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Is there a mod to Retain the Farm Soil after harvesting?

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I found the fact you need to till every farm soils over again when you want to plant a new seed to be really tedious. The whole taking care your plants thing is already super complicated and tedious. And the retilling soil thing is just nothing but a chore to keep going for.

Is there a mod to make this tedious process go away, like making farm soil retain itself after harvesting.


my kiting patterns for pigmen vary randomly

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Is this a bug or is it supposed to happen? Recently sometimes when I am kiting pigmen I find that after baiting out their first hit I can stunlock them until they're dead. Other times I can get 4 hits in (which I always thought was the normal amount). And sometimes I can only get 2! 

 

I know warrior pigs are different, but I am just talking everyday, run-of-the-mill pigmen

 

 

Beardlords give more hunger than Bunnymen

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Due to the "recent" Bunnymen drops change, killing a beardlord will guarantee 18.75 from one monster meat while regular bunnymen will give 14.0625 hunger (carrot*.375+meat*.375+puff*.25). The difference is only 4.6875 hunger per Bunnyman, but if you were to kill a whole 8 house village (say for example in a ruins rush) you'd end up with an extra half days worth of hunger at the cost of 24 health (1.2 blue mushrooms)

Can't keep spawned Beefalo?

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Running a non-dedicated server for some friends.
Our only herd of beefalo were killed by a deerclops really early, so I decided to just spawn a few more in one of the grasslands areas.

I tried c_spawn("beefalo", amount) and DebugSpawn("beefalo")

They spawn but are inactive, which I assumed a restart would get them going with 'AI'.
But when I re-enter the game, they have vanished, this happens every time I attempt to add them back to the map.
I've even waited a day or so to make sure they save.

I can't seem to get them to 'stick' in the world.
Any idea how to make them spawn properly?

Game Keeps forcing me to make dedicated servers

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Apparently the game has, on multiple occasion, created dedicated servers without my say-so. how do i fix this?

Roadmap 2021. when?

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i just want to know when roadmap 2021 will come, that's all

How about a mini-series following the critters?

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Ok just hear me out. What about a side-series of the critters from the Critter Den and how they came together; with Chester/Woby as a main character?

Here's some tidbits about how the general premise may play out:

- Chester/Woby stumbles upon a den of creatures and is initially frightened only to find its inhabitants are the critters.

- Each critter has their own personality in-line to their breed. For example:

  • Giblet is usually anxious and scared
  • Broodling is generally proud and angry
  • Vargling is brave and rambunctious
  • Kittykit is refined and reserved
  • GlomGlom is ecstatic and bouncy
  • Ewelet is lazy and sleepy
  • Mothling is protective and motherly

- Chester/Woby often disappears from the survivors to go on adventures with the critters and to sneak them food.

The idea is that we would see how the critters found themselves with each other, and the origins of each critter; or just see what cute adventures they may embark on in episode to episode. A bit far-fetched I know, but I'd definitely love to hear what people think about this, especially since there has been talk in the past about an animated series for Don't Starve.

What do you listen to as you play?

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The early game can be very mundane, and while I love the in-game music, I must of heard around 2000 hours of it by now. The early game is also the best time to listen to things due to the low amount of hounds in a wave and scripted deerclops spawn. 

In the late game, (Food is automated) when you're awaiting your gifts, I find myself also listening to things on the side as I tidy up my base.

I usually tend to listen to music, but recently have found myself listening to SCP narrations. The atmosphere of both can blend in quite nicely. If I am fighting a boss that takes more than a few minutes I might play il vento d'oro on repeat, for hype (lol). In the ruins, old 50s music can relieve the stress of being chased by a horde of splumonkeys with classics as sung by The Ink Spots, Frank Sinatra, Billie holiday, etc; Whatever may give me the old world blues. This is a strat I used when I first ventured into the dark below. I recommend it to anyone who always feels on edge down there.

Heres a funny one: Playing Pikmin music tracks when you're playing Wormwood.

What are you in the listening mood for?


moving object with mouse

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I downloaded the' Moving object with mouse ' mode, but I can't use it, even though I activated it, I can't drag it when I open the game. What could be the reason? What had I better do?

ENCORE Streaming Drops Available Now! (The Crystalline Honeydome)

Are friendly fruit flies supposed to behave like this?

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Hey everybody. If you've paid attention to the friendly fruit fly, you may have noticed that it has trouble reaching crops that are a bit far. I of course mean the ones that are in range, which apparently is 5 tiles (I mean that's what I heard but in action, it's definitely not that much). When it wants to tend to farther crops, it just keeps going back and forth and takes way too long to actually reach it. Meaning if you have a lot of crops, it may not be able to tend to all of them in time. I wanted to report it as a bug, but how can I check if anybody has done it already ? Don't wanna just spam it.

