return {
ACTIONFAIL =
{
REPAIR =
{
WRONGPIECE = "That'd clog up the assembly line.",
},
BUILD =
{
MOUNTED = "Can't assemble it up here.",
HASPET = "Nah. I'm a one-pet gal.",
},
SHAVE =
{
AWAKEBEEFALO = "Dirty work's not for broad daylight.",
GENERIC = "Misusing tools'd be a workplace hazard.",
NOBITS = "Smooth as sheet metal.",
},
STORE =
{
GENERIC = "It's full to bursting.",
NOTALLOWED = "That's impractical.",
INUSE = "No rush, take your time.",
},
RUMMAGE =
{
GENERIC = "Can't right now.",
INUSE = "No rush, take your time.",
},
UNLOCK =
{
WRONGKEY = "Wrong piece.",
},
USEKLAUSSACKKEY =
{
WRONGKEY = "Didn't work.",
KLAUS = "Success!",
},
COOK =
{
GENERIC = "I'm not in a cooking mood.",
INUSE = "How's the grub coming?",
TOOFAR = "I need to get closer. Or grow longer arms.",
},
GIVE =
{
DEAD = "Seems they're dead.",
SLEEPING = "They're off the clock.",
BUSY = "They're busy working.",
ABIGAILHEART = "No one should have to lose a sister.",
GHOSTHEART = "Some things even I can't fix.",
NOTGEM = "What sort of engineer do you take me for?",
WRONGGEM = "Nn-nn. That doesn't go there.",
NOTSTAFF = "That's not how it assembles.",
MUSHROOMFARM_NEEDSSHROOM = "It doesn't need this.",
MUSHROOMFARM_NEEDSLOG = "It needs something else.",
SLOTFULL = "No sense wasting materials.",
DUPLICATE = "We already made note of that one.",
NOTSCULPTABLE = "That ain't for sculpting.",
CANTSHADOWREVIVE = "Not workin'.",
WRONGSHADOWFORM = "I have to disassemble it and try again.",
},
GIVETOPLAYER =
{
FULL = "I'll keep it. They're all loaded up.",
DEAD = "Seems they're dead.",
SLEEPING = "They're off the clock.",
BUSY = "They're busy working.",
},
GIVEALLTOPLAYER =
{
FULL = "They've got their arms full.",
DEAD = "Seems they're dead.",
SLEEPING = "They're off the clock.",
BUSY = "They're busy working.",
},
WRITE =
{
GENERIC = "I'm better with my hands than my words.",
INUSE = "Workin' hard, or hardly workin'?",
},
DRAW =
{
NOIMAGE = "I'm not much of an artist.",
},
CHANGEIN =
{
GENERIC = "All a gal needs is a good pair of overalls.",
BURNING = "Fire in the textiles department!",
INUSE = "Should I build another one?",
},
ATTUNE =
{
NOHEALTH = "I don't have it in me right now.",
},
MOUNT =
{
TARGETINCOMBAT = "It's a bit preoccupied.",
INUSE = "Only one to a beef, hey?",
},
SADDLE =
{
TARGETINCOMBAT = "It's a bit preoccupied.",
},
TEACH =
{
--Recipes/Teacher
KNOWN = "Pfft. A baby could assemble those.",
CANTLEARN = "That's above my pay grade.",
--MapRecorder/MapExplorer
WRONGWORLD = "That ain't gonna work here.",
},
WRAPBUNDLE =
{
EMPTY = "I can't wrap thin air.",
},
},
ACTIONFAIL_GENERIC = "I really gummed the works there.",
ANNOUNCE_DIG_DISEASE_WARNING = "That helped a bit.",
ANNOUNCE_PICK_DISEASE_WARNING = "Whew! If that isn't the mightiest smell.",
ANNOUNCE_ADVENTUREFAIL = "Yeow. Don't make me come back in there!",
ANNOUNCE_MOUNT_LOWHEALTH = "You're not looking too good, big guy.",
ANNOUNCE_BEES = "BEEEES!",
ANNOUNCE_BOOMERANG = "I'll catch you next time! Ow...",
ANNOUNCE_CHARLIE = "Charlie? Is that you?",
ANNOUNCE_CHARLIE_MISSED = "Ha! I know all your moves!", --Winona gets one free hit from Charlie
ANNOUNCE_CHARLIE_ATTACK = "Yeow! Quit it!",
ANNOUNCE_COLD = "Brr! Cold as frozen steel out here!",
ANNOUNCE_HOT = "It's hotter than a tin smelter in July!",
ANNOUNCE_CRAFTING_FAIL = "How did I junk that up?!",
ANNOUNCE_DEERCLOPS = "Democrew incoming!",
ANNOUNCE_CAVEIN = "I hope everyone brought hardhats.",
ANNOUNCE_ANTLION_SINKHOLE = "Demolition!",
ANNOUNCE_ANTLION_TRIBUTE =
{
"Get a load of this!",
"Hope it's to your likin'!",
"Here ya go!",
},
ANNOUNCE_DUSK = "Another hard day of work comes to an end.",
ANNOUNCE_EAT =
{
GENERIC = "Hits the spot.",
PAINFUL = "Yeow! That one bit back!",
SPOILED = "I regret doing that.",
STALE = "I've had worse.",
INVALID = "Pretty sure that's not food.",
YUCKY = "Blech! No way!",
},
ANNOUNCE_ENCUMBERED =
{
"Hhff!",
"Easy as pie! Hff!",
"Like eggs in coffee!",
"Hhngh!",
"I've... *huff* I've got it!",
"Ha! I'm plenty rugged! *huff*",
"Ooff...",
},
ANNOUNCE_ATRIUM_DESTABILIZING =
{
"Something's happening to this place.",
"Now what?!",
"Let's not stick around for the fight!",
},
ANNOUNCE_RUINS_RESET = "Nothing stays dead around here!",
ANNOUNCE_SNARED = "Hey!",
ANNOUNCE_REPELLED = "It blocked my blow!",
ANNOUNCE_ENTER_DARK = "I can't see!",
ANNOUNCE_ENTER_LIGHT = "Whew! I can see!",
ANNOUNCE_FREEDOM = "Ha! Out-engineered!",
ANNOUNCE_HIGHRESEARCH = "Innovation!",
ANNOUNCE_HOUNDS = "Do I hear dogs?",
ANNOUNCE_WORMS = "Was that a tremor?",
ANNOUNCE_HUNGRY = "When's lunch?",
ANNOUNCE_HUNT_BEAST_NEARBY = "I didn't order lunch to go. Find that beast!",
ANNOUNCE_HUNT_LOST_TRAIL = "Gah! I lost it.",
ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "Are those my footprints? Gah!",
ANNOUNCE_INV_FULL = "I only got two hands.",
ANNOUNCE_KNOCKEDOUT = "Yeowch! Hello workman's comp!",
ANNOUNCE_LOWRESEARCH = "I'll take what I can get.",
ANNOUNCE_MOSQUITOS = "Gah! I hate bugs!",
ANNOUNCE_NOWARDROBEONFIRE = "Uh. It's on fire.",
ANNOUNCE_NODANGERGIFT = "Not the best idea right now!",
ANNOUNCE_NOMOUNTEDGIFT = "I can't open that up here.",
ANNOUNCE_NODANGERSLEEP = "It's not safe.",
ANNOUNCE_NODAYSLEEP = "Can't sleep now, there's work to do!",
ANNOUNCE_NODAYSLEEP_CAVE = "No sleeping in the mines!",
ANNOUNCE_NOHUNGERSLEEP = "Not without supper first.",
ANNOUNCE_NOSLEEPONFIRE = "That's NOT fine.",
ANNOUNCE_NODANGERSIESTA = "I'm in danger here!",
ANNOUNCE_NONIGHTSIESTA = "I'd rather sleep than nap.",
ANNOUNCE_NONIGHTSIESTA_CAVE = "Sleeping in a mineshaft ain't a bright idea.",
ANNOUNCE_NOHUNGERSIESTA = "I'd rather whip up some grub.",
ANNOUNCE_NODANGERAFK = "I gotta stay alert!",
ANNOUNCE_NO_TRAP = "That was a cinch.",
ANNOUNCE_PECKED = "Yeow! Lay off!",
ANNOUNCE_QUAKE = "Woah! Earthquake!",
ANNOUNCE_RESEARCH = "Now I can build more things.",
ANNOUNCE_SHELTER = "Ah, that's better.",
ANNOUNCE_THORNS = "Yeow! That smarts!",
ANNOUNCE_BURNT = "Ow! Ow! Ow!",
ANNOUNCE_TORCH_OUT = "Out like a light.",
ANNOUNCE_FAN_OUT = "Useless handmade junk!",
ANNOUNCE_THURIBLE_OUT = "There goes that.",
ANNOUNCE_COMPASS_OUT = "Shoddy handmade junk!",
ANNOUNCE_TRAP_WENT_OFF = "Heh, whoops.",
ANNOUNCE_UNIMPLEMENTED = "Yeow! That still needs some tinkering!",
ANNOUNCE_WORMHOLE = "That'll get the adrenaline pumping!",
ANNOUNCE_TOWNPORTALTELEPORT = "Thanks for the lift!",
ANNOUNCE_CANFIX = "\nIt'd be a pleasure to fix it.",
ANNOUNCE_ACCOMPLISHMENT = "I can do ANYTHING!",
ANNOUNCE_ACCOMPLISHMENT_DONE = "Mitt me, kid!",
ANNOUNCE_INSUFFICIENTFERTILIZER = "It demands poop!",
ANNOUNCE_TOOL_SLIP = "I meant to do that!",
ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Ha! Now you gotta kiss me!",
ANNOUNCE_TOADESCAPING = "Oh no you don't!",
ANNOUNCE_TOADESCAPED = "Slippery devil.",
ANNOUNCE_DAMP = "A light mist never hurt nobody.",
ANNOUNCE_WET = "I oughta find some shelter.",
ANNOUNCE_WETTER = "This is just uncomfortable now.",
ANNOUNCE_SOAKED = "I'm DRENCHED!",
ANNOUNCE_BECOMEGHOST = "ooOooooO!",
ANNOUNCE_GHOSTDRAIN = "My head's all fuzzy...",
ANNOUNCE_PETRIFED_TREES = "These trees seem shadier than usual.",
ANNOUNCE_KLAUS_ENRAGE = "HOLY RIVETS! Time to make tracks!",
ANNOUNCE_KLAUS_UNCHAINED = "The mitts are coming off!",
ANNOUNCE_KLAUS_CALLFORHELP = "He called his goons!",
BATTLECRY =
{
GENERIC = "I'll demolish you!",
PIG = "We're makin' bacon!",
PREY = "I'm the engineer of your demise!",
SPIDER = "I hate spiders!",
SPIDER_WARRIOR = "Let's dance!",
DEER = "Let's throw down!",
},
COMBAT_QUIT =
{
GENERIC = "I quit!",
PIG = "I went easy on you!",
PREY = "...Demolition's rescheduled.",
SPIDER = "This isn't over!",
SPIDER_WARRIOR = "Next time!",
},
DESCRIBE =
{
MULTIPLAYER_PORTAL = "That was a one-way ticket.",
ANTLION =
{
GENERIC = "How's the weather up there?",
VERYHAPPY = "Looks like we're safe for awhile.",
UNHAPPY = "That is not a happy monster.",
},
ANTLIONTRINKET = "It's a colorful bucket.",
SANDSPIKE = "Hit and a miss!",
SANDBLOCK = "Things are getting gritty!",
GLASSSPIKE = "That's a hazardous decoration.",
GLASSBLOCK = "Admirable craftsmanship.",
ABIGAIL_FLOWER =
{
GENERIC = "It's a nice little flower.",
LONG = "It's a nice little flower.",
MEDIUM = "It's getting antsy.",
SOON = "Something's coming.",
HAUNTED_POCKET = "It wants down.",
HAUNTED_GROUND = "What do you want? Water?",
},
BALLOONS_EMPTY = "No fun without Wes.",
