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How to Redeem Your Reign of Giants (DST) Gift Item

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Hey folks, 

During the early days of Don’t Starve Together’s development, we mentioned that those who had purchased Don’t Starve: Reign of Giants expansion would receive a special in-game gift for DST. Well, it’s finally here! As a thanks for your support, you can now enter your Reign of Giants CD key in Don’t Starve Together to redeem your Mini Monument special in-game item.

To redeem your Don’t Starve Together Mini Monument in-game item:

  1. Right-click Don’t Starve on your Steam Game Library > View CD Key > Copy your Reign of Giants key.
     
  2. Launch Don’t Starve Together > click on the Redeem button (lower right-hand side)

    redeem.png
     
  3. Enter your Reign of Giants code and hit submit to redeem your item.

    enter-code.png
     
  4. If successful, you’ll be able to open your gift and access it in-game!

    rog-gift.png

We hope that you like the exclusive, Reign of Giants Mini Monument gift item for Don't Starve Together! 


DST randomly changed language to Korean

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Help, I just started up my game and now it's in Korean. I don't know where to change it back into English. I can't speak Korean so I cannot find the language option.

spat_can_breed.png

Is anyone else also having this issue?

Don't Starve Together Afterbirth+: Ultra Breed Theme

Ancient Guardian Cheese Trick

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Klei should really do something about the Ancient Guardian getting stuck at pillars. It's a really cheesy & boring  way of killing the Ancient Guardian. A lot of people exploit it & it's really lame. Fighting the Ancient Guardian should be fun & challenging, not some cheesy one trick kill.

IMO they should remove the pillars or make the area bigger so he doesn't get stuck.

How to properly use the new Napsack (Sleepbomb)

Caboodle of Know-Hows

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Welcome to the Caboodle of Know-Hows!

A Don't Starve and a Don't Starve Together forum of ideas of the discovered and for the undiscovered. This forum is a showcase of veteran knowledge and experiments fitting the different dynamic mechanics of the world of Don't Starve and the Don't Starve Together.

Disclaimer

Spoiler

For beginners who are starting to play the game, this forum page isn't your greatest bet to start the game but rather if you're experienced enough to survive the difficult learning curve and immediately start your indefinite survival, the Caboodle of Know-Hows is your forum place to learn and spice up your indefinite survival.

The forum will be on construction and improvements indefinitely and along ideas will be documented in a rather understandable way. 

 

Ragtime Music

 

 

 

"Dragonfly Scale Farm"

"The scale of the fiery conflagration of the beast, now I own."

Spoiler

 

A forum topic  had opened for a question of an efficient way of farming dragonfly scales. This pondered me about how inefficient the gunpowder tactic was. So I came up for a number of research with the help of the Don't Starve wiki, @Asparagus' bunnyman count and my knowledge of pathfinding behaviors.

Thanks to the Don't Starve community wiki and @Asparagus ' shenanigans and his low frame rate videos about fighting the Dragonfly. I came up for a way of an effective scale farm.

 

May I represent the Dragonfly Scale Farm

Screenshots:

20161024065949_1.jpg20161024070134_1.jpg

 

Requirements:

This contraption uses homeless bunnymen ( 58?cb=20130522054019 from97?cb=20130916121519) encased in an enclosure of walls,fences and gates (latest?cb=20130130091601latest?cb=20130130091611latest?cb=20131114102924latest?cb=20160902175524latest?cb=20130130091548latest?cb=2016110517553680?cb=20161105211657), a small pathway for you and the dragonfly to get in between, a melee weapon  of choice, armor of preference (100?cb=20141225142418) and an optional a resurrection item and medications (latest?cb=20141210082922latest?cb=20130626170901latest?cb=20121216110233 and latest?cb=20131129171900).

 

I'll explain the technicalities

The Dragonfly (101?cb=20140402193408) has a mechanic whenever if you deal more than 1250 damage, it will go into a forced knock-out. And if you could deal 2500 damage she will drop a scale (latest?cb=20140417075617). She will not drop anymore scales (latest?cb=20140417075617) when she's stunned again but straying it away fro its location and going back refreshes and repeats itself. Exploiting this kind of behavior, we would use a bunnyman ( 58?cb=20130522054019) because it doesn't have a kiting behavior, has an increased damage and has hostility towards monsters and giants. Using 12 bunnymen will give out in in every second, a damage out of 480. Multiplying it by 5 seconds will successfully give 2400, more than enough to knock it down. 

 

Another thing involve is its own attack priority. Dragonfly's #1 hit list will be the player, second will be the mobs itself. This makes up for safety of your homeless bunnymen as you're the meat shield. Unless in cases of situations, but it's ideal situation that you'll achieve. The walls are to limit the bunnymen's movement and to stop them from wandering and follow the dragonfly during his lavae spawn phase.

 

For the operation of the farm:

  • Lead the Dragonfly (101?cb=20140402193408) towards the narrow hallway in order for the bunnymen 58?cb=20130522054019) to attack the Dragonfly whilst your character receives the damage.

 

  • Once knocked out due to the overwhelming damage output, hit with all your might to drop the scale.

 

  • When the Dragonfly (101?cb=20140402193408) wakes up from its forced sleep state, immediately remove yourself from the bunnymen 58?cb=20130522054019) and follow the Dragonfly. Dodge incoming lavae (150?cb=20160720025737) attacks and anticipate the fifth lavae spawn. Then lead the Dragonfly as far from her set piece in order for her to fully respawn. 

 

 

Thanks for reading!

aspalove.JPG

 

Author:

@Aeschwutz

 

The original thread

 

 

 

 

"FLower Farming"

"It is buzzing with activity." 

  Hide contents

 

 Flower farming were once discovered by the forerunners of the Don't Starve society long before. A simple mechanic upon stumbling  the behavior on homeless worker bees. Pollinating from flower to flower until it reaches the maximum threshold of six flowers, a homeless bee now once at rest produces a elegant blossom. But there comes dilemma about this measly simple mechanic. 

In instances, Don't Starve players may create flower farms in an unorthodox manner. Meaning flower farms tend to be erratic and somehow unpleasant for players who have the love of symmetry but only to face uneveness on their sights. Somehow it takes a lot of buzzing by the bees by how far they would go to pollinate from flower to flower. The same instance for players picking flowers from point to point.

Here I'm about to show to all of you a screenshot that would take flower farming in a tidy manner.

