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Wigfrid's missing umlauts

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I didn't think this was a bug, but more like a typo, so I posted it here.

It's also not related to the bug where they just disappear, I'll just show pictures (put them in spoilers because they're kind of big):

Spoiler

The default quote for Wigfrid is correct, as there are umlauts there - 

default.png

However, upon looking at the other skins of her, her quotes act like they do not have umlauts.

Spoiler

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It's not noticeable with her Guest of Honor skin as there aren't any o's to umlaut in there. But take a look at Survivor.

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Notice the o's? They don't have umlauts on them.

Spoiler

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Same with her Triumphant.

It's not gamebreaking or anything; it's not even that important because it's only 1 screen of the entire game. I just thought it was interesting how I didn't notice this until now.


The "What Skins Did You Get This Week?" Megathread

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Although I haven't been able to play myself yet, I decided to already post this. Come on, share along, what has Charlie bestowed upon you so far? Those snarky old Commons or a glistening new Elegant?

looking for ppl to play with

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hello I am bassically new to the game and I really want to find a group to play constantly. My regular game schedule is 8pm to 10 pm at GMT -6

Best wishes 

danny

 

Events

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It would be awesome if devs made it possible to change current event in the world. For example, you have a world with Winter's Feast, but you're tired of it and want to play with Year of the Gobbler. I'm pretty sure there's a way to change it in override, but I'm not sure if it will work correctly. What do you guys think?

A New "A New Reign" Update Log

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Ever since Mathem's A New Reign update log has been removed, @Hobgoblino and myself have thought about opening a thread containing everything added in the A New Reign DLC in its current up to date state. Huge thanks to @Instant-Noodles for providing me with so many gifs!

Crafted Items & Structures

Cratered Moonrock - Alchemy Engine tier, 3 Moonrocks - Can be socketed with gems to make a Moonlens.

Spoiler

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Moonlens - Used to mark a spot on the minimap. Can be seen by anyone, even if the map isn’t explored.

Spoiler

 mooneyes_redsparkle.gif.95dcddeac89e5409 mooneyes_bluesparkle.gif.728d213de8305dfmooneyes_purplesparkle.gif.bba0baf367ef7mooneyes_yellowsparkle.gif.f02fcd10bd87emooneyes_orangesparkle.gif.f7cae7f7fb6demooneyes_greensparkle.gif.ed413b7f77d3f6

 

Ocuvigil - Prestihatitator tier, 1 Purple Moonlens, 1 Compass and 2 Boards - Reveals an area around itself on the minimap.

Spoiler

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Moondial - Prestihatitator tier, 1 Blue Moonlens, 2 Moonrocks and 2 Ice - Reflects the moon phase on the water surface at any time of the day. If empty it means it’s a new moon. Will always be empty in caves. Emits light based on the moon phase: No light for new moon, waxing crescent or waning crescent, a bit of light for first or third quarter, decent light for waxing gibbous or waning gibbous and a lot of (pointless) light for full moon.

Spoiler

 build_new.gif.c2b94f7af91de892aa415a227abuild_quarter.gif.aee29ca8f9522bfb30ee6abuild_half.gif.7a55bba31847d1ba122bcc554build_threequarter.gif.e5cffbeb01ad52701build_full.gif.0effea13ec6f42e3cff31e311

 

Feather Pencil - Science Machine tier, 1 Twig, 1 Charcoal and 1 Jet Feather - Used to craft a Map Scroll or to draw on a Mini Sign.

Spoiler

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Mini Signs - Science Machine tier, 1 Board gives 4 Mini Signs - Dropping an item near it and drawing on it with a Feather Pencil puts the item's icon on the sign. Can be dug up with a Shovel.

Spoiler

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Cartographer's Desk - Science Machine tier, 1 Compass and 4 Boards - Makes you able to craft a Map Scroll when near it.

Spoiler

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Map Scrolls - Cartographer’s Desk tier, 1 Feather Pencil and 1 Papyrus - Changes if you're in the Caves or in the Overworld. When crafted contains the map that the player crafting it has revealed. Reading it discovers said parts of the map for whoever reads it.

Spoiler

MYf98ge.png Overworld AAxIgJC.png Caves

 

Potter's Wheel - Science Machine tier, 2 Cut Stones, 2 Boards and 4 Twigs - Allows access to the Sculpture tab. Can craft 8 different Figures. 2 of them are already unlocked, 6 of them require the respective sketch from Marble Sculptures. The color of the Figure is based on the material placed on the Potter’s Wheel, black for Cut Stone and white for Marble.

Spoiler

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Figures - Potter’s Wheel tier, 2 Rocks and 1 Cut Stone/1 Marble - They can only be carried on the chest slot with an empty hand slot. When carried the player will be slowed significantly, but this effect is negated if the player is riding a Beefalo. Can be hammered to obtain the Cut Stone or Marble used. If a Knight, Bishop or Rook figure is hammered during the night of a new moon, it will spawn the respective level 1 Shadow Piece.

 

Additionally, all of them have a hitbox, meaning they an be used as walls of sorts.

Spoiler

OvN7xri.png FAeLAox.png Carved Hornucopia

 oMvd5C3.pngH0fvyFW.png Bubble Pipe Carving

 SIPM3EK.pngtbWvwnw.png Pawn Figure

 gEJzfV3.png A2pq11d.png Rook Figure

 PqnotpW.pngW4vzWsr.png Knight Figure

 9wGbvsH.pngWN66nRb.pngBishop Figure

 yhfSlis.pngQtPWJ1B.png Kingly Figure 

dbQHkhG.png1o2YJAe.png Queenly Figure

 

Wood Fences - Science Machine tier, 3 Twigs and 1 Rope gives 6 Wood Fences - They act as walls, but instead of having health they are destroyed after 3 attacks and/or 3 hammer hits. Fences try to connect to adjacent fences, and rotate by a 45 degree angle every time. This allows for more practical placement.

Spoiler

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Wood Gate - Alchemy Engine tier, 2 Boards and 1 Rope - Acts as a wall but can be opened and closed to go through it. Instead of having health it’s destroyed after 3 attacks and/or 3 hammer hits.

Spoiler

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Beeswax - Science Machine tier, 1 Honeycomb - Disappears if dropped close to a heat source or on the ground during summer.

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3c0zkRq.png  beeswax_melt.gif.14685708d474a64047eefa5

 

Wax Paper - Science Machine tier, 1 Beeswax and 1 Papyrus.

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Bundled Supplies/Bundling Wrap - Rare Blueprint(From Bee Queen) tier, 1 Wax Paper and 1 Rope - Can be used to store up to 4 stacks of items. Items inside never spoil. When opened the item will be consumed and all the items stored will drop on the ground together with a Wax Paper.

Spoiler

w3916BA.png  bundle.gif.6069f070c08ea5796e741e1e0099eBundling Wrap bundle_small.gif.bc384ec02c6f92c7f498222bundle_medium.gif.abcf66e4d9401117e5bd9c DpCO3Lz.png Bundled Supplies

 

Marble Bean - Alchemy Engine tier, 1 Marble - Can be planted to grow a Marble Shrub.

Spoiler

xgkF16p.pngmarblebean_planted.gif.7484d93ae8c4c793c

 

Marble Shrub - Grows from a planted Marble Bean - Has 3 different functionally identical possible shapes and 3 stages of growth. Changes stage every 9-10 days (grows from small to medium to big and back to small). Can be mined to obtain Marble and/or Marble Beans.

Small: 6 pickaxe hits, drops 1 Marble.

Medium: 8 pickaxe hits, drops 1 Marble and 75% chance for a Marble Bean.

Big: 10 pickaxe hits, drops 1 Marble and 50% chance for 1 Marble, otherwise a Marble Bean.

Spoiler

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End Table - Rare Blueprint tier (Stagehand), 2 Marbles, 2 Boards and 2 Carpeted Floorings - Can be decorated with Petals, Light Bulbs or any Glowberry. The plant will wilt after about 2 days. If Petals are used when the plant is wilted or the vase is empty, the player will gain 5 sanity. If Light Bulbs or Glowberries are used the End Table will emit light.

Spoiler

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Friendly Scarecrow - Science Machine tier, 1 Pumpkin, 6 Grass and 3 Boards - Replaces other birds with Canaries in a 12 unit radius. Can be dressed up with skins. It's faces change whenever it is built, when it's full moon, or when it's being hammered.

Spoiler

87BZWNb.pngscarecrow_faces.gif.49d5d1394b7b73d8f6bfscarecrow_transform.gif.4d38b46a4b4c387d

 

Electric Dart - Science Machine tier, 2 Reeds, 1 Gold and 1 Saffron Feather - Deals 60 base damage. Has a 1.5x multiplier against anything but WX-78 raising the damage to 90. The multiplier can also go up to 2.5x based on the wetness of the target, up to 150 damage. Volt Goats are charged when hit.

Spoiler

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Scaled Furnace - Rare Blueprint tier (Dragonfly), 1 Scale, 10 Charcoal and 2 Red Gems - Emits heat and a small infinite light.

Spoiler

dragonfly_furnace_high.gif.e8cace93fbb12dragonfly_furnace_place.gif.f397f2157369

 

Mushroom Planter - Science Machine tier, 8 Rot, 5 Manure and 2 Living Logs - Used to grow Mushrooms. If a Mushroom is planted, it will grow an additional Mushroom every 7.5 minutes, up to 4 Mushrooms. If a Spore is planted, it will grow an additional Mushroom every 5 minutes, up to 6 Mushrooms. When a Spore was used and the Mushroom Planter reaches the maximum amount, there’s a 50% chance it will release a Spore. The planter needs to be fertilized with a Living Log every 4 harvests.

Spoiler

U2X19oJ.pngblue.gif.76e4e60fb32f9852e5618b4497905e1red.gif.38d3e278dab0a80aa7c353326d635beagreen.gif.872224910dc64ba172fe00893876ddmushlog_nofertilizer.png

 

Shroom Skin - Dropped from Toadstool whenever he reaches an HP threshold, and on death - Used in Toadstool's Rare Blueprints(Mushlights and Glowcaps).

Spoiler

shroomskin.gif.84759d3b0bab65c102cb0c456

 

Rare Blueprint - Dropped from Toadstool, Klaus, Bee Queen, Dragonfly, Crumpled Packages, Stagehand and Antlion - Acts as a blueprint, for recipes which cannot be accessed otherwise in any way.

 

Spoiler

blueprint_rare.gif.5e86e8ec5640dcc5f2f60

 

Mushlight - Rare Blueprint tier (Toadstool), 1 Shroom Skin and 1 Bucket-o-Poop - Has 4 slots. Emits light when Light Bulbs, Lesser Glowberries or Glowberries are placed inside of it. The light radius is bigger the more items it contains, up to 4. Makes items inside of it last twice as long.

Spoiler

Zly4zsU.pngmushroom_light_turnon.gif.13002f87e64cf0

 

Glowcap - Rare Blueprint tier (Toadstool), 1 Shroom Skin, 1 Bucket-o-Poop and 1 Board - Works exactly like a Mushlight, but can also store Spores, changing the color of the light.

Spoiler

H17jMw1.pngmushroom_light2_turnon.gif.24f622a6ff98d

 

Funcaps - Rare Blueprint tier (Toadstool), 6 Caps of the respective color - When equipped it will grant 20% wetness protection, reduce hunger rate by 25% and spawn a Spore of the respective color every minute or so. Spoils in 6 days.

Spoiler

W3USCou.png gtRnrhU.png DP2HIA4.png

 

Critters - Rock Den tier -

Vargling: 4 Hound’s Teeth, 1 Monster Lasagna

Kittykit: 1 Cat Tail, 1 Fishsticks

Ewelet: 1 Steel Wool, 1 Guacamole

Broodling: 1 Chilled Lavae, 1 Spicy Chili

Glomglom: 1 Glommer’s Goop, 1 Taffy

Giblet: 1 Feather Hat, 1 Trail Mix -

Critters can be adopted using the correct “crafting recipe” close to a Rock Den. Players can only own 1 Critter at a time. Critters can be abandoned when right-clicked close to a Rock Den. Critters follow the player, occasionally asking for food. They can’t die and have no functional use. There exists a trait system for them but it has no practical usage and is honestly too lengthy for its worth.

Spoiler

LgcMIHp.png pupington.gif.3bb3a34d689928b125da3043d2 Vargling urO8J3v.png kittington.gif.c31d09f4019b8160fd68e9b9cKittykit ZBWmvpY.png sheepington.gif.b96965d505a6fde070f25b1dEwelet

 ukumb6x.png dragonling.gif.cbacecccdcf6eb04e0a82e3c2Broodling x8hrQwM.png glomling.gif.32976670678c7483e5762a8c35c Glomglom latest?cb=20170113193919perdling.gif.d4d97d989003b3941fbe89aa693 Giblet

 

The Lazy Deserter - Rare Blueprint tier (Antlion), 1 Desert Stone, 1 Orange Moonlens and 3 Cut Stones - One player can channel the Lazy Deserter for an initial cost of 15 sanity, then 50 sanity/min. When channeling, every other Lazy Deserter or Desert Stones will activate and other players can use them to teleport to the channeling player at the cost of 50 sanity. This method of teleportation works in the Caves but not between the Caves and the surface (and vice versa).

Spoiler

townportal.png.8000020089ef994bcfd29e755 townportal_idleoff.gif.b939811b5c67e1004townportal_idleon.gif.ebf94ab79b0bb8999dtownportal_enter.gif.7781bd55c814acaf79atownportal_exit.gif.f9468b61399fc65693fc

 

Fashion Goggles - Rare Blueprint tier (Crumpled Package), 1 Pig Skin and 1 Gold Nugget - When equipped they will provide 3.3 sanity/min. Lasts 10 days, can be fixed with a Sewing Kit.

Spoiler

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Desert Goggles - Rare Blueprint tier (Crumpled Package), 1 Fashion Goggles and 1 Pig Skin - When equipped they will provide 3.3 sanity/min, 20% wetness protection and immunity to the sandstorm reduced visibility and slowness. Lasts 10 days, can be fixed with a Sewing Kit.

Spoiler

deserthat.png.6d63b58fce46eadc5e3f28ac99deserthat.gif.6f6d7f262c0eec1af4be38a3ea

Potted Succulent - Rare Blueprint tier (Crumpled Package), 5 Succulent and 1 Cut Stone - Decorative structure, similar to the Potted Fern. Has 5 forms, 1 for each Succulent type, all of them are purely decorative.

Spoiler

succulent_potted.png.2c1e8f13b17c5c657d8succulent_potted.gif.2d0bb6192d8a909e27b succulent_f1.gif.81a8f2d24fefc22c4c5c425succulent_f2.gif.a23f22f3c13bc87d05da800succulent_f3.gif.d9beb9f741b7a074b7eaa65succulent_f4.gif.b25f50b7e0df8557f3a363csucculent_f5.gif.fa215f627994c734a7e3cca


 

Other Items

Sketch - Obtained after mining the respective Marble Sculpture (or Maxwell’s Statue). Pawn, Kingly and Queenly Sketches can be obtained rarely from Tumbleweeds after the respective Marble Sculpture is mined. Knight, Bishop and Rook Sketches can be obtained after trading the respective chess trinket to Pig King, which is obtained rarely from Tumbleweeds after mining the respective statue. - Can be used on a Potter’s Wheel to unlock the respective statue.

Spoiler

TohYqkc.pngblueprint_sketch.gif.30906b531659db78db0

 

Shadow Atrium - Dropped from any level 3 Shadow Piece - Can be used to revive a completed Odd Skeleton(only the right model, at any of these locations) in: The Overworld at Night, summoning a Forest Stalker, at the Caves, summoning a Stalker, or at the Atrium in the Ancient Gateway's area, once the Ancient Key has been socketed in it.

Spoiler

shadowheart.gif.213298ecd44297e714896517

 

Suspicious Moonrock - Spawns from the Moon Base - Can be mined for 1-2 Moon Rocks. Will spawn a Werepig or Hound during the Moon Stone event, unless the monster looks like it’s dying. In that case, it will drop its respective drops and sometimes a Moon Rock.

Spoiler

Ot6cGUw.pngXcjUtuh.pngf96wRWS.pngeruXWZW.pngsxD2Pr0.png

 

Moon Caller's Staff - Obtained by putting a Star Caller's Staff inside the Moon Stone and successfully beating the event - Spawns a Polar Light which functions as a cold version of the Star Caller's Staff, but lasts 2 days. Has 50 uses.

Spoiler

Jr2ao1h.pngopalstaff_idle.gif.2cc7f4e186beef08289ba

 

Iridiscent Gem - Obtained by using the Deconstruction Staff on the Moon Caller's Staff - Has no use.

Spoiler

hbgTPJ9.png

 

Fossil Fragments - 10% drop from a Stalagmite when mined, 150%(guaranteed drop for 1 fossil, 50% for an additional one) drop from a Spillagmite when mined - Can be planted, then repaired up to 8 times. Can be hammered to get back all of the Fossil Fragments used. When repaired it has a chance to be built correctly as a horned creature or incorrectly as a creature with horns as teeth and as a creature with the horns placed incorrectly. The chance for a correct build is 60%, the chance for any of the incorrect ones is 20%. Reanimating an Odd Skeleton costs 40 sanity.

Spoiler

fossil_stalker1.gif.e8f02381ec81d77f2d39fossil_stalker2.gif.24109f9af7515eccea3bfossil_stalker3.gif.a781286c8a5c7660b5a2fossil_piece04.png.118fc2394ab5d6ec680edfossil_piece03.png.f5c4627003087b75163bffossil_piece02.png.1d34b35ae1a41c5d61b6ffossil_piece01.png.e7ba7a1fa904d0f0fc0d3

 

Saffron Feather - Dropped from Canaries.

Spoiler

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Royal Jelly - Dropped from the Bee Queen - Gives 40 health, 12.5 hunger and 15 sanity if eaten. Spoils in 10 days.

Spoiler

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Jellybeans - Crock pot recipe, 1 Royal Jelly and 3 Fillers (no twigs or monster food) - Gives 2 health and 5 sanity if eaten, then 2 health every 2 seconds for 2 minutes. If another one is eaten, the duration or effect doesn’t stack, it only resets the duration to 2 minutes.

Spoiler

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Bee Queen Crown - Dropped from the Bee Queen - Has 1350 HP and 70% damage protection. Negates sanity auras from monsters, structures and plants and makes you gain half of that. It will also cause players around you which aren't performing any action to bow to you.

Spoiler

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Chilled Lavae - Obtained when killing an Extra Adorable Lavae by freezing.

Spoiler

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Deer Antler - Drops from a No-Eyed Deer with an antler when it runs into a tree - Used to spawn Klaus from a Loot Sack.

Spoiler

latest?cb=20161211195702latest?cb=20170101225034latest?cb=20170101225138

 

Stag Antler - Dropped from Klaus - Used to open the Loot Sack.

Spoiler

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Succulent - Obtained by picking up Succulents - Heals for 1 HP when eaten and can be used as fuel for fires. Used to craft the Potted Succulent. Spoils in 6 days.

Spoiler

succulent_picked.png.d3dc1f1b28f9cc38cdasucculent_picked.gif.750897facf00662a8ca

Crumpled Package - Obtained by fishing in the oasis Lake - Can be opened, consuming the item. Opening will drop one of these items:
1.31% Potato Cup, 1.31% Beach Toy (higher chance if the players knows the Desert Goggles recipe), 4.63% Random basic Blueprint, 13.25% Melty Marbles, 13.25% Hardened Rubber Bung, 13.25% Gord’s Knot, 13.25% Mismatched Buttons, 13.25% Fashion Goggles Blueprint (lower chance if the players knows this recipe already), 13.25% Desert Goggles Blueprint (lower chance if the players knows this recipe already), 13.25% Potted Succulent Blueprint (lower chance if the players knows this recipe already). 

Spoiler

wetpouch.png.4915411bdcaa3f00c5a52eaa6b4wetpouch_idle.gif.5dfbbd64de1284878ef0e4wetpouch_unwrap.gif.c7cee774a3e7ea568723

Beach Toy - Obtained by opening a Crumpled Package - It’s a trinket. Can be traded to the Pig King for 1 Gold Nugget or to the Antlion for 1 The Lazy Deserter Blueprint.