BALLOON = "Oh! A balloon.",
BERNIE_INACTIVE =
{
BROKEN = "He's a bit of a fixer-upper.",
GENERIC = "This little guy's been well loved.",
},
BERNIE_ACTIVE = "Is he clockwork? Can I peek inside?",
BOOK_BIRDS = "I was never much of a book learner.",
BOOK_TENTACLES = "I'm not really a \"book smarts\" kind of gal.",
BOOK_GARDENING = "I prefer to learn from experience.",
BOOK_SLEEP = "I already know how to sleep, thanks.",
BOOK_BRIMSTONE = "I prefer hands-on learning.",
PLAYER =
{
GENERIC = "Hey, %s! How ya doin'?",
ATTACKER = "Hands to yourself, bucko!",
MURDERER = "Murder! Get'em!",
REVIVER = "You're good people, %s.",
GHOST = "Stop whinin', %s, it's just a scratch!",
FIRESTARTER = "You better not have singed any of my projects, %s.",
},
WILSON =
{
GENERIC = "Hey %s! How ya doin'?",
ATTACKER = "Hands to yourself, bucko!",
MURDERER = "Mad scientist! Get'em!",
REVIVER = "You got a good head on your shoulders, scientist.",
GHOST = "Stop whinin', %s, it's just a scratch!",
FIRESTARTER = "You better not have singed any of my projects, scientist.",
},
WOLFGANG =
{
GENERIC = "How you doin', big guy?",
ATTACKER = "I wouldn't wanna catch the business end of those mitts!",
MURDERER = "Watch out! He's got a taste fer blood now!",
REVIVER = "You're just a big softie, ain'tcha, %s?",
GHOST = "Walk it off, big guy!",
FIRESTARTER = "Was that fire an accident, %s?",
},
WAXWELL =
{
GENERIC = "So... %s.",
ATTACKER = "Don't make me noogie you, %s.",
MURDERER = "How many lives you plannin' on ruinin', %s?",
REVIVER = "Nice job, ya big walnut.",
GHOST = "We both know that's not gonna stop ya, %s.",
FIRESTARTER = "Mysterious fires seem to follow you like a plague, %s.",
},
WX78 =
{
GENERIC = "C'mon, %s! Justa lil peek under the hood!",
ATTACKER = "Yeesh. They're on the fritz again.",
MURDERER = "I'm gonna reset you to factory standards, bot.",
REVIVER = "Ha! This bucket'o'bolts has feelings after all!",
GHOST = "Incredible! You gotta tell me how that works, %s!",
FIRESTARTER = "Your logic lets you set fires, %s? Why?",
},
WILLOW =
{
GENERIC = "Good ta see ya, %s!",
ATTACKER = "%s's turning out to be a major workplace hazard.",
MURDERER = "She's gone nuts! Get'er!",
REVIVER = "You're good people, %s.",
GHOST = "All that butt talk and you went and got yours handed to ya!",
FIRESTARTER = "Business as usual.",
},
WENDY =
{
GENERIC = "Hey there, %s.",
ATTACKER = "Woah! Watch it there, slugger!",
MURDERER = "She's not playin'! Murderer!",
REVIVER = "You got a sharp mind on ya, %s.",
GHOST = "That's fine so long as you left the other guy lookin' worse.",
FIRESTARTER = "You got somethin' you wanna tell me about that fire, %s?",
},
WOODIE =
{
GENERIC = "You down ta chop some trees for me later, %s?",
ATTACKER = "Watch where you're swingin' that thing, %s!",
MURDERER = "Yikes! Axe murderer!",
REVIVER = "You're a good, honest guy, %s.",
GHOST = "You're fine, %s, I've seen worse.",
BEAVER = "Well ain't that somethin'.",
BEAVERGHOST = "You're just a walkin' disaster, ain'tcha, %s?",
FIRESTARTER = "You're gonna start a forest fire, %s!",
},
WICKERBOTTOM =
{
GENERIC = "How's life treatin' ya, grams?",
ATTACKER = "Yeesh, the librarian packs a punch!",
MURDERER = "Watch out! Grams is on a rampage!",
REVIVER = "Don't worry grams, I won't read too much into it. Ha!",
GHOST = "Nothin' you can't handle, %s.",
FIRESTARTER = "A fire? I thought you were the responsible one, grams.",
},
WES =
{
GENERIC = "Don't worry bucko, I'll do enough talking for the two of us! Ha!",
ATTACKER = "Didn't know ya had it in ya, %s!",
MURDERER = "Killer mime! We're havin' nightmares tonight!",
REVIVER = "Thanks for the assist, %s.",
GHOST = "Stop making that face, %s. You're not gettin' workman's comp!",
FIRESTARTER = "You the one responsible for that fire, %s?",
},
WEBBER =
{
GENERIC = "How's life treating ya, squirt?",
ATTACKER = "Yeesh, kid, dial it back!",
MURDERER = "Killer spider! Get it!",
REVIVER = "You did good, kid.",
GHOST = "You're gonna be fine, kid, yer a boxer.",
FIRESTARTER = "Alright, %s. Why'd ya set the fire?",
},
WATHGRITHR =
{
GENERIC = "Hey! Arm wrestle rematch later, %s?",
ATTACKER = "Woah! Watch that right hook there, %s!",
MURDERER = "Takin' the warrior thing too far, %s!",
REVIVER = "That was good work there, %s.",
GHOST = "Shake it off, %s, there's work to do!",
FIRESTARTER = "Quit startin' fires, %s!",
},
WINONA =
{
GENERIC = "That's a good lookin' gal!",
ATTACKER = "It was %s, not me! Swear it!",
MURDERER = "You're not me! I'd never murder so openly!",
REVIVER = "I owe ya one, %s.",
GHOST = "That is not a good look on you, %s.",
FIRESTARTER = "We're supposed to build machines, not fires!",
},
MIGRATION_PORTAL =
{
GENERIC = "Hellooo? Anyone in there?",
OPEN = "Make way! I'm coming through!",
FULL = "It's packed. I'll stay put.",
},
GLOMMER =
{
GENERIC = "Check out the peepers on this guy.",
SLEEPING = "He deserves a break.",
},
GLOMMERFLOWER =
{
GENERIC = "That's one big flower.",
DEAD = "Did we not water it enough?",
},
GLOMMERWINGS = "You can see right through'em.",
GLOMMERFUEL = "Doesn't look useful.",
BELL = "There's always a stampede when the quittin' bell rings.",
STATUEGLOMMER =
{
GENERIC = "One weird sculpture.",
EMPTY = "The materials were worth more than the statue.",
},
LAVA_POND_ROCK = "That... is a rock.",
LAVA_POND_ROCK2 = "That... is a rock.",
LAVA_POND_ROCK3 = "That... is a rock.",
LAVA_POND_ROCK4 = "That... is a rock.",
LAVA_POND_ROCK5 = "That... is a rock.",
LAVA_POND_ROCK6 = "That... is a rock.",
LAVA_POND_ROCK7 = "That... is a rock.",
WEBBERSKULL = "I swear the kid'd lose his head if it weren't... wait.",
WORMLIGHT = "It glows just as much on the way out, lemme tell you.",
WORMLIGHT_LESSER = "This one's a bit shrivelly.",
WORM =
{
PLANT = "Nothing out of the ordinary.",
DIRT = "Mhm. That's dirt!",
WORM = "That's a huge worm!",
},
WORMLIGHT_PLANT = "Nothing out of the ordinary.",
MOLE =
{
HELD = "I love it.",
UNDERGROUND = "Dutiful little miner.",
ABOVEGROUND = "Taking a break from the mines?",
},
MOLEHILL = "The excavation crew's down there.",
MOLEHAT = "A real strange contraption.",
EEL = "You're looking a little eel. Ha!",
EEL_COOKED = "I'll eat anything once.",
UNAGI = "Fancy eats.",
EYETURRET = "That's a fine piece of work.",
EYETURRET_ITEM = "Lemme assemble it.",
MINOTAURHORN = "That's one doozy of a horn!",
MINOTAURCHEST = "Maybe there's loot inside.",
THULECITE_PIECES = "Just needs a spitshine.",
POND_ALGAE = "Ha! Gross.",
GREENSTAFF = "It's a hard work destroyer.",
POTTEDFERN = "That's my kind of decor. Simple.",
SUCCULENT_POTTED = "It's in a pot now.",
SUCCULENT_PLANT = "That plant doesn't give up easy.",
SUCCULENT_PICKED = "It's been picked.",
GIFT = "My presence is a gift. Ha.",
GIFTWRAP = "I could wrap stuff up real nice.",
SENTRYWARD = "Someone's got their eye on me.",
TOWNPORTAL =
{
GENERIC = "It runs on magic instead of electricity.",
ACTIVE = "Rarin' to go.",
},
TOWNPORTALTALISMAN =
{
GENERIC = "It's uh, a rock. Mhm.",
ACTIVE = "Let's get a move on.",
},
WETPAPER = "Is something written on it?",
WETPOUCH = "Hefty.",
MOONROCK_PIECES = "That's... strange.",
MOONBASE =
{
GENERIC = "I don't think it's done yet.",
BROKEN = "In need of a good fixin'!",
STAFFED = "Job well done! Now what?",
WRONGSTAFF = "Hm. This wasn't assembled right.",
MOONSTAFF = "Moonlight's good for the complexion, hey?",
},
MOONDIAL =
{
GENERIC = "Must be broke. I can still see the moon.",
NIGHT_NEW = "Brand spanking new moon.",
NIGHT_WAX = "It's waxing.",
NIGHT_FULL = "Full as can be.",
NIGHT_WANE = "It's waning.",
CAVE = "It was impractical to build this here.",
},
THULECITE = "I love getting new materials.",
ARMORRUINS = "Such craftsmanship!",
ARMORSKELETON = "More than a bit unsettling.",
RUINS_BAT = "This Thulecite stuff is incredible!",
RUINSHAT = "Transforms the wearer into the \"King of Snoot\".",
NIGHTMARE_TIMEPIECE =
{
CALM = "Nothing out of place here.", --calm phase
WARN = "I feel uneasy for some reason.", --Before nightmare
WAXING = "The air prickles with intensity.", --Nightmare Phase first 33%
STEADY = "This horrible feeling has reached its peak.", --Nightmare 33% - 66%
WANING = "My head's finally starting to clear.", --Nightmare 66% +
DAWN = "I'm feeling much better.", --After nightmare
NOMAGIC = "Things seem pretty normal.", --Place with no nightmare cycle.
