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Cookbook as merch

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Just an idea to throw out there. I'd love to see DST's cookbook as merch with actual recipes for the game's crockpot foods. Some of them, like pierogi or moqueca, actually exist and look delicious. I'd love to try making them at home.

Sure, you could just search for the recipes on the internet, but following an official DST cookbook to make food that appears in Don't Starve would really be something else.

As for the dishes that use non real world ingredients, those ingredients could be substituted for ones that do exist just for the fun of it, like glowberry mousse using blueberries instead of glowberries.

I've been wanting to get into cooking and it'd be really fun to experiment with something like this. Have you got any interesting thoughts to share on this?


What character do you main?

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choose your favorite character above :)

Fire nettles bug

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I play the ps4 version of dst, i have a fire nettle that i want to pick, but when i do my heat just start to rise for no reason and i just die of overheating and it makes no sense since i'm in middle autumn, the only way to get rid of the plant is to create a fire near it and make it burn

Ranking Farming Produce

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From my experience, these are how I would rate the plants that come from the dirt and into our fridge. Remember this is my opinion, so it is automatically better than yours, but you can tell me your grievances in the comment section anyways.

Carrot: 2 Stars: Ah, the classic carrot. It's not really impressive in its own merit when you're looking to increase stats, but it's abundant in the world. You're able to instantly get carrot seeds  by plucking carrots in the world and feed it to the bird for immediate farming use, meaning that you get a controlled crop output instantly, albeit with an okay crop. Otherwise, they're good for making those bunnyman houses which are harder to make thanks to the nerfs.

Corn: 3 Stars: Corn restores 25 hunger when eaten raw, which is pretty good by its own merit. It can also be cooked to create popcorn, which restores less hunger, but takes longer to rot. (15 days). Corn is also essential to make powdercake, an infinitely-lasting food that can be used as bait for farms or to apply spices on to be used when needed, albeit with a -3hp penalty.

Potato: 5 Stars: A cooked potato will restore 20 HP and 25 Hunger, already surpassing the other crops we talked about earlier, and if you're playing Wolfgang that hunger increases to 40. Additionally, it is used for several great crock pot recipes like Creamy Potato Puree, Spiraled Tubers, and Nightmare Pie. Did I mention that this little guy is extremely common, grows quickly, and can grow in all seasons except Summer, and requires the easiest nutrient to grow? (Manure). I find myself planting this crop very often.

Toma Root: 4 Stars: While not as potent as a potato when cooked, Toma Roots are still used in a ton of great recipes such as Vegetable Stinger, Salsa Fresca, and Warly's Moqueca. It's also a crafting recipe for Wigfrid's Rude Interlude, and can be preserved a bit longer cooked than raw. Also, it has unique nutrient requirements, making it great for pairing giant crops.

Asparagus: 3 Stars: Asparagus is the Compost crop you grow for Winter. It restores 25 hunger when cooked over a fire, comparable to the three mentioned plants above. Otherwise, it can be a substitute for the Toma Root to make Vegetable Stinger and can make Warly's Asparagazpacho for murdering idiots in winter cooling down in the Summer, though you better have a plan to preserve it because this one spoils quickly.

Eggplant: 1 Star: "Mom, can we have potato?" "No, we have potato at home." "Potato at home:"

Eggplant has the same nutrient input/output as potato and can be cooked for the same stat bonuses as a cooked potato, but it has no unique recipes outside of Hamlet besides the Stuffed Eggplant, which is a joke of a food.

Pumpkin: 3 Stars: Pumpkins restore a whopping 37.5 hunger when eaten raw or cooked, meaning it will only take you three of them to satisfy your food needs for the day. Otherwise, they can be used for pumpkin lanterns if you have fireflies lying around, pumpkin cookies if you don't want to make taffy, and a friendly scarecrow for various purposes.

Watermelon: 3 Stars: Watermelons are on carrot-tier when it comes to eating them raw or cooked for stats, but they can be used to craft Melon Hats and Melonsicles to combat the Summer heat. This is especially fantastic when you realize that Watermelons can be grown in Spring for preparation, and also Summer to make more of the aforenoted items. Honestly, I would put it at 4 stars if people didn't just dip into caves during Summer.

Dragonfruit: 5 Stars: Come on, Dragonpie alone makes this a 5-star.

Durian: 1 Star: This one might as well be a weed. It only grows during Spring, and has no unique recipes besides turning your 5-star meals into 1-star lasagna. Even for Wurt, it would be better to eat a raw pumpkin. (Durians fill her for 40 while pumpkins fill her for 50.)