Spoiler

antliontrinket.png.a324af1ff54ef5145f97aantliontrinket.gif.d46599f9126ce19372a54

Boulder - Falls from the ceiling during a cave-in - Can be carried just like a Figure or it can be mined for 2 Rocks with a 40% chance for a bonus Rock and 10% for a Flint.

Spoiler

cavein_fall.gif.cd264d70f2bf74cce1037040cavein_wobble.gif.062f4e211d0290c6ad6d17

Glass Spike and Glass Castle - Obtained when igniting a Sand Spike or a Sand Castle - Can be carried just like a Figure or it can be hammered for no resources.

Spoiler

sandcastle_transform.gif.05e58f1af4ee65bglasscastle_idle.gif.55709bd395bfa4216e8 glasscastle_hit.gif.496b1f2a0221074f3306 glasscastle_break.gif.f59e3d025460a7a0a0glasscastle_sparkle.gif.d8c90a22a5f19bd1  

sandspike_transform.gif.59470cd964061140glassspike_idle.gif.3064944887dc7f74fcf5glassspike_hit.gif.e4c2c46a1f3f6ee38c3a6glassspike_break.gif.0a93efcb94a9067f8a0glassspike_sparkle.gif.cba0760904ff9d1ae

 

Desert Stone - Obtained by giving the Antlion a trinket(Except for the Beach Toy) or by killing it - Stacks up to 10, allows a one time teleportation to another player who is channeling The Lazy Deserter by right clicking on it once the Deserter is channelled through.

 

Spoiler

townportaltalisman_off.gif.12961a43cb022 townportaltalisman.png.10684e4b0cf89e5b4Normal

townportaltalisman_active.png.50abf516fetownportaltalisman_on.gif.c0f2ab6664c1d5Active

Ancient Key - Dropped by the Ancient Guardian - Used to activate the Ancient Gateway. It will be consumed if the Ancient Fuelweaver is killed. It’s an unique item, which means disconnecting players holding it will drop it. It can however be eaten by a lureplant.

Spoiler

atrium_key.gif.d8ac1a7a41a7a1f07950b0f4d

Shadow Thurible - Dropped by the Ancient Fuelweaver - Can be held like a lantern, but gives no light. Attracts nearby Reanimated Skeletons and makes the cave one neutral to the player when held. Lasts 9 days, can be refueled with Nightmare Fuel for 33% of its durability.

Spoiler

thurible.png.56ffdcf551826e319ac91f03f54thurible.gif.de001112c64c5eabbc0c1f0f725

Bone Armor - Dropped by the Ancient Fuelweaver - When equipped, it will block 1 instance of damage every 5 seconds, otherwise won’t block damage. Has 16 hp, loses 1 hp whenever you are hit. Any head armor you’re wearing won’t lose durability when the shield procs. Can be refueled with Nightmare Fuel for 25% of its durability.

Spoiler

armorskeleton.png.e55f9d121c0dee4c7be3de 

 

World Generation

Suspicious Marbles - Found randomly in the world - They can only be carried on the chest slot with an empty hand slot. When carried the player will be slowed significantly, but this effect is negated if the player is riding a Beefalo. Can be connected to the respective mined Marble Sculpture.

Spoiler

yUNwoOI.png3q4EIkg.png dPhzoih.png

 

Marble Sculptures - Spawns randomly on the Surface - Mining the pawn or muse Marble Sculpture will destroy the statue, dropping some Marble and the respective Sketch. Mining the Knight, Bishop or Rook sculpture will drop some Marble but won’t destroy the sculpture, instead it will not be possible to repair it with the respective Suspicious Marble. After repairing it, it can be mined and destroyed only during the night of a full moon or a new moon. If mined during a full moon, the respective Clockwork will spawn but if mined during a new moon the respective level 1 Shadow Piece will spawn instead. The Marble Sculpture will drop the respective Sketch in both cases.

Spoiler

o3Q0jf9.pngKnight(Pre-mining) latest?cb=20160905194908Knight(Post-mining, headless) sculpture_knight_jiggle.gif.72196bfc7262Knight(Reconstructed, Shaking on New Moon)

 2JIxt9D.pngBishop(Pre-mining) latest?cb=20160905194844Bishop(Post-mining, headless) sculpture_bishop_jiggle.gif.6cd6d04948ecBishop(Reconstructed, Shaking on New Moon)

latest?cb=20160826171142Rook(Pre-mining) 6QcixFP.pngRook(Post-mining, headless) sculpture_rook_jiggle.gif.daf1b29e00b63bRook(Reconstructed, Shaking on New Moon)

 s9tyRES.png Pawn uKVIHGQ.png5e8hCkT.pngMuse statue_small_harp.gif.fcc6a099db70c05841statue_small_type3.gif.09b5b5366e22f97dfNo Sketches, only Marble

 

Moon Stone - Spawns on a Grass Turf patch in a Forest Biome - Can be repaired with Moon Rocks or Cratered Moonrock. If fully repaired, any staff can be put in the Moon Stone, but most will have no effect. If a Moon Caller’s Staff is placed, a Polar Star will appear on the Moon Stone as long as the staff is inside. If a Star Caller’s Staff is placed during the night of a full moon, the Moon Stone will start to charge, attempting to revive any Suspicious Moonrock around it and spawning Werepigs and Hounds (if there’s less than 6 Werepigs or Hounds around it). Any Werepig or Hound around the Moon Stone will try to attack it. After being attacked too many times, the Moon Stone will break, dropping the staff and some Moon Rocks. If the Moon Stone is protected for long enough, the Star Caller’s Staff will turn into a Moon Caller’s Staff. Werepigs and Hounds around the Moon Stone will turn into a Suspicious Moonrock whenever the event ends, which can be if the event is successful, the Moon Stone is destroyed, the Star Caller’s Staff is manually removed from the Moon Stone or the night ends.

Spoiler

moonbase_rechargefull.gif.186326f100da71moonbase_rechargemed.gif.936d580292e2e9bmoonbase_rechargemedlow.gif.957b5a2ba85b

 

Hole/Toadstool - 3 Holes will spawn randomly in the Caves - Out of the 3 Holes, only one will contain a Toadstool. When a Toadstool is chopped 3 times, Toadstool (the giant) will spawn. If the fight fails, Toadstool will burrow underground and a new Toadstool (the mushroom) will appear in the same Hole. If the fight succeeds, a new Toadstool will spawn in a random Hole after 20 days.

Spoiler

rtjl6lk.png fiU3ZX6.png

 

Gigantic Beehive - Spawns in a Beehive Biome, sometimes with a few Killer Bee Hives nearby - Every 5 segments of the day, the honey stream on the Hive will grow, showing it can be hammered for Honey and rarely Honeycombs, again. If hammered enough times, Bee Queen will spawn. If the fight fails, Bee Queen will fly away and the Gigantic Beehive will quickly regenerate. If the fight succeeds, the Gigantic Beehive will take 20 days to regenerate.

Spoiler

bee_queen_hive.gif.c85a40cfa5d7e93724ac3Default bighivesmall.pngbighivemedium.pngbighivebig.png

 bighivehole.pngHole after Bee Queen comes out beequeenhive.png.576c743e5f9cfd0676218d4 Hole Icon

 

Rock Den - Spawns in the Mosaic Biome - Grants access to the Critters tab. 6 different pets can be adopted.

Spoiler

critterlab.gif.54ce47ef1328563018f01c707critterlab.png.86f19cc0b2e613ea7d5cc32be

 

Loot Stash - Spawns in a Deciduous or Mosaic Biome during Winter - If a Deer Antler is used on the Loot Stash, Klaus and 2 gemmed No-Eyed Deers will spawn and the antler will break, dropping 1 Bone Shards. If a Stag Antler is used instead, the Loot Stash will open, dropping 4 Bundled Supplies. The bundles will contain:
Gift #1: 1 Life Giving Amulet, 1 Gold Nugget, 1-2 Charcoal
Gift #2: 50% chance 1 Life Giving Amulet, 1 Gold Nugget, 1-3 Charcoal
Gift #3: 10% Krampus Sack, 1 Gold Nugget, 1-3 Charcoal
Gift #4: 1 random item between Deerclops Eyeball, Scales, Bee Queen Crown, Shroom Skin and Mandrake, 2 random different items between Thick Fur, Royal Jelly, Down Feather, Lavae Egg, Spiderhat, Steel Wool and Desert Stone and 50% chance for 1 random Rare Blueprint of Scaled Furnace, Red Funcap, Green Funcap, Blue Funcap, Mushlight, Glowcap, The Lazy Deserter or Bundling Wrap.

Spoiler

klausbag.gif.4e5e12a97ab8e1014c3f8e1ba4eklausbag_open.gif.0542e90fdd689fde01f54a

Lake - Found in the Oasis Desert - The Lake will be dry unless a sandstorm is happening. When the Lake fills with water for the first time in the current game year, it will attempt to spawn up to 18 Succulent plants around itself and up to 3 Fireflies on top of itself. Players can fish in the Lake for a 60% chance to get a Crumpled Package or 40% chance for a Fish.

Spoiler

oasis.png.9d5bffbd0c96796bbbb93416e7da42 

Ancient Beacon - Found in the Atrium - Will give a decent amount of light if the Atrium Gate is currently active.

Spoiler

atrium_light.gif.eb6416327fc56d7a98f5edfatrium_lightactive.gif.ba76182ab38ae9c32

Ancient Mural - Found in the Atrium - Gives information about the “Ancients” when examined.

Spoiler

atrium_rubble.gif.c4cb20d111f76302a6fc27

Ancient Statue - Found in the Atrium - No use.

Spoiler

atrium_statuefull.gif.a56b482754b416f7e5atrium_statuefullnight.gif.782a19d463223

Ancient Obelisk - Found in the Atrium, replacing Nightmare Lights - No use.

Spoiler

atrium_overgrowth.gif.4132dc26664e0bf2e7

Atrium Gate - Found in the Atrium - When given the Ancient Key, the Atrium Gate will activate, lighting up all Ancient Beacons. The Atrium Gate needs to be active to correctly spawn the Ancient Fuelweaver. When the boss is defeated, the Atrium Gate will start to destabilize, consuming the Ancient Key and killing all nearby Shadow Creatures. After 4 minutes, the gate will respawn Damaged Clockworks, Splumonkey Pods, Slurpers, Depth Worms, Ancient Statues, Broken Clockworks, Ancient Pseudoscience Stations in their respective places in the Ruins, add new items to Ornate Chests and Cave Holes and replace the Large Ornate Chest with an Ancient Guardian. The gate will have a recharge time of 20 days before being able to instert another Ancient Key.

Spoiler

atrium_gateexplode.gif.69bf2d4625d1e6a2eatrium_gateoverload1.gif.a993e447986aca5atrium_gateoverload2.gif.c6b2c41c5e444fcatrium_gateoverload3.gif.e0e71104995d439

Cave Hole - Spawns in the Ruins - Cave Holes will have an item in the center, unreachable unless The Lazy Forager is used. Items will respawn when the Ruins are reset. Possible items are: 2.9% 1 Thulecite Medallion, 2.9% 1 Green Gem, 11.8% 1 Yellow Gem, 11.8% 1 Orange Gem, 11.8% 1 Purple Gem, 29.4% 1-3 Thulecite, 29.4% 4-7 Thulecite Fragments.

Spoiler

cave_hole.gif.ef7194377c5a05fd730ef8ac18

 

Ancient Fence - Found in the Atrium - Lower once a player approaches them, block other creatures while not lowered.

Spoiler

atrium_fenceidle.gif.e470b3cc9ceb51dc377atrium_fenceactive.gif.997a0401d82c5cf28atrium_fencegrow.gif.3ad256154cdb5c75009atrium_fenceshrink.gif.b36b8bb11ed4b5a0a

 

New Biomes:

Oasis Desert - New biome - Replaces the old Oasis Desert (the one with frog Ponds and Catcoon Dens), but this one always spawns in the world. Compared to the Dragonfly Desert, this one doesn’t have Tumbleweeds, Spiky Trees, Hound Mounds, Dragonfly and Rabbits, but has the oasis Lake, Volt Goats, different looking Cactus (functionally the same) and during summer the Antlion and the sandstorm. As a note, setpieces may spawn on the lake. These can reak the rule of what doesn't spawn in the Oasis Desert, such as spawing a Houndfort. The sandstorm prevents summer wildfires but it slows players and reduces their vision unless they wear Desert Goggles. The sandstorm only happens if it’s not raining and the world wetness is 0 (the world becomes wet during the rain and loses wetness when it’s not raining).

Spoiler

oasis_cactus.gif.8cbc406f6accf6bbf059419oasis_cactusflower.gif.29eb55be99a230f7f oasis_cactusgrow.gif.4810cbd972e1da18c34oasis_cactusgrowflower.gif.1ecc5fb1812c3Oasis Cacti

Atrium - New biome - Found close to the ruins, but not directly connected. The only way to reach this biome is to teleport with The Lazy Explorer or find the Big Tentacle connected to the one at the start of the Atrium. This biome looks like a maze, with many paths leading to nowhere. Very often Obelisks will block the way, requiring all nearby players to be sane or insane, depending on the Obelisk. Ancient Beacons, Ancient Fences, Ancient Murals, Ancient Statues and Dangling Depth Dweller webs are very common in the Atrium. Ancient Obelisks, Ornate Chests, Relics, Broken Relics, Cave Holes and Damaged Clockworks can also be found here. Following the correct path, the Atrium Gate can be found.

Spoiler

atrium_floor.png.e1a8a27e13f07b7b407f244Atrium floor on the Gateway area 

pillar_atriumidle.gif.1822b1228ced187be0pillar_atriumactive.gif.cb43b739f5e083d9Atrium Pillars, idle and once the Key is in the Gateway

 

Mobs/Bosses

 

Stagehand - Spawns randomly in the world in its own setpiece - Follows light sources at night. Can’t be burned or destroyed. If hammered 86 times, it will drop an End Table Blueprint.

Spoiler

stagehand_idle.gif.ec1d660e17fb3d7270bacstagehand_extinguish.gif.beae310768ee789 Extinguishing itself stagehand_walk.gif.c0f410e198902d592ba74

 

Canary - 25 HP - Replaces other birds around Friendly Scarecrows - Drops a Morsel (95% chance) or a Saffron Feather (5%) when killed. Becomes a Poisoned Canary if left in a Birdcage in the Caves for a few days if a Toadstool is present in the world. Drops 1 Rot when killed. If left on the ground in Caves, it will explode and drop 1-2 Saffron Feathers. If left on the ground on the Surface, it will become a normal Canary and drop 5-6 Saffron Feathers.

Spoiler

canary.gif.645c88271d961f01da79a9e8af23bcanary_death.gif.b8cec4cb521b6f21398733ccanary_explode.gif.a048ff44f9bfaaaa82791

 

No-Eyed Deers - 700 HP - A herd spawns in a Decidous or Mosaic Biome during Autumn - Drops 1-2 Meat. Grows an antler during Winter. Drops a Deer Antler when it runs into a tree. Despawns sometime during Winter if there’s no structures nearby. If killed while having an Antler, drops 1-2 Bone Shards alongside the meat.

Spoiler

zefkVJ8.pngdeer_nocollar.gif.54291ce1902123ba9d4a32

deer_antler1.pngswap_antler2-0.png.42ba1ffc79e4ad1d49832swap_antler3-0.png.da2cb2b3a17e23bca6238Antlers

 

Shadow Pieces -

 

Shadow Knight:

Level 1: 900 HP and 40 Damage

Level 2: 2700 HP and 90 Damage

Level 3: 8100 HP and 150 Damage

Spoiler

Ba1IEuB.png shadow_knight_level1.gif.3a7b6829979221fshadow_knight_level1transform.gif.e936deLevel 1

LHyEswo.pngshadow_knight_level2.gif.bc073566befc679shadow_knight_level2taunt.gif.829f2df3c5Level 2

 fRRdokW.png shadow_knight_level3.gif.a2adbcb5a4a62e2shadow_knight_level3taunt.gif.eca2bdef28Level 3

 

Shadow Bishop:

Level 1: 800 HP and 20 Damage

Level 2: 2500 HP and 35 Damage

Level 3: 7500 HP and 60 Damage

Spoiler

q25MIE3.pngshadow_bishop_level1.gif.83b4b44e3fca6b8shadow_bishop_level1transform.gif.9f9593Level 1

 dMmdclu.pngshadow_bishop_level2.gif.3fd8413d408927ashadow_bishop_level2taunt.gif.a52602f965Level 2

 FjmWutp.png shadow_bishop_level3.gif.996b27e79fcae45shadow_bishop_level3taunt.gif.587ae3831eLevel 3

 

Shadow Rook:

Level 1: 1000 HP and 45 Damage

Level 2: 4000 HP and 100 Damage

Level 3: 10000 HP and 165 Damage

Spoiler

nw3U1Zt.png shadow_rook_level1.gif.e13cabd58da588835shadow_rook_level1transform_.gif.12f59acLevel 1

 6NdaUtH.pngshadow_rook_level2.gif.0edc892bdf2febf26shadow_rook_level2taunt.gif.99ee8ff90bec Level 2

 lBF28Nj.png shadow_rook_level3.gif.18221cf788eb4e6e8shadow_rook_level3taunt.gif.d1b46e936a21Level 3

 

Spawn from Knight, Bishop or Rook Figures when hammered on a new moon night, or from their respective reconstructed statues if mined on a new moon.

 

Level 1 drops: 1-2 Nightmare Fuel

Level 2 drops: 2-4 Nightmare Fuel

Level 3 drops: 4 Nightmare Fuel, 1 Dark Sword, 1 Night Armor, 1 Shadow Atrium

 

Shadow pieces attack nearby players and break any Knight, Bishop or Rook Figure, spawning the respective shadow from it. When a different shadow type of the same level which hasn’t been used already to level up dies close to a shadow, that shadow will level up. This means you need all 3 types to obtain a level 3 shadow. Shadow Pieces increase their stats every time they level up. Level 2 and 3 shadows’ attacks will scare any friendly Pigs or Bunnymen for a few seconds. Knights do a single target attack and attempt to kite. Bishops can become invulnerable, turning into bats and dealing quick, constant damage around them. Rooks chase the player and then teleport on top of them, dealing AoE damage.
 

Toadstool - 52500 HP - Spawns from a chopped Toadstool - Drops 1 Frog Legs, 3-5 Meat, 1 Shroom Skin (+2 during the fight), 1-3 Red Caps, 1-3 Green Caps, 1-3 Blue Caps, 2-3 random Spores, 1 random Funcap Blueprint and either a Mushlight Blueprint (67% chance) or a Glowcap Blueprint (33% chance). Doesn’t have a direct attack. He will instead throw a few Boomshrooms around him once in a while. These Boomshrooms will explode after a short delay, dealing 100 damage. Occasionally, he will poison 1 or 2 players around him. Poisoned players will drop a spore cloud under theirselves after a short delay. Spore clouds deal 20 damage every second and quickly spoil food items. Every once in a while Toadstool will stop attacking and instead will gain an insanity aura and spawn Sporecaps. Based on the amount of Sporecaps around him, Toadstool will have up to 80% damage protection, faster movement speed, up to 250 damage Boomshrooms, more Boomshrooms and more frequent Boomshroom attacks. Sporecaps can be chopped after 10 axe hits or lit on fire. If burnt, they will drop a spore cloud. Every time Toadstool loses ⅓ of his total HP, he will drop 1 Shroom Skin and scream, scaring any friendly Pigs or Bunnymen for a few seconds. After he’s under ⅓ HP, he will sometimes slam the ground twice, dealing 50 damage 4 times and causing a short earthquake.

Spoiler

yPKaF6B.pngtoadstool_idle.gif.7513ddfee23af9cc94e3dtoadstool_walk.gif.17fff9e86243587d82e78toadstool_death.gif.d1c88613f9b8be8c1638

 

mushroom_bomb.gif.bce6ad6a7401722a90ffd5Boomshroom mushroomsprout.gif.9b898e2ec2e721cdf0d5fSporecap sporecloud.gif.b87cb5a5a903ad517e7e9a02a Sporecloud


 

Bee Queen - 22500 HP and 120 (60 to players) Damage - Spawns from the Gigantic Beehive - Drops 6-7 Royal Jelly, 1-2 Honeycombs, 3-4 Honey, 1 Stinger and 1 Bee Queen Crown. Attacks players with her stinger. Can spawn Grumble Bees to help her fight, spawns more and more as she loses health. Leaves a honey trail which slows players. Screams and gains an insanity aura when under a certain amount of health, unfreezing, waking up and/or speeding up her Grumble Bees and scaring any friendly Pigs or Bunnymen for a few seconds.