},
BISHOP_NIGHTMARE = "Did the get you, too?",
ROOK_NIGHTMARE = "Get a load of this spalder.",
KNIGHT_NIGHTMARE = "You're in rough shape, huh?",
MINOTAUR = "You've been down here too long.",
SPIDER_DROPPER = "That's a nasty looking spider!",
NIGHTMARELIGHT = "I regret poking my nose so far down here.",
NIGHTSTICK = "Electricity at my fingertips.",
GREENGEM = "Now that's a proper gem.",
RELIC = "Handmade goods are outdated. Mass production is the future.",
MULTITOOL_AXE_PICKAXE = "That's really not my forte.",
ORANGESTAFF = "For people who fear good, honest work.",
YELLOWAMULET = "Useful little tool.",
GREENAMULET = "We could be good friends, you and I.",
SLURPERPELT = "That's WAY too fuzzy.",
SLURPER = "It's just a mouth!",
SLURPER_PELT = "That's WAY too fuzzy.",
ARMORSLURPER = "So tight I barely remember my hunger!",
ORANGEAMULET = "For those with a lackluster work ethic.",
YELLOWSTAFF = "I'm not fully grasping this whole \"magic\" thing.",
YELLOWGEM = "I like gems best before they're cut.",
ORANGEGEM = "I don't like it.",
OPALSTAFF = "Did it get chillier out here?",
OPALPRECIOUSGEM = "This gem feels sad.",
TELEBASE =
{
VALID = "Fully operational.",
GEMS = "Still gotta tinker with it a bit.",
},
GEMSOCKET =
{
VALID = "Ready for a test run!",
GEMS = "Still gotta tinker with it a bit.",
},
STAFFLIGHT = "No time for star gazin'.",
STAFFCOLDLIGHT = "That's real pretty.",
ANCIENT_ALTAR = "Some incredible things could be built here.",
ANCIENT_ALTAR_BROKEN = "Needs a good fixing.",
ANCIENT_STATUE = "I'd never wanna meet one in person.",
LICHEN = "Not to my lichen. Ha!",
CUTLICHEN = "Not to my lichen. Ha!",
CAVE_BANANA = "Everything since I got here has been bananas.",
CAVE_BANANA_COOKED = "Caramelized banana is great.",
CAVE_BANANA_TREE = "That's, uh, a banana tree.",
ROCKY = "Easy there, slugger!",
COMPASS =
{
GENERIC= "I'm pretty good with directions.",
N = "North.",
S = "South.",
E = "East.",
W = "West.",
NE = "Northeast.",
SE = "Southeast.",
NW = "Northwest.",
SW = "Southwest.",
},
HOUNDSTOOTH= "I hope no one comes back for it.",
ARMORSNURTLESHELL= "Go ahead, give'it a punch.",
BAT= "Stay out of my mines!",
BATBAT = "Clever.",
BATWING="Surprisingly meaty.",
BATWING_COOKED= "Meat's meat.",
BATCAVE = "I'm gonna leave that right alone.",
BEDROLL_FURRY= "Better to hit the fur than the hay.",
BUNNYMAN= "You really oughta get some sun.",
FLOWER_CAVE= "Woah! It doesn't even need electricity!",
FLOWER_CAVE_DOUBLE= "Woah! It doesn't even need electricity!",
FLOWER_CAVE_TRIPLE= "Woah! It doesn't even need electricity!",
GUANO= "What? We all do it.",
LANTERN= "Who would want a non-electric lamp?",
LIGHTBULB= "Not at all like the lightbulbs I'm used to.",
MANRABBIT_TAIL= "This piece fell off. Shoddy craftsmanship.",
MUSHROOMHAT = "Really?",
MUSHROOM_LIGHT2 =
{
ON = "It lights up, even without filament.",
OFF = "Is there an \"on\" switch?",
BURNT = "Roasted.",
},
MUSHROOM_LIGHT =
{
ON = "How's it work without any wiring?",
OFF = "Where's the plug?",
BURNT = "Roasted.",
},
SHROOM_SKIN = "An unusual and not very welcome texture.",
TOADSTOOL_CAP =
{
EMPTY = "Hole lotta nothing.",
INGROUND = "Something's in there.",
GENERIC = "I got this.",
},
TOADSTOOL =
{
GENERIC = "I don't got this!",
RAGE = "He's tougher than he looks... but so am I!",
},
MUSHROOMBOMB = "Fire in the hole!",
MUSHTREE_TALL =
{
GENERIC = "It's huge!",
BLOOM = "Whew. That's an odor.",
},
MUSHTREE_MEDIUM =
{
GENERIC = "That's a big mushroom!",
BLOOM = "Stink.",
},
MUSHTREE_SMALL =
{
GENERIC = "I guess they grow better down here?",
BLOOM = "Not a fan of the smell.",
},
MUSHTREE_TALL_WEBBED = "There's spiders in the crawlspace.",
SPORE_TALL = "I've breathed in worse stuff underground.",
SPORE_MEDIUM = "I've breathed in worse stuff underground.",
SPORE_SMALL = "I've breathed in worse stuff underground.",
SPORE_TALL_INV = "Never hurts to have a lil extra light.",
SPORE_MEDIUM_INV = "Never hurts to have a lil extra light.",
SPORE_SMALL_INV = "Never hurts to have a lil extra light.",
RABBITHOUSE=
{
GENERIC = "How'd they build these with no thumbs?",
BURNT = "Welp.",
},
SLURTLE="That just don't seem right.",
SLURTLE_SHELLPIECES="Broke, but I could salvage something useful.",
SLURTLEHAT= "Gotta protect my noggin! That's where I keep my ideas.",
SLURTLEHOLE= "There's something gross in there.",
SLURTLESLIME= "I hock those up after a long day at the factory.",
SNURTLE= "Get along, little snurtle.",
SPIDER_HIDER= "You know I can see you, right?",
SPIDER_SPITTER= "Pfft, I can spit further than that!",
SPIDERHOLE= "A rock filled with spiders. Great.",
SPIDERHOLE_ROCK = "A rock filled with spiders. Great.",
STALAGMITE= "Yep, yep. It's a rock.",
STALAGMITE_FULL= "Ah! It's a rock.",
STALAGMITE_LOW= "It's a rock! Yep, yep.",
STALAGMITE_MED= "Yep! A rock.",
STALAGMITE_TALL= "Ah! It's a rock.",
STALAGMITE_TALL_FULL= "A rock! Yep.",
STALAGMITE_TALL_LOW= "It's a rock! Yep, yep.",
STALAGMITE_TALL_MED= "Yep! A rock.",
TREASURECHEST_TRAP = "Hmm... I'm not sure about that.",
TURF_CARPETFLOOR = "That's a chunk of ground.",
TURF_CHECKERFLOOR = "That's a chunk of ground.",
TURF_DIRT = "That's a chunk of ground.",
TURF_FOREST = "That's a chunk of ground.",
TURF_GRASS = "That's a chunk of grassy ground.",
TURF_MARSH = "That's a chunk of squishy ground.",
TURF_ROAD = "That's a nice chunk of road.",
TURF_ROCKY = "That's a chunk of rocky ground.",
TURF_SAVANNA = "That's a chunk of ground.",
TURF_WOODFLOOR = "That's a chunk of ground.",
TURF_CAVE="That's a chunk of coal mine.",
TURF_FUNGUS="That's a chunk of weird ground.",
TURF_SINKHOLE="That's a chunk of ground.",
TURF_UNDERROCK="That's a chunk of ground.",
TURF_MUD="That's a chunk of muddy ground.",
TURF_DECIDUOUS = "That's a chunk of ground.",
TURF_SANDY = "That's a chunk of sandy ground.",
TURF_BADLANDS = "That's a chunk of ground.",
TURF_DESERTDIRT = "That's a chunk of ground.",
TURF_FUNGUS_GREEN = "That's a chunk of weird ground.",
TURF_FUNGUS_RED = "That's a chunk of weird ground.",
TURF_DRAGONFLY = "That's a chunk of fancy ground.",
POWCAKE = "Gotta eat what you can around here.",
CAVE_ENTRANCE = "Time to roll up my sleeves and work!",
CAVE_ENTRANCE_RUINS = "Is it wise to go deeper?",
CAVE_ENTRANCE_OPEN =
{
GENERIC = "Nah, I don't want the black lung.",
OPEN = "Another day at the salt mines.",
FULL = "Seems they're at capacity down there.",
},
CAVE_EXIT =
{
GENERIC = "I don't need any fresh air.",
OPEN = "Is it quitting time already?",
FULL = "Nah, it's packed up there.",
},
MAXWELLPHONOGRAPH = "I prefer the blues.",
BOOMERANG = "It's great at comebacks. Ha!",
PIGGUARD = "You don't look so tough.",
ABIGAIL = "How are you, boo?",
ADVENTURE_PORTAL = "I'm not jumping willy-nilly through strange portals!",
AMULET = "Jewelry ain't really my thing.",
ANIMAL_TRACK = "Something tasty passed through here.",
ARMORGRASS = "Not at all useful.",
ARMORMARBLE = "Protects your inner workings.",
ARMORWOOD = "Punch me! It does nothing! Ha!",
ARMOR_SANITY = "Soothingly unsettling.",
ASH =
{
GENERIC = "Sooty.",
REMAINS_GLOMMERFLOWER = "Burnt bits of big ol' buzzer.",
REMAINS_EYE_BONE = "Burnt up eye stick.",
REMAINS_THINGIE = "That was a... Y'know! A thing.",
},
AXE = "I was never the \"woodsy\" type.",
BABYBEEFALO =
{
GENERIC = "You're not too young to work.",
SLEEPING = "You're too young to be lazy.",
},
BUNDLE = "That oughta keep everything nice and fresh.",
BUNDLEWRAP = "We could wrap stuff up for later.",
BACKPACK = "I don't mind playing pack mule.",
BACONEGGS = "A hearty breakfast for a full day's work.",
BANDAGE = "Takes care of workplace injuries.",
BASALT = "Is that an untapped mine?",
BEARDHAIR = "Wish people'd clean up after themselves.",
BEARGER = "Bring it on, ya big lug!",
BEARGERVEST = "One seriously cozy vest.",
ICEPACK = "Keeps drinks cool until breaktime.",
BEARGER_FUR = "Real soothing to run your fingers through.",
BEDROLL_STRAW = "Gonna hit the hay. Literally.",
BEEQUEEN = "It's the queen of bees!",
BEEQUEENHIVE =
{
GENERIC = "Sticky. I'd rather not walk on it.",
GROWING = "It's getting way bigger.",
},
BEEQUEENHIVEGROWN = "Yeesh! I'd take a hammer to that.",
BEEGUARD = "Monarchy is an outdated ruling system!",
HIVEHAT = "Snoot city.",
MINISIGN =
{
GENERIC = "Cutesy little drawing.",
