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[Game Update] - 331773

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Changes

  • Willow is now immune to fire damage.
  • Willow is now more easily frozen (e.g. by Ice Staves or Deerclops).
  • Willow no longer gets cold from low sanity.
  • Winter gear is slightly less effective at keeping Willow warm.
  • Willow takes more damage and loses sanity at freezing temperatures.
  • Willow takes longer to overheat and less damage when overheated.
  • Willow takes no burn damage while extinguishing smoldering fires and does it faster than others.
  • Adding fuel to fires is 50% more effective.
  • Bernie can now be equipped by Willow for sanity and warmth at the cost of durability.
  • Bernie grows big and will taunt and fight most hostile creatures when Willow is nearby and insane.
  • Bernie will still taunt Shadow Creatures when any other player is nearby and insane.
  • In addition, Willow still gains sanity near fire and can still cook with her Lighter.
  • Added Discount filter to the Shop Screen.

 

Bug Fixes

  • Using a Deconstruction Staff on a G.E.M.erator will now drop available gems, similar to hammering.
  • Unlocked Kingly, Queenly, and Pawn Figure Sketches will now be properly included in Tumbleweed drop tables.
  • Succulents will no longer spawn overlapped on top of buildings by the Lake.
  • Fixed bug where Wortox did not properly collect Souls while frozen.
  • Fixed crash when Souls timeout off-screen.
  • Fixed animation flicker sometimes when dropping items while mounted.
  • Fixed animation bug when players fall asleep.
  • Fixed alignment of some casted lights (e.g. Torch and Lighter flames).
  • Fixed missing UI animation when harvesting Bee Boxes.
  • Fixed rare crash in the Item Collection screens.

View full update


Modding Questions that an Absolute Novice Would Have

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So I'm trying to make a custom character based on the ancient fuelweavers right? I have searched for a long while and I'm still haunted by something that I see in the code constantly.

inst.components.health:SetMaxHealth(mob.health)

As silly as it might sound, I am at my wits end because I have no clue what this "inst" variable is. I have gone through countless guides, ones on this forum, and ones elsewhere, and no where do I find anything that talks about it. Once again:

 

local function DontTriggerCreep(inst)

 

What does that inst mean?!

I am trying my best to figure this out, but its high time I come to ask on this forum, maybe someone better at this would know.

 

The new "Offworlder Skins"

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Hello guys, I want to present you my ideas. My idea is, that every character after the big update of world travelling should get a skin based off the worldtravelling.

Yes, the skins could be a variation at Survivor skins but with explorer look(Belt, goggles and such) or they could be Based off the civilizations or the worlds you explore.Imagine a world filled with MacTusk, and a wolfgang that has the same clothes as mactusk do.Or a webber resembling otherworldly spider.Maxwell as a great mage of the civilization.

I know this is just an idea, but i want to know your opinion if you would welcome something like this or you would rather not see this.

But what role does Wilson play now?

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Wicker has a greater cultural background. (and part with greater scientific knowledge in the game)

Winona is a faster and better builder and engineer.

Maxwell has immeasurably more advanced knowledge than his.

Wagstaff is the new stereotype of the scientist and inventor, the great creator of Voxola, a parody of Albert Einstein.

And in game, Wortox is the new undisputed mass curator.

We neglect that, since years now, anyone can build an effigy of meat, and that in DST Klei has added much cheaper methods to resurrect.

Even the "magnificent beard" no longer has exclusivity, even Webber and Woodie can have it. And anyway, in Hamlet or SW what is it exactly for?

The question is... Wilson what role does he currently have in the game of which he is the protagonist and symbol?
Does not excel in any field, does not stand out for any reason, serves no purpose, all the features that gave it depth (both as lore and as gameplay) were given to others.
He is no longer even the most iconic scientist... (Wagstaff embodies the stereotype of the mad scientist much better).
In my opinion Wilson should flourish again with a new look, unique and with the thickness he deserves.
Wilson, in my view, should be emphasized as a kind of Frankenstein: a scientist trying to resurrect the dead! (and which tries to become immortal in its turn).
I don't know what this can entail in terms of gameplay. But surely he would make Wilson a unique and iconic character again, with a disquieting and pathological appearance, to the detriment of all the others and Wagstaff in particular (who embodies a different kind of scientist, that of a prodigy inventor for the good of humanity)
What do you think? Do you also find it urgent that Wilson rediscovers something that makes it unique, in terms of lore and gameplay?
Always glory to the magnificent beard.

image.thumb.png.ebbbb9485a1321c5327d71d512a373b3.png

Everything I gathered about the NEW Willow

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Well, this is an UPDATE video, so it does not include much on what we ALREADY know, which is why I did not mention the lighter all that much. Sorry if that disappointed some of you folks. Also like I said in the video, feel free to point out information I missed out, and share with others. Enjoy!
also, typo regarding Bernie's active sanity : it's 18 not 19 (stupid me)

 

[Poll] What do you die to the most?