Spoiler

ADQo5CY.pngbee_queen.gif.53727422fe42176f33549f1ed8bee_queen_attack.gif.1d0fa4d4858af63e525bee_queen_command2.gif.e10ff5ec5d920f6fc bee_queen_taunt.gif.e3dc8fcb41a3da7dd564


 

Grumble Bee - 180 HP and 30 (15 to players) Damage - Spawns from the Bee Queen - 1% chance to drop a Stinger. Attacks any nearby players. Moves faster when the Bee Queen is low health.
 

Spoiler

TIj9u8e.pngbee_guard.gif.655d17c7b1d606e7fd429ad655bee_guard_attack.gif.da6061a917bcb773dc3bee_guard_puffy.gif.eca37dc640c46e436b97bee_guard_puffy_attack.gif.0d8b13c9c25ba

 

Klaus - 10000 HP and 75 (37.5 to players) Damage - Spawns from a Loot Stash - Drops 1 Charcoal, 1 Monster Meat and 1 Stag Antler. Attacks players with his claws, doing a rapid double attack. Sometimes he will order one of his deers to use their special attack, always alternating between the two. After his health drops to 0, he will respawn with half of his total health and his chains will break, giving him a new attack where he leaps on a player, dealing damage and scaring any friendly Pigs or Bunnymen for a few seconds. If any of his deers is killed or too far away from him, he will get enranged. When enraged he’s visually bigger, deals more damage, has more health and has damage reduction.

Spoiler

klaus.gif.664ff31bfb6d84d8a0e2ec7a1f811cklaus_walk.gif.fbcda6143f11a46b8d18fc00aklaus_laugh.gif.0acea3bc20b81d8ac97fd1e7klaus_attack2.gif.38485f197f7d3adae0a4c9 klaus_attack.gif.e44fbde07345e29e2991058


 

No-Eyed Deers (gemmed) - 1500 HP and 50 Damage - 1 Blue and 1 Red gemmed deer will spawn with Klaus from the Loot Stash  - Drops 1-2 Meat and the respective gem when killed. Attacks players if they get too close. Uses a special fire or ice attack on every nearby player when Klaus commands it. If Klaus is defeated or is too far, the gemmed deer will turn into a normal deer, dropping its gem.

Spoiler

qvNik8S.pngdeer_bluegem.gif.553b58cbc49331b6a5060fffhYOUJA.pngdeer_walk.gif.78d47efdd0312afff8947070b5

Antlion - Spawns always in the same spot in the Oasis Desert during the sandstorm - Will enrage if not fed, causing sinkholes on the surface and cave-ins in the Caves. Sinkholes will spawn around players, breaking structures on top of them and dealing 30 damage twice. Sinkholes will disappear after about 30 days. Cave-ins will cause Boulders to fall from the ceiling, breaking structures and dealing 30 damage. The Antlion’s attacks have a timer, starting from 4.2 days when it first spawns. This timer can go up when players feed the Antlion, up to 6 days. Feeding Rocks will delay the timer by 0.33 days, feeding Cut Stones will delay by 1 day, feeding a Beach Toy will delay by 1.32 days and the Antlion will drop a The Lazy Deserter blueprint and feeding other Trinkets will delay by 0.22-1 days (based on the gold value of the trinket) and the Antlion will drop a Desert Stone.
If fed a freezing cold Thermal Stone, the Antlion will freeze and will become attackable. The Antlion has 6000 HP and it doesn’t move or attack directly. It will spawn attackable Sand Castles around itself to block players and will attempt to damage them by spawning attackable Sand Spikes which deal 100 damage under them. If no nearby player is fighting the Antlion, it will eat rocks to heal. If killed, it won’t spawn against until the next summer. Drops a The Lazy Deserter Blueprint, 6-8 Desert Stones, 4 Meat, 2-4 Rocks and 2 random trinkets between Melty Marbles, Gord’s Knot, Hardened Rubber Bung, Mismatched Buttons and Beach Toy.

Spoiler

antlion_idle.gif.28d6d9a9b20cf1d7bc740a9antlion_taunt.gif.147acd12356af74a23aa81antlion_sinkhole.gif.f845086198cb79ac826cavein_fall.gif.cd264d70f2bf74cce1037040 

Normal and Sinkholes/Cave-ins 

antlion_block.gif.3258e4a854c955f4e3efdcantlion_sleep.gif.70dd773db648e8a495730fantlion_sandcastle.gif.e0ada89e2d1d2ea6bantlion_death.gif.30bcc177e92b82e7dd1f88

Fight

Reanimated Skeleton (Surface, Night) - 4000 HP - Spawns when giving a Shadow Atrium to a correctly rebuilt Odd Skeleton on the surface at night - Drops 8 Fossil Fragments, 1 Shadow Atrium and 2-4 Nightmare Fuel (if not dead by daylight)  -  Doesn’t attack, instead just randomly wanders around, breaking trees, rocks and structures if walking over them. Leaves a trail of Foliage, Light Bulbs and Lesser Glow Berries which will disappear after a few seconds. Has a huge sanity aura of -400/min. It will collapse and die if it’s not night.

Spoiler

stalker_forest.png With the Shadowy Body it has in game(animated seperetly due to all 3 sharing the same body) 

stalker_forest_walk.gif.dd3ac73eaabd97f2stalker_walk.gif.0a64f231fb8a386e3b9ebc5stalker_forest_taunt1.gif.70143c3cee271dstalker_forest_taunt2.gif.d66ba244e74763stalker_forest_taunt3.gif.fc91edecc57d16stalker_forest_death.gif.6ad3df18a2e25ad 

Reanimated Skeleton (Caves) - 4000 HP and 200 (100 to players) Damage - Spawns when giving a Shadow Atrium to a correctly rebuilt Odd Skeleton in the Caves - Drops 8 Fossil Fragments, 1 Shadow Atrium and 2-4 Nightmare Fuel - Attacks nearby players and mobs. After losing 1000 health, it will use a new attack that traps nearby players in a bone cage. Players can still act but they can barely move. Has a huge sanity aura of -400/min.

Spoiler

stalker.png With the Shadowy Body it has in game(animated seperetly due to all 3 sharing the same body) 

fossil_walk.gif.c3de62db6ae68a0656222602fossil_attack.gif.d2b265fab64d8e9ce3ec53fossil_attack2.gif.066107fe7fc5034d53bcefossil_death.gif.732a9e9a5585cfbe091b09c

stalker_walk.gif.0a64f231fb8a386e3b9ebc5 stalker_attack.gif.32a080b1184bc66f575f9stalker_attack2.gif.bdd293261cff889fa8a4stalker_death.gif.a2712ff167495c1c5064bd

fossil_spike.gif.aa350cd7687ce840ad98918Bone Cage 

 

Ancient Fuelweaver - 16000 HP and 200 (100 to players) Damage - Spawns when giving a Shadow Atrium to a correctly rebuilt Odd Skeleton next to an active Ancient Gateway - Drops 8 Fossil Fragments, 1 Thurible, 1 Bone Armor, 2-4 Nightmare Fuel and 1 rose Flower. If all players are dead, it will say one of its lines, and take the ancient key out of the gateway, killing himself. Death in this way, or by stepping out of the arena, wields 8 Fossil Fragmants and the Shadow Atrium. Attacks nearby players. Has a huge sanity aura of -400/min. Can damage players by summoning bones that fall from the ceiling and trap players in a bone cage. Will attempt to mind control insane players, quickly covering their screen with Shadow Watchers, then stunning them as long as they’re still insane. Can summon 6 Unseen Hands to completely protect itself from damage as long as the hands are alive. Can summon Woven Shadows to consume them for 400 health each. When the boss is defeated, the Atrium Gate will destabilize (see Atrium Gate).

Spoiler

stalker_atrium.png stalker_walk.gif.0a64f231fb8a386e3b9ebc50B7heimR1AfFpWFB2QVFZQXcyTzAWalking

uc?id=0B7heimR1AfFpczRBUXRLQ19qTWMstalker_attack2.gif.bdd293261cff889fa8a4Attacking

stalker_attack.gif.32a080b1184bc66f575f9Bone Cage 

stalker_taunt.gif.5e1c284e8abd012426ed37 Taunt

stalker_summon.gif.5e54d6f3fda692f84e5d7uc?id=0B7heimR1AfFpOGNmYm9xalhLTEkSummoning 

stalker_atrium_spike.gif.621bbf19ae62eb1fossil_spike2_appear.gif.fa7a772f6186b1cfossil_spike2_impact.gif.44ff6ef8abb6169Bone Spikes

stalker_atrium_shield.gif.29525dbc9b2497stalker_shield.gif.b687d99f05618fbff6a1dstalker_shield2.gif.56e7e8ab8278a1a292cbstalker_shield3.gif.c6a7711cefd62fa1a71cShield

stalker_atrium_gate.gif.02ca7c7e07acd2a5Turning the Gateway Off

stalker_atrium_control.gif.275830145c914mind_control_appear.gif.08105f83bbad8878mind_control_disappear.gif.bc185eb09faf7Mind Control

 

stalker_death.gif.a2712ff167495c1c5064bdDeath by Gateway Turning Off/Exiting the Arena

stalker_atrium_death.gif.ab3f2ee5212937fProper Death

 

Unseen Hand - 1 HP - Summoned by the Ancient Fuelweaver - No drops. Their visibility works like Shadow Creatures, the less sanity a player has the more visible the Unseen Hands are. Protects the Fuelweaver from damage. Can only be attacked by insane players.

Spoiler

shadow_channeler_idle.gif.203575f18d1592shadow_channeler_appear.gif.292fd92e7204shadow_channeler_disappear.gif.8aed76c71

Woven Shadow - 1 HP - Summoned by the Ancient Fuelweaver - No drops. They have 2 different forms, one faster than the other. They both have a sanity aura of -40/min. They attempt to approach the Ancient Fuelweaver to be consumed by it, in order to heal it. If the Ancient Fuelweaver is defeated, they will disappear.

Spoiler

stalker_minion_idle.gif.275862fa93f5df4estalker_minion_spawn.gif.a411b1e357cc405stalker_minion_walk.gif.c5ef2b05cdcdbd0cstalker_minion_hit.gif.0b221635e1cc9d70f

stalker_minion2_idle.gif.b370e78b6b3f89fstalker_minion2_spawn.gif.92ae4a362193adstalker_minion2_walk.gif.25b060bae5dacbcstalker_minion2_hit.gif.c1780ce9dd1ca682

You will not believe these Character Tiers!

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Character Tiers from Best to Worst!

A - Excellent Picks


1)Wickerbottom - This really doesn't need explaining. UNLIMITED FOOD! *shoots lightning and tentacles from hands*
2)Wolfgang - The 2nd best fighter only behind vs a upgraded WX-78.
3)Maxwell - He is your man when it comes to mining and tree chopping. 

B - Great Picks

4)Wigfrid - She has a easy start, when it comes to dealing with minor monster she is absolute beast.
5?WX-78 - Once upgraded and shocked with Wickerbottom's "The End is Nigh!" he becomes an unstoppable demi-god making Wolfgang and Wigfrid look like puny scrubs. However reaching this point isn't as easy as it sounds.
6)Webber - He can create a army of spiders, he also eats em for a infinite food source ¯\_(ツ)_/¯

C - Meh Picks

7)Wilson - Average all around character, what he was designed to be.
8)Wendy - Abigail is cool and all but there is no way to upgrade her meaning Wolfgang, Wigfrid and WX-78 outclass her, even Wilson does. Needs buffing! I would say giving her normal damage would be enough instead of 0.75x.
9)Woody - Good at mining and tree chopping much like Maxwell (Maxwell mines faster, Woodie chops faster). But what makes him a meh pick is the fact that they nerfed his Warebeaver form for DST making him garbage for combat. Needs buffing! Specifically just give him back his immunity to weather and damage modifiers.

F - Thrash Picks AKA "is he a griefer?" *squints*

10)Wes - He was designed to be thrash and he is.
11)Willow - She was not designed to be thrash but somehow ended worse than Wes. Needs buffing! Give her back her fire immunity, remove insanity = frozen, make her lighter a bit easier to craft (example like 1 gold, 1 rope, 1 rot).

 

Only 3 characters need some love: Wendy, Woody and Willow mostly due to dumb nerfs. Hopefully they will get some sort of love someday to make them fit in line with the rest of the crew.

[Off topic question; Would the Ice Flingomatic be a great ani-griefer tool if:
1-  It consumes fuel only while it is turning off fires. 
2-  It can only be destroyed by players(and giants) who have survived 20 days, or oldest player of no one has met that requirement.]

 

Using mods to help Klei decide what changes to implement for DST?

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I'm not sure where this could be posted, so I posted it in General section. If a mod decides this needs to be elsewhere, moving this topic would be much appreciated.

So, this is where I kind of end with my topic creation for a while possibly (yaay to those who hate my content...). This topic is for discussing the subject of using mods as a means to test certain mechanics and propose them to Klei based on the feedback of the mechanics here, in hopes that Klei would make some changes that a lot of players could be happy about.

There are many players who have different thoughts on what the game should have. The impacts of these mechanics may be unknown sometimes. With what I'm presenting here, I am hoping that I can kind of bring people to agreements more through factual testing of various game mechanics. Modding is the only way for us to do so. So, why not use that to decide what we would like within the game, see if we like something and then come to some consensus about what we would like changed within the game.

I have created a file here to start this off, which you can check out here.

I encourage others who are enthusiastic about modding to help this cause, if you like the idea, whether it be helping me or others with code, or simply making your own mod files that would act as some propositions to Klei as mechanical changes, which can also be tested by other players.

I hope nothing here comes out as rude, because strangely the previous topic did. I intent to help us all out here with this, not just myself. Any constructive feedback in regards to this is welcome and appreciated! If you have any questions in regards to this, I will try to answer them if I can.

Don't Starve Together FAQ

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Here are some answers to the most frequently asked questions about Don't Starve Together.
 
What is Don't Starve Together?
What are the system requirements for Don't Starve Together?
Who got Don't Starve Together for free?
What if I bought Don't Starve before June, 3rd and haven't used my key yet?
I bought Don't Starve from GOG, do I get Don't Starve Together on Steam?
After June 3, will new purchases of Don’t Starve get Don’t Starve Together for free?
What happens if I buy Don't Starve now?
How does the friend copy work for Don't Starve Together?
I registered for the closed beta; where's my invite/key?
How many players can join/play on a server?
Can I play Don't Starve Together with a controller/gamepad?
Does Don't Starve Together have caves and ruins content?
Does Don't Starve Together have an adventure mode?
Does Don't Starve Together support Reign of Giants content?
Can I stream or make videos of Don't Starve Together?
Is Don't Starve Together coming to other platforms?
Is Don't Starve Together coming to PlayStation 4?
I have suggestions and feedback for the game, where should I put it?
I found a bug in Don't Starve Together! Can you fix it?
 
 
What is Don't Starve Together?
Don't Starve Together is a stand-alone multiplayer expansion to Don't Starve. This is a separate game from Don’t Starve, and you are not required to own one to play the other.
 
What are the system requirements for Don't Starve Together?

Please note that when hosting a server, you'll need to ensure that your system surpasses the system requirements listed below. Clients however, should be able to join in and play on servers as long as they meet the system requirements.

IntelChipsets (GMA Graphics Cards)
There are some known issues running the game using Intel integrated chipsets (G33/G31, Q965/Q963 etc....) . If your GPU (graphics card) has the letters "GMA" in the model number, or has less than 256 MB of dedicated RAM, we are not able to support it.

DEDICATED SERVER SYSTEM REQUIREMENTS

OS: Windows Vista / Windows 7 / Windows 8 / Windows 10 / Linux Ubuntu 12.10 or higher
Processor: 1.7+ GHz or better
Memory: 1+ gigs of RAM RAM
Hard Drive: 1+ GB HD space
 
PC STEAM (Minimum)

OS: Windows Vista / Windows 7 / Windows 8 / Windows 10
Processor: 1.7+ GHz or better
Memory: 1+ gigs of RAM RAM
Graphics: Radeon HD5450 or better; dedicated 256 MB or higher (GMA Cards not supported - See above)
Shader Model: SM 3.0 (Please note that this is temporary and may change in future builds)
DirectX®: 9.0c
Hard Drive: 500 MB HD space
Sound: 100% DirectX 9.0c compatible sound card and drivers
Additional Notes: Not recommended for Intel GMA graphics cards

MAC OS X (Minimum)

OS: Lion (OSX 10.7.X) 
Processor: 2.0 GHz Intel 
Memory: 1+ GB RAM 
Graphics: NVidia or ATI graphics card, 256 MB Dedicated RAM or higher 
Network: Broadband Internet connection 
Hard Drive: 750 MB available space 
Additional Notes: Not recommended for Intel GMA graphics cards or Mac Minis or early-generation MacBooks

LINUX + STEAM OS (Minimum)

OS: Ubuntu 12.10 or Better
Processor: 1.7+ GHz or better 
Memory: 1 GB RAM 
Graphics: Radeon HD5450 or better; 256 MB Dedicated RAM or higher 
Network: Broadband Internet connection 
Hard Drive: 750 MB available space
Additional Notes: Not recommended for Intel GMA graphics cards

Who got Don't Starve Together for free?
Don't Starve Together was added to the original purchase of Don't Starve. This means, that if you purchased Don't Starve at any time before June 3rd, 2015 Don't Starve Together was included with your purchase.

If you purchased Don't Starve Together separately before June 3rd, you were given an extra copy of the game at that time, and you will not be given another key for Don't Starve Together.

What if I bought Don't Starve before June, 3rd and haven't used my key yet?
If you purchased Don't Starve from the Humble Store, or from our website and never used your Steam key, just head over to Steam, and once you activate your key, you will find both Don't Starve and Don't Starve Together in your library. 

What happens if I buy Don't Starve now?
If you buy Don't Starve now, you have the choice of buying just Don't Starve, or buying Don't Starve along with Don't Starve Together. Don't Starve Together is no longer being gifted to new purchases of Don't Starve. 

After June 3, 2015 will new purchases of Don’t Starve get Don’t Starve Together for free?
No, we were only gifting a free copy of Don’t Starve Together on June 3rd, 2015. This means that June 2nd was the last day to qualify to receive Don’t Starve Together by purchasing Don’t Starve. 

I bought Don't Starve from GOG, do I get Don't Starve Together on Steam?
If you had purchased Don't Starve from GOG before June 3rd, 2015, please contact us directly and provide us the game key that you received from GOG.com and we'll get it sorted out.

How does the friend copy work for Don't Starve Together?
Don’t Starve Together can be purchased for $14.99 (USD), which includes a giftable copy of Don’t Starve Together for your friend. You'll be able to send the gift copy of Don't Starve Together to your friend via Steam. More information about gifting can be found here: https://support.steampowered.com/kb_article.php?p_faqid=549

I registered for the closed beta; where's my invite/key?
If you have registered for the closed beta using a valid email address and have not yet received your invite/key, please contact us directly and provide us the email address that you used to register for the closed beta.
 
How many players can join/play on a server?
We are supporting six-player client servers; however, dedicated servers can support more players.

Can I play Don't Starve Together with a controller/gamepad?
Yes! We have recently added full controller support to Don't Starve Together. 

Does Don't Starve Together have caves and ruins content?
Caves and Ruins content are now available for Don't Starve Together. Check here to find out how to host your cave servers. 

If you would like to host forest as well as caves/ruins dedicated servers, please see our dedicated servers settings and quick start guides.

Does Don't Starve Together have an adventure mode?
Don't Starve Together does not have adventure mode at this time.

Does Don't Starve Together support Reign of Giants content?
We have added the vast majority of the content from the Reign of Giants expansion into Don’t Starve Together. 