UNDRAWN = "What good's a blank sign?",
},
MINISIGN_ITEM = "I hate handmade stuff.",
BEE =
{
GENERIC = "She's an incredible engineer.",
HELD = "Engineers gotta look out for one another.",
},
BEEBOX =
{
READY = "Excellent work, bees!",
FULLHONEY = "Excellent work, bees!",
GENERIC = "Reminds me of the assembly line.",
NOHONEY = "Where's that stellar work ethic, bees?!",
SOMEHONEY = "You've been working hard.",
BURNT = "Factory fire!",
},
MUSHROOM_FARM =
{
STUFFED = "Look at all that fungus.",
LOTS = "Looks like a pretty good yield.",
SOME = "We've got our first mushrooms!",
EMPTY = "Nothing yet.",
ROTTEN = "Not much use with a dead log.",
BURNT = "All burned up.",
SNOWCOVERED = "It's real cold out.",
},
BEEFALO =
{
FOLLOWER = "Looks like I made a friend.",
GENERIC = "Heh. Big lug.",
NAKED = "Now that's a vulgar sight.",
SLEEPING = "Lazy.",
--Domesticated states:
DOMESTICATED = "We're friends now.",
ORNERY = "Rein in that attitude before I rein in you!",
RIDER = "Wow! You're in top form!",
PUDGY = "You're getting soft!",
},
BEEFALOHAT = "Seem secretive.",
BEEFALOWOOL = "Smelly, but warm.",
BEEHAT = "Respecting bees means respecting stingers.",
BEESWAX = "It smells kinda alright.",
BEEHIVE = "Hard at work.",
BEEMINE = "Sounds like the hum of an engine.",
BEEMINE_MAXWELL = "Someone could hurt themselves on that, Max.",
BERRIES = "A handful of loose berries.",
BERRIES_COOKED = "A bit charred in places, but I don't mind.",
BERRIES_JUICY = "They're so juicy!",
BERRIES_JUICY_COOKED = "They're still pretty juicy.",
BERRYBUSH =
{
BARREN = "Needs something from a beefalo's backside.",
WITHERED = "It's obviously never worked in a boiler room.",
GENERIC = "Can I eat those?",
PICKED = "Picked it right clean.",
DISEASED = "Maybe you oughta take a sick day...",
DISEASING = "Is it supposed to smell like that?",
BURNING = "Not much I can do now.",
},
BERRYBUSH_JUICY =
{
BARREN = "Totally pooped. Or unpooped?",
WITHERED = "Pssh. This heat's nothing.",
GENERIC = "Looks tasty. Hope they're not poison.",
PICKED = "Picked it right clean.",
DISEASED = "Maybe you oughta take a sick day...",
DISEASING = "Is it supposed to smell like that?",
BURNING = "Not much I can do now.",
},
BIGFOOT = "At least it doesn't have steel-toed workboots!",
BIRDCAGE =
{
GENERIC = "That's some proper metalwork.",
OCCUPIED = "She was just a patsy.",
SLEEPING = "Why are you tired? Your life is so cushy.",
HUNGRY = "Is it my turn to feed the bird?",
STARVING = "This poor bird's a bag of bones.",
DEAD = "Err, was it my turn to feed her?",
SKELETON = "Let's uh... just sweep that under the rug.",
},
BIRDTRAP = "Birds of a feather get trapped together.",
CAVE_BANANA_BURNT = "Big ol' burnt banana tree.",
BIRD_EGG = "Breakfast.",
BIRD_EGG_COOKED = "I always get bits of shell in there by accident.",
BISHOP = "How industrial.",
BLOWDART_FIRE = "Simple, but effective.",
BLOWDART_SLEEP = "Inflicts the very worst thing... laziness.",
BLOWDART_PIPE = "Ptoo!",
BLOWDART_YELLOW = "I'm gonna shoot this at the bot's butt.",
BLUEAMULET = "Now I don't have to take breaks to cool off.",
BLUEGEM = "It's a gem. A gem that's blue.",
BLUEPRINT =
{
COMMON = "Blueprint paper just smells right.",
RARE = "Progress on paper!",
},
SKETCH = "What a nice drawing.",
--BELL_BLUEPRINT = "Progress on paper!",
BLUEPRINT = "Blueprint paper just smells right.",
BELL_BLUEPRINT = "Ahh, interesting!",
BLUE_CAP = "Yep. Blue mushroom.",
BLUE_CAP_COOKED = "Uh, I don't THINK it's poison.",
BLUE_MUSHROOM =
{
GENERIC = "It's some sorta blue mushroom.",
INGROUND = "Lazy mushroom.",
PICKED = "Got'er done.",
},
BOARDS = "Oh, the possibilities.",
BONESHARD = "Whew. These got crunched real good.",
BONESTEW = "Hearty.",
BUGNET = "Just like vacations at the cabin.",
BUSHHAT = "Just, y'know. Strap a bush on your head.",
BUTTER = "This makes everything better.",
BUTTERFLY =
{
GENERIC = "It has no work or responsibilities. Poor thing.",
HELD = "How you doin' in there?",
},
BUTTERFLYMUFFIN = "Never liked having butterflies in my stomach.",
BUTTERFLYWINGS = "There's no flight in their future.",
BUZZARD = "It lives off the hard work of others.",
SHADOWDIGGER = "Too lazy to do your own chores, Max?",
CACTUS =
{
GENERIC = "Prickly.",
PICKED = "Guess we know who won that one.",
},
CACTUS_MEAT_COOKED = "That seems a lot safer.",
CACTUS_MEAT = "Is eating that covered by my benefits?",
CACTUS_FLOWER = "Much less prickly.",
COLDFIRE =
{
EMBERS = "On its last legs.",
GENERIC = "It's... cold somehow?",
HIGH = "Roaring like the twenties.",
LOW = "Gonna go out soon.",
NORMAL = "Seems good for now.",
OUT = "That's that.",
},
CAMPFIRE =
{
EMBERS = "On its last legs.",
GENERIC = "It'll last me the night, hopefully.",
HIGH = "Roaring like the twenties.",
LOW = "Gonna go out soon.",
NORMAL = "About as cozy as it gets out here.",
OUT = "My sister was afraid of the dark.",
},
CANE = "Well it's no tin lizzie.",
CATCOON = "She'll keep the rats outta the factory.",
CATCOONDEN =
{
GENERIC = "We all gotta sleep.",
EMPTY = "As abandoned as an old warehouse.",
},
CATCOONHAT = "A very rural look.",
COONTAIL = "Grab life by the tail.",
CARROT = "Hard to get ahold of fresh veggies.",
CARROT_COOKED = "Easier on the gums. Not that that matters.",
CARROT_PLANTED = "Perfectly pluckable.",
CARROT_SEEDS = "Some carrot seeds.",
CARTOGRAPHYDESK =
{
GENERIC = "Good place to kick your feet up, if nothin' else.",
BURNING = "Oh. Well then.",
BURNT = "It's okay. We'll build another.",
},
WATERMELON_SEEDS = "Some watermelon seeds.",
CAVE_FERN = "Take a look at this tiny cave fern!",
CHARCOAL = "It gets everywhere.",
CHESSPIECE_PAWN =
{
GENERIC = "Nice hat.",
},
CHESSPIECE_ROOK =
{
GENERIC = "Looks heavy.",
STRUGGLE = "That ain't supposed to move.",
},
CHESSPIECE_KNIGHT =
{
GENERIC = "Why the long face?",
STRUGGLE = "That ain't supposed to move.",
},
CHESSPIECE_BISHOP =
{
GENERIC = "I'm not big on headgames.",
STRUGGLE = "That ain't supposed to move.",
},
CHESSPIECE_MUSE =
{
GENERIC = "Not sure I like that one.",
--STRUGGLE = "...H-hello?",
},
CHESSPIECE_FORMAL =
{
GENERIC = "It's busted. Ha!",
},
CHESSPIECE_HORNUCOPIA =
{
GENERIC = "Ugh, don't remind me of food.",
},
CHESSPIECE_PIPE =
{
GENERIC = "It's got bubbles coming out the top.",
},
CHESSJUNK1 = "A heap of spare parts.",
CHESSJUNK2 = "A heap of spare parts.",
CHESSJUNK3 = "A heap of spare parts.",
CHESTER = "Who's the cutest lil toolbox?",
CHESTER_EYEBONE =
{
GENERIC = "It's a bone with an eyeball on it.",
WAITING = "Something upset it.",
},
COOKEDMANDRAKE = "Dead as several doornails.",
COOKEDMEAT = "Cooked meat, ready to eat.",
COOKEDMONSTERMEAT = "It's still purple in the middle.",
COOKEDSMALLMEAT = "Well, a morsel's a morsel.",
COOKPOT =
{
COOKING_LONG = "Still got a bit of a wait.",
COOKING_SHORT = "Almost!",
DONE = "Soup's on!",
EMPTY = "I make a mean Hoover Stew.",
BURNT = "You guys like charcoal flavor, right?",
},
CORN = "I talked its ear off. Ha!",
CORN_COOKED = "Tell me if I get'em stuck in my teeth.",
CORN_SEEDS = "Some corn seeds.",
CANARY =
{
GENERIC = "That brings back memories.",
HELD = "You wanna come mine some coal with me?",
},
CANARY_POISONED = "Everybody out of the mine!!",
CRITTERLAB = "Come on out, don't be shy.",
CRITTER_GLOMLING = "You're pretty cute for a giant bug, hey?",
CRITTER_DRAGONLING = "You're pretty swell, for a tiny monstrosity.",
CRITTER_LAMB = "You're just a fluffball on legs!",
CRITTER_PUPPY = "Pups love you no matter who you are.",
CRITTER_KITTEN = "I'm going to spoil you rotten.",
CRITTER_PERDLING = "Hey there, feathers.",
CROW =
{
GENERIC = "Looks a bit flighty. Ha!",
HELD = "Hauling you around is murder on the feet! Ha!",
},
CUTGRASS = "A fire waiting to happen.",
CUTREEDS = "Doesn't hold a candle to steel pipe.",
CUTSTONE = "Prepped and ready for assembly.",
DEADLYFEAST = "Food poisoning and a half.",
DEER =
{
GENERIC = "A bouncy fluffster.",
ANTLER = "Looks like she has a new addition.",
},
DEER_ANTLER = "What am I supposed to do with this?",
DEER_GEMMED = "Looks dangerous!",
DEERCLOPS = "Don't even think about it, building-killer!",
DEERCLOPS_EYEBALL = "You lookin' at me? Are YOU lookin' at ME?",
EYEBRELLAHAT = "Nice and dry underneath.",
DEPLETED_GRASS =
{
GENERIC = "It's closed for business.",
},
GOGGLESHAT = "Hmph. Just for show.",