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I'm curious on what everyone happens to die from when the time comes. Personally, I usually die to Ruins Enemies because I'm not prepared for multiple bishops attacking me while being chased by a rook. How about you guys?

My ideas about future character cinematics

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Wolfgang- probably him sitting somwhere in the circus and having flashbacks about his time in military. That'd explain why he has so many phobias

Wendy- probably how Abigail looked like and how she died. Maybe Klei'll also finally confirm her age.

Wx-78- probably a 1st person p.o.v. of Wagstaff making him and sending him to Constant.

Wickerbottom- most likely her life as a librarian and how library caught fire. Maybe we'll get some only-audiance-knows kind of tension if it's Willow who burned it down.

Woodie- how he got his curse and Lucy, the sentient axe. Most likely cut down a tree that he shouldn't have cut down.

Wes- his life as a mime and how he annoyed Maxwell All the terrible things that he commited and his story as a Mime-God

Wigfrid- her life as an actress and how she turned into a valkirie

Webber- how he got eaten by a spider, obviously

Maxwell- (his would be one before last)- The story of how he tricked/kidnapped each survivor. Every previous cinematic would prepare the ground for Maxwell's.

Wilson- (the last one)- Everything that happened after Maxwell's death and before Charlie's arrival. Maybe we'll get to see Them finally.

April Fools! Useless Tips & Facts

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So, I've spent lot of my times looking around lots of useful facts & tips, and have been giving them away to folks. Thing is, not all's THAT useful, in fact some are just straight trash. Still, I have been keeping them in my pocket just for this opportunity, just so I can share with you guys on this precious day

 

 


Old Players may like this

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I may not have over 5000 hours, but a difficult mode would be Fun.

More HP & attack patterns for bosses

Less resources

Nerfed  Characters

Less food

Low food spoil time

Higher damage output from mobs

Faster overheating & freezing

New weapons ?

Ranged weapons ( not like darts but ones you control where they land with a lower craft cost, and have durability with required ammo )

This is very possible as it would act like the meteor blast from the forge.

 

Just throwing this out there,

But make the ruins a little bit more dangerous.

A couple of questions for voting.

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Explanation of questions:
1. The game develops and more and more different items appear - this is good.
But the slots for equipment as it was 3 and remains, while initially the game had the "best in slot" items, which makes many items unclaimed. Therefore, the question is: do we need additional equipment slots (for example, for amulets, masks (gas masks, Weber and Wagstaff glasses), and perhaps for an object in the second hand)?

2. At the moment there are two ways to increase the complexity of the game: 1. Set the settings for generating the world; 2. Take Wes.
But what if you want to play your favorite character together with a novice partner for whom the rigid settings of the world will be fatal? Therefore, the question: "Is it worth entering such an option as setting individual complexity?"
For example, a player with an "easy mod" will be able to build his catapults endlessly for Winona,for Willow to walk on the lava, as once a Jewish boy walk on water, and Wilson, under his control, will choke bosses with his beard.
For a player who chooses a "normal mod" game about "super heroes", get into the game of survival.
And when choosing a "hard mod" any character in its parameters become Wes. He, of course, can have a couple of his characteristic tricks, but no more.

3. Is it possible to give the characters at least some kind of inventory to carry alternative weapons or disposable items (if developers introduce these)?
Inventory can depend on the armor worn, so even bad armor can be claimed because it gives more inventory slots. For example, items that accelerate the reloading of special attacks, can act on all items in the inventory.

4. The characters of popular MOBA games have several active abilities, in DST there is only one, depending on the weapon.
Will it be good if each character in the Forge will have more different abilities (inborn or given by equipment) or let it remain as it is?

Few words about Maxwell's rework

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Maxwell is a good character and balanced.