Garlic: 4 Stars: Garlic can be grown in all seasons, meaning you can get a surplus of them if you get enough early. They're used in the super good Potato Puree recipe and can be used for Garlic Powder. Honestly, the 24/7 season perk is what carries this little plant.

Onion: 3 Stars: Onion is a valuable root to grow many different high-tier crockpot dishes such as Bone Bouillon, Nightmare Pie, and Moqueca. However, these can only be made by Warly, so if you don't have one on your team, you may want to resort to Salsa or Veggie Burgers. All in all, a great ingredient for Warly, but only for Warly, and its a bit hard to get early-game, and is not good to eat raw or cooked alone. It does last awhile before rotting though.

Pepper: 2 Stars: meh, it's not really good to eat raw or cooked because of the penalties, and the recipes are okay at best. It gets carried by being an extremely useful resource for Warly by turning these hot bananas into Chili Flakes.

Pomegranate: 1 Star: No unique recipes, other plants can do what it does better in terms of stats, it rots super quickly, and is resource-demanding for gardening. Hard Pass.

And that's all of them! Hopefully Klei will add more recipes for some of the unused produce like Durians and Pomegranates, but I believe that most other crops have at least one purpose, albeit some being more fringe than others.

 

[Archive] GetNerfedOn's Polls

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Hello, everyone!

So here is a collection of the polls I have taken over the course of the previous year until now and further beyond. I am leaving the links here such that information on said polls may be used in the future, as I feel that said information may be of great use, being that it was a gauge of its' respondents' choices at the time.

DISCLAIMER: Do note, however, that said information may be outdated, the sample sizes may be too low to make accurate judgments, and new trends may have arisen as of late. If the lattermost option is in occurrence, do feel free to PM me a request for polls. While said information may be useful to gauge community response, that does not mean it is not subject to change/conclusive.

 

THE GRAND POLL ARCHIVE

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2019 POLLS

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 The First Poll, the base locations poll, which I had the foolishness to obliterate the first question out of... rendering it pretty useless as that obliterated most of the results too.

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On Ranged Weapons:

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On Characters

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On Set Pieces

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On Starting Routines

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On Character Mods

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On Farm Produce

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On Ranged Combat:

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On [Player] Objectives

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On Annoyances

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On Future Reworks To Powerful Characters

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On Farming

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On Mains

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On Caveless Worlds

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On Previous Events

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2020 POLLS

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 On DST 2019

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On Wind and Waves

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On New Content

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On Food Sources

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On Singleplayer Characters Being Added To DST

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On DST Work Themes

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On DST Fight Themes

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On DST Boss Themes

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On Wendy's Rework Postmortem

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On Base Locations v2

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On She Sells Seashells Postmortem

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On Core Gameplay/Worldgen Mods

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On Crock Pot Food Consumption

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On Portable Crock Pot Food Consumption

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On the May QOL Rework, Postmortem

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On Walter's Update, Postmortem

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On Hamlet Mechanics Added To DST

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On Exploration

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On Vegetables

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On Fruits

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On Troubled Waters Impressions

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On Characters, v3

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On Don't Starve Newhome

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On the August QoL Update v1

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On the August QoL Update v2

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On Playstyles

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On Update Priority

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On the August QoL Update, Postmortem

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On Event Popularity

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On Combat Style Efficiency

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On Food Sources, Redux

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On Popular Lategame Foods

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On the Forgotten Knowledge Update, Postmortem

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On Klei Time

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On Summer Smoldering

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On Player Social Preferences

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On the Reap What You Sow Update, Postmortem

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On Seasonal Clothing

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2021

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On DST 2020

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On Game Mechanic Reworks

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On Creature Health Scaling

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BONUS POLLS

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On Woby

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Dark Sword Duel

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[UPDATE!] I shall post the latest ongoing poll in the comments. If you have any poll requests, feel free to make them here!

[Poll] On Creature Health Scaling

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Next on my list of questions: What do you think of health scaling for both regular and boss mobs?

As always, answer and discuss freely!

What is a DST confession you have?

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I guess I'll have to go first, well here goes.

I don't...actually own the MacWolf costume set. But I'm working on it!

Where do you base as a solo player in DST?

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Eons ago when I started it was with the Beefalo for farms, then I discovered crockpots.    PK became the next logical destination, then Oasis, also tried Hermit Island which is remote and quiet.    Today I like to base next to BQ and the Guardian pig setup, free food and useful for hounds.    It's usually pretty centrally located and it's nice to have company.


Leafy meat is OP

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Most versalite and valuable product in my opinion.