 

Screenshots:

 

20170410165332_1.jpg20170410170127_1.jpg

 

Requirements:

 

The construction uses butterflies ( latest?cb=20121215201941) acquired from flowers using a bug net, walls or fences (latest?cb=20130130091548latest?cb=20130130091601latest?cb=20130130091611latest?cb=20131114102924latest?cb=20160902175524) oflatest?cb=20161105175536 different variations crafted by different ingredients, and as well as bees (latest?cb=20121215144349) acquired from beehives using a bug net.

 

This flower farm utilizes freedom on how much flowers planted using butterflies which equals to the amount of homeless bees (e.g 40 butterflies = 40 flowers = 40 homeless bees) you want to use. The corner walls/ fences (latest?cb=20130130091548latest?cb=20130130091601latest?cb=20130130091611latest?cb=20131114102924latest?cb=20160902175524) for the flower farm signifies any flower inside must not be picked rather only the flowers outside the pollination chamber. This gradually helps the homeless bees and makes the process quicker due to the distance being nearly for every flower.

 

20170410170232_1.jpg20170410170414_1.jpg

Procedures:

 

There are certain procedures needed to create and operate the farm as functional as it should be.

For the creation of the flower farm

  • There must be no natural flowers (latest?cb=20131201192756latest?cb=20130410055803)  in the vicinity due to how uncontrollable the homeless bee's behavior (latest?cb=20121215144349)  is. As well as to guarantee the flower (latest?cb=20131201192756latest?cb=20130410055803) produced as is.

 

  • For evil flower (latest?cb=20131201192756) farms, I would highly suggest creating them upon checkered flooring or even savannah turf latest?cb=20130314191530latest?cb=20130109102146due to their aid on your sight towards those moments of insanity.

 

 

  • Flower farms must be constructed on a location where you wouldn't encounter always for it to not function.

 

For the operation of the flower farm

 

  • If you are done with your flower farming I would highly suggest to put all of the homeless bees to sleep either by the use of the pan flute or submerged into darkness. Pick the flowers left over and immediately go far away in order for the chunk to be unloaded. (basically they are on a time freeze) - Clean way of finishing the job.

 

  • You can leave the area immediately in order to be unloaded but expect picking the left flowers immediately in order for the homeless bees to go back to the pollination chamber

 

  • Pick the flowers outside the pollination chamber and not what's inside. And still continue picking the flowers outside in order for the bees to go still on the pollination chamber.

 

This farm can yield on petals and dark petals (latest?cb=20121216131625latest?cb=20130314181500) for manure (latest?cb=20121216141435) by using a sole Werepig (87?cb=20160624191245) and rot (latest?cb=20130406105511) if left over time for your farming needs, garlands (latest?cb=20130315043437) for all days, and dark petals (latest?cb=20130314181500) to be refined to produce nightmare fuel (latest?cb=20160719171659). In occasion butterfly wings and butter (latest?cb=20121215202033latest?cb=20121215201639) if you're up to butterfly farming but it is not advisable though and a different flower patch   would be a better solution for that one.

 

I hope you're fluttering with Don't Starve knowledge and thank you for the support.

 

Author:

@Aeschwutz

 

 

""

Spoiler

 

 

"Hound Culling"

Spoiler

 

A carnassial carnivore of one big pack are the root of danger in dwelling on the open surface but hounds do hold vitality and essential upbringings with a feeling of resentment. Now this will help you tame the beast by beating their flesh out until they come in a pile of dead bodies for our sweet contentment.

This introduces contraptions for an efficient hound culling techniques that involves numerous mechanics for it to be effective. An essential element titled "Path Finding Behaviors" would be of help in construction.

 

Requirements:

It uses legitimate and illegitimate obstacles (latest?cb=20130130091548latest?cb=20130130091601latest?cb=20130130091611latest?cb=20131114102924latest?cb=20160902175524)  (72?cb=20130412080318) , combat weapons and armor (100?cb=20141225142418), rations  and for automation entities to do you your will in benefit (111?cb=20160519052537). It is essential to capture  a Varg (160?cb=20140403074519) using transportation magic (latest?cb=20130626173341latest?cb=20130717083122).

 

 

Procedures:

Construction:

  • Simply establish an area to your liking where you would start to build. Construct and develop the area with using all the needed requirements. It must be constructed to a place where you'll never take to travel upon.

 

 

 

Hunting:

  • Hunt yourself a Varg (160?cb=20140403074519) by tracking it down (latest?cb=20160516172626). It may take time to do but once found, with the help of your transportation magic (latest?cb=20130626173341latest?cb=20130717083122) teleport it to the encased enclosure. The structure must be finished first before doing so. But manually caging the Varg  can be possible but would take bruises and in some cases character death.

 

 

 

Operation:

  • Once the Varg (160?cb=20140403074519) is on place, you could manually fight them with ease or automate the hounds (105?cb=20140709235057105?cb=20140709235037105?cb=20140709235116 ) using entities on the neutral to hostile state (111?cb=20160519052537). As long as you benefit.

 

 

 

  • If you're done, to stop the farm, you must put the Varg (160?cb=20140403074519 ) to rest using sleep darts, pan flutes, napsacks and Sleepy Time Stories (latest?cb=20121215201221latest?cb=20121216103003) in order to make it inactive and get out of harm's way.

 

 

 

 

This could lead to infinite  monster meat (latest?cb=20121216110700) for culinary uses, infinite hound's teeth (latest?cb=20121216100000) for your crafting needs, and infinite red and blue gems for your magical shenanigans  (latest?cb=20130701012123latest?cb=20140327080757).   I hope this help you and  will help for those days to come. Thank you for your time.

 

Author:

@Aeschwutz

 

 

"Overheating & Freezing"

""

Spoiler

 

Given the amount of time you spent playing Don't Starve (Together), you've probably wanted ways for a quick temperature rise or drop due to the fact that you wanted to retain your character's body temperature long enough before beginning to freeze or overheat from the global temperature. It is a practical annoyance that could lead to certain death if not immediately treated but there would be an easy way of of a quick rise and temperature drop.

This uses two campfires and fire pits (latest?cb=20131205161805latest?cb=20131205163230) or even endothermic fires and its fire pit counterparts (76?cb=20140227224725122?cb=20140412085415) to quickly manipulate your character's temperature to rise or fall in order to use other utilities and clothing to maintain body temperature and reduce temperature loss of the character.

 

 

 

A maximum of 2 and if added more will have no guarantee effect and will be only plain redundancy and can still give off quite a significant amount of heat/ or even chillness even not on their maximum output. But it is not limited only to these but  other sources of heat and cold which this applies to almost all of the given.