DESERTHAT = "Helps you see, see?",
DEVTOOL = "What an incredible tool!",
DEVTOOL_NODEV = "I hate half-built things.",
DIRTPILE = "Time to get my hands dirty.",
DIVININGROD =
{
COLD = "S'not picking anything up.",
GENERIC = "That's a Voxola! What's it doing here?",
HOT = "I'm sitting right on top of... something.",
WARM = "It's getting something.",
WARMER = "Gonna hit paydirt any second now.",
},
DIVININGRODBASE =
{
GENERIC = "That's an incredible piece of machinery!",
READY = "I guess it wants the Voxola? Strange...",
UNLOCKED = "Is... this how the bossman disappeared?",
},
DIVININGRODSTART = "I'm probably one of the few left that knows how to use these.",
DRAGONFLY = "Get a load of the flying welding torch!",
ARMORDRAGONFLY = "Bit flashy, hey?",
DRAGON_SCALES = "Showy.",
DRAGONFLYCHEST = "For the snootiest of snoots.",
DRAGONFLYFURNACE =
{
HAMMERED = "We oughta fix that.",
GENERIC = "Pretty fancy for a heater.", --no gems
NORMAL = "Could use a bit more kick.", --one gem
HIGH = "That's a proper furnace.", --two gems
},
HUTCH = "You wanna be my toolbox, lil guy?",
HUTCH_FISHBOWL =
{
GENERIC = "Who left you out here all alone, hey?",
WAITING = "Yeesh. Fishfry.",
},
LAVASPIT =
{
HOT = "Woah! Hot potato!",
COOL = "Just a rock, now.",
},
LAVA_POND = "Lava!",
LAVAE = "I'm gonna squish that!",
LAVAE_COCOON = "We could probably wake it back up.",
LAVAE_PET =
{
STARVING = "This guy needs some meat on his bones.",
HUNGRY = "Let's fatten you up.",
CONTENT = "You're a happy little fellow.",
GENERIC = "Seems friendly enough.",
},
LAVAE_EGG =
{
GENERIC = "Maybe we shouldn't hatch this.",
},
LAVAE_EGG_CRACKED =
{
COLD = "Looks chilly.",
COMFY = "It's feeling right as rain.",
},
LAVAE_TOOTH = "Aw. That's a baby tooth.",
DRAGONFRUIT = "Snooty fruit.",
DRAGONFRUIT_COOKED = "Cooked the snoot right out of it.",
DRAGONFRUIT_SEEDS = "Some dragonfruit seeds.",
DRAGONPIE = "Where's the beef?",
DRUMSTICK = "Can't say a raw drumstick sounds too appealing.",
DRUMSTICK_COOKED = "Can't be beat.",
DUG_BERRYBUSH = "I love getting my hands in the dirt.",
DUG_BERRYBUSH_JUICY = "I'll replant that if no one else wants to.",
DUG_GRASS = "Looks like some gardening's in order.",
DUG_MARSH_BUSH = "Well it's not gonna replant itself.",
DUG_SAPLING = "Needs replanting.",
DURIAN = "Powerful stench! I respect that.",
DURIAN_COOKED = "Whew! That'll put some hair on your hair.",
DURIAN_SEEDS = "Some durian seeds.",
EARMUFFSHAT = "I hate cold weather.",
EGGPLANT = "Look how weird it is! Ha!",
EGGPLANT_COOKED = "Did that make it better? I don't know.",
EGGPLANT_SEEDS = "Some eggplant seeds.",
ENDTABLE =
{
BURNT = "That's a shame.",
GENERIC = "Pretty sure this one won't move.",
EMPTY = "Sturdily built.",
WILTED = "That bouquet's seen better days.",
FRESHLIGHT = "I miss lamps.",
OLDLIGHT = "That's not gonna last much longer.",
},
DECIDUOUSTREE =
{
BURNING = "That's an impressive blaze.",
BURNT = "Completely charred.",
CHOPPED = "Done and done.",
POISON = "Why does a tree need a mouth?!",
GENERIC = "Another tree.",
},
ACORN = "Everything you need to build a tree.",
ACORN_SAPLING = "This tree's still under construction.",
ACORN_COOKED = "Looks edible. One way to find out!",
BIRCHNUTDRAKE = "Shoo! Get outta here!",
EVERGREEN =
{
BURNING = "That's an impressive blaze.",
BURNT = "Completely charred.",
CHOPPED = "As long as the job's done.",
GENERIC = "Just a tree.",
},
EVERGREEN_SPARSE =
{
BURNING = "Impressive blaze.",
BURNT = "Completely charred.",
CHOPPED = "Glad that's over with.",
GENERIC = "Yep. Definitely a tree.",
},
TWIGGYTREE =
{
BURNING = "That's an impressive blaze.",
BURNT = "Completely charred.",
CHOPPED = "Won't have to do that again for awhile.",
GENERIC = "That's one skinny tree.",
DISEASED = "Doesn't look great.",
},
TWIGGY_NUT_SAPLING = "Not even worth chopping.",
TWIGGY_OLD = "Hey Max! This tree looks like you!",
TWIGGY_NUT = "Belongs in the ground.",
EYEPLANT = "Y'know? I'm not even gonna ask.",
INSPECTSELF = "Who's that good-looking gal!",
FARMPLOT =
{
GENERIC = "You reap whatcha sow.",
GROWING = "Our hard work is paying off.",
NEEDSFERTILIZER = "It needs a bit of a kick.",
BURNT = "I hate seeing good work go up in flames.",
},
FEATHERHAT = "Well la-dee-da.",
FEATHER_CANARY = "That's not a good sign.",
FEATHER_CROW = "Not a whole lotta use for that.",
FEATHER_ROBIN = "Kinda useless. Looks nice, anyway.",
FEATHER_ROBIN_WINTER = "If only I had a cap to put it in.",
FEATHERPENCIL = "I've got ugly handwriting.",
FEM_PUPPET = "She doesn't look none too happy.",
FIREFLIES =
{
GENERIC = "Natural light, huh? Might be useful.",
HELD = "I could think of a couple uses for these babies.",
},
FIREHOUND = "Get outta here, bucko!",
FIREPIT =
{
EMBERS = "On its last legs.",
GENERIC = "It's the pits out here.",
HIGH = "Properly roaring.",
LOW = "It's gonna go out soon.",
NORMAL = "About as cozy as it gets out here.",
OUT = "My sister was afraid of the dark.",
},
COLDFIREPIT =
{
EMBERS = "On its last legs.",
GENERIC = "It makes cold fire? I don't totally get it.",
HIGH = "Properly roaring.",
LOW = "It's gonna go out soon.",
NORMAL = "Doin' okay.",
OUT = "Out, for now.",
},
FIRESTAFF = "That's a work hazard.",
FIRESUPPRESSOR =
{
ON = "Witness the efficiency of the future!",
OFF = "We should mass produce these things.",
LOWFUEL = "Needs a top up.",
},
FISH = "Rather eat for a day than not at all.",
FISHINGROD = "Not a bad way to unwind.",
FISHSTICKS = "I've never seen a fish this shape before.",
FISHTACOS = "That's some good eating.",
FISH_COOKED = "I hate picking bones out of my teeth.",
FLINT = "So archaic...",
FLOWER =
{
GENERIC = "A bit cutesy.",
ROSE = "Not sure how to feel about that...",
},
FLOWER_WITHERED = "That's how I feel after a long shift.",
FLOWERHAT = "For getting dolled up.",
FLOWER_EVIL = "I'd rather steer clear of that.",
FOLIAGE = "Just a bunch of leaves.",
FOOTBALLHAT = "Gotta protect the assets.",
FOSSIL_PIECE = "No bones about it, that's a fossil. Ha!",
FOSSIL_STALKER =
{
GENERIC = "Some more assembly required.",
FUNNY = "That was not assembled correctly.",
COMPLETE = "What is this a skeleton of?!",
},
STALKER = "That thing's terrifying!",
STALKER_ATRIUM = "We couldn't just leave well enough alone.",
STALKER_MINION = "Bone rejects.",
THURIBLE = "Smells like gasoline.",
ATRIUM_OVERGROWTH = "No way I could read that.",
FROG =
{
DEAD = "It croaked.",
GENERIC = "Yep! That's a frog.",
SLEEPING = "Shouldn't you be hopping or something?",
},
FROGGLEBUNWICH = "It's really not as bad as it looks.",
FROGLEGS = "Not glamorous, but I'll eat it.",
FROGLEGS_COOKED = "Them's good eats.",
FRUITMEDLEY = "Gotta get those vitamins, I guess.",
FURTUFT = "Wouldn't mind lining my workboots with this stuff.",
GEARS = "The engineer's canvas.",
GHOST = "I don't want nothing to do with that.",
GOLDENAXE = "A shiny way to cut stuff down.",
GOLDENPICKAXE = "A shiny way to smash up rocks.",
GOLDENPITCHFORK = "I mean why not, right?",
GOLDENSHOVEL = "A little too snazzy for my taste.",
GOLDNUGGET = "Gold! What a prospect.",
GRASS =
{
BARREN = "Needs a little boost.",
WITHERED = "It couldn't stand the heat.",
BURNING = "Grass fire!",
GENERIC = "That's some tall grass.",
PICKED = "It's on break.",
DISEASED = "You should see a doctor.",
DISEASING = "Not lookin' too lush.",
},
GRASSGEKKO =
{
GENERIC = "Is that lizard made of grass?",
DISEASED = "I didn't know lizards could wilt.",
},
GREEN_CAP = "Yep. Green mushroom.",
GREEN_CAP_COOKED = "Doesn't look TOO deadly.",
GREEN_MUSHROOM =
{
GENERIC = "It's some sorta green mushroom.",
INGROUND = "Lazy mushroom.",
PICKED = "It's a mushroom hole.",
},
GUNPOWDER = "For when you need a big KABOOM!",
HAMBAT = "Good fer a smackin'.",
HAMMER = "And I know how to use it!",
HEALINGSALVE = "Soothes minor cuts and scrapes.",
HEATROCK =
{
FROZEN = "Brr! Like a chunk of ice.",
COLD = "It's a little chilly.",
GENERIC = "This rock is more useful than the rest.",
WARM = "Tepid.",
HOT = "Almost TOO hot.",
},
HOME = "They say you can't go home again.",
HOMESIGN =
{
GENERIC = "I'll take this as a sign.",
UNWRITTEN = "Just waiting for some scribbles.",
BURNT = "Burnt to cinders.",
},
ARROWSIGN_POST =
{
GENERIC = "I'll take this as a sign.",
UNWRITTEN = "Just waiting for some scribbles.",