About seed for world's creation

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Sometimes when i start a new world I realize that something is missing, like for instance in my current maps  a catcoon nest (with relative animals) is missing,  juicy berry too and I found only 3-4 clockworks with only 1 bishop and no rook at all!

Now I know that custom maps can be the problem, but I always play with standard option, no mod most the time and standard caves. (and the standard size for maps is large) 

I know too that the random seed for maps' generation is just like I say random but it's normal not having at all an animal in all games? 

When I use mod I use: 

Spoiler

[API] Gem Core
Show Me (Origin)
Extra equip slot (Updated)
Farm Plant Needs
Global Pause
Global Positions
Simple Health Bar DST

Of course for being sure I try the command console: c_gonext("prefab") with catcoon, catcoon nest, rook clockwork, etc.

It's not a big deal but I'm just curious about it, it's a seed random generation problem or something else? 

thanks :)  

(my main doubt is about APi gem core, but I current still under investigation)

 

new set piece or old?

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image.png.ad89ba20c0341d1b0e1c24381a1eb57a.png

found this set piece in oasis, having living amulet, backpack, single grave and something else lying around

btw my beefalo poop its child during that timing, I like that, buy one and get one free

DST Year of the Beefalo is Live!

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YOB_animated_Steam_Size_IM.gif

And don't they look lovely?

To celebrate the Year of the Beefalo we have added a new activity in the game, new item drops, 2 special new login items and a ton of Klei Rewards are now available!

  • Place Beefalo Wool on a Beefalo Shrine to participate in the festivities.
  • Craft a Beefalo Bell to get a beefalo to follow you and give them their own name.
  • Craft a Beefalo Grooming Station to outfit your beefalo with costumes.
  • Build Beefalo Stages around a Judge's Booth and enter your beefalo into a pageant show.
  • Guess the winning beefalo to win lucky gold nuggets to celebrate the new year.
  • Earn Pattern Scraps from the game host to discover new costumes for your beefalo

We've also added a bunch of new items to the Victorian collection.

dst_yotb_victorian_bundle_forum.png

We've added the new Victorian Antiques chest, and included the chest into the Victorian Bundle that includes, the previously existing Victorian Belongings Chest and Original Survivors Victorian Chest for $22.99usd. As always, these items will be available as drops in game and are also weaveable using spool.

The new Victorian Antiques chest ($9.99usd) includes the following new items:

Spoiler

Bee Basket
Mushlamp Post
Fanciful Pickaxe
Victorian Salt Box
Feather Trimmed Hat
Victorian Eyebrella
Victorian Meat Rack
Wrought Iron Fence
Antique Brass Fence
Antique Bronze Fence
Wrought Iron Gate
Antique Brass Gate
Antique Bronze Gate
Moonlit Victorian Wall
Victorian Thulecite Wall
Victorian Stone Wall

There's a lot of items here so for more info, head to the shop in-game and check them out!

New Login Bonuses!

saddle_basic_yotb.pngtreasurechest_cupid.png

For a limited time players that login during the Year of the Beefalo event will receive the Festive Saddle Skin as well as the Lovely Chest when logging into the game for the first time during the event. These are limited time items, don't miss out!

The Telltale Hearts And Previous Lunar New Year Skins are available!

Finally - if you missed them in the past, now is your chance to pick up some of our previous limited time items on Klei Rewards! Here are a few points to help you out with that! (Link expires in 1 year)

lanarcy.png

 

Twitch Encore!

We're still running our Streaming drop encore. We've been doing one more round of each of the items from the Crystalline Collection for one week. If you don't have everything, this will be your last chance to get them for a while. 

This week, we are bringing the Crystalized Cabinet back for 1 week. Check it out. 

wardrobe_crystal_trio.png

 

And that's it for now.

If you haven't had the chance. Go check out our roadmap. We'll be back next month with a new QOL update that we think many of you are really going to enjoy. Till next time!



Update Note:

  • Start of Year of the Beefalo.
  • Added the Beefalo Shrine.
  • Added a Beefalo Bell to name and befriend Beefalo.
  • Added the Beefalo Grooming Station to select Beefalo Costume Skins.
  • Added Beefalo Pageant

Bug Fixes

  • Fixed a bug causing the world generation on windows to behave differently from mac and linux.
  • Fixed another bug causing you to join the wrong shard sometimes after a rollback.
  • Fixed an exploit allowing spider nests, lureplants, and fossil pieces to be placed in the same location over and over again.
  • Spider nests on boats no longer regenerate spiders.