These are the following:

 

These emit heat

latest?cb=20131205161805latest?cb=20131205163230150?cb=2016072002573799?cb=2013072706582074?cb=20160923183313136?cb=20150506140526

In order: Campfire, Fire Pit, Extra-Adorable Lavae, Dwarf Star, Scaled Furnace, Magma Pond

These emit cold

76?cb=20140227224725122?cb=20140412085415

160?cb=20160903012331+latest?cb=20160902192203

In order: Endothermic Fire, Endothermic Fire Pit, Polar Light, Moonbase + Mooncaller's Staff

 

 

 

 

 

 

This can lead to temperature "machines" for a quick temperature increase and decrease, even portable and non-portable temperature machinery. Only for your character's bodily needs whilst giving longevity before your character needs the warmth or even coolness of the fire.

 

 

  

 

"Path Finding Behaviors"

"They've gone right into my trap."

Spoiler

 

In Don't Starve and in Don't Starve Together knowing certain behaviors of entities can be crucial to create meticulous contraptions that provides advantages for the player and now I'm here to explain it bluntly as possible.

 On path finding there are two categories of obstacles in order for all of you to understand: which are legitimate obstacles and unintended obstacles. Legitimate obstacles are obstacles intended and follows an open path if there is any but if there is any path that is closed it doesn't follow and goes straight to the direction in rationality. Unintended obstacles are structures that could still block but doesn't have what legitimate obstacles can do.

Mobs follow the nearest legitimate pathway for them to reach their target unlike giants which of course doesn't recognize and instead demolish the obstacles on their own path. Simply put for the giant's description they make their own path for themselves.

 

 

 

"Light It Up"

""

Spoiler

 

Lights are essential to humankind as it provided us protection from darkness and what lies beyond. Just like in Don't Starve and in Don't Starve Together they are used as illumination for threats coming from the dark and from her as well. Here is where it will show conventional and innovative ways that functions as it is in dangerous or peaceful situations

 

Safe Lightings

Examples:

Fireflies.png?version=bf6ce9eb2947fed087

 

 

Cautionary Lightings

Examples:

 

 

 

 

Experimental Lightings

Examples:

 

"Poor Man's Honey Farm"

Spoiler


Note:

As the title says this a low yield way of acquiring honey. Use this if you're restricting yourself or even challenging yourself to acquire honey without removing the beehives.

 

If you're up to the challenge of imposing self limitations either through modding the game as you please or even simply setting self limitations to yourself this kind should help you to work out to get honey especially on the long term with as much ease as possible. 

 

Requirements:

The requirements would take a killer bee hive (81?cb=20130430033844) or even a gigantic beehive (84?cb=20161104185804), and optionally a beehive (86?cb=20130430033843) if you're not restricted in order to do this kind of feat. The tools used would be a hammer (latest?cb=20121216095207), a weapon of choice and armor (100?cb=20141225142418) and any kind of entities which are hostile and neutral in nature and not even passive ().

 

 

Procedures:

For the Gigantic Beehive:

Base Guideline

A stream of Honey flows out of the hole near the top, and hammering the Gigantic Beehive twice will reduce the size of the stream and cause 1-2 Honey and sometimes 1 Honeycomb to drop onto the ground, which can be picked up. Honey can be repeatedly harvested until the stream is gone, without spawning the Bee Queen. Every 5 segments of the Day, the honey stream will grow, and can be hammered again to receive more honey.

 

Steps:

 

  • With the requirements prepared, hammer the Gigantic Beehive (84?cb=20161104185804) either slowly or fast enough to trigger the Queen (72?cb=20161104185735).

 

 

  • When the Queen (72?cb=20161104185735) flies out immediately remove yourself to the vicinity but if not you could collect the drops once it's done

 

 

 

 

  • "All is well is in a loop."

 

 

 

For the beehives

 

 

 

 

 

 

"Sanity Stations"

Spoiler
Spoiler

 

Well if you're a Wickerbottom player, you know the struggles of shadows trying to kill you and the hardships of filling out her sanity slowly and surely by that Tam'o shanter you got from dear old Mactusk. Well what if there's quick way of sanity regeneration in under two minutes that your Tam can't do on two minutes? Well then again, it is possible using entities walled together and then lured from the bait set up. Feed them with morsels, eggs and carrots and your 2 minutes to reach maximum sanity begins.

Another thought of mine especially is about the Bee Queen Hat, which converts insanity aura into half of the sanity aura to be gained from it. Bunnymen, rabbits, treeguards and werepigs are some safe examples to get yourself free sanity. Evil flowers too are effective for being stationary and compact.

And if you want the opposite, it works on that side, just be careful.

 

 

For the sanity topic refer to the two websites in order to fully understand:

http://dontstarve.gamepedia.com/Sanity

http://dontstarve.wikia.com/wiki/Sanity

 

Here are some examples of sanity machines that can be used. 

 

Examples:

20170310050138_1.jpg

A front view of the sanity machines which uses the befriending mechanic which produces sanity aura and or insanity aura (for the bunnymen,rabbits, and werepigs)

 

 

20170310050657_1.jpg

A back view of the sanity machines and a bunnyman enclosed onto four walls as a possible way to remove the friendship by holding meat on your inventory.

 

 

20170310044302_1.jpg

A square field of flowers formerly but turned currently as evil flowers.

 

 

 

20170310043338_1.jpg

An enclosure of Treeguards with the use of end tables and chess pieces

 

 

Came from my topic:

 

 

Something new:

A discovery of mine about sanity popped out of my own noggin and I thought about the harmless End Table (). This furniture which is seemingly useful in terms of decoration and mind boggling experiments had made me thought up something new and refreshing to the community.

Arranging the end table using petals can give an instant sanity boost of five and flowers on the end table do wilt over time but flowers on the end table could be wilted manually with the use of fire. Together with some fire extinguishing methods ()

 

 

 

 

"Shroom Skin Farm"

Spoiler

 

 

"Strange Interactions with the Moonstone"

Spoiler

 

Have you gone up thinking how tedious mining specific boulders in order to get moon rocks? But in the end, it is not enough to make yourself the required building materials to build your masterpiece. Well I'm about to show you a rather strange mechanic onto place.

The Moonstone is a natural occurring structure that resides in a part of a forest on some grassland turf with seemingly suspicious petrified specimens covered in moon rocks. This structure could change one of the staves in the game in order to be converted into the Moon Caller Staff. On the night of the full moon, under a fully repaired Moonstone, you insert a Star Caller Staff and defend the Moonstone in incoming attacks of waves of Werepigs and Hounds. 

But curiosity take over and a little experiment was shown by me before that led to the discovery.

This discovery of mine was once the first documentation of this strange mechanic fresh as it was from its beta updates before, following to new threads exclaiming the same idea with pictures and videos of Don't Starve players demonstrating this kind of idea.