Can I stream or make videos of Don't Starve Together?
You sure can! We're pretty relaxed when it comes to YouTube and Streaming (Twitch, etc.) permissions. That being said, it would be super cool if things linked to http://store.steampowered.com/app/322330/, but it's not mandatory. 
 
You'll find more info about YouTube and Streaming video stuff in our player creation guidelines.

Is Don't Starve Together coming to other platforms?
Don't Starve Together is now available for PC, Mac OS X, Linux and PlayStation 4. We don't have any announced plans for Don't Starve Together on other platforms at this time. If anything changes, or if we have anything to announce, we will be sure to let everyone know.

Sign up for the Don't Starve Together Newsletter for news, announcements, and updates on the game. 

Is Don't Starve Together coming to PlayStation 4?
Yes it is! Don't Starve Together is now available on the PlayStation 4 via the PlayStation Store
 
I have suggestions and feedback for the game, where should I put it?
Awesome! We welcome your suggestions for items, resources, and other stuff that you would like to see in Don't Starve Together. You should head over to the suggestions and feedback forum and let us know!

I found a bug in Don't Starve Together! Can you fix it?
If you think you've found a bug in Don't Starve Together, you should head over to our Bug Tracker and see if anyone else has had issue like your own. If yes, add to the discussion! If you can't find your issue, add a new one and we'll take a look at it as soon as we can.


Slurpers

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So I am wondering what slurpers are useful for. I mean I know that they drop their pelts which are used in making Belt of Hunger, but then again who is going to sacrefice a backpack/kramups sack for hunger and sanity especially when going into ruins where you need to have a lot of inventory space. Maybe their pelts could be used in other way like making a slurper pet in the rock den since most people find slurpers cute or maybe new carpet turf.

 

Spoiler

Znalezione obrazy dla zapytania slurper don't starve

 

Would you mind joining us?

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I have question to you, beautiful people, why are you not joining late-day (21+) servers? I understand that it's a bit more rough, but I don't see why anyone would want to only play in autumn over and over.

Right now, people join autumn season servers at decent rate, but as soon as winter starts (sometimes bit later) many people abandon server and there are hardly any newcomers, which quickly results in server being dead and having to be refreshed for people to actually join.

I am not complaining or anything, it's more like curiosity to me. I try to help people who join in winter/summer whenever I can, but people just feel so discouraged to jump in at this period.

screen shot show case

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This is a topic where everyone can share there favorite screenshots from dst.

Weather it be you relaxing with friends, a milestone, or just something funny that happened share it here!

Wolfgang considered OP? Why..!?

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     Why, clay? He eats too many metbal and he can't even use red beri farms to satiate his 4x hunger drain in stronk form. This is why Wigfried is better than Wolfgreg. She doesn't rely on metbal and she doesn't even have to eat draggingpies for her health back because she can just fight spider for health sanity and metbal. I am sick and tired of these Woofwoof players saying Wolfgag is somehow better than not just Wigfridge, but most character? Nani? Have you even seen Woodmans furry form? Wickybumbums wikipedia articles? or even Wesley? And don't even tell me Wiglows helms are expensive because you only need mass amount of rock late game if you are making a manga base.

stalememe.png

 

Waxwell Speech File

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Okay so... I've had a look around and can't find anyone talking about this.

I was rummaging around Maxwell's speech files and there are a lot of comments in here, far more than in any other character. At first I thought it was just the developers screwing around, but-

Quote

        WAXWELL = 
        {
            GENERIC = "What a dapper fellow!",
            --Pride... Arrogance... Conceit...

 

Quote

        MAXWELL = "Looking good!",
        --This was your fault...
        MAXWELLHEAD = "Hey, handsome.",
        --You did this...
        MAXWELLLIGHT = "Aw, it remembers me.",
        --You...
        MAXWELLLOCK = "It keeps the master in the chair.",
        --You...
        MAXWELLTHRONE = "It's less painful than it looks. Barely.",
        --You haven't escaped its pull...

 

Quote

        STATUEMAXWELL = "It seems silly now...",
        --Your hubris... Maxy... it was always your weakness...

 

Quote

        MULTIPLAYER_PORTAL = "Always did have a flair for the dramatic...",
        --...Make your jokes...I'll be seeing you soon...

What I'm wondering is, are these new? It's present on my other computer, updated two weeks ago, but I don't have a copy of the game files pre-ANR release.

Repaired clockwork marble question

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I'm pretty sure this is caused by the mod I'm using, but want to doublecheck it doesn't happen in the regular game.

If you mine the repaired marble clockworks (in their septic) on the full moon, they turn into regular clockworks that drop sketches when killed. Despite having done this a couple of times, I absent-mindedly decided they needed to be mined on the new moon, and when I did that, they spawned the shadow pieces, scaring the #$%& out of me and also killing me, although some nearby beefs finished them off. They did drop sketches and gears and also nightmare fuel. Is this a bug from the mod?

Showcase for tidy bases

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I'd love to see nicely decorated and tidy bases. Show me some screenshots of your base with as few items lying on the ground as possible. Everyone can stack their stuff and spread it out, so please only clean bases. Show me that you took some time in decorating it. They don't have to be big or symmetrical (since I also mess up a lot on that subject D:). Small and nice details are also very much appreciated.

Here are some pictures of my current base. It is still work in progress and I plan on putting walls up next.

If anyone has some suggestions how I could improve my base, please let me hear it. :wilson_flower:

Spoiler

20170325161038_1.jpg20170325161131_1.jpg20170325161148_1.jpg

I will also update from time to time if I made some progress worth noting

 


Charlie's Sister [Spoilers]

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This thread contains potential major spoilers, and is intended to be a place to discuss a topic without having to veil every comment in the spoilers text box; read on if you dare.

 

 

 

 

 

 

 

 

 

 

 

 

 

Anyways so recently, there is a rumor going around that Charlie's sister Winona may be added into the game as a playable character. People have been claiming they even found numerous, numerous dialogue strings for her in the code; which have just recently disappeared. The dialogue actively referenced themes such as Winona being familiar with the factory workplace and mechanics, Maxy which was Charlie's nickname for Maxwell - Waxwell - William and that there is a potential feature which gives Winona one free hit from Charlie in the darkness.

Highly unlikely this is a prank from the developers for April Fools seeing as that would just be an incredibly poor way to infuriate the fanbase, Perhaps this may even be a prank made by fans themselves who are all falsely claiming that something existed in the code which isn't. But would like to believe people do not suck that much.

There is a mod for Winona, but it is apparently very outdated and the text strings found include dialogue for very modern updates to the game like the Atrium. So it could not be some player accidentally viewing a mod they installed as a part of the core game.

Would also like the believe if it was fake the developers would step in to disprove it all to save the playerbase a massive disappointment.

 

However the developers are also very well aware that any coding they put into the game is blatantly dug up as it is released, and that their fans are very much used to deciphering vague information the developers leave behind. Having Charlie's sister added to the game would also be a very logical way to advance the plot and hinting to it around April Fools just causes more chaos.

 

Any thoughts, information on the subject, so on.

 

Here are the dialogue strings found in the code before they were removed.

Spoiler

return {

    ACTIONFAIL =
    {
        REPAIR =
        {
            WRONGPIECE = "That'd clog up the assembly line.",
        },
        BUILD =
        {
            MOUNTED = "Can't assemble it up here.",
            HASPET = "Nah. I'm a one-pet gal.",
        },
        SHAVE =
        {
            AWAKEBEEFALO = "Dirty work's not for broad daylight.",
            GENERIC = "Misusing tools'd be a workplace hazard.",
            NOBITS = "Smooth as sheet metal.",
        },
        STORE =
        {
            GENERIC = "It's full to bursting.",
            NOTALLOWED = "That's impractical.",
            INUSE = "No rush, take your time.",
        },
        RUMMAGE =
        {    
            GENERIC = "Can't right now.",
            INUSE = "No rush, take your time.",
        },
        UNLOCK =
        {
            WRONGKEY = "Wrong piece.",
        },
        USEKLAUSSACKKEY =
        {
            WRONGKEY = "Didn't work.",
            KLAUS = "Success!",
        },
        COOK =
        {
            GENERIC = "I'm not in a cooking mood.",
            INUSE = "How's the grub coming?",
            TOOFAR = "I need to get closer. Or grow longer arms.",
        },
        GIVE =
        {
            DEAD = "Seems they're dead.",
            SLEEPING = "They're off the clock.",
            BUSY = "They're busy working.",
            ABIGAILHEART = "No one should have to lose a sister.",
            GHOSTHEART = "Some things even I can't fix.",
            NOTGEM = "What sort of engineer do you take me for?",
            WRONGGEM = "Nn-nn. That doesn't go there.",
            NOTSTAFF = "That's not how it assembles.",
            MUSHROOMFARM_NEEDSSHROOM = "It doesn't need this.",
            MUSHROOMFARM_NEEDSLOG = "It needs something else.",
            SLOTFULL = "No sense wasting materials.",
            DUPLICATE = "We already made note of that one.",
            NOTSCULPTABLE = "That ain't for sculpting.",
            CANTSHADOWREVIVE = "Not workin'.",
            WRONGSHADOWFORM = "I have to disassemble it and try again.",
        },
        GIVETOPLAYER =
        {
            FULL = "I'll keep it. They're all loaded up.",
            DEAD = "Seems they're dead.",
            SLEEPING = "They're off the clock.",
            BUSY = "They're busy working.",
        },
        GIVEALLTOPLAYER =
        {
            FULL = "They've got their arms full.",
            DEAD = "Seems they're dead.",
            SLEEPING = "They're off the clock.",
            BUSY = "They're busy working.",
        },
        WRITE =
        {
            GENERIC = "I'm better with my hands than my words.",
            INUSE = "Workin' hard, or hardly workin'?",
        },
        DRAW =
        {
            NOIMAGE = "I'm not much of an artist.",
        },
        CHANGEIN =
        {
            GENERIC = "All a gal needs is a good pair of overalls.",
            BURNING = "Fire in the textiles department!",
            INUSE = "Should I build another one?",
        },
        ATTUNE =
        {
            NOHEALTH = "I don't have it in me right now.",
        },
        MOUNT =
        {
            TARGETINCOMBAT = "It's a bit preoccupied.",
            INUSE = "Only one to a beef, hey?",
        },
        SADDLE =
        {
            TARGETINCOMBAT = "It's a bit preoccupied.",
        },
        TEACH =
        {
            --Recipes/Teacher
            KNOWN = "Pfft. A baby could assemble those.",
            CANTLEARN = "That's above my pay grade.",

            --MapRecorder/MapExplorer
            WRONGWORLD = "That ain't gonna work here.",
        },
        WRAPBUNDLE =
        {
            EMPTY = "I can't wrap thin air.",
        },
    },
    ACTIONFAIL_GENERIC = "I really gummed the works there.",
    ANNOUNCE_DIG_DISEASE_WARNING = "That helped a bit.",
    ANNOUNCE_PICK_DISEASE_WARNING = "Whew! If that isn't the mightiest smell.",
    ANNOUNCE_ADVENTUREFAIL = "Yeow. Don't make me come back in there!",
    ANNOUNCE_MOUNT_LOWHEALTH = "You're not looking too good, big guy.",
    ANNOUNCE_BEES = "BEEEES!",
    ANNOUNCE_BOOMERANG = "I'll catch you next time! Ow...",
    ANNOUNCE_CHARLIE = "Charlie? Is that you?",
    ANNOUNCE_CHARLIE_MISSED = "Ha! I know all your moves!", --Winona gets one free hit from Charlie
    ANNOUNCE_CHARLIE_ATTACK = "Yeow! Quit it!",
    ANNOUNCE_COLD = "Brr! Cold as frozen steel out here!",
    ANNOUNCE_HOT = "It's hotter than a tin smelter in July!",
    ANNOUNCE_CRAFTING_FAIL = "How did I junk that up?!",
    ANNOUNCE_DEERCLOPS = "Democrew incoming!",
    ANNOUNCE_CAVEIN = "I hope everyone brought hardhats.",
    ANNOUNCE_ANTLION_SINKHOLE = "Demolition!",
    ANNOUNCE_ANTLION_TRIBUTE =
    {
        "Get a load of this!",
        "Hope it's to your likin'!",
        "Here ya go!",
    },
    ANNOUNCE_DUSK = "Another hard day of work comes to an end.",
    ANNOUNCE_EAT =
    {
        GENERIC = "Hits the spot.",
        PAINFUL = "Yeow! That one bit back!",
        SPOILED = "I regret doing that.",
        STALE = "I've had worse.",
        INVALID = "Pretty sure that's not food.",
        YUCKY = "Blech! No way!",
    },
    ANNOUNCE_ENCUMBERED =
    {
        "Hhff!",
        "Easy as pie! Hff!",
        "Like eggs in coffee!",
        "Hhngh!",
        "I've... *huff* I've got it!",
        "Ha! I'm plenty rugged! *huff*",
        "Ooff...",
    },
    ANNOUNCE_ATRIUM_DESTABILIZING = 
    {
        "Something's happening to this place.",
        "Now what?!",
        "Let's not stick around for the fight!",
    },
    ANNOUNCE_RUINS_RESET = "Nothing stays dead around here!",

    ANNOUNCE_SNARED = "Hey!",
    ANNOUNCE_REPELLED = "It blocked my blow!",
    ANNOUNCE_ENTER_DARK = "I can't see!",
    ANNOUNCE_ENTER_LIGHT = "Whew! I can see!",
    ANNOUNCE_FREEDOM = "Ha! Out-engineered!",
    ANNOUNCE_HIGHRESEARCH = "Innovation!",
    ANNOUNCE_HOUNDS = "Do I hear dogs?",
    ANNOUNCE_WORMS = "Was that a tremor?",
    ANNOUNCE_HUNGRY = "When's lunch?",
    ANNOUNCE_HUNT_BEAST_NEARBY = "I didn't order lunch to go. Find that beast!",
    ANNOUNCE_HUNT_LOST_TRAIL = "Gah! I lost it.",
    ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "Are those my footprints? Gah!",
    ANNOUNCE_INV_FULL = "I only got two hands.",
    ANNOUNCE_KNOCKEDOUT = "Yeowch! Hello workman's comp!",
    ANNOUNCE_LOWRESEARCH = "I'll take what I can get.",
    ANNOUNCE_MOSQUITOS = "Gah! I hate bugs!",
    ANNOUNCE_NOWARDROBEONFIRE = "Uh. It's on fire.",
    ANNOUNCE_NODANGERGIFT = "Not the best idea right now!",
    ANNOUNCE_NOMOUNTEDGIFT = "I can't open that up here.",
    ANNOUNCE_NODANGERSLEEP = "It's not safe.",
    ANNOUNCE_NODAYSLEEP = "Can't sleep now, there's work to do!",
    ANNOUNCE_NODAYSLEEP_CAVE = "No sleeping in the mines!",
    ANNOUNCE_NOHUNGERSLEEP = "Not without supper first.",
    ANNOUNCE_NOSLEEPONFIRE = "That's NOT fine.",
    ANNOUNCE_NODANGERSIESTA = "I'm in danger here!",
    ANNOUNCE_NONIGHTSIESTA = "I'd rather sleep than nap.",
    ANNOUNCE_NONIGHTSIESTA_CAVE = "Sleeping in a mineshaft ain't a bright idea.",
    ANNOUNCE_NOHUNGERSIESTA = "I'd rather whip up some grub.",
    ANNOUNCE_NODANGERAFK = "I gotta stay alert!",
    ANNOUNCE_NO_TRAP = "That was a cinch.",
    ANNOUNCE_PECKED = "Yeow! Lay off!",
    ANNOUNCE_QUAKE = "Woah! Earthquake!",
    ANNOUNCE_RESEARCH = "Now I can build more things.",
    ANNOUNCE_SHELTER = "Ah, that's better.",
    ANNOUNCE_THORNS = "Yeow! That smarts!",
    ANNOUNCE_BURNT = "Ow! Ow! Ow!",
    ANNOUNCE_TORCH_OUT = "Out like a light.",
    ANNOUNCE_FAN_OUT = "Useless handmade junk!",
    ANNOUNCE_THURIBLE_OUT = "There goes that.",
    ANNOUNCE_COMPASS_OUT = "Shoddy handmade junk!",
    ANNOUNCE_TRAP_WENT_OFF = "Heh, whoops.",
    ANNOUNCE_UNIMPLEMENTED = "Yeow! That still needs some tinkering!",
    ANNOUNCE_WORMHOLE = "That'll get the adrenaline pumping!",
    ANNOUNCE_TOWNPORTALTELEPORT = "Thanks for the lift!",
    ANNOUNCE_CANFIX = "\nIt'd be a pleasure to fix it.",
    ANNOUNCE_ACCOMPLISHMENT = "I can do ANYTHING!",
    ANNOUNCE_ACCOMPLISHMENT_DONE = "Mitt me, kid!",    
    ANNOUNCE_INSUFFICIENTFERTILIZER = "It demands poop!",
    ANNOUNCE_TOOL_SLIP = "I meant to do that!",
    ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Ha! Now you gotta kiss me!",
    ANNOUNCE_TOADESCAPING = "Oh no you don't!",
    ANNOUNCE_TOADESCAPED = "Slippery devil.",

    ANNOUNCE_DAMP = "A light mist never hurt nobody.",
    ANNOUNCE_WET = "I oughta find some shelter.",
    ANNOUNCE_WETTER = "This is just uncomfortable now.",
    ANNOUNCE_SOAKED = "I'm DRENCHED!",
    
    ANNOUNCE_BECOMEGHOST = "ooOooooO!",
    ANNOUNCE_GHOSTDRAIN = "My head's all fuzzy...",
    ANNOUNCE_PETRIFED_TREES = "These trees seem shadier than usual.",
    ANNOUNCE_KLAUS_ENRAGE = "HOLY RIVETS! Time to make tracks!",
    ANNOUNCE_KLAUS_UNCHAINED = "The mitts are coming off!",
    ANNOUNCE_KLAUS_CALLFORHELP = "He called his goons!",
    
    BATTLECRY =
    {
        GENERIC = "I'll demolish you!",
        PIG = "We're makin' bacon!",
        PREY = "I'm the engineer of your demise!",
        SPIDER = "I hate spiders!",
        SPIDER_WARRIOR = "Let's dance!",
        DEER = "Let's throw down!",
    },
    COMBAT_QUIT =
    {
        GENERIC = "I quit!",
        PIG = "I went easy on you!",
        PREY = "...Demolition's rescheduled.",
        SPIDER = "This isn't over!",
        SPIDER_WARRIOR = "Next time!",
    },
    DESCRIBE =
    {
        MULTIPLAYER_PORTAL = "That was a one-way ticket.",
        ANTLION = 
        {
            GENERIC = "How's the weather up there?",
            VERYHAPPY = "Looks like we're safe for awhile.",
            UNHAPPY = "That is not a happy monster.",
        },
        ANTLIONTRINKET = "It's a colorful bucket.",
        SANDSPIKE = "Hit and a miss!",
        SANDBLOCK = "Things are getting gritty!",
        GLASSSPIKE = "That's a hazardous decoration.",
        GLASSBLOCK = "Admirable craftsmanship.",
        ABIGAIL_FLOWER = 
        { 
            GENERIC = "It's a nice little flower.",
            LONG = "It's a nice little flower.",
            MEDIUM = "It's getting antsy.",
            SOON = "Something's coming.",
            HAUNTED_POCKET = "It wants down.",
            HAUNTED_GROUND = "What do you want? Water?",
        },

        BALLOONS_EMPTY = "No fun without Wes.",
        BALLOON = "Oh! A balloon.",

        BERNIE_INACTIVE =
        {
            BROKEN = "He's a bit of a fixer-upper.",
            GENERIC = "This little guy's been well loved.",
        },

        BERNIE_ACTIVE = "Is he clockwork? Can I peek inside?",
        
        BOOK_BIRDS = "I was never much of a book learner.",
        BOOK_TENTACLES = "I'm not really a \"book smarts\" kind of gal.",
        BOOK_GARDENING = "I prefer to learn from experience.",
        BOOK_SLEEP = "I already know how to sleep, thanks.",
        BOOK_BRIMSTONE = "I prefer hands-on learning.",