Notes for Modders

  • Added a new system for displaying popups to clients:
  • Mods can add popups with the function AddPopup(NAME_OF_POPUP)
  • Then doing POPUPS.NAME_OF_POPUP.fn = function(inst, show, …) show/hide your popup end
  • And then to show/hide a popup: player:ShowPopup(POPUPS.NAME_OF_POPUP, true/false) if true, shows the popup, if false hides it.
  • You can find the implementation of our popups in popupmanager.lua
     

 

View full update

 

Showing off your outfits [2]

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Hi all. The old topic was archived in early 2017, but I thought it'd be a good idea to bring it back. There have been a ton of content since and quite a bit of skins. Personally I really enjoyed the Victorian collection but others were good as well. Well, if you got any cool outfit sets you wish to share - post it here!

I'll start

5b91b6b59de25_Screenshot(67).thumb.png.c9a4882cb1a765fc867bf430389e7211.png

Colonel Woodie of The Royal Canadian Regiment

5b91b73de3cfc_Screenshot(68).thumb.png.fd702a25e59e86a52df1b887c231ccf9.png

Shadow smith Winona

5b91b777ae5c1_Screenshot(65).thumb.png.e94afab73d64a386298a3fdf6141bd40.png

XIX century colonial governor Wilhelm P. Higgsenburgh

5b91b7e688876_Screenshot(64).thumb.png.a01fbabe608e7932b0bbbfc540895f7c.png

Severely beaten yet still dapper Wilson


Let's predict the upcoming animals of the year

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Since the animals of the year have until now always been inspired by the Chinese zoodiac, i thought it would be fun to try figure out, which animals will get some cool minigames in the future: 

Next will be the Chinese year of the tiger, year of the hare, dragon, snake, horse, goat and monkey.

I guess hare could lead to a year of the bunnyman, goat would surely be voltgoat and dragon could be either dragonfly or maybe saladmander. But the rest? Are we gonna get year of the splumonkey?? Would snake translate to cave worm or tentacle? What's horse gonna be, year of Maxwells long face???

Since the closest year is tiger and there isnt really anything like that in DST yet, I'm really curious about this one. I really wish, Klei will let the catcoon pass for a tiger, since year of the catcoon would be adorable!

Funny DST misspells

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Have you ever misspelled something in a way that makes your friends chuckle? This form is for you to share the stupid typos you or  someone else made: Introducing the first one: Cortex Umbra or as I say Cortex Ombra.

Should the three lunar alters get exclusive crafting recipes?

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Greetings people I don't know but share a hobby with,

Recently I have been thinking about how each of the lunar the lunar alters are really not need currently. While sure we have the duct taped nightlight, we don't have any reason to actually prioritize one alter over the other, which I think is a shame. The reward for killing one of the most focus demanding and resource intensive bosses in the game is on the same level of dragging three heavy rocks to the same place and playing "find the digging place". It makes it feel a bit hollow that you aren't getting rewards that are either on par or worth the amount of effort you put in, a core concept of the game. However, I do have a potential remedy o this solution. Make the different alters have different crafting recipes so that you have a reason to go after one over the others, instead of just choosing the path of least resistance until you finally care enough to actually go for the moth magnet.

The basic premise is that, with exclusive content for each one, each of the alters wouldn't feel like copies of each other and would actually bring some interesting rewards based on what the task you had done to achieve it. First off, the alter that is actually on the Lunar Island, that one is completely fine as is. While most of the things aren't very attractive for certain playstyles, it does provide a verity of rewards that would make the trip acceptable for these crafts. While it isn't over the top, it is easily accessible and provides basic uses for all the materials on the lunar island as well as commemorative goodies for your mainland adventures. The base recipes are good for the Lunar Island Alter as it provides the base for which other recipes could built upon, as well as providing the aesthetic items for those that don't want to stick their necks out for a lunar makeover.

The Treasure Alter (The alter that you have to dig out of the ground like a treasure chest) should have a better quality of goodies. By this point of the game, you have already gone to and survived the ruins, did the moonstone event for the Moon Caller Staff, and deconstructed said staff to gain the Iridescent Gem for the Achieves. By this point, I feel like the rewards should be definitely be more substantial then the Lunar Island one, but would should have unique rewards that would only benefit for doing one of these overly long process with end game items. The idea that I have is that it would give items would be ones centered around mega basing. An example is one that I stole appropriated from Glermz, which may or may not be an idea that was originally for his Twitch Chat, I don't remember about making Lightbulbs from moon glass. This would act identically to the Winter's Feast Festive Lights, allowing for infinite light inside Glowcaps and Mushlights. I only us that as an example as to show the potential for these items to be useful to people, but only that those you have actually taken the steps to reach the content that came before it. I also think essentially having a singular items to have all mega base items as you could use that effort buffer to allow people to feel rewarded for reaching that amount of progress, but also not allowing any new player to randomly stumble upon potentially broken items. As for why the Treasure Alter in specific over the Crab King Alter, it's because I feel that the Crab King should give the biggest reward as it requires the most effort with both getting the pearl and usurping the crustacious ruler. I would also like to mention that it could also allow for the crafting of Grotto and Achieve turfs, as there is no current way to make more and I really love using that turf.