 

Requirements:

Note:

All of this requires a great amount of resource to spare and construct so this kind of piece of puzzle construction are for you if your surviving indefinitely .

 

It requires two following mobs. The pigmen () , and the hounds () as the essential factor in order to acquire moon rocks.  Walls (), gates (), or even fences and oddly enough entities or structures that could block in general. An essential item, the Star Caller's Staff is a must need. A repaired moonstone by repairing by moon rocks is also a must as well.

 

Procedures:

Construction:

  • Simply establish an area to your liking where you would start to build. Construct and develop the area with using all the needed building requirements. 

 

 

Preparation:

  •  

 

 

Operation:

 

 

 

"The Loot Stash"

"The dark secrets of the Loot Stash has been revealed." 

  Hide contents

 

 The loot stash upholds its meaning to be a white sack locked in chains bound by the Klaus' lock and key. Which brings forth upon opening presents and giving the Winter's Feast cheers. Shiny baubles, winter's feast lights and  food, gold, charcoal, wax paper, forbidden knowledge, and the skins of the notorious giants.  But is that the one and only use of the loot stash? Just for that single purpose?

Now I am willing to introduce and change your own views rather simply this bag of loot to be a container of preciousness but something more. But we are in need of suitable of equipment in order to produce this one of a kind feat that you never ever seen before the Don't Starve world.

 

Required items:

20170410170954_1.jpg

 

The following items  to create this feat will be using telelocator staves (latest?cb=20130626173341 ), deer antlers latest?cb=20161211195702latest?cb=20170101225034latest?cb=20170101225138), electric-resistant clothing (latest?cb=20140416203432latest?cb=20140301083749)

and as a replacement for clothing, a lightning rod (latest?cb=20130328123937).

 

 

Procedures:

20170410171123_1.jpg

 

  •  Bother the two-horned key keeper by fitting Deer Antlers acquired from migratory No-Eyed Deers by slamming themselves onto any different kind of trees. As you're prepared for the situation by erecting lightning rods and electric-resistant clothing.

 

20170410171135_1.jpg

 

  • Once on sight, equip the telelocator staff on your hand slot and immediately teleport Klaus.

 

20170410171150_1.jpg

 

  • Once teleported, either follow the loyal Gemmed No-Eye Deers or stay on that specific location. Once the background music for fighting Klaus dwindles into oblivion the Gemmed No-Eye Deers becomes normal. If the background music still continues and the Gemmed No-Eye Deers became normal No-Eye Deers on sight, immediately run far away until Klaus despawns itself.

 

 

This set up can provide red gems and blue gems (latest?cb=20130701012123latest?cb=20140327080757) from the freed No-Eye Deers (72?cb=2016121000095272?cb=20161210001005), also that they provide meat (latest?cb=20121215214111) upon killing them. Additionally some couple of bone shards (latest?cb=20140228093221) resulting from unlocking the loot stash for your farming needs and purple gems (latest?cb=20130322055655) upon crafting the two together and an optional situation wherein if you have a fellow WX-78 () in the brink of needing an overcharge.

160?cb=20140523112907

 

 

Now you can fill those deserted biomes with life by repeating the procedure in which produces an amount equal of the telelocator staves used. Practically an endless of free roaming deers that were freed by the cruel key keeper of the stash.

 

 

 

 

"The OverCharger"

""

Spoiler

 

It is frustrating as a lone WX-78 player not to have lightning strikes to overcharge you with a ridiculous amounts of speed, average amounts of light, an instant health boost with some penalties of instantly sanity drain. But don't fret as it is still possible but may require large amounts of resources to create a simple feat. There are different ways to do it but on different levels of aspects needed to structure it as solid as possible.

 

 

 

 

 

 

 

"Toadstool Solo Elimination"

Spoiler

 

 

"Willow's Happy Place"

"No one could understand me."

Spoiler

 

Willow in honesty doesn't have uniqueness due to the fact Klei Entertainment made complete revisions which removes her own "fire" out of Don't Starve Together. Making her stand point in Don't Starve Together as a beginner character while removing certain aspects that makes her truly Willow. But an aspect of her can be unique and I'm here to show to you it.

In the character selection screen, Willow defines her love and affinity to fire. Whenever she's near a fire whether controlled or even uncontrollable, Willow gains sanity regeneration. It even before existed in the sister version of Don't Starve Together and there born the easiest way for Willow to regenerate her sanity into seconds. But fire mechanics in Don't Starve Together are different towards the sister version of it and how would you do it? Well that's why I'm here to tell all of you reading.

Unlike in Don't Starve where fire immediately spreads fast, fires in  Don't Starve Together has a mechanic called smoldering wherein in a certain amount of time it will ignite into flames but can be stopped before igniting. But there is a workaround in order to achieve the same effect like on the sister version.

 

Requirements:

This uses a depending amount of burnables that can last long enough right before they turn to ashes(latest?cb=20121215201259) exclusive to Willow; her own lighter(latest?cb=20130625202429) or even a torch (latest?cb=20121216162140) and  a fire-extinguisher (latest?cb=20150329234302latest?cb=20140403020506latest?cb=20170113194028latest?cb=2016011504025194?cb=20140306112814)

 

I would highly suggest to add this mods (any of the two works):

http://steamcommunity.com/sharedfiles/filedetails/?id=817161265&searchtext=

http://steamcommunity.com/sharedfiles/filedetails/?id=873350047&searchtext=

 

Procedures:

 

  • With the burnables (latest?cb=20121215201259) prepared, you must stack the burnables individually using the mod highly suggested only in one place. I would suggest the quantity to be stupendously high in order for the burnables not even turn into ashes.

 

  • Once done, optionally place down your ice-flingomatic (

94?cb=20140306112814)

but you could even use other fire-extinguishing methods (latest?cb=20150329234302latest?cb=20140403020506latest?cb=20170113194028latest?cb=20160115040251) but likely an area of effect.

 

  • Light the individual stack of burnables with a torch or even a lighter (latest?cb=20130625202429latest?cb=20121216162140) and it will quickly ignite due to how close they are to each other. You could either stand on the fire using a scalemail or stand a few steps still without getting burned to death.

 

  • Remember and be alert yourself and extinguish it immediately once your sanity (latest?cb=20130410165150) is full.

 

 

 

Note:

Any burnables can be used as long as it has the same burn time of a board.

 

 

 

Thank you for reading and I hope it will satisfy -somehow- Willow's fire after all.