BURNT = "Burnt to cinders.",
},
ARROWSIGN_PANEL =
{
GENERIC = "I'll take this as a sign.",
UNWRITTEN = "Just waiting for some scribbles.",
BURNT = "Burnt to cinders.",
},
HONEY = "The sweet results of honest work.",
HONEYCOMB = "Let's build a bee house.",
HONEYHAM = "Think I could fit that whole thing in my mouth?",
HONEYNUGGETS = "Not bad!",
HORN = "Watch out for the business end!",
HOUND = "Anyone got some rolled up newspaper?",
HOUNDBONE = "It's covered in tooth marks.",
HOUNDMOUND = "That's one house I wouldn't mind tearing down.",
ICEBOX = "Not even factory standard.",
ICEHAT = "There must be a more practical solution.",
ICEHOUND = "Keep those fangs to yourself.",
INSANITYROCK =
{
ACTIVE = "I can't begin to imagine how it works.",
INACTIVE = "What on earth is that thing?",
},
JAMMYPRESERVES = "The sweet taste of good planning.",
KABOBS = "Now that's my kind of cooking.",
KILLERBEE =
{
GENERIC = "Stay back, bug!",
HELD = "You can just calm right down.",
},
KNIGHT = "Incredible! Let me look at those gears!",
KOALEFANT_SUMMER = "Hey! You look tasty!",
KOALEFANT_WINTER = "Hey! You look tasty!",
KRAMPUS = "Some sort of... festive devil?",
KRAMPUS_SACK = "I could carry a whole warehouse in that thing!",
LEIF = "The trees have eyes!!",
LEIF_SPARSE = "Back off, you lumbering lumber!",
LIGHTER = "Neat little gizmo there.",
LIGHTNING_ROD =
{
CHARGED = "All charged up and raring to go.",
GENERIC = "That's one way to get electricity.",
},
LIGHTNINGGOAT =
{
GENERIC = "You and I are gonna get along.",
CHARGED = "Electrifying! Ha!",
},
LIGHTNINGGOATHORN = "It's even more interesting up close.",
GOATMILK = "I'm a growing gal, you know!",
LITTLE_WALRUS = "Nice kilt.",
LIVINGLOG = "Stop looking at me like that.",
LOG =
{
BURNING = "I coulda built something with that.",
GENERIC = "It's a hunk of wood.",
},
LUCY = "You're alright for an axe.",
LUREPLANT = "That don't look right at all.",
LUREPLANTBULB = "That is not a comforting texture!",
MALE_PUPPET = "He doesn't look none too happy.",
MANDRAKE_ACTIVE = "This is exactly what having a little sister's like.",
MANDRAKE_PLANTED = "That's a weird shrub.",
MANDRAKE = "Dead as a doornail.",
MANDRAKESOUP = "It's vegetable soup, now.",
MANDRAKE_COOKED = "Dead as several doornails.",
MAPSCROLL = "There's nothin' on it.",
MARBLE = "This marble's real fancy.",
MARBLEBEAN = "That couldn't possibly work.",
MARBLEBEAN_SAPLING = "Uh, it's growing? Maybe?",
MARBLESHRUB = "That came in pretty nicely.",
MARBLEPILLAR = "Fancy.",
MARBLETREE = "How does that work?",
MARSH_BUSH =
{
BURNING = "It's on fire.",
GENERIC = "Gnarly little bush.",
PICKED = "Gotta wait a bit.",
},
BURNT_MARSH_BUSH = "Right to a crisp.",
MARSH_PLANT = "A tiny little plant.",
MARSH_TREE =
{
BURNING = "Gone up in flames.",
BURNT = "Looks brittle.",
CHOPPED = "That's one down.",
GENERIC = "Mhm. It's a tree.",
},
MAXWELL = "Well you're a tall piece of work.",
MAXWELLHEAD = "You don't intimidate me, big guy.",
MAXWELLLIGHT = "How does that even work?",
MAXWELLLOCK = "Neat contraption. Can I take a look at it?",
MAXWELLTHRONE = "Who'd wanna to sit on THAT?",
MEAT = "Someone's eatin' good tonight!",
MEATBALLS = "Don't mind if I do.",
MEATRACK =
{
DONE = "Ready for eatin'.",
DRYING = "It's well on its way.",
DRYINGINRAIN = "Not gonna make much progress like that.",
GENERIC = "A rack for drying meat.",
BURNT = "Well, it's dry.",
},
MEAT_DRIED = "It'll last awhile like this.",
MERM = "You sure are ugly!",
MERMHEAD =
{
GENERIC = "I'd better hammer that eyesore down.",
BURNT = "Hooboy, that's a powerful stench.",
},
MERMHOUSE =
{
GENERIC = "I could disassemble that.",
BURNT = "A waste of building materials.",
},
MINERHAT = "I put that behind me.",
MONKEY = "No monkeying around on the job.",
MONKEYBARREL = "Ha! Smells like me after a full shift!",
MONSTERLASAGNA = "Not sure meat's supposed to be that color.",
FLOWERSALAD = "I guess a bunch of petals count as food.",
ICECREAM = "Y'gotta eat it before it melts.",
WATERMELONICLE = "A good treat for work breaks.",
TRAILMIX = "All the energy you need for a long day of work.",
HOTCHILI = "I'm tough enough to handle a little spice.",
GUACAMOLE = "This green mush ain't bad!",
MONSTERMEAT = "Hooboy! Is that even meat?",
MONSTERMEAT_DRIED = "Drying didn't help none.",
Goose = "Oh, mama!",
MOOSE_NESTING_GROUND = "That's where the mum keeps her babies.",
MOOSEEGG = "Animals don't build things well.",
MOSSLING = "Don'tcha just wanna noogie it?",
FEATHERFAN = "Too fancy.",
MINIFAN = "Swirly.",
GOOSE_FEATHER = "I could think of one or two uses for that, tops.",
STAFF_TORNADO = "All bluster, no bite.",
MOSQUITO =
{
GENERIC = "Once you've dealt with bedbugs, mosquitoes aren't so bad.",
HELD = "Stop wriggling, it's gross.",
},
MOSQUITOSACK = "Ha. That's real gross.",
MOUND =
{
DUG = "Just a hole now.",
GENERIC = "Anything good in there, ya think?",
},
NIGHTLIGHT = "Creepy to the core.",
NIGHTMAREFUEL = "I don't trust that stuff.",
NIGHTSWORD = "Not too keen on touching that.",
NITRE = "I got some plans in mind for that.",
ONEMANBAND = "Not sure I'm musically inclined.",
OASISLAKE =
{
GENERIC = "Never seen such a clear lake before.",
EMPTY = "There used to be water there.",
},
PANDORASCHEST = "Best not open that.",
PANFLUTE = "Let's see if I can't play a little ditty.",
PAPYRUS = "I don't have much use for that, personally.",
WAXPAPER = "So very waxy.",
PENGUIN = "I don't mix well with the upper class.",
PERD = "Not a lot going on upstairs in that one.",
PEROGIES = "You work up a mighty appetite at the factory.",
PETALS = "Don't see a whole lotta use for these.",
PETALS_EVIL = "They seem mean-spirited.",
PHLEGM = "Please. I hock bigger loogies in my sleep.",
PICKAXE = "I don't do that anymore.",
PIGGYBACK = "Makes everything smell like pig.",
PIGHEAD =
{
GENERIC = "I should hammer down that eyesore.",
BURNT = "What a waste of materials.",
},
PIGHOUSE =
{
FULL = "Fuller than a downtown tenement house.",
GENERIC = "No way that's up to code.",
LIGHTSOUT = "Hey! I just want some light!",
BURNT = "That's a shame.",
},
PIGKING = "Those hooves've never seen a day of work.",
PIGMAN =
{
DEAD = "That threw a wrench into his plans.",
FOLLOWER = "Chummy fellow!",
GENERIC = "Hey there, ya lug!",
GUARD = "Don't want no trouble.",
WEREPIG = "I have no idea what's going on!",
},
PIGSKIN = "The backside of an oinker.",
PIGTORCH = "Kitschy.",
PINECONE = "That's a pine cone.",
PINECONE_SAPLING = "It can handle itself from here.",
LUMPY_SAPLING = "I don't know how it got here, but good on it.",
PITCHFORK = "It's so... rural.",
PLANTMEAT = "This is beyond confusing.",
PLANTMEAT_COOKED = "It cooked up pretty good.",
PLANT_NORMAL =
{
GENERIC = "It's a plant.",
GROWING = "It's hard at work.",
READY = "Good to go.",
WITHERED = "It's a bit hot out.",
},
POMEGRANATE = "Eat that and you're stuck here forever!",
POMEGRANATE_COOKED = "It does look pretty tempting.",
POMEGRANATE_SEEDS = "Some pomegranate seeds.",
POND = "I can't see the bottom.",
POOP = "Nothing to be ashamed of.",
FERTILIZER = "Plants can't get enough.",
PUMPKIN = "Hey there, pumpkin.",
PUMPKINCOOKIE = "Gotta indulge sometimes, hey?",
PUMPKIN_COOKED = "Not bad! Kind of sweet.",
PUMPKIN_LANTERN = "It's childish, in a comforting way.",
PUMPKIN_SEEDS = "Some pumpkin seeds.",
PURPLEAMULET = "It's, uh, a purple necklace.",
PURPLEGEM = "A little snooty gem.",
RABBIT =
{
GENERIC = "Running after it would be pointless.",
HELD = "It's skittish.",
},
RABBITHOLE =
{
GENERIC = "Lots of excavation work around here.",
SPRING = "The mine wasn't too structurally sound.",
},
RAINOMETER =
{
GENERIC = "Now that's a mighty fine gadget.",
BURNT = "Such a tragedy.",
},
RAINCOAT = "Very practical.",
RAINHAT = "Dry as a daisy. That's the phrase, right?",
RATATOUILLE = "Lots of fresh veggies.",
RAZOR = "Never hurts to have more tools.",
REDGEM = "Glitter doesn't really appeal to me.",
RED_CAP = "Let Wilson try it first.",
RED_CAP_COOKED = "Not too interested in trying that.",
RED_MUSHROOM =
{
GENERIC = "It's some sorta red mushroom.",
INGROUND = "Lazy mushroom.",
PICKED = "Picked clean. Gotta wait.",
},
REEDS =
{
BURNING = "Uh...",
GENERIC = "Looks like they're hollow inside.",
PICKED = "It's on break.",
},
RELIC =
{