But I don't like the mechanics of his shadow clones. I thought a lot about how you can change them, but never came up. I hope Klei make them cooler:wilson_sneaky:mlD41-4U5Kw.jpg.1cabc7c0ade96874511107788469401a.jpg

Why do Common Tan Unprotective Gloves look exactly like Spiffy Muddy Gardening Gloves?

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I'm confused. Their icons looks exactly the same.

[Poll] Would you want to see Webber’s human face in their cinematic?

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This came up in another topic. I can see Klei avoiding front/face shots of human Webber for mystery’s sake.

Have you killed this boss?

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Just a fun poll to see the level of boss expertise in the community.

WX-78: The Wicker-less Overcharge Experience

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WX in Single-Player Don't Starve has an abundance of methods to have consistent overcharge.

  • Thunderbirds in Hamlet
  • Hurricane Season from SW 
  • Moslings in RoG
  • Classic Ruins Charging Station for base game 
  • Telelocator Stave methods in base-game DS.

For only 16 Lightning Strikes, WX can easily get 40-60-80 days worth of overcharge in the matter of minutes for very little cost. DST's WX, on the other hand, received a change to his overcharge way back when, where the more WX is striked by lightning, the less charge he gets out of it. For two Wickerbottom books, you can get easily get about 20 days of overcharge, making it fairly balanced in comparison to before, but causes WX to rely on Wickerbottom for his charge. 

Some more details here on the rates, specifically for Wickerbottom's book from CarlZalph's post:

Spoiler

For if you read Wickerbottom books in succession:

Spoiler

Here's a more complete table showing all of the number of reads, up to using 3 books:



     Minimum        Average        Maximum
 1)   4.6459655535   5.4802979726   6.1496724959
 2)   7.3401161812   8.3029218607   9.0798845593
 3)   9.4578947156  10.4868285996  11.3248135671
 4)  11.2619376465  12.3337533642  13.2138527151
 5)  12.8607306203  13.9635652556  14.8755414118
 6)  14.3116850627  15.4384543528  16.3759117059
 7)  15.6495673464  16.7956133776  17.7541917653
 8)  16.8973290466  18.0593821893  19.0359274302
 9)  18.0710661932  19.2467196569  20.2388495547
10)  19.1825847153  20.3700016717  21.3758571474
11)  20.2408492224  21.4385874052  22.4566797136
12)  21.2528574052  22.4597580445  23.4888698826
13)  22.2241960939  23.4393103794  24.4784291093
14)  23.1594101368  24.3819487174  25.4302196843
15)  24.0622558047  25.2915530327  26.3482459727
^Reads

All time in standard in-game days of 480 real-world seconds, under the assumption that all strikes hit WX-78.

For if you let Wickerbottom read once, let the charge drain, and read it again:

Spoiler

Here's a chart showing reading it once, letting it drain, and then doing it again:



 1)   4.6459655535   5.4802979726   6.1496724959
 2)   9.291931107   10.9605959452  12.2993449918
 3)  13.9378966605  16.4408939178  18.4490174877
 4)  18.583862214   21.9211918904  24.5986899836
 5)  23.2298277675  27.401489863   30.7483624795
 6)  27.875793321   32.8817878356  36.8980349754
 7)  32.5217588745  38.3620858082  43.0477074713
 8)  37.167724428   43.8423837808  49.1973799672
 9)  41.8136899815  49.3226817534  55.3470524631
10)  46.459655535   54.802979726   61.496724959
11)  51.1056210885  60.2832776986  67.6463974549
12)  55.751586642   65.7635756712  73.7960699508
13)  60.3975521955  71.2438736438  79.9457424467
14)  65.043517749   76.7241716164  86.0954149426
15)  69.6894833025  82.204469589   92.2450874385

Much more value doing it this way, though you'll want some sort of sanity regeneration like wearing the bee queen hat doing it.

 

DST Counterpart

Unlike his Single-player counterpart, WX only has three reliable ways of getting overcharged:

  1. Wickerbottom's The End is Nigh
  2. Moslings during Spring.
  3. Telelocator Staves.

I wanted to figure out a way to always be overcharged without relying on Wickerbottom, as I play do play DST solo for a large chunk of my own time.

Given what's available, The End is Nigh is obviously the best way for WX to gain overcharge, but it's not possible if you play DST solo like me (unless you use an alt, which kinda defeats the purpose of this post).