Need hunger and Healing? 3 stone fruits + leafy meat and you got beefy greens for 75 hunger 40 hp. Basically Dragonpie which doesn't need your attention to grow ingridients

Need Sanity? Just 2 meats + 2 honey and you got jelly salad for 50! sanity That's dirt cheap sanity i'd say

Need everything? Veggie burger. Yeah you need to grow Onion, but just once, then wrap it and cook them every time you need it for 30hp 33 sanity and 37.5 hunger. Veggie Burger is the only thing that requires something from you but it's so strong it worth it

Need Hunger? Plant 20 fleshy bulbs and just eat cooked meat and even wolfgang will be satisfied for 3 seasons.

Leafy meat is op and i don't understand why it's so easy to get it in late game

How would you go about basing on the Lunar Island if you had/wanted to?

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Recently I was thinking about basing there, but the circumstances there seemed limiting. So how would you guys go about basing there, either by choice or as a challenge from someone else?

Bee Box rework - Farm Mechanisms Poll

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Hi all... been a while since my last topic I've forgot how I used to greet everyone. :concern: erm - anyway. hello ~

Something was brought to my attention since the last update and found myself thinking about it a lot already so maybe I should share that, I also have a couple of questions to highlight player preferences on simple farming structures, I'm a little curious about this.
Okay now for the intro... I swear I'll keep it short for once.

 

Farms for crops have been recently reworked and now there's a little more thoughts put into farming in general, I think it's great but I'm not gonna repeat what have been said for months now and jump into what I wanted to say :
It's about the rest of the farming aspects of the game, food you usually obtain by player made buildings and such, like Bee Boxes. There's more of them but I don't have much to say about them atm like Mushrooms Planters, relocatable plants and misc food productions like Lureplants and Barnacles... maybe I'll have some worlds to put on them another time but I'm okay with most of them... most but not all.
All these things offer unique food sources but share a pretty similar process in term of generating the items, some require items to be but in, but in general it's just you place them where you want and wait once the setup is ready. Players doesn't have much to do to make things work efficiently plus the process is often surprisingly fast.

Today I'm looking to imagine some mechanism enhancements for one of these building : the Bee Box and ask you if you'd be ready for heavy changes like a focused update on such things (like RWYS). The questions have few options, I want to have a clear idea of your opinions but if you have something additional to mention then I'm all hear. :encouragement:

 

What Bee Boxes do and honey farming (as now) :

So to get the best out of Honey you have to destroy all the hives in your world and use the Honey Combs in the Crock- wait no, wrong topic !
Hmm... well the best if not just the only viable source of honey is from the Bee Boxes, and overall it's a great food item just itself but also a strong Crock Pot filler / ingredient for key recipes, it's definitely something you look for during the first year. Being a Beekeeper is kind of an exiting hobby IRL that I doesn't had the chance to perform yet but DST gives us a chance to do it here so that's nice. But the fun of it have noticeably big limits !
Good thing that I have some ideas, eh ?
First thing, Bee Boxes and Honey is 99% of what I was saying in intro, you build the setup which can be done very quickly with the boxes and flowers around, a little Flingomatic to avoid whoopsie situations during summer and you're good forever. Now the little percent left is about what bees can do rest of the time, which could be much better if it was more noticeable and useful : Bees can grow new flowers by themselves, it's interesting cause it depend of the flower type you plant, so if it's an Evil Flower, you get more of that, but problem, there's only 2 flower types that can be used, and the difference is not important except if you want to loose some sanity when you're around your box and get 1 extra Nightmare Fuel per season.
(you can actually get a bigger production if the bees are homeless... but it's not that effective)

So that's what you get, could it be upgraded ? :distant:

 

Bee Box interactions with flowers and players (concept) :

Why mentioning all that stuff with flowers ? Well what if there was a flower rework that would allow bees do different things from new flower types ?
Think of it, the nectar bees get out of a flower can make unique flavours, so the honey produced could be a different one on some kind of flowers with various stats and attributes or unique recipes, while some other kinds have effects on the bees to boost their production, speed, honey limit... seriously there's a swarm of potential here ! :wilson_dorky:
If bees use standard flowers or various sort of flowers at once, the honey would be classic, but special honeys could have an unique appearance on the Bee Box and the item could be displayed a bit like previous seed system, if not just new wacky names like the new seeds when you haven't researched their plants yet like "Super Sticky Honey", "Zesty Flavoured Honey"... I'm more a fan of the second concept especially if that involves new gardening entries for a codex...
But that could also look the old seed way : honey_1.png.516533ccd8c97dfbcd4ca0108a29e8d5.pnghoney_2.png.2843a888c2758eb38069a45d3e585b7d.png
And of course... more flowers also means decorating, but wouldn't that require some unique butterflies to transport them ? Anyway we're here for bees...