        PLAYER =
        {
            GENERIC = "Hey, %s! How ya doin'?",
            ATTACKER = "Hands to yourself, bucko!",
            MURDERER = "Murder! Get'em!",
            REVIVER = "You're good people, %s.",
            GHOST = "Stop whinin', %s, it's just a scratch!",
            FIRESTARTER = "You better not have singed any of my projects, %s.",
        },
        WILSON = 
        {
            GENERIC = "Hey %s! How ya doin'?",
            ATTACKER = "Hands to yourself, bucko!",
            MURDERER = "Mad scientist! Get'em!",
            REVIVER = "You got a good head on your shoulders, scientist.",
            GHOST = "Stop whinin', %s, it's just a scratch!",
            FIRESTARTER = "You better not have singed any of my projects, scientist.",
        },
        WOLFGANG = 
        {
            GENERIC = "How you doin', big guy?",
            ATTACKER = "I wouldn't wanna catch the business end of those mitts!",
            MURDERER = "Watch out! He's got a taste fer blood now!",
            REVIVER = "You're just a big softie, ain'tcha, %s?",
            GHOST = "Walk it off, big guy!",
            FIRESTARTER = "Was that fire an accident, %s?",
        },
        WAXWELL = 
        {
            GENERIC = "So... %s.",
            ATTACKER = "Don't make me noogie you, %s.",
            MURDERER = "How many lives you plannin' on ruinin', %s?",
            REVIVER = "Nice job, ya big walnut.",
            GHOST = "We both know that's not gonna stop ya, %s.",
            FIRESTARTER = "Mysterious fires seem to follow you like a plague, %s.",
        },
        WX78 = 
        {
            GENERIC = "C'mon, %s! Justa lil peek under the hood!",
            ATTACKER = "Yeesh. They're on the fritz again.",
            MURDERER = "I'm gonna reset you to factory standards, bot.",
            REVIVER = "Ha! This bucket'o'bolts has feelings after all!",
            GHOST = "Incredible! You gotta tell me how that works, %s!",
            FIRESTARTER = "Your logic lets you set fires, %s? Why?",
        },
        WILLOW = 
        {
            GENERIC = "Good ta see ya, %s!",
            ATTACKER = "%s's turning out to be a major workplace hazard.",
            MURDERER = "She's gone nuts! Get'er!",
            REVIVER = "You're good people, %s.",
            GHOST = "All that butt talk and you went and got yours handed to ya!",
            FIRESTARTER = "Business as usual.",
        },
        WENDY = 
        {
            GENERIC = "Hey there, %s.",
            ATTACKER = "Woah! Watch it there, slugger!",
            MURDERER = "She's not playin'! Murderer!",
            REVIVER = "You got a sharp mind on ya, %s.",
            GHOST = "That's fine so long as you left the other guy lookin' worse.",
            FIRESTARTER = "You got somethin' you wanna tell me about that fire, %s?",
        },
        WOODIE = 
        {
            GENERIC = "You down ta chop some trees for me later, %s?",
            ATTACKER = "Watch where you're swingin' that thing, %s!",
            MURDERER = "Yikes! Axe murderer!",
            REVIVER = "You're a good, honest guy, %s.",
            GHOST = "You're fine, %s, I've seen worse.",
            BEAVER = "Well ain't that somethin'.",
            BEAVERGHOST = "You're just a walkin' disaster, ain'tcha, %s?",
            FIRESTARTER = "You're gonna start a forest fire, %s!",
        },
        WICKERBOTTOM = 
        {
            GENERIC = "How's life treatin' ya, grams?",
            ATTACKER = "Yeesh, the librarian packs a punch!",
            MURDERER = "Watch out! Grams is on a rampage!",
            REVIVER = "Don't worry grams, I won't read too much into it. Ha!",
            GHOST = "Nothin' you can't handle, %s.",
            FIRESTARTER = "A fire? I thought you were the responsible one, grams.",
        },
        WES = 
        {
            GENERIC = "Don't worry bucko, I'll do enough talking for the two of us! Ha!",
            ATTACKER = "Didn't know ya had it in ya, %s!",
            MURDERER = "Killer mime! We're havin' nightmares tonight!",
            REVIVER = "Thanks for the assist, %s.",
            GHOST = "Stop making that face, %s. You're not gettin' workman's comp!",
            FIRESTARTER = "You the one responsible for that fire, %s?",
        },
        WEBBER = 
        {
            GENERIC = "How's life treating ya, squirt?",
            ATTACKER = "Yeesh, kid, dial it back!",
            MURDERER = "Killer spider! Get it!",
            REVIVER = "You did good, kid.",
            GHOST = "You're gonna be fine, kid, yer a boxer.",
            FIRESTARTER = "Alright, %s. Why'd ya set the fire?",
        },
        WATHGRITHR = 
        {
            GENERIC = "Hey! Arm wrestle rematch later, %s?",
            ATTACKER = "Woah! Watch that right hook there, %s!",
            MURDERER = "Takin' the warrior thing too far, %s!",
            REVIVER = "That was good work there, %s.",
            GHOST = "Shake it off, %s, there's work to do!",
            FIRESTARTER = "Quit startin' fires, %s!",
        },
        WINONA = 
        {
            GENERIC = "That's a good lookin' gal!",
            ATTACKER = "It was %s, not me! Swear it!",
            MURDERER = "You're not me! I'd never murder so openly!",
            REVIVER = "I owe ya one, %s.",
            GHOST = "That is not a good look on you, %s.",
            FIRESTARTER = "We're supposed to build machines, not fires!",
        },
        MIGRATION_PORTAL = 
        {
            GENERIC = "Hellooo? Anyone in there?",
            OPEN = "Make way! I'm coming through!",
            FULL = "It's packed. I'll stay put.",
        },
        GLOMMER = 
        {
            GENERIC = "Check out the peepers on this guy.",
            SLEEPING = "He deserves a break.",
        },
        GLOMMERFLOWER = 
        {
            GENERIC = "That's one big flower.",
            DEAD = "Did we not water it enough?",
        },
        GLOMMERWINGS = "You can see right through'em.",
        GLOMMERFUEL = "Doesn't look useful.",
        BELL = "There's always a stampede when the quittin' bell rings.",
        STATUEGLOMMER = 
        {    
            GENERIC = "One weird sculpture.",
            EMPTY = "The materials were worth more than the statue.",
        },

        LAVA_POND_ROCK = "That... is a rock.",
        LAVA_POND_ROCK2 = "That... is a rock.",
        LAVA_POND_ROCK3 = "That... is a rock.",
        LAVA_POND_ROCK4 = "That... is a rock.",
        LAVA_POND_ROCK5 = "That... is a rock.",
        LAVA_POND_ROCK6 = "That... is a rock.",
        LAVA_POND_ROCK7 = "That... is a rock.",

        WEBBERSKULL = "I swear the kid'd lose his head if it weren't... wait.",
        WORMLIGHT = "It glows just as much on the way out, lemme tell you.",
        WORMLIGHT_LESSER = "This one's a bit shrivelly.",
        WORM =
        {
            PLANT = "Nothing out of the ordinary.",
            DIRT = "Mhm. That's dirt!",
            WORM = "That's a huge worm!",
        },
        WORMLIGHT_PLANT = "Nothing out of the ordinary.",
        MOLE =
        {
            HELD = "I love it.",
            UNDERGROUND = "Dutiful little miner.",
            ABOVEGROUND = "Taking a break from the mines?",
        },
        MOLEHILL = "The excavation crew's down there.",
        MOLEHAT = "A real strange contraption.",

        EEL = "You're looking a little eel. Ha!",
        EEL_COOKED = "I'll eat anything once.",
        UNAGI = "Fancy eats.",
        EYETURRET = "That's a fine piece of work.",
        EYETURRET_ITEM = "Lemme assemble it.",
        MINOTAURHORN = "That's one doozy of a horn!",
        MINOTAURCHEST = "Maybe there's loot inside.",
        THULECITE_PIECES = "Just needs a spitshine.",
        POND_ALGAE = "Ha! Gross.",
        GREENSTAFF = "It's a hard work destroyer.",
        POTTEDFERN = "That's my kind of decor. Simple.",
        SUCCULENT_POTTED = "It's in a pot now.",
        SUCCULENT_PLANT = "That plant doesn't give up easy.",
        SUCCULENT_PICKED = "It's been picked.",
        GIFT = "My presence is a gift. Ha.",
        GIFTWRAP = "I could wrap stuff up real nice.",
        SENTRYWARD = "Someone's got their eye on me.",
        TOWNPORTAL =
        {
            GENERIC = "It runs on magic instead of electricity.",
            ACTIVE = "Rarin' to go.",
        },
        TOWNPORTALTALISMAN = 
        {
            GENERIC = "It's uh, a rock. Mhm.",
            ACTIVE = "Let's get a move on.",
        },
        WETPAPER = "Is something written on it?",
        WETPOUCH = "Hefty.",
        MOONROCK_PIECES = "That's... strange.",
        MOONBASE =
        {
            GENERIC = "I don't think it's done yet.",
            BROKEN = "In need of a good fixin'!",
            STAFFED = "Job well done! Now what?",
            WRONGSTAFF = "Hm. This wasn't assembled right.",
            MOONSTAFF = "Moonlight's good for the complexion, hey?",
        },
        MOONDIAL =
        {
            GENERIC = "Must be broke. I can still see the moon.",
            NIGHT_NEW = "Brand spanking new moon.",
            NIGHT_WAX = "It's waxing.",
            NIGHT_FULL = "Full as can be.",
            NIGHT_WANE = "It's waning.",
            CAVE = "It was impractical to build this here.",
        },
        THULECITE = "I love getting new materials.",
        ARMORRUINS = "Such craftsmanship!",
        ARMORSKELETON = "More than a bit unsettling.",
        RUINS_BAT = "This Thulecite stuff is incredible!",
        RUINSHAT = "Transforms the wearer into the \"King of Snoot\".",
        NIGHTMARE_TIMEPIECE =
        {
            CALM = "Nothing out of place here.",    --calm phase
            WARN = "I feel uneasy for some reason.",    --Before nightmare
            WAXING = "The air prickles with intensity.", --Nightmare Phase first 33%
            STEADY = "This horrible feeling has reached its peak.", --Nightmare 33% - 66%
            WANING = "My head's finally starting to clear.", --Nightmare 66% +
            DAWN = "I'm feeling much better.", --After nightmare
            NOMAGIC = "Things seem pretty normal.", --Place with no nightmare cycle.
        },
        BISHOP_NIGHTMARE = "Did the get you, too?",
        ROOK_NIGHTMARE = "Get a load of this spalder.",
        KNIGHT_NIGHTMARE = "You're in rough shape, huh?",
        MINOTAUR = "You've been down here too long.",
        SPIDER_DROPPER = "That's a nasty looking spider!",
        NIGHTMARELIGHT = "I regret poking my nose so far down here.",
        NIGHTSTICK = "Electricity at my fingertips.",
        GREENGEM = "Now that's a proper gem.",
        RELIC = "Handmade goods are outdated. Mass production is the future.",
        MULTITOOL_AXE_PICKAXE = "That's really not my forte.",
        ORANGESTAFF = "For people who fear good, honest work.",
        YELLOWAMULET = "Useful little tool.",
        GREENAMULET = "We could be good friends, you and I.",
        SLURPERPELT = "That's WAY too fuzzy.",    

        SLURPER = "It's just a mouth!",
        SLURPER_PELT = "That's WAY too fuzzy.",
        ARMORSLURPER = "So tight I barely remember my hunger!",
        ORANGEAMULET = "For those with a lackluster work ethic.",
        YELLOWSTAFF = "I'm not fully grasping this whole \"magic\" thing.",
        YELLOWGEM = "I like gems best before they're cut.",
        ORANGEGEM = "I don't like it.",
        OPALSTAFF = "Did it get chillier out here?",
        OPALPRECIOUSGEM = "This gem feels sad.",
        TELEBASE = 
        {
            VALID = "Fully operational.",
            GEMS = "Still gotta tinker with it a bit.",
        },
        GEMSOCKET = 
        {
            VALID = "Ready for a test run!",
            GEMS = "Still gotta tinker with it a bit.",
        },
        STAFFLIGHT = "No time for star gazin'.",
        STAFFCOLDLIGHT = "That's real pretty.",

        ANCIENT_ALTAR = "Some incredible things could be built here.",

        ANCIENT_ALTAR_BROKEN = "Needs a good fixing.",

        ANCIENT_STATUE = "I'd never wanna meet one in person.",

        LICHEN = "Not to my lichen. Ha!",
        CUTLICHEN = "Not to my lichen. Ha!",
        CAVE_BANANA = "Everything since I got here has been bananas.",
        CAVE_BANANA_COOKED = "Caramelized banana is great.",
        CAVE_BANANA_TREE = "That's, uh, a banana tree.",
        ROCKY = "Easy there, slugger!",
        
        COMPASS =
        {
            GENERIC= "I'm pretty good with directions.",
            N = "North.",
            S = "South.",
            E = "East.",
            W = "West.",
            NE = "Northeast.",
            SE = "Southeast.",
            NW = "Northwest.",
            SW = "Southwest.",
        },

        HOUNDSTOOTH= "I hope no one comes back for it.",
        ARMORSNURTLESHELL= "Go ahead, give'it a punch.",
        BAT= "Stay out of my mines!",
        BATBAT = "Clever.",
        BATWING="Surprisingly meaty.",
        BATWING_COOKED= "Meat's meat.",
        BATCAVE = "I'm gonna leave that right alone.",
        BEDROLL_FURRY= "Better to hit the fur than the hay.",
        BUNNYMAN= "You really oughta get some sun.",
        FLOWER_CAVE= "Woah! It doesn't even need electricity!",
        FLOWER_CAVE_DOUBLE= "Woah! It doesn't even need electricity!",
        FLOWER_CAVE_TRIPLE= "Woah! It doesn't even need electricity!",
        GUANO= "What? We all do it.",
        LANTERN= "Who would want a non-electric lamp?",
        LIGHTBULB= "Not at all like the lightbulbs I'm used to.",
        MANRABBIT_TAIL= "This piece fell off. Shoddy craftsmanship.",
        MUSHROOMHAT = "Really?",
        MUSHROOM_LIGHT2 =
        {
            ON = "It lights up, even without filament.",
            OFF = "Is there an \"on\" switch?",
            BURNT = "Roasted.",
        },
        MUSHROOM_LIGHT =
        {
            ON = "How's it work without any wiring?",
            OFF = "Where's the plug?",
            BURNT = "Roasted.",
        },
        SHROOM_SKIN = "An unusual and not very welcome texture.",
        TOADSTOOL_CAP =
        {
            EMPTY = "Hole lotta nothing.",
            INGROUND = "Something's in there.",
            GENERIC = "I got this.",
        },
        TOADSTOOL = 
        {
            GENERIC = "I don't got this!",
            RAGE = "He's tougher than he looks... but so am I!",
        },
        MUSHROOMBOMB = "Fire in the hole!",
        MUSHTREE_TALL =
        {
            GENERIC = "It's huge!",
            BLOOM = "Whew. That's an odor.",
        },
        MUSHTREE_MEDIUM = 
        {
            GENERIC = "That's a big mushroom!",
            BLOOM = "Stink.",
        },
        MUSHTREE_SMALL = 
        {
            GENERIC = "I guess they grow better down here?",
            BLOOM = "Not a fan of the smell.",
        },
        MUSHTREE_TALL_WEBBED = "There's spiders in the crawlspace.",
        SPORE_TALL = "I've breathed in worse stuff underground.",
        SPORE_MEDIUM = "I've breathed in worse stuff underground.",
        SPORE_SMALL = "I've breathed in worse stuff underground.",
        SPORE_TALL_INV = "Never hurts to have a lil extra light.",
        SPORE_MEDIUM_INV = "Never hurts to have a lil extra light.",
        SPORE_SMALL_INV = "Never hurts to have a lil extra light.",
        RABBITHOUSE=
        {
            GENERIC = "How'd they build these with no thumbs?",
            BURNT = "Welp.",
        },
        SLURTLE="That just don't seem right.",
        SLURTLE_SHELLPIECES="Broke, but I could salvage something useful.",
        SLURTLEHAT= "Gotta protect my noggin! That's where I keep my ideas.",
        SLURTLEHOLE= "There's something gross in there.",
        SLURTLESLIME= "I hock those up after a long day at the factory.",
        SNURTLE= "Get along, little snurtle.",
        SPIDER_HIDER= "You know I can see you, right?",
        SPIDER_SPITTER= "Pfft, I can spit further than that!",
        SPIDERHOLE= "A rock filled with spiders. Great.",
        SPIDERHOLE_ROCK = "A rock filled with spiders. Great.",
        STALAGMITE= "Yep, yep. It's a rock.",
        STALAGMITE_FULL= "Ah! It's a rock.",
        STALAGMITE_LOW= "It's a rock! Yep, yep.",
        STALAGMITE_MED= "Yep! A rock.",
        STALAGMITE_TALL= "Ah! It's a rock.",
        STALAGMITE_TALL_FULL= "A rock! Yep.",
        STALAGMITE_TALL_LOW= "It's a rock! Yep, yep.",
        STALAGMITE_TALL_MED= "Yep! A rock.",
        TREASURECHEST_TRAP = "Hmm... I'm not sure about that.",
        
        TURF_CARPETFLOOR = "That's a chunk of ground.",
        TURF_CHECKERFLOOR = "That's a chunk of ground.",
        TURF_DIRT = "That's a chunk of ground.",
        TURF_FOREST = "That's a chunk of ground.",
        TURF_GRASS = "That's a chunk of grassy ground.",
        TURF_MARSH = "That's a chunk of squishy ground.",
        TURF_ROAD = "That's a nice chunk of road.",
        TURF_ROCKY = "That's a chunk of rocky ground.",
        TURF_SAVANNA = "That's a chunk of ground.",
        TURF_WOODFLOOR = "That's a chunk of ground.",

        TURF_CAVE="That's a chunk of coal mine.",
        TURF_FUNGUS="That's a chunk of weird ground.",
        TURF_SINKHOLE="That's a chunk of ground.",
        TURF_UNDERROCK="That's a chunk of ground.",
        TURF_MUD="That's a chunk of muddy ground.",

        TURF_DECIDUOUS = "That's a chunk of ground.",
        TURF_SANDY = "That's a chunk of sandy ground.",
        TURF_BADLANDS = "That's a chunk of ground.",
        TURF_DESERTDIRT = "That's a chunk of ground.",
        TURF_FUNGUS_GREEN = "That's a chunk of weird ground.",
        TURF_FUNGUS_RED = "That's a chunk of weird ground.",
        TURF_DRAGONFLY = "That's a chunk of fancy ground.",

        POWCAKE = "Gotta eat what you can around here.",
        CAVE_ENTRANCE = "Time to roll up my sleeves and work!",
        CAVE_ENTRANCE_RUINS = "Is it wise to go deeper?",
       
           CAVE_ENTRANCE_OPEN = 
        {
            GENERIC = "Nah, I don't want the black lung.",
            OPEN = "Another day at the salt mines.",
            FULL = "Seems they're at capacity down there.",
        },
        CAVE_EXIT = 
        {
            GENERIC = "I don't need any fresh air.",
            OPEN = "Is it quitting time already?",
            FULL = "Nah, it's packed up there.",
        },