 

Author:

@Aeschwutz

 

 

 

 

 

 

 

 

Topic Template:

""

""

Spoiler

Required items:

 

 

Procedures:

 

 

 

 

 

"Under Construction"

 

 

 

Request for help on your ideas as well. It's hard myself to motivate working on this thread so whoever wants to help me post your work here only and I'll edit some of it. For courtesy the status "Author" will be given if you posted a post whether new or within my knowledge. Thank you in advance!

 

 

Elegant Base Construction

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Hello, everyone.

I've just restarted my world for a fresh, new start! And this time, I wanna make my base massive and luxurious. So, I need tips, anything useful you can give me, from cobblestones roads, kitchen designs, bee farm areas to resurrection rooms, any sort of ideas you have, or use on your world(s) that I can use to make my base look beautiful.

Other than that, any ideas on where's an ideal place for me to start my base? I usually construct mine in a forest, but I wanna change things up.

Thanks in general!

Is Webber actually Naked?

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I mean , the spider ate him and probably digested the cloths no?


screen shot show case

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This is a topic where everyone can share there favorite screenshots from dst.

Weather it be you relaxing with friends, a milestone, or just something funny that happened share it here!

Specific swamp spot full of tentacles

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I'm not joking with this, I was going to the swamp in my server to get some reeds as I'm Wickerbottom, then I see a lot of reeds placed to resemble a diamond shape. I go to pick them up as I don't expect anything, surprisingly, there's tentacles everywhere, like literally everywhere, I had armor and average health, but that wasn't enough as you stop moving when you get hit and the tentacles hit fast and there's a lot of them so I just got killed and gave up in the world.

I know this game is supossed to be challenging but this is pretty cheap, considering that tentacles can hide and avoid literally anything unless you get close, then you'll have to take them out one by one and yeah you get the point I guess.

But really what the hell is this?

Wolfgang considered OP? Why..!?

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     Why, clay? He eats too many metbal and he can't even use red beri farms to satiate his 4x hunger drain in stronk form. This is why Wigfried is better than Wolfgreg. She doesn't rely on metbal and she doesn't even have to eat draggingpies for her health back because she can just fight spider for health sanity and metbal. I am sick and tired of these Woofwoof players saying Wolfgag is somehow better than not just Wigfridge, but most character? Nani? Have you even seen Woodmans furry form? Wickybumbums wikipedia articles? or even Wesley? And don't even tell me Wiglows helms are expensive because you only need mass amount of rock late game if you are making a manga base.

stalememe.png

 

Starting Variety / Chainging Resources

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Hi... Long time DS player but i havent really played much DST save for a few plays in early access... This is mostly because DS is my go to single player game, i dont really want to play it multiplayer...

So anyway i recently started playing DST, alone.. I noticed there were no saplings in my world but instead there was twiggy trees and twigs on the ground.. So i searched google and viewed a few topics on this forum and i understand the "one or the other" starting mechanic regarding new resources. I'm not sure that i really understand changing resources though, and actually i cant even find the option for that in world gen.

So my main question is this - Is it now pointless to build a sapling / twiggy tree farm? Will they all dissapear when the resources change? Is it the same thing with berry bushes and grass farms? Or was resoucre changing removed? maybe thats why i dont see an option for it?

 

Thanks

Spat is considered OP? Why..!?

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Lately I've been playing DST and searching on forums and everyone seems to think spats are over-powered. 

They drop phlegm, which isn't very useful as it is also dropped from slurtles and snurtles    (proven wrong by checking the wiki)

They can sneeze out snot to trap you in place which to some is alot to deal with but to me is barely anything compared to vargs spawning hounds constantly!

 

They have less health compared to vargs, which begs the question of why people think they are op? They have snot sure, however their lower health, and pig's ability to free the player, forces them to be on the prowl.

 

Am I the only one here who thinks spats are balanced? Their sneezing ability is gimmicky if you ask me and they can't spawn any type of follower, which is why I never like them and am always glad to see vargs at the end of hunts.

I guess some argue they're a better koalefant in a sense of the snot ability and are harder to take on alone but they don't really excel in battle compared to vargs. 

fZOrKUR.png

Has anyone gotten the same exact map/world before?

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I was wondering if there's a possibility of getting the SAME EXACT world/map if you start a new game.

I was very fortunate to get a map/world that has 2 wormholes very close to each other (one led to 3 walrus camps + bee queen), the other wormhole led to a small swamp + beefalo herd and a cave entrance near the 2 wormholes that has the portal, ancient guardian and ruins. I set my base near these 2 wormholes and when I started to explore the caves, I noticed the entrance cave close to my base is the one that has all the good stuff: ruins, portal, ancient guardian... 

Unfortunately I got "corrupted save data", I only had the option to delete the entire save and start over...  I play on PS4, I had another save data saved in the cloud, I was able to upload the save and play but it took me back to 700+ days and I still got errors, crashing and corrupted data code.

I want to delete everything and start fresh but I want this map again, I was wondering if anyone has ever gotten the same exact map/world before. 

Slurpers

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So I am wondering what slurpers are useful for. I mean I know that they drop their pelts which are used in making Belt of Hunger, but then again who is going to sacrefice a backpack/kramups sack for hunger and sanity especially when going into ruins where you need to have a lot of inventory space. Maybe their pelts could be used in other way like making a slurper pet in the rock den since most people find slurpers cute or maybe new carpet turf.

 

Spoiler

Znalezione obrazy dla zapytania slurper don't starve

 


[Game Update] - 217693

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  • Increased Napsack duration to 20 seconds.
  • Improved controller targeting priority for Mini Signs on top of Chests.
  • Added missing inspect strings for Bone Helm.
  • Fixed crash sometimes when Players disconnect while wearing a Bone Helm.
  • Fixed crash sometimes when spawning Spider Queen.
  • Fixed bug where Klaus can sometimes get stuck in casting animation.
  • Fixed bug where healing Toadstool may cause additional Shroom Skins to drop.
  • Fixed bug where Glommer can sometimes spawn more than once in a full moon after a server is shut down and then resumed.

View full update

Do you think cheesing methods should remain in the game

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There's been a lot of accusations on both sides of the argument lately about how many people are in favor of having cheesing methods in the game. Let's actually get some data behind this

Usefulness of Certain Biomes?

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The game does a good job of making every biome useful for something but it feels like the balance of usefulness in a normal world is really awkward.

So, deserts provide bones, rocks, ore, tumbleweed, cactus. Plains has bees, berries, all the normal resources. Swamp has reeds, spiders, tentacles, merm. Spider forest has spiders, lesser normal resources, graves, pigs.

But the savannah, deciduous and mosaic are really left out?

 

Savannah has rabbits, spiders and beefalo, but the only many resource is grass. So, outside of acquiring grass a savannah biome in itself has no inherent resources players will want. And since grass can usually be found in the plains it matters even less.