Moslings during Spring can maybe net WX 30 days worth of overcharge, but you're going to have to pen in ~20 moslings to get adequate charge. It would also take either a full day to get 10 days worth of charge, or 2 full days to get 15 days worth of charge. Via Moslings, you'd be able to get 15 days of charge in Spring (the first 5 are getting your 20 Moslings), and at the end of the season, get yourself another 15 days worth of charge for the Summer, to which the Moslings would despawn.

With Autumn and Winter being the only seasons where WX is charge-less, you'd have to rely on Telelocator Staves. However, I was really discouraged after doing the math to see how many Telelocator Staves I would need to maintain overcharge. 

Assuming I did 30 days worth of overcharge via Moslings (15 days in Spring, and 15 days for Summer) this is what the rest of the year would have looked like:

  • For 40 days worth of "ideal" charge, it would cost me 42 Telelocator staves [78 Living Logs, 78 Purple Gems, 156 Nightmare Fuel] (10 days Autumn, another 10 days in Autumn, 15 in Winter, and the first 5 days of Spring).
  • For 40 days worth of "frugal" charge, it would cost me about 23 Telelocator Staves [46 Living Logs, 46 Purple Gems, 92 Nightmare Fuel] (if I charged myself every 5 days) .

My math:

Spoiler

Ideal Charge Math:

Spoiler

 

10 days Autumn, 10 more days Autumn, 15 Winter, first 5 days of Spring translates to 3 reads + 3 reads + 6 reads + 1 read = 13 reads

13 reads * 16 lightning strikes = 208 total strikes

208 total strikes / 5 strikers per staff = 41.6 total Telelocator Staffs (Rounded up to 42)

Frugal Charge Math:

Spoiler

Looked at second chart to see avg. 40 days charge, got 7 reads. 

7 reads * 16 lightning strikes = 112 total lightning strikes

112 total strikes / 5 strikes per staff = 22.4 total Telelocator Staffs (Rounded up to 23)

 

Conclusion

While I could do this, too much of my time would be spent gathering the resources to do this, and not enough time to actually enjoy being overcharged, even for a late-game player like myself (assuming I don't change characters, as that's typically my motto and would defeat the purpose of this post as well. Changing characters as WX also costs gears since he drops them upon a despawn at the same rates as if he died. I don't have much gears in the first place as WX since I'm always using them).

This was the best I could come up to minimize the costs for a legitimate, year-round overcharge as WX, and my ultimate conclusion was that if I really wanted overcharge through Telelocator Staves, I would have to plan those charge sessions. It's better to be overcharged sparingly and would probably only be of interest to me during Winter to avoid freezing. 

Not only that, Telelocator Staves and Foci are actually a great method of transportation on a server, since standing in the center of one focus will transport you to another focus instead of the one you're standing under (learned this from reddit), making me even more reluctant to wanting to use the Staves to charge WX.

Why bring this up?

It's because WX will eventually get a rework, and the New NEW Reign beta that's coming soon may or may not bring forth alternative methods of summoning lightning strikes that WX can utilize. I'd love to see more viable ways for WX to gain overcharge, and I'm of course not asking for something that's on par with Wickerbottom's The End is Nigh. Rather, it'd be something to expand the methods for which a WX has to overcharge himself, just like his single-player counterpart. By no means am I saying for the recursive function of WX's overcharge to change, as I think it's balanced as is.

I'd be great if I could be an Independent Robot that don't need no Wickerbottom to charge himself throughout the year and wanted to voice my input on this particular area as I've gotten to 1145 days almost solely as WX (only ~2 days were Wendy). In this world, I was able to always be overcharged for a relatively little, but time-consuming cost thanks to a bug feature in the game (8 days of the 70 days were spent charging myself throughout the year).

Spoiler

20190510090006_1.thumb.jpg.28c764ce62bf19dd5c5bda610bc412d2.jpg

What are people's thoughts on this? I think people are going to disagree with me on this one a lot though.

TLDR:

More options/ways for WX to solo overcharge himself like his single-player counterpart would be nice. WX was never nerfed in DS, but has several ways of gaining overcharge, ie, Thunderbirds, Moslings, Hurricane Season, Ruins Charge Station, and Telelocator Staves for 40-60-80 days worth of charge. In DST, it's costs an arm and a leg to do the same thing. I was able to always be overcharged in a solo Day 1145 world, but it was because of a bug feature present in the game.


not able to view items

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basic rundown on what i did, i played the majority of my time on my brothers account, which had all of my items, event stuff, and i eventually had to get my own, i stopped playing dst until now, which i tried logging on my brothers klei account, and on my steam, hoping to possibly get my inventory moved over, later, i tried deleting my account and now i cant even get on the menu, i think its all because im family sharing, fine by me if all this takes to fix is to buy the game20190507194928_1.jpg20190509162319_1.jpg
 

Winona Needs More Items to Make her Viable

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While I like the direction they went with Winona, I think she needs a few more special items to make her character viable. Currently, all she has is an ineffective light and a game breaking catapult. I would add things that a specifically dependent on electricity.