GENERIC = "Completely outdated. Mass production is the future.",
BROKEN = "Broken and waiting for a handyperson to come along.",
},
RUINS_RUBBLE = "In dire need of repairs. Good thing I'm here.",
RUBBLE = "The foundation's crumbling.",
RESEARCHLAB =
{
GENERIC = "Rickety, but I can use it to build things.",
BURNT = "Can I build the next one?",
},
RESEARCHLAB2 =
{
GENERIC = "I guess proximity activates the whirlygigs?",
BURNT = "Now we get to make another!",
},
RESEARCHLAB3 =
{
GENERIC = "Not sure how it works, but I'm gonna find out.",
BURNT = "Let's make another.",
},
RESEARCHLAB4 =
{
GENERIC = "Why do we even have that lever?!",
BURNT = "The next one we make'll be better.",
},
RESURRECTIONSTATUE =
{
GENERIC = "Looks just like that egghead! Ha!",
BURNT = "That ain't coming back to life.",
},
RESURRECTIONSTONE = "Does anyone actually stay dead around here?",
ROBIN =
{
GENERIC = "She ain't bothering no one.",
HELD = "She feels real fragile in my hands.",
},
ROBIN_WINTER =
{
GENERIC = "She ain't bothering no one.",
HELD = "You're just feather and bone.",
},
ROBOT_PUPPET = "They don't look none too happy.",
ROCK_LIGHT =
{
GENERIC = "Some sorta crusty rock.",
OUT = "That ain't burning no one.",
LOW = "It's losing heat.",
NORMAL = "A real scorcher!",
},
CAVEIN_BOULDER =
{
GENERIC = "Looks movable.",
RAISED = "I'm just not tall enough.",
},
ROCK = "Mhm, yep. That's a rock.",
PETRIFIED_TREE = "Solid stone.",
ROCK_PETRIFIED_TREE = "Solid stone.",
ROCK_PETRIFIED_TREE_OLD = "Solid stone.",
ROCK_ICE =
{
GENERIC = "A weirdly isolated glacier.",
MELTED = "Yep. That's a puddle.",
},
ROCK_ICE_MELTED = "Yep. That's a puddle.",
ICE = "Chilly.",
ROCKS = "A bunch of rocks.",
ROOK = "A complete misuse of the beauty of engineering.",
ROPE = "An essential building material.",
ROTTENEGG = "Get a whiff of that. No wait, don't!",
ROYAL_JELLY = "A big bee boogie.",
JELLYBEAN = "I would eat them all in one sitting.",
SADDLE_BASIC = "How'd I get saddled with this? Ha!",
SADDLE_RACE = "Still not as fast as a tin lizzie...",
SADDLE_WAR = "Alright, who wants to fight?",
SADDLEHORN = "Takes a saddle off real quick.",
SALTLICK = "Keeps livestock nice and docile.",
BRUSH = "Repetitive tasks are soothing.",
SANITYROCK =
{
ACTIVE = "I can't begin to imagine how it works.",
INACTIVE = "What on earth is that thing?",
},
SAPLING =
{
BURNING = "Lit up brighter than a New York powergrid.",
WITHERED = "The heat did a number on this one.",
GENERIC = "Might be useful. Maybe.",
PICKED = "All the useful bits are gone.",
DISEASED = "That thing does not look good.",
DISEASING = "You're smelling a little funky.",
},
SCARECROW =
{
GENERIC = "Doesn't look too scary.",
BURNING = "That lit up real fast!",
BURNT = "That happens when you build stuff with straw.",
},
SCULPTINGTABLE=
{
EMPTY = "Not bad for a handmade table.",
BLOCK = "Ready for sculpting.",
SCULPTURE = "Looks great!",
BURNT = "Let's build another.",
},
SCULPTURE_KNIGHTHEAD = "I just can't abide disrepair.",
SCULPTURE_KNIGHTBODY =
{
COVERED = "I'd rather having building materials than art.",
UNCOVERED = "Creepy. Let's fix it.",
FINISHED = "A job well done.",
READY = "Something else needs to happen.",
},
SCULPTURE_BISHOPHEAD = "Someone's in need of a fixing.",
SCULPTURE_BISHOPBODY =
{
COVERED = "I could take it or leave it.",
UNCOVERED = "Needs a proper a repair job.",
FINISHED = "Doesn't that give you a good, satisfied feeling?",
READY = "Something else needs to happen.",
},
SCULPTURE_ROOKNOSE = "Let's fix that up.",
SCULPTURE_ROOKBODY =
{
COVERED = "Looks like free marble to me.",
UNCOVERED = "I could probably fix that up a bit.",
FINISHED = "There we go, all back in one piece.",
READY = "Something else needs to happen.",
},
GARGOYLE_HOUND = "Something scare ya? You look petrified!",
GARGOYLE_WEREPIG = "At least it's not trying to kill us now.",
SEEDS = "Some seeds. Not sure what kind.",
SEEDS_COOKED = "Anyone wanna see how far I can spit the shells?",
SEWING_KIT = "I don't need thimbles. My hands are pure callus!",
SEWING_TAPE = "That's my trusty mending tape.",
SHOVEL = "Time to get digging.",
SILK = "Unprocessed silk, fresh from the spider!",
SKELETON = "A workplace safety reminder.",
SCORCHED_SKELETON = "Yikes. Not a good way to go.",
SKULLCHEST = "Is that supposed to be intimidating?",
SMALLBIRD =
{
GENERIC = "Ha! You're so tiny!",
HUNGRY = "You feelin' a bit peckish? Ha!",
SLEEPING = "Sleep well, fluffnugget.",
STARVING = "Yeesh, you really ain't lookin' so good.",
},
SMALLMEAT = "Looks like grub to me.",
SMALLMEAT_DRIED = "Meat to go.",
SPAT = "Looks like the old foreman. Ha!",
SPEAR = "So crude.",
SPEAR_WATHGRITHR = "This would never pass inspection.",
WATHGRITHRHAT = "How practical.",
SPIDER =
{
DEAD = "No sleeping on the job!",
GENERIC = "I don't like you.",
SLEEPING = "Get back to work!",
},
SPIDERDEN = "I'd rather not mess with that.",
SPIDEREGGSACK = "It seems like it'd be unwise to plant this.",
SPIDERGLAND = "Ha! How indecent.",
SPIDERHAT = "This is disgusting.",
SPIDERQUEEN = "Better stay out of her way.",
SPIDER_WARRIOR =
{
DEAD = "It's just trying to get out of work.",
GENERIC = "You'll look better on the underside of my workboot.",
SLEEPING = "Lazy spider.",
},
SPOILED_FOOD = "Wouldn't touch that with a ten foot pole.",
STAGEHAND =
{
AWAKE = "Shoo!",
HIDING = "Why's that table giving me the creeps?",
},
STATUE_MARBLE =
{
GENERIC = "A bit snooty.",
TYPE2 = "We thought she'd disappeared.",
TYPE1 = "This is too strange.",
},
STATUEHARP = "I don't know. Some fancy thing.",
STATUEMAXWELL = "So THIS is \"Maxy\".",
--...
STEELWOOL = "At least there's some steel around here.",
STINGER = "I don't see the point. Wait, there it is.",
STRAWHAT = "Keeps the sun outta your eyes.",
STUFFEDEGGPLANT = "It's practically bursting.",
SWEATERVEST = "Dweeby.",
REFLECTIVEVEST = "Workplace safety is a top priority.",
HAWAIIANSHIRT = "That's a pretty loud shirt.",
TAFFY = "Proper treats stick to your teeth.",
TALLBIRD = "Look at the legs on that one!",
TALLBIRDEGG = "You wanna be an omelet, don'tcha?",
TALLBIRDEGG_COOKED = "Dinner!",
TALLBIRDEGG_CRACKED =
{
COLD = "This egg's gonna freeze over.",
GENERIC = "This one just might hatch.",
HOT = "It's sweatin'.",
LONG = "You've got your work cut out for ya, lil guy.",
SHORT = "I can see the beak!",
},
TALLBIRDNEST =
{
GENERIC = "That looks mighty tasty.",
PICKED = "Someone's an empty nester.",
},
TEENBIRD =
{
GENERIC = "We all go through that awkward stage.",
HUNGRY = "Are you ever not-hungry?!",
SLEEPING = "Sleep well, awkward fluffnugget.",
STARVING = "Stop whining, I'll feed you when I can!",
},
TELEPORTATO_BASE =
{
ACTIVE = "That did it.",
GENERIC = "That gadget has my name on it.",
LOCKED = "Still needs a bit of tinkering.",
PARTIAL = "Coming along real nice.",
},
TELEPORTATO_BOX = "Pulling the lever makes me feel better.",
TELEPORTATO_CRANK = "Let's get cranky. Ha!",
TELEPORTATO_POTATO = "Yuck. Handmade.",
TELEPORTATO_RING = "Nice little metal doodad.",
TELESTAFF = "So you're telling me this stick is magic?",
TENT =
{
GENERIC = "Putting the tent together is the best part of camping.",
BURNT = "Yup. Just like camping.",
},
SIESTAHUT =
{
GENERIC = "What sort of bonehead sleeps during the day?!",
BURNT = "Probably for the best. Back to work!",
},
TENTACLE = "Hands off!",
TENTACLESPIKE = "A real good whackin' stick.",
TENTACLESPOTS = "Looks a bit spotty to me! Ha!",
TENTACLE_PILLAR = "Don't even think about touching me.",
TENTACLE_PILLAR_HOLE = "I've done worse jobs.",
TENTACLE_PILLAR_ARM = "Hands off, buddy.",
TENTACLE_GARDEN = "Is there no end to these things?",
TOPHAT = "How bourgeoisie.",
TORCH = "There's beauty in a simple design.",
TRANSISTOR = "A thing of beauty.",
TRAP = "All the trappings of a good dinner. Ha!",
TRAP_TEETH = "Gnarly gnashers.",
TRAP_TEETH_MAXWELL = "That's a safety hazard.",
TREASURECHEST =
{
GENERIC = "Handmade, so you know it's not up to snuff.",
BURNT = "Hope there was nothin' good inside.",
},
TREASURECHEST_TRAP = "I don't need to be concerned about that.",
TREECLUMP = "A big clump of tree.",
TRINKET_1 = "I was never much into marbles.",
TRINKET_2 = "It's got no vibrating film to make the sound.",
TRINKET_3 = "Everyone's been real good at showin' me the ropes. Ha!",
TRINKET_4 = "We're not goin' gnome anytime soon. Ha! ...Oh.",