Deciduous has birch, pigs, catcoons and mushrooms, with some lesser resources. But in the end players normally only go to the deciduous for Glommer or the King. Catcoons are good for meat and birch for trail mix, but both of those sources are obsolete compared to most others in easier places. The biome itself has virtually no resources that are valuable enough to encourage players to go there. Which is the big reason why generic Pig King bases are so unethical because the deciduous biome itself has no majorly useful materials for players to sustain themselves with.

Mosaic has rocks, and a graveyard. Personally hate the existence of this biome because outside of the graveyard; there is literally no beneficial resources for players to gather while they are there other then rocks. Which is what the rockland is meant to be for is the prime rock source, so the mosaic is basically a second rockland pretending it is something more; with a graveyard as attempted evidence.

 

It would be cool if they maybe "buffed" these biomes to give them better resources. Perhaps the savannah could have more rocks and rare gold veins to make it a soft-rockland, the deciduous could have significantly more mushrooms and inherent juicy berry bushes, and the Mosaic could have less rocks but more random resources. Just something to make these biomes more useful on their own since they currently feel like dead-zones in the world where there are only specific reasons to visit them, which often are unrelated to the resources of the biome itself.

Savannah would give players a more lenient access to rocks on-the-fly, players could visit the deciduous for the unique mushrooms and gather berries while there, and the mosaic would just have general useful things for players to gather.

 

Although it would also be useful if catcoons occasionally spawned in the plains, since they are a pretty generic mob yet they are confined to one biome where they are rarely interacted with.

Not in Suggestions & Feedback because this isn't a statement of a suggestion it is more of a question on whether people feel this is an issue.

All Released Skins (as of now)

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So, back in July I made a thread showing off all of the concept art skins before we knew about the clothes system. Since then, the thread died off as it was no longer relevant. So I was thinking, "Hey, the wiki doesn't really show off all of the new clothes, someone should do something about that." But since I can't edit the wiki (or know how to), made this thread showing off all the skins that Klei has released to DST as of now. I will update this thread with new skins as they roll out. enjoy!

Common Skins:

Buttoned Shirts

Buttoned Shirt_Green.pngButtoned Shirt_Blue.pngButtoned Shirt_White.pngButtoned Shirt_Pink.pngCommon_Buttoned Shirt_Black.png

Collared Shirts

Collared Shirt_Blue.pngCollared Shirt_Red.pngCollared Shirt_White.pngCollared Shirt_Yellow.pngCommon_Collared Shirt_Orange.png

Lumberjack Shirts

Lumberjack Shirt_Blue.pngLumberjack Shirt_Purple.pngLumberjack Shirt_Brown.pngLumberjack.png

Pleated Shirts

Pleated Shirt_Yellow.pngPleated Shirt_White.pngPleated Shirt_Red.png

T-Shirts

T-Shirt_Red.pngT-Shirt_Gray.pngT-Shirt_Purple.pngT-Shirt_White.png

Pants

Pants_Black.pngPants_Brown.pngPants_Gray.pngPants_Tan.pngCommon_Pants_Green.png

Skirts

Skirt_Black.pngSkirt_Brown.pngSkirt_Gray.pngSkirt_Tan.pngCommon_Skirt_Pink.png

Hand Covers

Hand Covers_Black.pngHand Covers_Blue.pngHand Covers_Red.pngHand Covers_White.png

Long Gloves

Long Gloves_Gray.pngLong Gloves_Green.pngLong Gloves_Yellow.pngCommon_Long Gloves_White.png

Sneakers

Sneakers_Blue.pngSneakers_Green.pngSneakers_Red.pngCommon_Sneakers_Orange.png

Booties

Common_Booties_Black.png

Classy:

Cardigans (Lunar Collection)

Cardigan_Black.pngCardigan_Blue.pngCardigan_Red.pngCardigan_White.png

Suspension Shirts

Suspension Shirt_Pink.pngSuspension Shirt_White.pngSuspension Shirt_Yellow.png

Sweater Vests

Sweater Vest_Brown.pngSweater Vest_Gray.pngClassy_Sweater Vest_Green.pngSweater Vest_Red.pngSweater Vest_Blue.png

Tweed Waistcoats

Tweed Waistcoat_Brown.pngTweed Waistcoat_Gray.pngTweed Waistcoat_Green.pngTweed Waistcoat_Tan.pngClassy_Tweed Waistcoat_Blue.png

Checkered Trousers

Checkered Trousers_Blue.pngCheckered Trousers_Green.png

Knee Pants

Classy_Knee Pants_Tan.pngClassy_Knee Pants_Green.png

Plaid Skirts

Plaid Skirt_Blue.pngPlaid Skirt_Green.png

Driving Gloves

Driving Gloves.png

Buckled Gloves

Buckled Gloves.pngClassy_Buckled Gloves_Green.pngClassy_Buckled Gloves_Red.png

Tuxedo/Striking Gloves (Formal Collection)

Tuxedo Gloves.pngStriking Gloves_White.png

Canadian Boots (Formal Collection)

Canadian Boots_Brown.png

High/Low Heels (Formal Collection)

High Heels_Black.pngLow Heels_Black.png

Mary Janes (Formal Collection)

Mary Janes_White.png

Pumps (Formal Collection)

Pumps_White.png

Riding Boots (Formal Collection)

Riding Boots_White.png

Steel-Toed Boots

Classy_Steel-Toed Boots_Brown.pngClassy_Steel-Toed Boots_Tan.png

Sandals

Classy_Sandals_Blue.png

Spiffy:

Silk Robes (Lunar Collection)

Silk Robe_Blue.pngSilk Robe_Pink.pngSilk Robe_Red.pngSilk Robe_Yellow.png

Dainty Coatdress (Lunar Collection)

Spiffy_Coatdress_Red.png

Quilted Outerwear (Lunar Collection)

Spiffy_Quilted Outerwear_Red.png

Trench Coats

Trench Coat_Brown.pngTrench Coat_Yellow.png

Jammies

Spiffy_Jammie Shirt_Purple.pngSpiffy_Jammie Pants_Purple.pngSpiffy_Jammie Shirt_Blue.pngSpiffy_Jammie Pants_Blue.png

Overalls

Spiffy_Overalls_Black.pngSpiffy_Overalls_Blue.pngSpiffy_Overalls_Navy Blue.png

Letterman Jacket

Spiffy_Letterman Jacket_Beige.pngAwarded to those who visited the Klei booth during PAX

Smart Sweater

Spiffy_Smart Sweater_Blue.pngAwarded to those who visited the Klei booth during PAX