I just have two idea:

Refined Items Machine (Sawmill, Whirlwind)

So instead of wasting time refining 60x wood into planks, Winona has a stationary machine that refines items over time. The way it works is that you leave the raw materials inside it and, much like an oven in Minecraft, it will refine them. So you can leave 60x pieces of wood in the machine, go out to do other things and come back at the end of the day to find all the wood cut into planks.

It could be a special machine for each item. So for planks, it's a sawmill. For rope, it's a whirlwind machine. Or maybe it's just machine that refines all items.

I like this idea cause the automation fits with her factory worker background.

Electric Fence

So it's just another type of wall that does a small amount of damage to mobs that touch it or try to break it down. Maybe electrifies players as well when on.

That's all!

 

What would you like to see in the Woodie refresh?

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As Woodie is currently broken, what would you guys think is the biggest thing you'd like to see changed?

For me, it's the sanity mechanic. Woodie should loose Sanity AFTER he transforms back into human form (like in Singleplayer). Sanity depletes so rapidly in Werebeaver form, that there's literally no joy in transforming into it. It's also just a horrible experience because the sanity effects plus the Werebeaver sound and video effects don't mix well at all: the sepia filter with the sanity discolouration makes the game look DISGUSTING and the banjo music + the sanity distortion sound effects are unbearable. 

Also, please, PLEASE get rid of the eating wood mechanic in human form. A human character eating logs is just dumb. 

I also would like him to be powerful again in Werebeaver form in some way. I know this needs to be balanced, so what if...during the full moon, the Werebeaver transformation becomes extremely powerful, with increased HP and attack damage. It fits with the lore of werewolves and full moons, and allows players the rare occasion of being the tanky Woodie we loved in Singleplayer.

Other ideas that are a bit out there:

- I'd like to see something creative with the curse. Maybe you can infect other characters. It be awesome to see Werebeaver forms of all the characters. 

- Gold axes, shovel and pickaxes do significant damage to Woody in PVP (the game's version of a Golden bullet).  (I forgot it's silver, not good, oops)

- Werebeaver can befriend Werepigs and form packs. 

Charlie speaking in the speech LUA files?

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I was going through the updated Speech_Waxwell.lua file for DST to see what Maxwell had to say about Wortox when I came across some... interesting text.  At first I thought they might be snarky comments from one of the developers, but the more I found the more I realized they were meant to be from another game character.

Spoiler
Quote

WAXWELL =

                                {               GENERIC = "What a dapper fellow!",

                                                --Pride... Arrogance... Conceit...

 

MAXWELL = "Looking good!",

--This was your fault...

MAXWELLHEAD = "Hey, handsome.",

--You did this...

MAXWELLLIGHT = "Aw, it remembers me.",

--You...

MAXWELLLOCK = "It keeps the master in the chair.",

--You...

MAXWELLTHRONE = "It's less painful than it looks. Barely.",

 --You haven't escaped its pull...

 

STATUEMAXWELL = "It seems silly now...",

--Your hubris... Maxy... it was always your weakness...

 

And then I found lines in the Speech_Winona.lua (I wasn't able to find any lines in the other characters' files):

Spoiler
Quote

CAMPFIRE =

                                {              

OUT = "My sister was afraid of the dark.",

--You've changed so much.

 

FIREPIT =

                                {               OUT = "My sister was afraid of the dark.",

--How much time has passed for you?

 

MANDRAKE_ACTIVE = "This is exactly what having a little sister's like.",

--I should like to speak, face to face.

 

I think it's evident that the speaker is supposed to be Charlie. This is the first time I've seen these lines; I was curious if they've been there for a while and I just never noticed them before or if they're a new addition.

Weaveble skins and trading

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I was thinking if there are any chances of Klei making the weaveble skins tradable, because I own 4 accounts with about 5k spools each and I can't craft the skins I want and send them to my main account.

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