The Crab King Alter, you cracked the pearl, potentially ruined couples despondent happiness, and gotten the special moon rock to appear, so what should its rewards be? While there could be a veritable cornucopia of end game items or structure you could fit into the alter like unmovable resources, mob spawners, or Event Summoning Items, I feel that it could be a good place for character swapping items. While I still maintain the idea that character swapping is unbelievably broken for the balance of the game, I also can't discount how some newer players would feel about finding out that they have to go through such extraordinary lengths just to swap characters as they want to play someone else without losing their world. That is why I offer a sort of compromise, break the celestial Portal each time you would use a sacrificial alter from the celestial orb. In order to repair the portal, you would have to shell out ~20 pieces of moon stones and wait 20 days for construction. It still exists, but it makes just flippantly swapping between character basically nonexistent. Where the Crab King Alter fits into this is that within its specific alter, it would provide a proper sacrificial alter that wouldn't break the portal, thus allowing for the flippant character swap but only after going through the hell that is Crab King. While possible, I feel that the amount of effort that needs to go into killing Crab King should grant a form of game breaking reward.

The point is, I feel that alters have a very high potential for creative items that could give each a reason to exist. However, I could also be talking out of my ass so tell me how you would do it differently, or inform of the utter genius that is the current system. Either way, thanks for reading, and have a nice (insert time here).

Dont Starve Together Adventures Mode: Through the Portal

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So I wanted to talk about an idea of a Dont Starve Together adventures mode

For simplicity sake we’re just going to call this Through the Portal.

Growing up one of my favorite animated cartoon series was Code Lyoko and in this TV series it told the tale of kids who ventured into a virtual reality & did glorious bouts of battle against Lyoko’s various creatures- Lyoko had 4 (with additional ones added later) Zone Sectors: The Forest Zone, The Mountain Zone, The Ice Zone, and Desert Zone.

Now HOW and why this is important to DST and an adventures mode is very vital: In Code Lyoko each “Zone” had its own unique hazards and enemies the shows heroes would have to combat against.

Looking back at single player Dont Starve: That games campaign mode was broken up into 5 chapters, each chapter was basically the same world with the same mobs.. but each chapter had a unique gimmick. (Two worlds, infinite winter, lights out etc..)

THIS Teaser image for an upcoming beta update got me really excited..

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Now while this is most likely NOT what that is.... it did get me to thinking about the possibilities of “What If..”

Which brought Code Lyoko and its different Sectors to mind So with that said let’s discuss through the portal:

Imagine if you will: A DST five chapter adventures mode, but instead of them all being the Same-ish worlds with very familiar mobs and biomes... Klei instead opted to do things on a much larger scale (as in each chapter would be its own unique world, dangers & mobs)

They already have a solid foundation: Core Content, Shipwrecked Content, Hamlet Content, Forge Content, Gorge Content, Possibly some beautiful Japanese Sakura tree biome like @ADM cherry forest mod for PC, And of Course grander scale Lunar Moon related content.

This is not just tiny islands out in the ocean.. these are entire worlds full of their own unique hazards, craftables, & dangers.

Now for those of you unfamiliar with Adventures Mode: this was a 5 chapter campaign through 5 randomly generated worlds each world with a unique set of rules and gimmicks, and should you die in Chapter 5 you restart again at Chapter 1 all in an epic grand scale quest to beat the game and unlock a secret playable character or two along the way.

Okay so now your saying it’s not possible, it’ll never work, that many worlds running at once on different shared shards would blow your PC/Console up.

And you would be correct in thinking that: but that’s why it’s called THROUGH THE PORTAL as in once you go through the portal you can never return back to the previous World- just like in Solo DS you couldn’t go back to chapter 1 unless you died and lost all progress..

Its not trying to load 5+ different worlds you can hop between at once, instead it loads only ONE world and the previous one no longer exists.

Much like Code Lyoko and its different zone sectors: Dont Starve Together would have this huge and epic story mode.. where each chapter is its own world, mobs, hazards all in an epic quest to hopefully unlock Charlie as playable in the end.

Now how it would work is that everyone playing Adventures Mode would need to be standing in a circular teleportation dome (think Ark survival evolved and teleporting into a boss fight) Everyone has to be in that circle (roughly the size of Feastclops red eye laser Aurora) before the game takes them through the portal and into the next world of dangers.

Explore randomly generated WORLDS full of things that hate you and want you to die.. and when it comes to DST- I feel like it’s adventures mode could be done on a much much grander scale than DS solo’s ever dreamed of.

Farming question: sanity food I can grow?

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While the rest of the team is focusing on cooked meals like meaty stew and meatballs, I've been a potato farmer. I was wondering if there was a super veggie that helps with sanity like how potatos help with health?

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