Toga

Spiffy_Toga_White.png

Sleeveless Blouse

Spiffy_Sleeveless Blouse_Yellow.png

  • Item Skins

Backpack_Blue.pngBackpack_Green.png

Buckled Backpack_Blue.pngBuckled Backpack_Gray.pngBuckled Backpack_Red.png

Rucksack_Blue.pngRucksack_Red.pngRucksack_Yellow.png

(Winter Collection) (Only drops during the Holidays)

Spiffy_Holiday_Green Santa Hat.pngSpiffy_Holiday_Holly Wreath.pngSpiffy_Holiday_Ribbon Wreath.png

Distinguished:

Silk Loungewear (Lunar Collection)

Silk Loungewear_Black.pngSilk Loungewear_Green.pngSilk Loungewear_Red.pngSilk Loungewear_White.png

Distinguished GoH's (Formal Collection)

Spoiler

Tuxedo (Wilson)

Tuxedo_Wilson.png

Cocktail Dress (Willow)

Cocktail Dress_Willow.png

Mess Dress (Wolfgang)

Mess Dress_Wolfgang.png

Party Frock (Wendy)

Party Frock_Wendy.png

Formal Body Shell (Wx-78)

Formal Body Shell_WX-78.png

Ball Gown (Wickerbottom)

Ball Gown_Wickerbottom.png

Canadian Jacket (Woodie)

Canadian Jacket_Woodie.png

Evening Attire (Wes)

Evening Attire_Wes.png

Striking Tuxedo (Maxwell)

Guest of Honor_Maxwell.png

Valkyrie Armor (Wigfrid)

Valkyrie Armor_Wigfrid.png

Formal Jacket (Webber)

Formal Jacket_Webber.png

Distinguished Survivor (Survivor Collection)

Spoiler

Rumpled Outfit (Wilson)

Survivor_Wilson Clothes.png

Raggedy Rags (Willow)

Survivor_Willow Clothes.png

Patched Bodysuit (Wolfgang)

Survivor_Wolfgang Clothes.png

Shredded Skirt (Wendy)

Survivor_Wendy Clothes.png

Battered Body Case (Wx-78)

Survivor_Wx-78 Clothes.png

Tattered Togs (Wickerbottom)

Survivor_Wickerbottom Clothes.png

Grubby Gear (Woodie)

Survivor_Woodie Clothes.png

Threadbare Clothing (Wes)

Survivor_Wes Clothes.png

Frayed Finery (Maxwell)

Survivor_Maxwell Clothes.png

Torn Costume(Wigfrid)

Survivor_Wathgrithir Clothes.png

Bandaged Body (Webber)

Survivor_Webber Clothes.png

Distinguished 'The Triumphant' (Shadow Collection)

Spoiler

Shadow Suit (Wilson)

Shadow_Wilson.png

Shadow Dress (Willow)

Shadow_Willow.png

Shadow Jumpsuit (Wolfgang)

Shadow_Wolfgang.png

Shadow Frock (Wendy)

Shadow_Wendy.png

Shadow Chassis (WX-78)

Shadow_WX-78.png

Shadow Gown (Wickerbottom)

Shadow_Wickerbottom.png

Shadow Feller's Kit (Woodie)

Shadow_Woodie.png

Cool Shadow Clothes (Wes)

Shadow_Wes.png

Unshadow Suit (Maxwell / William)

Shadow_Maxwell.png

Shadow Armor (Wigfrid)

Shadow_Wigfrid.png

Shadow Spider Body (Webber)

Shadow_Webber.png

 

Nightdress

Distinguished_Nightdress_Blue.pngDistinguished_Nightdress_Purple.png

Bunny Slippers

Distinguished_Bunny Slippers_Purple.png

Fuzzy Slippers

Distinguished_Fuzzy Slippers_Blue.png

Flouncy Dress

Distinguished_Flouncy Dress_Tan.png

Shearling Coat

Distinguished_Shearling Coat_Orange.png

Toggle Jacket

Distinguished_Toggle Jacket_Blue.png

Yacht Suit

Distinguished_Yacht Suit_White.png

Follower Costumes (Costume Collection) (Only drops during the Halloween season)

Distinguished_Cheeky Chester.pngDistinguished_Hutch Disguise.pngDistinguished_Catty Costume.pngDistinguished_Glommy Guise.png

  • Item Skins

Firepit_Tooth.png

Distinguished_Patchwork Quilt_White.pngDistinguished_Patchwork Quilt_Blue.png

Distinguished_Chest_Carpet Bag.pngDistinguished_Chest_Train Case.pngDistinguished_Chest_Treasure.pngDistinguished_Chest_Steamer Trunk.pngDistinguished_Chest_Travellers Trunk.png

Distinguished_EndTable_Antique.pngDistinguished_EndTable_Austere.pngDistinguished_EndTable_Dragonfly.png

(Lunar Collection) (Only drops during Chinese New Year)

Distinguished_Chicken Hat_Closed.pngDistinguished_Chicken Hat_Open.png

(Winter Collection) (Only drops during the Holidays)

Distinguished_Holiday_Birdcage.png

Elegant:

Click here to be redirected to ImDaMisterL's Big Portrait and Quotes Compilation!

Guests of Honor (Formal Collection)

Guest of Honor_Wilson.pngGuest of Honor_Willow.pngGuest of Honor_Wolfgang.pngGuest of Honor_Wendy.pngGuest of Honor_WX-78.pngGuest of Honor_Wickerbottom.pngGuest of Honor_Woodie.pngGuest of Honor_Wes.pngGuest of Honor Head_Maxwell.pngGuest of Honor_Wigfrid.pngGuest of Honor_Webber.png

In-Game

Spoiler

In-Game_GoH.png

Survivors (Survivor Collection)

Survivor Head_Wilson.pngSurvivor Head_Willow.pngSurvivor Head_Wolfgang.pngSurvivor Head_Wendy.pngSurvivor Head_Wx-78.pngSurvivor Head_Wickerbottom.pngSurvivor Head_Woodie.pngSurvivor Head_Wes.pngSurvivor Head_Maxwell.pngSurvivor Head_Wathgrithir.pngSurvivor Head_Webber.png

In-Game

Spoiler

In-Game_Survivor.png

The Triumphant (Shadow Collection)

Shadow Head_Wilson.pngShadow Head_Willow.pngShadow Head_Wolfgang.pngShadow Head_Wendy.pngShadow Head_WX-78.pngShadow Head_Wickerbottom.pngShadow Head_Woodie.pngShadow Head_Wes.pngShadow Head_Maxwell.pngShadow Head_Wigfrid.pngShadow Head_Webber.png