There's also a bunch of tools that Beekeepers can use that would be a nice addition to the game... here I'm doing some self-promotion but I've made a Bee Smoker on a mod, and it can be used to calm bees so they don't attack the harvester, this completely out stand the Beekeeper Hat but if it requires a specific cost-y fuel to use, I guess it would make a great upgrade to the players than doing the huge dodge to loose aggro from bees every time :

beesmoker.gif.2711f1849a6c87b2fe4da3c1526ee568.gif

But would that be enough to make Bee Boxes more... playing involving and fun ? Not at all, so far what we visited for a potential rework of flowers and honey only adds diversity but player involvement is also an important part to a good and effective farming process without making it tedious... :-?
Disease flashbacks...

 

 

Talking of tediousness, bees work very hard all day so maybe the player could lend a hand and help in the bee workplace :
I think that's how beekeeping could be a better activity in game, the bees aren't exposed to much hazards while we're in a complete hostile world (apparently), so what about seasonal little jobs you could do to help bee from threats like wild weeds and perfidious bugs ! Eventually this could require to lower the default honey production rate, I'm not sure of this but I expect the effort/reward of honey production to scale properly. At least, a good beekeeper would be properly paid with honey without wasting time, doing that once per season at least would give you a decent production for a moment.

I'm well aware that some parts of the rework idea require to remake the entire system on how the pollination and harvesting of honey work on bees and box but what it takes to make something great ! and for trying myself to do something like such on mods for quite a while now I can say it was not too much of a challenge to do.

 

Well that's about it for now ! I could develop ideas for Bee Boxes much more but this was just to show a scenario on how I'd like things to look for a farming building instead of using the traditional : Do this > Get that, system of the game, or at least give it additional steps... I believe it look more both beneficial for multiplayer roles and realistic, the realism of the game is not an important criteria but skipping too many key points of a normal behaviour in nature can often make things a little boring. So I hope you enjoyed the read and maybe got some ideas I'd like you to tell me about, until then, have a good one. :)

Stone Carved Torch & Stone Kiln

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Note that those are IF those skins were in the game .

The only leftovers for the skins are the STRINGS 

 

Hopefully those skins will be once added to DST

 

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Which character do you most relate to?

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Maybe there is a character that you can relate to so, if you want tell us

Looking forward 2021 roadmap

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Can't wait for beeflo year event, mysterious energy, forgotten knowledge biome portal, and most of all, what's inside the 2021 roadmap =)

Add purchasable "alternative" walking/running animations

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The current animation is so goofy, It greatly pains me to look at it. Now I know I will immediately perturb the purists so I have a bit of a solution: purchasable walking "alternatives". They can be thematic! Your killer new look will say: "Wow, Im hot stuff!" And you will have the strut to follow suit! It will no longer say: "Wow, I just emerged from the womb and learned to walk 5 seconds ago!"

Now before you roll your eyes... Think of the possibilities!

1. Shadow hands passing you along, standing still! Add a T pose and assert you dominance!

2. Marching. Communistic marching band now included!

3. Wow! Wow! Wow!

Disclaimer: I use triumphant wormwood and he does NOT walk the talk! (Or is it talk the walk...)


Screenshot showcase

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A thread like this existed before but I'm afraid it fell deep into the archive, so here is a new one. You can post funny, odd and terrible pictures that you made while playing DST.

 

Here are some from my collection:

Love this one because it looks like as if the third bunny from the right (not counting the bunny behind the hut) is throwing the small bunny.

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My dear Wolfgang managed to trap himself while being sane and of course I mocked him by taking a screenshot and weeks later finding myself trapped in this too while being sane.

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Wigfrid is able to fish in carpet. Who would have guessed.

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Forgotten Knowledge Skins

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When people launched dst after the realese of this update, they got this awesome wall skins, is there ever gonna be another chance to get these absolutely gorgeous skins ?

So...

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... I'm waiting for my package since 27 November, plushies from DST. It never arrived.. I was contacting via email with Klei support but I my trouble wasn't solved and last my email wast left without response...

Who else I can contact? What I should do?

What do u expect to see in next update?

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I want more places like ruins :| BOSSES FIGHT! I never played base building so yeaah.

Lag when i enable caves in a game...

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Hi, anybody knows why caves give me about 0,5 seconds of lag in every action ?

this is my computer:

i7 10700k

16GB ram 

2070 RTX SUPER

MSI Z490-A PRO (MS-7C75)

it doesnt let me play this game and it´s driving me crazy...

thank u.

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