        MAXWELLPHONOGRAPH = "I prefer the blues.",
        BOOMERANG = "It's great at comebacks. Ha!",
        PIGGUARD = "You don't look so tough.",
        ABIGAIL = "How are you, boo?",
        ADVENTURE_PORTAL = "I'm not jumping willy-nilly through strange portals!",
        AMULET = "Jewelry ain't really my thing.",
        ANIMAL_TRACK = "Something tasty passed through here.",
        ARMORGRASS = "Not at all useful.",
        ARMORMARBLE = "Protects your inner workings.",
        ARMORWOOD = "Punch me! It does nothing! Ha!",
        ARMOR_SANITY = "Soothingly unsettling.",
        ASH =
        {
            GENERIC = "Sooty.",
            REMAINS_GLOMMERFLOWER = "Burnt bits of big ol' buzzer.",
            REMAINS_EYE_BONE = "Burnt up eye stick.",
            REMAINS_THINGIE = "That was a... Y'know! A thing.",
        },
        AXE = "I was never the \"woodsy\" type.",
        BABYBEEFALO = 
        {
            GENERIC = "You're not too young to work.",
            SLEEPING = "You're too young to be lazy.",
        },
        BUNDLE = "That oughta keep everything nice and fresh.",
        BUNDLEWRAP = "We could wrap stuff up for later.",
        BACKPACK = "I don't mind playing pack mule.",
        BACONEGGS = "A hearty breakfast for a full day's work.",
        BANDAGE = "Takes care of workplace injuries.",
        BASALT = "Is that an untapped mine?",
        BEARDHAIR = "Wish people'd clean up after themselves.",
        BEARGER = "Bring it on, ya big lug!",
        BEARGERVEST = "One seriously cozy vest.",
        ICEPACK = "Keeps drinks cool until breaktime.",
        BEARGER_FUR = "Real soothing to run your fingers through.",
        BEDROLL_STRAW = "Gonna hit the hay. Literally.",
        BEEQUEEN = "It's the queen of bees!",
        BEEQUEENHIVE = 
        {
            GENERIC = "Sticky. I'd rather not walk on it.",
            GROWING = "It's getting way bigger.",
        },
        BEEQUEENHIVEGROWN = "Yeesh! I'd take a hammer to that.",
        BEEGUARD = "Monarchy is an outdated ruling system!",
        HIVEHAT = "Snoot city.",
        MINISIGN =
        {
            GENERIC = "Cutesy little drawing.",
            UNDRAWN = "What good's a blank sign?",
        },
        MINISIGN_ITEM = "I hate handmade stuff.",
        BEE =
        {
            GENERIC = "She's an incredible engineer.",
            HELD = "Engineers gotta look out for one another.",
        },
        BEEBOX =
        {
            READY = "Excellent work, bees!",
            FULLHONEY = "Excellent work, bees!",
            GENERIC = "Reminds me of the assembly line.",
            NOHONEY = "Where's that stellar work ethic, bees?!",
            SOMEHONEY = "You've been working hard.",
            BURNT = "Factory fire!",
        },
        MUSHROOM_FARM =
        {
            STUFFED = "Look at all that fungus.",
            LOTS = "Looks like a pretty good yield.",
            SOME = "We've got our first mushrooms!",
            EMPTY = "Nothing yet.",
            ROTTEN = "Not much use with a dead log.",
            BURNT = "All burned up.",
            SNOWCOVERED = "It's real cold out.",
        },
        BEEFALO =
        {
            FOLLOWER = "Looks like I made a friend.",
            GENERIC = "Heh. Big lug.",
            NAKED = "Now that's a vulgar sight.",
            SLEEPING = "Lazy.",
            --Domesticated states:
            DOMESTICATED = "We're friends now.",
            ORNERY = "Rein in that attitude before I rein in you!",
            RIDER = "Wow! You're in top form!",
            PUDGY = "You're getting soft!",
        },
        BEEFALOHAT = "Seem secretive.",
        BEEFALOWOOL = "Smelly, but warm.",
        BEEHAT = "Respecting bees means respecting stingers.",
        BEESWAX = "It smells kinda alright.",
        BEEHIVE = "Hard at work.",
        BEEMINE = "Sounds like the hum of an engine.",
        BEEMINE_MAXWELL = "Someone could hurt themselves on that, Max.",
        BERRIES = "A handful of loose berries.",
        BERRIES_COOKED = "A bit charred in places, but I don't mind.",
        BERRIES_JUICY = "They're so juicy!",
        BERRIES_JUICY_COOKED = "They're still pretty juicy.",
        BERRYBUSH =
        {
            BARREN = "Needs something from a beefalo's backside.",
            WITHERED = "It's obviously never worked in a boiler room.",
            GENERIC = "Can I eat those?",
            PICKED = "Picked it right clean.",
            DISEASED = "Maybe you oughta take a sick day...",
            DISEASING = "Is it supposed to smell like that?",
            BURNING = "Not much I can do now.",
        },
        BERRYBUSH_JUICY =
        {
            BARREN = "Totally pooped. Or unpooped?",
            WITHERED = "Pssh. This heat's nothing.",
            GENERIC = "Looks tasty. Hope they're not poison.",
            PICKED = "Picked it right clean.",
            DISEASED = "Maybe you oughta take a sick day...",
            DISEASING = "Is it supposed to smell like that?",
            BURNING = "Not much I can do now.",
        },
        BIGFOOT = "At least it doesn't have steel-toed workboots!",
        BIRDCAGE =
        {
            GENERIC = "That's some proper metalwork.",
            OCCUPIED = "She was just a patsy.",
            SLEEPING = "Why are you tired? Your life is so cushy.",
            HUNGRY = "Is it my turn to feed the bird?",
            STARVING = "This poor bird's a bag of bones.",
            DEAD = "Err, was it my turn to feed her?",
            SKELETON = "Let's uh... just sweep that under the rug.",
        },
        BIRDTRAP = "Birds of a feather get trapped together.",
        CAVE_BANANA_BURNT = "Big ol' burnt banana tree.",
        BIRD_EGG = "Breakfast.",
        BIRD_EGG_COOKED = "I always get bits of shell in there by accident.",
        BISHOP = "How industrial.",
        BLOWDART_FIRE = "Simple, but effective.",
        BLOWDART_SLEEP = "Inflicts the very worst thing... laziness.",
        BLOWDART_PIPE = "Ptoo!",
        BLOWDART_YELLOW = "I'm gonna shoot this at the bot's butt.",
        BLUEAMULET = "Now I don't have to take breaks to cool off.",
        BLUEGEM = "It's a gem. A gem that's blue.",
        BLUEPRINT = 
        { 
            COMMON = "Blueprint paper just smells right.",
            RARE = "Progress on paper!",
        },
        SKETCH = "What a nice drawing.",
        --BELL_BLUEPRINT = "Progress on paper!",
        BLUEPRINT = "Blueprint paper just smells right.",
        BELL_BLUEPRINT = "Ahh, interesting!",
        BLUE_CAP = "Yep. Blue mushroom.",
        BLUE_CAP_COOKED = "Uh, I don't THINK it's poison.",
        BLUE_MUSHROOM =
        {
            GENERIC = "It's some sorta blue mushroom.",
            INGROUND = "Lazy mushroom.",
            PICKED = "Got'er done.",
        },
        BOARDS = "Oh, the possibilities.",
        BONESHARD = "Whew. These got crunched real good.",
        BONESTEW = "Hearty.",
        BUGNET = "Just like vacations at the cabin.",
        BUSHHAT = "Just, y'know. Strap a bush on your head.",
        BUTTER = "This makes everything better.",
        BUTTERFLY =
        {
            GENERIC = "It has no work or responsibilities. Poor thing.",
            HELD = "How you doin' in there?",
        },
        BUTTERFLYMUFFIN = "Never liked having butterflies in my stomach.",
        BUTTERFLYWINGS = "There's no flight in their future.",
        BUZZARD = "It lives off the hard work of others.",

        SHADOWDIGGER = "Too lazy to do your own chores, Max?",

        CACTUS = 
        {
            GENERIC = "Prickly.",
            PICKED = "Guess we know who won that one.",
        },
        CACTUS_MEAT_COOKED = "That seems a lot safer.",
        CACTUS_MEAT = "Is eating that covered by my benefits?",
        CACTUS_FLOWER = "Much less prickly.",

        COLDFIRE =
        {
            EMBERS = "On its last legs.",
            GENERIC = "It's... cold somehow?",
            HIGH = "Roaring like the twenties.",
            LOW = "Gonna go out soon.",
            NORMAL = "Seems good for now.",
            OUT = "That's that.",
        },
        CAMPFIRE =
        {
            EMBERS = "On its last legs.",
            GENERIC = "It'll last me the night, hopefully.",
            HIGH = "Roaring like the twenties.",
            LOW = "Gonna go out soon.",
            NORMAL = "About as cozy as it gets out here.",
            OUT = "My sister was afraid of the dark.",
        },
        CANE = "Well it's no tin lizzie.",
        CATCOON = "She'll keep the rats outta the factory.",
        CATCOONDEN = 
        {
            GENERIC = "We all gotta sleep.",
            EMPTY = "As abandoned as an old warehouse.",
        },
        CATCOONHAT = "A very rural look.",
        COONTAIL = "Grab life by the tail.",
        CARROT = "Hard to get ahold of fresh veggies.",
        CARROT_COOKED = "Easier on the gums. Not that that matters.",
        CARROT_PLANTED = "Perfectly pluckable.",
        CARROT_SEEDS = "Some carrot seeds.",
        CARTOGRAPHYDESK = 
        {    
            GENERIC = "Good place to kick your feet up, if nothin' else.",
            BURNING = "Oh. Well then.",
            BURNT = "It's okay. We'll build another.",
        },
        WATERMELON_SEEDS = "Some watermelon seeds.",
        CAVE_FERN = "Take a look at this tiny cave fern!",
        CHARCOAL = "It gets everywhere.",
        CHESSPIECE_PAWN = 
        {
            GENERIC = "Nice hat.",
        },
        CHESSPIECE_ROOK = 
        {
            GENERIC = "Looks heavy.",
            STRUGGLE = "That ain't supposed to move.",
        },
        CHESSPIECE_KNIGHT = 
        {
            GENERIC = "Why the long face?",
            STRUGGLE = "That ain't supposed to move.",
        },
        CHESSPIECE_BISHOP = 
        {
            GENERIC = "I'm not big on headgames.",
            STRUGGLE = "That ain't supposed to move.",
        },
        CHESSPIECE_MUSE = 
        {
            GENERIC = "Not sure I like that one.",
            --STRUGGLE = "...H-hello?",
        },
        CHESSPIECE_FORMAL = 
        {
            GENERIC = "It's busted. Ha!",
        },
        CHESSPIECE_HORNUCOPIA = 
        {
            GENERIC = "Ugh, don't remind me of food.",
        },
        CHESSPIECE_PIPE = 
        {
            GENERIC = "It's got bubbles coming out the top.",
        },
        CHESSJUNK1 = "A heap of spare parts.",
        CHESSJUNK2 = "A heap of spare parts.",
        CHESSJUNK3 = "A heap of spare parts.",
        CHESTER = "Who's the cutest lil toolbox?",
        CHESTER_EYEBONE =
        {
            GENERIC = "It's a bone with an eyeball on it.",
            WAITING = "Something upset it.",
        },
        COOKEDMANDRAKE = "Dead as several doornails.",
        COOKEDMEAT = "Cooked meat, ready to eat.",
        COOKEDMONSTERMEAT = "It's still purple in the middle.",
        COOKEDSMALLMEAT = "Well, a morsel's a morsel.",
        COOKPOT =
        {
            COOKING_LONG = "Still got a bit of a wait.",
            COOKING_SHORT = "Almost!",
            DONE = "Soup's on!",
            EMPTY = "I make a mean Hoover Stew.",
            BURNT = "You guys like charcoal flavor, right?",
        },
        CORN = "I talked its ear off. Ha!",
        CORN_COOKED = "Tell me if I get'em stuck in my teeth.",
        CORN_SEEDS = "Some corn seeds.",
        CANARY =
        {
            GENERIC = "That brings back memories.",
            HELD = "You wanna come mine some coal with me?",
        },
        CANARY_POISONED = "Everybody out of the mine!!",

        CRITTERLAB = "Come on out, don't be shy.",
        CRITTER_GLOMLING = "You're pretty cute for a giant bug, hey?",
        CRITTER_DRAGONLING = "You're pretty swell, for a tiny monstrosity.",
        CRITTER_LAMB = "You're just a fluffball on legs!",
        CRITTER_PUPPY = "Pups love you no matter who you are.",
        CRITTER_KITTEN = "I'm going to spoil you rotten.",
        CRITTER_PERDLING = "Hey there, feathers.",

        CROW =
        {
            GENERIC = "Looks a bit flighty. Ha!",
            HELD = "Hauling you around is murder on the feet! Ha!",
        },
        CUTGRASS = "A fire waiting to happen.",
        CUTREEDS = "Doesn't hold a candle to steel pipe.",
        CUTSTONE = "Prepped and ready for assembly.",
        DEADLYFEAST = "Food poisoning and a half.",
        DEER =
        {
            GENERIC = "A bouncy fluffster.",
            ANTLER = "Looks like she has a new addition.",
        },
        DEER_ANTLER = "What am I supposed to do with this?",
        DEER_GEMMED = "Looks dangerous!",
        DEERCLOPS = "Don't even think about it, building-killer!",
        DEERCLOPS_EYEBALL = "You lookin' at me? Are YOU lookin' at ME?",
        EYEBRELLAHAT =    "Nice and dry underneath.",
        DEPLETED_GRASS =
        {
            GENERIC = "It's closed for business.",
        },
        GOGGLESHAT = "Hmph. Just for show.",
        DESERTHAT = "Helps you see, see?",
        DEVTOOL = "What an incredible tool!",
        DEVTOOL_NODEV = "I hate half-built things.",
        DIRTPILE = "Time to get my hands dirty.",
        DIVININGROD =
        {
            COLD = "S'not picking anything up.",
            GENERIC = "That's a Voxola! What's it doing here?",
            HOT = "I'm sitting right on top of... something.",
            WARM = "It's getting something.",
            WARMER = "Gonna hit paydirt any second now.",
        },
        DIVININGRODBASE =
        {
            GENERIC = "That's an incredible piece of machinery!",
            READY = "I guess it wants the Voxola? Strange...",
            UNLOCKED = "Is... this how the bossman disappeared?",
        },
        DIVININGRODSTART = "I'm probably one of the few left that knows how to use these.",
        DRAGONFLY = "Get a load of the flying welding torch!",
        ARMORDRAGONFLY = "Bit flashy, hey?",
        DRAGON_SCALES = "Showy.",
        DRAGONFLYCHEST = "For the snootiest of snoots.",
        DRAGONFLYFURNACE = 
        {
            HAMMERED = "We oughta fix that.",
            GENERIC = "Pretty fancy for a heater.", --no gems
            NORMAL = "Could use a bit more kick.", --one gem
            HIGH = "That's a proper furnace.", --two gems
        },
        
        HUTCH = "You wanna be my toolbox, lil guy?",
        HUTCH_FISHBOWL =
        {
            GENERIC = "Who left you out here all alone, hey?",
            WAITING = "Yeesh. Fishfry.",
        },
        LAVASPIT = 
        {
            HOT = "Woah! Hot potato!",
            COOL = "Just a rock, now.",
        },
        LAVA_POND = "Lava!",
        LAVAE = "I'm gonna squish that!",
        LAVAE_COCOON = "We could probably wake it back up.",
        LAVAE_PET = 
        {
            STARVING = "This guy needs some meat on his bones.",
            HUNGRY = "Let's fatten you up.",
            CONTENT = "You're a happy little fellow.",
            GENERIC = "Seems friendly enough.",
        },
        LAVAE_EGG = 
        {
            GENERIC = "Maybe we shouldn't hatch this.",
        },
        LAVAE_EGG_CRACKED =
        {
            COLD = "Looks chilly.",
            COMFY = "It's feeling right as rain.",
        },
        LAVAE_TOOTH = "Aw. That's a baby tooth.",

        DRAGONFRUIT = "Snooty fruit.",
        DRAGONFRUIT_COOKED = "Cooked the snoot right out of it.",
        DRAGONFRUIT_SEEDS = "Some dragonfruit seeds.",
        DRAGONPIE = "Where's the beef?",
        DRUMSTICK = "Can't say a raw drumstick sounds too appealing.",
        DRUMSTICK_COOKED = "Can't be beat.",
        DUG_BERRYBUSH = "I love getting my hands in the dirt.",
        DUG_BERRYBUSH_JUICY = "I'll replant that if no one else wants to.",
        DUG_GRASS = "Looks like some gardening's in order.",
        DUG_MARSH_BUSH = "Well it's not gonna replant itself.",
        DUG_SAPLING = "Needs replanting.",
        DURIAN = "Powerful stench! I respect that.",
        DURIAN_COOKED = "Whew! That'll put some hair on your hair.",
        DURIAN_SEEDS = "Some durian seeds.",
        EARMUFFSHAT = "I hate cold weather.",
        EGGPLANT = "Look how weird it is! Ha!",
        EGGPLANT_COOKED = "Did that make it better? I don't know.",
        EGGPLANT_SEEDS = "Some eggplant seeds.",
        
        ENDTABLE = 
        {
            BURNT = "That's a shame.",
            GENERIC = "Pretty sure this one won't move.",
            EMPTY = "Sturdily built.",
            WILTED = "That bouquet's seen better days.",
            FRESHLIGHT = "I miss lamps.",
            OLDLIGHT = "That's not gonna last much longer.",
        },
        DECIDUOUSTREE = 
        {
            BURNING = "That's an impressive blaze.",
            BURNT = "Completely charred.",
            CHOPPED = "Done and done.",
            POISON = "Why does a tree need a mouth?!",
            GENERIC = "Another tree.",
        },
        ACORN = "Everything you need to build a tree.",
        ACORN_SAPLING = "This tree's still under construction.",
        ACORN_COOKED = "Looks edible. One way to find out!",
        BIRCHNUTDRAKE = "Shoo! Get outta here!",
        EVERGREEN =
        {
            BURNING = "That's an impressive blaze.",
            BURNT = "Completely charred.",
            CHOPPED = "As long as the job's done.",
            GENERIC = "Just a tree.",
        },
        EVERGREEN_SPARSE =
        {
            BURNING = "Impressive blaze.",
            BURNT = "Completely charred.",
            CHOPPED = "Glad that's over with.",
            GENERIC = "Yep. Definitely a tree.",
        },
        TWIGGYTREE = 
        {
            BURNING = "That's an impressive blaze.",
            BURNT = "Completely charred.",
            CHOPPED = "Won't have to do that again for awhile.",
            GENERIC = "That's one skinny tree.",            
            DISEASED = "Doesn't look great.",
        },
        TWIGGY_NUT_SAPLING = "Not even worth chopping.",
        TWIGGY_OLD = "Hey Max! This tree looks like you!",
        TWIGGY_NUT = "Belongs in the ground.",
        EYEPLANT = "Y'know? I'm not even gonna ask.",
        INSPECTSELF = "Who's that good-looking gal!",
        FARMPLOT =
        {
            GENERIC = "You reap whatcha sow.",
            GROWING = "Our hard work is paying off.",
            NEEDSFERTILIZER = "It needs a bit of a kick.",
            BURNT = "I hate seeing good work go up in flames.",
        },
        FEATHERHAT = "Well la-dee-da.",
        FEATHER_CANARY = "That's not a good sign.",
        FEATHER_CROW = "Not a whole lotta use for that.",
        FEATHER_ROBIN = "Kinda useless. Looks nice, anyway.",
        FEATHER_ROBIN_WINTER = "If only I had a cap to put it in.",
        FEATHERPENCIL = "I've got ugly handwriting.",
        FEM_PUPPET = "She doesn't look none too happy.",
        FIREFLIES =
        {
            GENERIC = "Natural light, huh? Might be useful.",
            HELD = "I could think of a couple uses for these babies.",
        },
        FIREHOUND = "Get outta here, bucko!",
        FIREPIT =
        {
            EMBERS = "On its last legs.",
            GENERIC = "It's the pits out here.",
            HIGH = "Properly roaring.",
            LOW = "It's gonna go out soon.",
            NORMAL = "About as cozy as it gets out here.",
            OUT = "My sister was afraid of the dark.",
        },
        COLDFIREPIT =
        {
            EMBERS = "On its last legs.",
            GENERIC = "It makes cold fire? I don't totally get it.",
            HIGH = "Properly roaring.",
            LOW = "It's gonna go out soon.",
            NORMAL = "Doin' okay.",
            OUT = "Out, for now.",
        },
        FIRESTAFF = "That's a work hazard.",
        FIRESUPPRESSOR = 
        {    
            ON = "Witness the efficiency of the future!",
            OFF = "We should mass produce these things.",
            LOWFUEL = "Needs a top up.",
        },