TRINKET_5 = "Handcrafted. Yuck.",
TRINKET_6 = "The copper's probably real valuable.",
TRINKET_7 = "Was this whittled... by hand? Appalling!",
TRINKET_8 = "No bath tub in sight.",
TRINKET_9 = "Where's all this junk coming from?",
TRINKET_10 = "All bite and no bark. Ha!",
TRINKET_11 = "Maybe this bot'll let me poke around its insides.",
TRINKET_12 = "Hey Willow! Dare ya ta eat it!",
TRINKET_13 = "Looks like my old landlord. Ha!",
TRINKET_14 = "Tea's not really my taste.",
TRINKET_15 = "A bit highbrow, don'tcha think?",
TRINKET_16 = "A bit highbrow, don'tcha think?",
TRINKET_17 = "A waste of good metal.",
TRINKET_18 = "Handcrafted. Blech.",
TRINKET_19 = "This is why we need production standards.",
TRINKET_20 = "I can reach my own back! Watch!",
TRINKET_21 = "Nice and mechanical.",
TRINKET_22 = "I got no use for that.",
TRINKET_23 = "I prefer to break workboots in myself.",
TRINKET_24 = "The sleek quality of a factory produced product!",
TRINKET_25 = "Ha! Nasty!",
TRINKET_26 = "That thing's an affront to manufacturing.",
TRINKET_27 = "Not a lotta use for that out here.",
TRINKET_28 = "That's a rook.", --Rook
TRINKET_29 = "That's a rook.", --Rook
TRINKET_30 = "That's a knight.", --Knight
TRINKET_31 = "That's a knight.", --Knight
TRINKET_32 = "It's not the real thing.", --Cubic Zirconia Ball
TRINKET_33 = "It's a plastic creepy crawly.", --Spider Ring
TRINKET_34 = "I wish for more wishes.", --Monkey Paw
TRINKET_35 = "Someone drank it already.", --Empty Elixir
TRINKET_36 = "Chomp chomp.", --Faux fangs
TRINKET_37 = "Doesn't seem worth fixing.", --Broken Stake
HALLOWEENCANDY_1 = "A nice change from baked apples.", --Candy Apple
HALLOWEENCANDY_2 = "Is this even food?", --Candy Corn
HALLOWEENCANDY_3 = "That's no treat.", --Not-So-Candy Corn
HALLOWEENCANDY_4 = "That gummy has too many legs for my taste.", --Gummy Spider
HALLOWEENCANDY_5 = "Not made of catcoons, thankfully.", --Catcoon Candy
HALLOWEENCANDY_6 = "Not sure anyone should eat those.", --\"Raisins\"
HALLOWEENCANDY_7 = "That's just regular food.", --Raisins
HALLOWEENCANDY_8 = "How spooky.", --Ghost Pop
HALLOWEENCANDY_9 = "Real gelatinous.", --Jelly Worm
HALLOWEENCANDY_10 = "Curious flavor.", --Tentacle Lolli
HALLOWEENCANDY_11 = "Best eaten by the handful.", --Choco Pigs
CANDYBAG = "It's a goodybag.",
DRAGONHEADHAT = "Front and center!",
DRAGONBODYHAT = "It's the beast's tummy!",
DRAGONTAILHAT = "That's the business end.",
PERDSHRINE =
{
GENERIC = "I feel luckier already.",
EMPTY = "We oughta put a bush in there.",
BURNT = "Smells like burnt gobbler.",
},
REDLANTERN = "Nothing luckier around here than a light.",
LUCKY_GOLDNUGGET = "I could use a bit of prosperity.",
FIRECRACKERS = "Lucky firecrackers!",
PERDFAN = "It's a big fan made of tailfeathers.",
REDPOUCH = "Seems my fortune's changin'.",
BISHOP_CHARGE_HIT = "Yeow!",
TRUNKVEST_SUMMER = "They weren't kiddin' about the breeze.",
TRUNKVEST_WINTER = "I wish it had sleeves.",
TRUNK_COOKED = "Singed the nosehairs right off.",
TRUNK_SUMMER = "I'll eat it. Don't think I won't.",
TRUNK_WINTER = "I'll eat it. Don't think I won't.",
TUMBLEWEED = "Rollin' along the road of life.",
TURKEYDINNER = "We're eatin' well tonight!",
TWIGS = "I could snap these like twigs! Ha!",
UMBRELLA = "It serves its purpose.",
GRASS_UMBRELLA = "Better than nothing.",
UNIMPLEMENTED = "What kind of bonehead leaves stuff half-built?!",
WAFFLES = "Bet I can fit them all in my mouth.",
WALL_HAY =
{
GENERIC = "It's just a hay bale, really.",
BURNT = "Guess we should've seen that coming.",
},
WALL_HAY_ITEM = "Assembly time.",
WALL_STONE = "The building part is over.",
WALL_STONE_ITEM = "Assembly time.",
WALL_RUINS = "If I break it, I'll get to build it again.",
WALL_RUINS_ITEM = "Assembly time.",
WALL_WOOD =
{
GENERIC = "Built nice and sturdy.",
BURNT = "Just means we gotta build more.",
},
WALL_WOOD_ITEM = "Assembly time.",
WALL_MOONROCK = "It's already been built. Sigh.",
WALL_MOONROCK_ITEM = "Assembly time.",
FENCE = "A clearly handmade fence.",
FENCE_ITEM = "Just needs to be assembled.",
FENCE_GATE = "A clearly handmade gate.",
FENCE_GATE_ITEM = "Just gotta assemble it now.",
WALRUS = "Maybe you oughta retire.",
WALRUSHAT = "Oddly comforting.",
WALRUS_CAMP =
{
EMPTY = "Just a mud pit.",
GENERIC = "I wonder how long that took to build?",
},
WALRUS_TUSK = "Get a load of this chomper!",
WARDROBE =
{
GENERIC = "I could build a million of these.",
BURNING = "And up it goes.",
BURNT = "So who wants to build another one?",
},
WARG = "Quite the set of chompers on that one.",
WASPHIVE = "Won't mess with that without good reason.",
WATERBALLOON = "I can throw a killer curveball.",
WATERMELON = "Used to slice these up on hot summer days.",
WATERMELON_COOKED = "That was an odd choice.",
WATERMELONHAT = "A melon for your melon.",
WAXWELLJOURNAL = "I don't trust that thing one bit.",
WETGOOP = "Yuck.",
WHIP = "The preferred tool of the foreman.",
WINTERHAT = "Perfect for winters in the tenement house.",
WINTEROMETER =
{
GENERIC = "Assembling gadgets is so fulfilling.",
BURNT = "Rest in peace, sweet gizmo.",
},
WINTER_TREE =
{
BURNT = "No reason we can't make another.",
BURNING = "Such a shame.",
CANDECORATE = "Now that's a job well done.",
YOUNG = "Still a bit on the small side.",
},
WINTER_TREESTAND =
{
GENERIC = "Just needs a tree.",
BURNT = "Burnt.",
},
WINTER_ORNAMENT = "Gotta be careful not to break it.",
WINTER_ORNAMENTLIGHT = "Finally, something with wiring.",
WINTER_ORNAMENTBOSS = "Fancy lil ornament.",
WINTER_FOOD1 = "Love these things!", --gingerbread cookie
WINTER_FOOD2 = "No thanks, I'm sweet enough.", --sugar cookie
WINTER_FOOD3 = "Homemade. What a waste of time!", --candy cane
WINTER_FOOD4 = "Just terrible.", --fruitcake
WINTER_FOOD5 = "Chocolatey.", --yule log cake
WINTER_FOOD6 = "Not my favorite thing.", --plum pudding
WINTER_FOOD7 = "That's the good stuff.", --apple cider
WINTER_FOOD8 = "Don't burn your mouth.", --hot cocoa
WINTER_FOOD9 = "I know what eggs are, but what's a nog?", --eggnog
KLAUS = "Get out of here ya big creep.",
KLAUS_SACK = "There's just gotta be something good in there.",
KLAUSSACKKEY = "This must be the actual key.",
WORMHOLE =
{
GENERIC = "I'm not one to shy away from a dirty job.",
OPEN = "Here we go!",
},
WORMHOLE_LIMITED = "That thing can't take much more.",
ACCOMPLISHMENT_SHRINE = "A testament to my achievements. Or lack of them.",
LIVINGTREE = "Did that tree just move?",
ICESTAFF = "This doesn't seem safe.",
REVIVER = "I got heart to spare.",
SHADOWHEART = "She used to have such a big heart.",
ATRIUM_RUBBLE =
{
LINE_1 = "There's a picture on it of some strangely shaped people.",
LINE_2 = "Can't make heads of tails of this picture.",
LINE_3 = "The people are drown in axle grease.",
LINE_4 = "Yuck. Something grotesque is happening in this picture.",
LINE_5 = "A picture of a beautiful, well engineered city.",
},
ATRIUM_STATUE = "It's giving me goosebumps.",
ATRIUM_LIGHT =
{
ON = "Not sure how it works.",
OFF = "I think it's supposed to turn on.",
},
ATRIUM_GATE =
{
ON = "I knew it turned on!",
OFF = "Oughta turn on somehow.",
CHARGING = "That doesn't look good.",
DESTABILIZING = "How do I turn it off?!",
COOLDOWN = "Maybe another time.",
},
ATRIUM_KEY = "Some sort of old power source.",
LIFEINJECTOR = "I've never taken a sick day in my life.",
SKELETON_PLAYER =
{
MALE = "%s got demolished by %s.",
FEMALE = "%s got demolished by %s.",
ROBOT = "%s got demolished by %s.",
DEFAULT = "%s got demolished by %s.",
},
HUMANMEAT = "This was a terrible idea.",
HUMANMEAT_COOKED = "Who thought this was a good idea?",
HUMANMEAT_DRIED = "Nope.",
ROCK_MOON = "Seems like just another rock to me.",
MOONROCKNUGGET = "Woah! What an odd texture.",
MOONROCKCRATER = "A rock with a hole in it.",
REDMOONEYE = "You get sawdust in your eye?",
PURPLEMOONEYE = "That's amore.",
GREENMOONEYE = "You coulda been a useful necklace.",
ORANGEMOONEYE = "You lookin' at me?",
YELLOWMOONEYE = "Quit staring.",
BLUEMOONEYE = "It saw me standing alone.",
},
DESCRIBE_GENERIC = "Incredible! I have no idea what that is.",
DESCRIBE_TOODARK = "Low visibility causes workplace accidents!",
DESCRIBE_SMOLDERING = "That's gonna start a fire!",
EAT_FOOD =
{
TALLBIRDEGG_CRACKED = "That crunch was upsetting.",
},
}