        FISH = "Rather eat for a day than not at all.",
        FISHINGROD = "Not a bad way to unwind.",
        FISHSTICKS = "I've never seen a fish this shape before.",
        FISHTACOS = "That's some good eating.",
        FISH_COOKED = "I hate picking bones out of my teeth.",
        FLINT = "So archaic...",
        FLOWER = 
        {
            GENERIC = "A bit cutesy.",
            ROSE = "Not sure how to feel about that...",
        },
        FLOWER_WITHERED = "That's how I feel after a long shift.",
        FLOWERHAT = "For getting dolled up.",
        FLOWER_EVIL = "I'd rather steer clear of that.",
        FOLIAGE = "Just a bunch of leaves.",
        FOOTBALLHAT = "Gotta protect the assets.",
        FOSSIL_PIECE = "No bones about it, that's a fossil. Ha!",
        FOSSIL_STALKER =
        {
            GENERIC = "Some more assembly required.",
            FUNNY = "That was not assembled correctly.",
            COMPLETE = "What is this a skeleton of?!",
        },
        STALKER = "That thing's terrifying!",
        STALKER_ATRIUM = "We couldn't just leave well enough alone.",
        STALKER_MINION = "Bone rejects.",
        THURIBLE = "Smells like gasoline.",
        ATRIUM_OVERGROWTH = "No way I could read that.",
        FROG =
        {
            DEAD = "It croaked.",
            GENERIC = "Yep! That's a frog.",
            SLEEPING = "Shouldn't you be hopping or something?",
        },
        FROGGLEBUNWICH = "It's really not as bad as it looks.",
        FROGLEGS = "Not glamorous, but I'll eat it.",
        FROGLEGS_COOKED = "Them's good eats.",
        FRUITMEDLEY = "Gotta get those vitamins, I guess.",
        FURTUFT = "Wouldn't mind lining my workboots with this stuff.", 
        GEARS = "The engineer's canvas.",
        GHOST = "I don't want nothing to do with that.",
        GOLDENAXE = "A shiny way to cut stuff down.",
        GOLDENPICKAXE = "A shiny way to smash up rocks.",
        GOLDENPITCHFORK = "I mean why not, right?",
        GOLDENSHOVEL = "A little too snazzy for my taste.",
        GOLDNUGGET = "Gold! What a prospect.",
        GRASS =
        {
            BARREN = "Needs a little boost.",
            WITHERED = "It couldn't stand the heat.",
            BURNING = "Grass fire!",
            GENERIC = "That's some tall grass.",
            PICKED = "It's on break.",
            DISEASED = "You should see a doctor.",
            DISEASING = "Not lookin' too lush.",
        },
        GRASSGEKKO = 
        {
            GENERIC = "Is that lizard made of grass?",    
            DISEASED = "I didn't know lizards could wilt.",
        },
        GREEN_CAP = "Yep. Green mushroom.",
        GREEN_CAP_COOKED = "Doesn't look TOO deadly.",
        GREEN_MUSHROOM =
        {
            GENERIC = "It's some sorta green mushroom.",
            INGROUND = "Lazy mushroom.",
            PICKED = "It's a mushroom hole.",
        },
        GUNPOWDER = "For when you need a big KABOOM!",
        HAMBAT = "Good fer a smackin'.",
        HAMMER = "And I know how to use it!",
        HEALINGSALVE = "Soothes minor cuts and scrapes.",
        HEATROCK =
        {
            FROZEN = "Brr! Like a chunk of ice.",
            COLD = "It's a little chilly.",
            GENERIC = "This rock is more useful than the rest.",
            WARM = "Tepid.",
            HOT = "Almost TOO hot.",
        },
        HOME = "They say you can't go home again.",
        HOMESIGN =
        {
            GENERIC = "I'll take this as a sign.",
            UNWRITTEN = "Just waiting for some scribbles.",
            BURNT = "Burnt to cinders.",
        },
        ARROWSIGN_POST =
        {
            GENERIC = "I'll take this as a sign.",
            UNWRITTEN = "Just waiting for some scribbles.",
            BURNT = "Burnt to cinders.",
        },
        ARROWSIGN_PANEL =
        {
            GENERIC = "I'll take this as a sign.",
            UNWRITTEN = "Just waiting for some scribbles.",
            BURNT = "Burnt to cinders.",
        },
        HONEY = "The sweet results of honest work.",
        HONEYCOMB = "Let's build a bee house.",
        HONEYHAM = "Think I could fit that whole thing in my mouth?",
        HONEYNUGGETS = "Not bad!",
        HORN = "Watch out for the business end!",
        HOUND = "Anyone got some rolled up newspaper?",
        HOUNDBONE = "It's covered in tooth marks.",
        HOUNDMOUND = "That's one house I wouldn't mind tearing down.",
        ICEBOX = "Not even factory standard.",
        ICEHAT = "There must be a more practical solution.",
        ICEHOUND = "Keep those fangs to yourself.",
        INSANITYROCK =
        {
            ACTIVE = "I can't begin to imagine how it works.",
            INACTIVE = "What on earth is that thing?",
        },
        JAMMYPRESERVES = "The sweet taste of good planning.",
        KABOBS = "Now that's my kind of cooking.",
        KILLERBEE =
        {
            GENERIC = "Stay back, bug!",
            HELD = "You can just calm right down.",
        },
        KNIGHT = "Incredible! Let me look at those gears!",
        KOALEFANT_SUMMER = "Hey! You look tasty!",
        KOALEFANT_WINTER = "Hey! You look tasty!",
        KRAMPUS = "Some sort of... festive devil?",
        KRAMPUS_SACK = "I could carry a whole warehouse in that thing!",
        LEIF = "The trees have eyes!!",
        LEIF_SPARSE = "Back off, you lumbering lumber!",
        LIGHTER  = "Neat little gizmo there.",
        LIGHTNING_ROD =
        {
            CHARGED = "All charged up and raring to go.",
            GENERIC = "That's one way to get electricity.",
        },
        LIGHTNINGGOAT = 
        {
            GENERIC = "You and I are gonna get along.",
            CHARGED = "Electrifying! Ha!",
        },
        LIGHTNINGGOATHORN = "It's even more interesting up close.",
        GOATMILK = "I'm a growing gal, you know!",
        LITTLE_WALRUS = "Nice kilt.",
        LIVINGLOG = "Stop looking at me like that.",
        LOG =
        {
            BURNING = "I coulda built something with that.",
            GENERIC = "It's a hunk of wood.",
        },
        LUCY = "You're alright for an axe.",
        LUREPLANT = "That don't look right at all.",
        LUREPLANTBULB = "That is not a comforting texture!",
        MALE_PUPPET = "He doesn't look none too happy.",

        MANDRAKE_ACTIVE = "This is exactly what having a little sister's like.",
        MANDRAKE_PLANTED = "That's a weird shrub.",
        MANDRAKE = "Dead as a doornail.",

        MANDRAKESOUP = "It's vegetable soup, now.",
        MANDRAKE_COOKED = "Dead as several doornails.",
        MAPSCROLL = "There's nothin' on it.",
        MARBLE = "This marble's real fancy.",
        MARBLEBEAN = "That couldn't possibly work.",
        MARBLEBEAN_SAPLING = "Uh, it's growing? Maybe?",
        MARBLESHRUB = "That came in pretty nicely.",
        MARBLEPILLAR = "Fancy.",
        MARBLETREE = "How does that work?",
        MARSH_BUSH =
        {
            BURNING = "It's on fire.",
            GENERIC = "Gnarly little bush.",
            PICKED = "Gotta wait a bit.",
        },
        BURNT_MARSH_BUSH = "Right to a crisp.",
        MARSH_PLANT = "A tiny little plant.",
        MARSH_TREE =
        {
            BURNING = "Gone up in flames.",
            BURNT = "Looks brittle.",
            CHOPPED = "That's one down.",
            GENERIC = "Mhm. It's a tree.",
        },
        MAXWELL = "Well you're a tall piece of work.",
        MAXWELLHEAD = "You don't intimidate me, big guy.",
        MAXWELLLIGHT = "How does that even work?",
        MAXWELLLOCK = "Neat contraption. Can I take a look at it?",
        MAXWELLTHRONE = "Who'd wanna to sit on THAT?",
        MEAT = "Someone's eatin' good tonight!",
        MEATBALLS = "Don't mind if I do.",
        MEATRACK =
        {
            DONE = "Ready for eatin'.",
            DRYING = "It's well on its way.",
            DRYINGINRAIN = "Not gonna make much progress like that.",
            GENERIC = "A rack for drying meat.",
            BURNT = "Well, it's dry.",
        },
        MEAT_DRIED = "It'll last awhile like this.",
        MERM = "You sure are ugly!",
        MERMHEAD = 
        {
            GENERIC = "I'd better hammer that eyesore down.",
            BURNT = "Hooboy, that's a powerful stench.",
        },
        MERMHOUSE = 
        {
            GENERIC = "I could disassemble that.",
            BURNT = "A waste of building materials.",
        },
        MINERHAT = "I put that behind me.",
        MONKEY = "No monkeying around on the job.",
        MONKEYBARREL = "Ha! Smells like me after a full shift!",
        MONSTERLASAGNA = "Not sure meat's supposed to be that color.",
        FLOWERSALAD = "I guess a bunch of petals count as food.",
        ICECREAM = "Y'gotta eat it before it melts.",
        WATERMELONICLE = "A good treat for work breaks.",
        TRAILMIX = "All the energy you need for a long day of work.",
        HOTCHILI = "I'm tough enough to handle a little spice.",
        GUACAMOLE = "This green mush ain't bad!",
        MONSTERMEAT = "Hooboy! Is that even meat?",
        MONSTERMEAT_DRIED = "Drying didn't help none.",
        Goose = "Oh, mama!",
        MOOSE_NESTING_GROUND = "That's where the mum keeps her babies.",
        MOOSEEGG = "Animals don't build things well.",
        MOSSLING = "Don'tcha just wanna noogie it?",
        FEATHERFAN = "Too fancy.",
        MINIFAN = "Swirly.",
        GOOSE_FEATHER = "I could think of one or two uses for that, tops.",
        STAFF_TORNADO = "All bluster, no bite.",
        MOSQUITO =
        {
            GENERIC = "Once you've dealt with bedbugs, mosquitoes aren't so bad.",
            HELD = "Stop wriggling, it's gross.",
        },
        MOSQUITOSACK = "Ha. That's real gross.",
        MOUND =
        {
            DUG = "Just a hole now.",
            GENERIC = "Anything good in there, ya think?",
        },
        NIGHTLIGHT = "Creepy to the core.",
        NIGHTMAREFUEL = "I don't trust that stuff.",
        NIGHTSWORD = "Not too keen on touching that.",
        NITRE = "I got some plans in mind for that.",
        ONEMANBAND = "Not sure I'm musically inclined.",
        OASISLAKE = 
        {
            GENERIC = "Never seen such a clear lake before.",
            EMPTY = "There used to be water there.",
        },
        PANDORASCHEST = "Best not open that.",
        PANFLUTE = "Let's see if I can't play a little ditty.",
        PAPYRUS = "I don't have much use for that, personally.",
        WAXPAPER = "So very waxy.",
        PENGUIN = "I don't mix well with the upper class.",
        PERD = "Not a lot going on upstairs in that one.",
        PEROGIES = "You work up a mighty appetite at the factory.",
        PETALS = "Don't see a whole lotta use for these.",
        PETALS_EVIL = "They seem mean-spirited.",
        PHLEGM = "Please. I hock bigger loogies in my sleep.",
        PICKAXE = "I don't do that anymore.",
        PIGGYBACK = "Makes everything smell like pig.",
        PIGHEAD = 
        {    
            GENERIC = "I should hammer down that eyesore.",
            BURNT = "What a waste of materials.",
        },
        PIGHOUSE =
        {
            FULL = "Fuller than a downtown tenement house.",
            GENERIC = "No way that's up to code.",
            LIGHTSOUT = "Hey! I just want some light!",
            BURNT = "That's a shame.",
        },
        PIGKING = "Those hooves've never seen a day of work.",
        PIGMAN =
        {
            DEAD = "That threw a wrench into his plans.",
            FOLLOWER = "Chummy fellow!",
            GENERIC = "Hey there, ya lug!",
            GUARD = "Don't want no trouble.",
            WEREPIG = "I have no idea what's going on!",
        },
        PIGSKIN = "The backside of an oinker.",
        PIGTORCH = "Kitschy.",
        PINECONE = "That's a pine cone.",
        PINECONE_SAPLING = "It can handle itself from here.",
        LUMPY_SAPLING = "I don't know how it got here, but good on it.",
        PITCHFORK = "It's so... rural.",
        PLANTMEAT = "This is beyond confusing.",
        PLANTMEAT_COOKED = "It cooked up pretty good.",
        PLANT_NORMAL =
        {
            GENERIC = "It's a plant.",
            GROWING = "It's hard at work.",
            READY = "Good to go.",
            WITHERED = "It's a bit hot out.",
        },
        POMEGRANATE = "Eat that and you're stuck here forever!",
        POMEGRANATE_COOKED = "It does look pretty tempting.",
        POMEGRANATE_SEEDS = "Some pomegranate seeds.",
        POND = "I can't see the bottom.",
        POOP = "Nothing to be ashamed of.",
        FERTILIZER = "Plants can't get enough.",
        PUMPKIN = "Hey there, pumpkin.",
        PUMPKINCOOKIE = "Gotta indulge sometimes, hey?",
        PUMPKIN_COOKED = "Not bad! Kind of sweet.",
        PUMPKIN_LANTERN = "It's childish, in a comforting way.",
        PUMPKIN_SEEDS = "Some pumpkin seeds.",
        PURPLEAMULET = "It's, uh, a purple necklace.",
        PURPLEGEM = "A little snooty gem.",
        RABBIT =
        {
            GENERIC = "Running after it would be pointless.",
            HELD = "It's skittish.",
        },
        RABBITHOLE = 
        {
            GENERIC = "Lots of excavation work around here.",
            SPRING = "The mine wasn't too structurally sound.",
        },
        RAINOMETER = 
        {    
            GENERIC = "Now that's a mighty fine gadget.",
            BURNT = "Such a tragedy.",
        },
        RAINCOAT = "Very practical.",
        RAINHAT = "Dry as a daisy. That's the phrase, right?",
        RATATOUILLE = "Lots of fresh veggies.",
        RAZOR = "Never hurts to have more tools.",
        REDGEM = "Glitter doesn't really appeal to me.",
        RED_CAP = "Let Wilson try it first.",
        RED_CAP_COOKED = "Not too interested in trying that.",
        RED_MUSHROOM =
        {
            GENERIC = "It's some sorta red mushroom.",
            INGROUND = "Lazy mushroom.",
            PICKED = "Picked clean. Gotta wait.",
        },
        REEDS =
        {
            BURNING = "Uh...",
            GENERIC = "Looks like they're hollow inside.",
            PICKED = "It's on break.",
        },
        RELIC = 
        {
            GENERIC = "Completely outdated. Mass production is the future.",
            BROKEN = "Broken and waiting for a handyperson to come along.",
        },
        RUINS_RUBBLE = "In dire need of repairs. Good thing I'm here.",
        RUBBLE = "The foundation's crumbling.",
        RESEARCHLAB = 
        {    
            GENERIC = "Rickety, but I can use it to build things.",
            BURNT = "Can I build the next one?",
        },
        RESEARCHLAB2 = 
        {
            GENERIC = "I guess proximity activates the whirlygigs?",
            BURNT = "Now we get to make another!",
        },
        RESEARCHLAB3 = 
        {
            GENERIC = "Not sure how it works, but I'm gonna find out.",
            BURNT = "Let's make another.",
        },
        RESEARCHLAB4 = 
        {
            GENERIC = "Why do we even have that lever?!",
            BURNT = "The next one we make'll be better.",
        },
        RESURRECTIONSTATUE = 
        {
            GENERIC = "Looks just like that egghead! Ha!",
            BURNT = "That ain't coming back to life.",
        },        
        RESURRECTIONSTONE = "Does anyone actually stay dead around here?",
        ROBIN =
        {
            GENERIC = "She ain't bothering no one.",
            HELD = "She feels real fragile in my hands.",
        },
        ROBIN_WINTER =
        {
            GENERIC = "She ain't bothering no one.",
            HELD = "You're just feather and bone.",
        },
        ROBOT_PUPPET = "They don't look none too happy.",
        ROCK_LIGHT =
        {
            GENERIC = "Some sorta crusty rock.",
            OUT = "That ain't burning no one.",
            LOW = "It's losing heat.",
            NORMAL = "A real scorcher!",
        },
        CAVEIN_BOULDER =
        {
            GENERIC = "Looks movable.",
            RAISED = "I'm just not tall enough.",
        },
        ROCK = "Mhm, yep. That's a rock.",
        PETRIFIED_TREE = "Solid stone.",
        ROCK_PETRIFIED_TREE = "Solid stone.",
        ROCK_PETRIFIED_TREE_OLD = "Solid stone.",
        ROCK_ICE = 
        {
            GENERIC = "A weirdly isolated glacier.",
            MELTED = "Yep. That's a puddle.",
        },
        ROCK_ICE_MELTED = "Yep. That's a puddle.",
        ICE = "Chilly.",
        ROCKS = "A bunch of rocks.",
        ROOK = "A complete misuse of the beauty of engineering.",
        ROPE = "An essential building material.",
        ROTTENEGG = "Get a whiff of that. No wait, don't!",
        ROYAL_JELLY = "A big bee boogie.",
        JELLYBEAN = "I would eat them all in one sitting.",
        SADDLE_BASIC = "How'd I get saddled with this? Ha!",
        SADDLE_RACE = "Still not as fast as a tin lizzie...",
        SADDLE_WAR = "Alright, who wants to fight?",
        SADDLEHORN = "Takes a saddle off real quick.",
        SALTLICK = "Keeps livestock nice and docile.",
        BRUSH = "Repetitive tasks are soothing.",
        SANITYROCK =
        {
            ACTIVE = "I can't begin to imagine how it works.",
            INACTIVE = "What on earth is that thing?",
        },
        SAPLING =
        {
            BURNING = "Lit up brighter than a New York powergrid.",
            WITHERED = "The heat did a number on this one.",
            GENERIC = "Might be useful. Maybe.",
            PICKED = "All the useful bits are gone.",
            DISEASED = "That thing does not look good.",
            DISEASING = "You're smelling a little funky.",
        },
        SCARECROW = 
           {
            GENERIC = "Doesn't look too scary.",
            BURNING = "That lit up real fast!",
            BURNT = "That happens when you build stuff with straw.",
           },
           SCULPTINGTABLE=
           {
            EMPTY = "Not bad for a handmade table.",
            BLOCK = "Ready for sculpting.",
            SCULPTURE = "Looks great!",
            BURNT = "Let's build another.",
           },
        SCULPTURE_KNIGHTHEAD = "I just can't abide disrepair.",
        SCULPTURE_KNIGHTBODY = 
        {
            COVERED = "I'd rather having building materials than art.",
            UNCOVERED = "Creepy. Let's fix it.",
            FINISHED = "A job well done.",
            READY = "Something else needs to happen.",
        },
        SCULPTURE_BISHOPHEAD = "Someone's in need of a fixing.",
        SCULPTURE_BISHOPBODY = 
        {
            COVERED = "I could take it or leave it.",
            UNCOVERED = "Needs a proper a repair job.",
            FINISHED = "Doesn't that give you a good, satisfied feeling?",
            READY = "Something else needs to happen.",
        },
        SCULPTURE_ROOKNOSE = "Let's fix that up.",
        SCULPTURE_ROOKBODY = 
        {
            COVERED = "Looks like free marble to me.",
            UNCOVERED = "I could probably fix that up a bit.",
            FINISHED = "There we go, all back in one piece.",
            READY = "Something else needs to happen.",
        },
        GARGOYLE_HOUND = "Something scare ya? You look petrified!",
        GARGOYLE_WEREPIG = "At least it's not trying to kill us now.",
        SEEDS = "Some seeds. Not sure what kind.",
        SEEDS_COOKED = "Anyone wanna see how far I can spit the shells?",
        SEWING_KIT = "I don't need thimbles. My hands are pure callus!",
        SEWING_TAPE = "That's my trusty mending tape.",
        SHOVEL = "Time to get digging.",
        SILK = "Unprocessed silk, fresh from the spider!",
        SKELETON = "A workplace safety reminder.",
        SCORCHED_SKELETON = "Yikes. Not a good way to go.",
        SKULLCHEST = "Is that supposed to be intimidating?",
        SMALLBIRD =
        {
            GENERIC = "Ha! You're so tiny!",
            HUNGRY = "You feelin' a bit peckish? Ha!",
            SLEEPING = "Sleep well, fluffnugget.",
            STARVING = "Yeesh, you really ain't lookin' so good.",
        },
        SMALLMEAT = "Looks like grub to me.",
        SMALLMEAT_DRIED = "Meat to go.",
        SPAT = "Looks like the old foreman. Ha!",
        SPEAR = "So crude.",
        SPEAR_WATHGRITHR = "This would never pass inspection.",
        WATHGRITHRHAT = "How practical.",
        SPIDER =
        {
            DEAD = "No sleeping on the job!",
            GENERIC = "I don't like you.",
            SLEEPING = "Get back to work!",
        },
        SPIDERDEN = "I'd rather not mess with that.",
        SPIDEREGGSACK = "It seems like it'd be unwise to plant this.",
        SPIDERGLAND = "Ha! How indecent.",
        SPIDERHAT = "This is disgusting.",
        SPIDERQUEEN = "Better stay out of her way.",
        SPIDER_WARRIOR =
        {
            DEAD = "It's just trying to get out of work.",
            GENERIC = "You'll look better on the underside of my workboot.",
            SLEEPING = "Lazy spider.",
        },
        SPOILED_FOOD = "Wouldn't touch that with a ten foot pole.",
        STAGEHAND =
        {
            AWAKE = "Shoo!",
            HIDING = "Why's that table giving me the creeps?",
        },
        STATUE_MARBLE = 
        {
            GENERIC = "A bit snooty.",
            TYPE2 = "We thought she'd disappeared.",
            TYPE1 = "This is too strange.",
        },
        STATUEHARP = "I don't know. Some fancy thing.",
        STATUEMAXWELL = "So THIS is \"Maxy\".",
        --...
        STEELWOOL = "At least there's some steel around here.",
        STINGER = "I don't see the point. Wait, there it is.",
        STRAWHAT = "Keeps the sun outta your eyes.",
        STUFFEDEGGPLANT = "It's practically bursting.",
        SWEATERVEST = "Dweeby.",
        REFLECTIVEVEST = "Workplace safety is a top priority.",
        HAWAIIANSHIRT = "That's a pretty loud shirt.",
        TAFFY = "Proper treats stick to your teeth.",
        TALLBIRD = "Look at the legs on that one!",
        TALLBIRDEGG = "You wanna be an omelet, don'tcha?",
        TALLBIRDEGG_COOKED = "Dinner!",
        TALLBIRDEGG_CRACKED =
        {
            COLD = "This egg's gonna freeze over.",
            GENERIC = "This one just might hatch.",
            HOT = "It's sweatin'.",
            LONG = "You've got your work cut out for ya, lil guy.",
            SHORT = "I can see the beak!",
        },
        TALLBIRDNEST =
        {
            GENERIC = "That looks mighty tasty.",
            PICKED = "Someone's an empty nester.",
        },
        TEENBIRD =
        {
            GENERIC = "We all go through that awkward stage.",
            HUNGRY = "Are you ever not-hungry?!",
            SLEEPING = "Sleep well, awkward fluffnugget.",
            STARVING = "Stop whining, I'll feed you when I can!",
        },
        TELEPORTATO_BASE =
        {
            ACTIVE = "That did it.",
            GENERIC = "That gadget has my name on it.",
            LOCKED = "Still needs a bit of tinkering.",
            PARTIAL = "Coming along real nice.",
        },
        TELEPORTATO_BOX = "Pulling the lever makes me feel better.",
        TELEPORTATO_CRANK = "Let's get cranky. Ha!",
        TELEPORTATO_POTATO = "Yuck. Handmade.",
        TELEPORTATO_RING = "Nice little metal doodad.",
        TELESTAFF = "So you're telling me this stick is magic?",
        TENT = 
        {
            GENERIC = "Putting the tent together is the best part of camping.",
            BURNT = "Yup. Just like camping.",
        },
        SIESTAHUT = 
        {
            GENERIC = "What sort of bonehead sleeps during the day?!",
            BURNT = "Probably for the best. Back to work!",
        },
        TENTACLE = "Hands off!",
        TENTACLESPIKE = "A real good whackin' stick.",
        TENTACLESPOTS = "Looks a bit spotty to me! Ha!",
        TENTACLE_PILLAR = "Don't even think about touching me.",
        TENTACLE_PILLAR_HOLE = "I've done worse jobs.",
        TENTACLE_PILLAR_ARM = "Hands off, buddy.",
        TENTACLE_GARDEN = "Is there no end to these things?",
        TOPHAT = "How bourgeoisie.",
        TORCH = "There's beauty in a simple design.",
        TRANSISTOR = "A thing of beauty.",
        TRAP = "All the trappings of a good dinner. Ha!",
        TRAP_TEETH = "Gnarly gnashers.",
        TRAP_TEETH_MAXWELL = "That's a safety hazard.",
        TREASURECHEST = 
        {
            GENERIC = "Handmade, so you know it's not up to snuff.",
            BURNT = "Hope there was nothin' good inside.",
        },
        TREASURECHEST_TRAP = "I don't need to be concerned about that.",
        TREECLUMP = "A big clump of tree.",
        
        TRINKET_1 = "I was never much into marbles.",
        TRINKET_2 = "It's got no vibrating film to make the sound.",
        TRINKET_3 = "Everyone's been real good at showin' me the ropes. Ha!",
        TRINKET_4 = "We're not goin' gnome anytime soon. Ha! ...Oh.",
        TRINKET_5 = "Handcrafted. Yuck.",
        TRINKET_6 = "The copper's probably real valuable.",
        TRINKET_7 = "Was this whittled... by hand? Appalling!",
        TRINKET_8 = "No bath tub in sight.",
        TRINKET_9 = "Where's all this junk coming from?",
        TRINKET_10 = "All bite and no bark. Ha!",
        TRINKET_11 = "Maybe this bot'll let me poke around its insides.",
        TRINKET_12 = "Hey Willow! Dare ya ta eat it!",
        TRINKET_13 = "Looks like my old landlord. Ha!",
        TRINKET_14 = "Tea's not really my taste.",
        TRINKET_15 = "A bit highbrow, don'tcha think?",
        TRINKET_16 = "A bit highbrow, don'tcha think?",
        TRINKET_17 = "A waste of good metal.",
        TRINKET_18 = "Handcrafted. Blech.",
        TRINKET_19 = "This is why we need production standards.",
        TRINKET_20 = "I can reach my own back! Watch!",
        TRINKET_21 = "Nice and mechanical.",
        TRINKET_22 = "I got no use for that.",
        TRINKET_23 = "I prefer to break workboots in myself.",
        TRINKET_24 = "The sleek quality of a factory produced product!",
        TRINKET_25 = "Ha! Nasty!",
        TRINKET_26 = "That thing's an affront to manufacturing.",
        TRINKET_27 = "Not a lotta use for that out here.",
        TRINKET_28 = "That's a rook.", --Rook
        TRINKET_29 = "That's a rook.", --Rook
        TRINKET_30 = "That's a knight.", --Knight
        TRINKET_31 = "That's a knight.", --Knight
        TRINKET_32 = "It's not the real thing.", --Cubic Zirconia Ball
        TRINKET_33 = "It's a plastic creepy crawly.", --Spider Ring
        TRINKET_34 = "I wish for more wishes.", --Monkey Paw
        TRINKET_35 = "Someone drank it already.", --Empty Elixir
        TRINKET_36 = "Chomp chomp.", --Faux fangs
        TRINKET_37 = "Doesn't seem worth fixing.", --Broken Stake

        HALLOWEENCANDY_1 = "A nice change from baked apples.", --Candy Apple
        HALLOWEENCANDY_2 = "Is this even food?", --Candy Corn
        HALLOWEENCANDY_3 = "That's no treat.", --Not-So-Candy Corn
        HALLOWEENCANDY_4 = "That gummy has too many legs for my taste.", --Gummy Spider
        HALLOWEENCANDY_5 = "Not made of catcoons, thankfully.", --Catcoon Candy
        HALLOWEENCANDY_6 = "Not sure anyone should eat those.", --\"Raisins\"
        HALLOWEENCANDY_7 = "That's just regular food.", --Raisins
        HALLOWEENCANDY_8 = "How spooky.", --Ghost Pop
        HALLOWEENCANDY_9 = "Real gelatinous.", --Jelly Worm
        HALLOWEENCANDY_10 = "Curious flavor.", --Tentacle Lolli
        HALLOWEENCANDY_11 = "Best eaten by the handful.", --Choco Pigs
        CANDYBAG = "It's a goodybag.",

        DRAGONHEADHAT = "Front and center!",
        DRAGONBODYHAT = "It's the beast's tummy!",
        DRAGONTAILHAT = "That's the business end.",
        PERDSHRINE =
        {
            GENERIC = "I feel luckier already.",
            EMPTY = "We oughta put a bush in there.",
            BURNT = "Smells like burnt gobbler.",
        },
        REDLANTERN = "Nothing luckier around here than a light.",
        LUCKY_GOLDNUGGET = "I could use a bit of prosperity.",
        FIRECRACKERS = "Lucky firecrackers!",
        PERDFAN = "It's a big fan made of tailfeathers.",
        REDPOUCH = "Seems my fortune's changin'.",
        
        BISHOP_CHARGE_HIT = "Yeow!",
        TRUNKVEST_SUMMER = "They weren't kiddin' about the breeze.",
        TRUNKVEST_WINTER = "I wish it had sleeves.",
        TRUNK_COOKED = "Singed the nosehairs right off.",
        TRUNK_SUMMER = "I'll eat it. Don't think I won't.",
        TRUNK_WINTER = "I'll eat it. Don't think I won't.",
        TUMBLEWEED = "Rollin' along the road of life.",
        TURKEYDINNER = "We're eatin' well tonight!",
        TWIGS = "I could snap these like twigs! Ha!",
        UMBRELLA = "It serves its purpose.",
        GRASS_UMBRELLA = "Better than nothing.",
        UNIMPLEMENTED = "What kind of bonehead leaves stuff half-built?!",
        WAFFLES = "Bet I can fit them all in my mouth.",
        WALL_HAY = 
        {    
            GENERIC = "It's just a hay bale, really.",
            BURNT = "Guess we should've seen that coming.",
        },
        WALL_HAY_ITEM = "Assembly time.",
        WALL_STONE = "The building part is over.",
        WALL_STONE_ITEM = "Assembly time.",
        WALL_RUINS = "If I break it, I'll get to build it again.",
        WALL_RUINS_ITEM = "Assembly time.",
        WALL_WOOD = 
        {
            GENERIC = "Built nice and sturdy.",
            BURNT = "Just means we gotta build more.",
        },
        WALL_WOOD_ITEM = "Assembly time.",
        WALL_MOONROCK = "It's already been built. Sigh.",
        WALL_MOONROCK_ITEM = "Assembly time.",
        FENCE = "A clearly handmade fence.",
        FENCE_ITEM = "Just needs to be assembled.",
        FENCE_GATE = "A clearly handmade gate.",
        FENCE_GATE_ITEM = "Just gotta assemble it now.",
        WALRUS = "Maybe you oughta retire.",
        WALRUSHAT = "Oddly comforting.",
        WALRUS_CAMP =
        {
            EMPTY = "Just a mud pit.",
            GENERIC = "I wonder how long that took to build?",
        },
        WALRUS_TUSK = "Get a load of this chomper!",
        WARDROBE = 
        {
            GENERIC = "I could build a million of these.",
            BURNING = "And up it goes.",
            BURNT = "So who wants to build another one?",
        },
        WARG = "Quite the set of chompers on that one.",
        WASPHIVE = "Won't mess with that without good reason.",
        WATERBALLOON = "I can throw a killer curveball.",
        WATERMELON = "Used to slice these up on hot summer days.",
        WATERMELON_COOKED = "That was an odd choice.",
        WATERMELONHAT = "A melon for your melon.",
        WAXWELLJOURNAL = "I don't trust that thing one bit.",
        WETGOOP = "Yuck.",
        WHIP = "The preferred tool of the foreman.",
        WINTERHAT = "Perfect for winters in the tenement house.",
        WINTEROMETER = 
        {
            GENERIC = "Assembling gadgets is so fulfilling.",
            BURNT = "Rest in peace, sweet gizmo.",
        },

        WINTER_TREE =
        {
            BURNT = "No reason we can't make another.",
            BURNING = "Such a shame.",
            CANDECORATE = "Now that's a job well done.",
            YOUNG = "Still a bit on the small side.",
        },
        WINTER_TREESTAND = 
        {
            GENERIC = "Just needs a tree.",
            BURNT = "Burnt.",
        },
        WINTER_ORNAMENT = "Gotta be careful not to break it.",
        WINTER_ORNAMENTLIGHT = "Finally, something with wiring.",
        WINTER_ORNAMENTBOSS = "Fancy lil ornament.",
        
        WINTER_FOOD1 = "Love these things!", --gingerbread cookie
        WINTER_FOOD2 = "No thanks, I'm sweet enough.", --sugar cookie
        WINTER_FOOD3 = "Homemade. What a waste of time!", --candy cane
        WINTER_FOOD4 = "Just terrible.", --fruitcake
        WINTER_FOOD5 = "Chocolatey.", --yule log cake
        WINTER_FOOD6 = "Not my favorite thing.", --plum pudding
        WINTER_FOOD7 = "That's the good stuff.", --apple cider
        WINTER_FOOD8 = "Don't burn your mouth.", --hot cocoa
        WINTER_FOOD9 = "I know what eggs are, but what's a nog?", --eggnog

        KLAUS = "Get out of here ya big creep.",
        KLAUS_SACK = "There's just gotta be something good in there.",
        KLAUSSACKKEY = "This must be the actual key.",
        WORMHOLE =
        {
            GENERIC = "I'm not one to shy away from a dirty job.",
            OPEN = "Here we go!",
        },
        WORMHOLE_LIMITED = "That thing can't take much more.",
        ACCOMPLISHMENT_SHRINE = "A testament to my achievements. Or lack of them.",        
        LIVINGTREE = "Did that tree just move?",
        ICESTAFF = "This doesn't seem safe.",
        REVIVER = "I got heart to spare.",
        SHADOWHEART = "She used to have such a big heart.",
        ATRIUM_RUBBLE = 
        {
            LINE_1 = "There's a picture on it of some strangely shaped people.",
            LINE_2 = "Can't make heads of tails of this picture.",
            LINE_3 = "The people are drown in axle grease.",
            LINE_4 = "Yuck. Something grotesque is happening in this picture.",
            LINE_5 = "A picture of a beautiful, well engineered city.",
        },
        ATRIUM_STATUE = "It's giving me goosebumps.",
        ATRIUM_LIGHT = 
        {
            ON = "Not sure how it works.",
            OFF = "I think it's supposed to turn on.",
        },
        ATRIUM_GATE =
        {
            ON = "I knew it turned on!",
            OFF = "Oughta turn on somehow.",
            CHARGING = "That doesn't look good.",
            DESTABILIZING = "How do I turn it off?!",
            COOLDOWN = "Maybe another time.",
        },
        ATRIUM_KEY = "Some sort of old power source.",
        LIFEINJECTOR = "I've never taken a sick day in my life.",
        SKELETON_PLAYER =
        {
            MALE = "%s got demolished by %s.",
            FEMALE = "%s got demolished by %s.",
            ROBOT = "%s got demolished by %s.",
            DEFAULT = "%s got demolished by %s.",
        },
        HUMANMEAT = "This was a terrible idea.",
        HUMANMEAT_COOKED = "Who thought this was a good idea?",
        HUMANMEAT_DRIED = "Nope.",
        ROCK_MOON = "Seems like just another rock to me.",
        MOONROCKNUGGET = "Woah! What an odd texture.",
        MOONROCKCRATER = "A rock with a hole in it.",

        REDMOONEYE = "You get sawdust in your eye?",
        PURPLEMOONEYE = "That's amore.",
        GREENMOONEYE = "You coulda been a useful necklace.",
        ORANGEMOONEYE = "You lookin' at me?",
        YELLOWMOONEYE = "Quit staring.",
        BLUEMOONEYE = "It saw me standing alone.",
    },
    DESCRIBE_GENERIC = "Incredible! I have no idea what that is.",
    DESCRIBE_TOODARK = "Low visibility causes workplace accidents!",
    DESCRIBE_SMOLDERING = "That's gonna start a fire!",
    EAT_FOOD =
    {
        TALLBIRDEGG_CRACKED = "That crunch was upsetting.",
    },
}

As well as the dialogue strings for examining her unique item.

Spoiler

Winona

SEWING_TAPE = "That's my trusty mending tape.",

Wilson

SEWING_TAPE = "For making some much needed repairs.",

Wendy

SEWING_TAPE = "It doesn't mend the hole... merely masks it.",

Willow

SEWING_TAPE = "For when you get bored of wrecking stuff.",

Woodie

SEWING_TAPE = "Makes me feel right at home.",

WX

SEWING_KIT = "IT JOINS COMPONENTS OF FIBRE TOGETHER",

Maxwell

SEWING_TAPE = "Alas, the wilderness is tough on a tailor made suit.",

Webber

SEWING_TAPE = "It's sticky, like a web.",

Wickerbottom

SEWING_TAPE = "A high grade adhesive, good for repairs.",

Wolfgang

SEWING_TAPE = "Is sticky and good for mending!",

Wigfrid

SEWING_TAPE = "That my armor might be repaired!",

 

Metheus Wilson Voice

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I checked metheus today and im not logged in on the page, when i refresh the page, everytime i heard wilson´s voice for some reason, can someone please explain this?
 

Noob stories

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Describe your time as a new player in this thread.

In the past, I was a complete permanoob. I rarely explored more than 3 biomes of the map before building a base, and I would never survive without beefalo. I sought them out so that I could rush the Alchemy Engine and start making advanced farms as fast as possible. Because of my frustration with not finding beefalo quickly, I would sometimes resort to changing the world settings and increasing the amount of beefalo. I didn't really consider this cheating, and while I learned many of the game's crafting recipes, I failed to actually play the game effectively. My greatest achievement was speedrunning advanced farmplots. My record was 4 farms by day 2.

Only after reluctantly buying the Reign of Giants DLC (several months after it came out), I began to finally appreciate the benefits of early-game exploration, and the use of food sources other than farms. 

 

So, what are your noob stories?

New Scales Farm Idea!

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This guide turns napsacks into scales. Basically at a 1 Napsack = 1 Scale ratio.

How is it done?

Well basically, DST Dragonfly has a special bit of code that allows them to drop scales before they die, if the player causes enough damage in a short ammount of time. 

To start, kill off the misery toadstool. The fight will be pretty hard, but with enough followers, it IS possible. How to get misery toadstool? Find a big purple mushroom in the caves. Set up a small outpost there. Add birbcage. Insert caught canary into birbcage. Wait ~1-2 days. The bird will flop down and start wiggling randomly. Take it out. It should be volatile now. Now... let the poor birdie out of it's misery and drop it next to the purple mushroom. After that, cut it down. BOOM HE SPAWNZ!

Next step: Kill it.

Next step: Catch some more canaries. After that, make some napsacks. As many as you can make with the skin edgy toad dropped.

Next step: Go over to the Dragonfly Desert.

Next step: Find the dragonfly setpiece, and begin building a small enclosure to fit a few followers in.

Next step: Fill it with pigs or bunnymen. Your choice. (If playing Wigfrid I would reccomend the pigs for obvious reasons)

Next step: Aggro the D-fly. Lead her to the enclosure. 

Next step: YOU MUST BE QUICK! Throw the sack. Now, quickly pull out a dark sword and hold that attack button!!! (Keep attacking even when it wears off, you'll have time to attack her while she wakes)

Next step: Quickly lead the fly out of the arena, so she respawns away from the followers. This way, the followers are unharmed, and the farm can be used *theoretically* indefinitely as long as more toadstools can be found. 

Whoo-wee! 

Additions to dst compared to ds?

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Not sure if this is the right area to post this, but I was wondering if some people could compile a list of all of the items and concepts that were introduced into don't starve together only. It would also be appreciated to link me to one if there already is a topic on this, because I can't seem to find one on the wiki or here.

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