In-Game

Spoiler

In-Game_Shadow.png

  • Item Skins

Backpack_Back Bat.pngBackpack_Beefalo Carryall.pngBackpack_Poop Bag.pngBackpack_Rabbit Rucksack.pngBackpack_Smallbird Satchel.pngBackpack_Spider Sack.pngElegant_Backpack_Catcoon.png   (Backpack_Scorching Satchel.pngLunar Collection)

Elegant_Laurel.png

Elegant_Floppy Straw Hat.png(Compatible skins:Elegant_Miner Hat_Floppy.pngElegant_Rain Hat_Floppy.png)

Elegant_Bowler Hat.png(Compatible skins:Elegant_Prestihatitator_Bowler Hat.png)

Elegant_Dragonfly_Bearded.pngElegant_Critter_Wyvernling.png

Elegant_Spear_Bee.png(Compatible skins:Elegant_Fire Staff_Bee.pngElegant_Ice Staff_Bee.png)

Elegant_Alchemy Engine_Pod.png

(Survivor Collection)

Survivor_Torch.pngSurvivor_Crock Pot.png

(Costume Collection) (Only drops during the Halloween season)

Elegant_Cheeky Chester.pngElegant_Hutch Head Disguise.pngElegant_Catty Costume Cap.pngElegant_Glommy Head Guise.png

(Compatible skins:

Elegant_Prestihatitator_Cheeky Chester.pngElegant_Prestihatitator_Hutch Hat.pngElegant_Prestihatitator_Cat Cap.pngElegant_Prestihatitator_Glommy Guise.png)

Elegant_Costume_Torch.png

(Winter Collection) (Only drops during the Holidays)

Elegant_Critter_Snow Broodling.pngElegant_Critter_Snow Ewelet.pngElegant_Critter_Snow Glomglom.pngElegant_Critter_Snow Kittykit.pngElegant_Critter_Snow Vargling.png

(Lunar Collection) (Only drops during Chinese New Year)

Elegant_Critter_Rooster.png

Loyal:

Loyal_Firepit_Stonehenge Resized.pngLoyal_Firepit_Bottomless Resized.pngLoyal_Birdcage_Pirate Resized.pngLoyal_Heart_Valentines Resized.pngLoyal_Emote_Swoon Resized.png

(Shadow Collection)

Loyal_Shadow_Torch Resized.png

(Lunar Collection)

Loyal_Chicken Hat_Resized.png

  • How to Obtain
Spoiler

Mini Monument (Obtainable)

Loyal_Firepit_Stonehenge.pngAwarded to those who own the Reign of Giants DLC for singleplayer Don't Starve.

Bottomless Pit (Unobtainable)

Loyal_Firepit_Bottomless.pngAwarded to those who played Don't Starve Together while it was in Early Access.

Tragic Torch (Limited Obtainable: Metheus Puzzles)

Loyal_Shadow_Torch.pngAwarded to those who completed the Cyclum puzzles after Metheus started.

Pirate Birdcage (Obtainable)

Loyal_Birdcage_Pirate.pngAwarded to those who own the Shipwrecked DLC for singleplayer Don't Starve.

Clucky Winter Hat (Seasonal Obtainable: Chinese New Year)

Loyal_Chicken Hat.pngAwarded to those who played Don't Starve Together during the Year of the Gobbler event.

Cherub's Heart (Seasonal Obtainable: Valentine's Day)

Loyal_Heart_Valentines.pngAwarded to those who played Don't Starve Together during Valentine's Day.

/Swoon Emote (Seasonal Obtainable: Valentine's Day)

Loyal_Emote_Swoon.pngAwarded to those who played Don't Starve Together during Valentine's Day.

Event:

Hallowed Nights (Only available during the Halloween season)

Event_Halloween_Wilson.pngEvent_Halloween_Willow.pngEvent_Halloween_Wolfgang.pngEvent_Halloween_Wendy.pngEvent_Halloween_WX-78.pngEvent_Halloween_Wickerbottom.pngEvent_Halloween_Woodie.pngEvent_Halloween_Wes.pngEvent_Halloween_Maxwell.pngEvent_Halloween_Wigfrid.pngEvent_Halloween_Webber.png

In-Game

Spoiler

In-Game_Halloween.png

Winter's Feast (Only available during the Holidays)

Event_Holiday_Plum Pudding.pngEvent_Holiday_Chest.pngEvent_Holiday_Yuletide Coat.pngEvent_Holiday_Yuletide Dress.pngEvent_Holiday_Jingly Top Hat.png(Compatible skins:Event_Holiday_Prestihatitator_Jingly Top Hat.png)

Year of the Gobbler (Only available during Chinese New Year)

Event_ChineseNewYear_Lucky Beast Attire.pngEvent_ChineseNewYear_Lucky Beast Outfit.pngEvent_ChineseNewYear_Silk Brocade Coat.pngEvent_ChineseNewYear_Silk Pajamas.pngEvent_ChineseNewYear_Chicken Slippers.png

Reward:

Reward_Sleepy.pngReward_Yawn.xcf.png

  • How to Obtain
Spoiler

Reward_Sleepy.png=Distinguished_Patchwork Quilt_Blue.pngSpiffy_Jammie Shirt_Blue.pngSpiffy_Jammie Pants_Blue.png

Reward_Yawn.xcf.png=Distinguished_Patchwork Quilt_White.pngSpiffy_Jammie Shirt_Purple.pngSpiffy_Jammie Pants_Purple.png

Proof of Purchase

Proof of Purchase_Crabpack_Smaller.pngProof of Purchase_Deerclops_Smaller.pngProof of Purchase_Glommer_Smaller.pngProof of Purchase_Meepsack_Smaller.pngProof of Purchase_Chester_Smaller.pngProof of Purchase_Pink Winter Hat_Smaller.pngProof of Purchase_Black Winter Hat_Smaller.png

  • Store Pages

Timeless:

Timeless_Tragic Torch Resized.pngTimeless_Potato Cup Resized.png

(Ancient Collection)

Timeless_Chest_Ancient Resized.pngTimeless_Cane_Ancient Resized.png(Compatible skins:Timeless_Orange Staff_Ancient.png)

  • How to Obtain
Spoiler

Tragic Torch (Unobtainable)

Timeless_Tragic Torch.png Awarded to those who completed the Cyclum puzzles before Metheus began.

Potato Cup (Unobtainable)

Timeless_Potato Cup.png Be @nome.

Ancient King's Chest (Limited Obtainable: Metheus Puzzles)

Timeless_Chest_Ancient.png Awarded to those who completed the Metheus puzzles.

Ancient Cane (Limited Obtainable: Metheus Puzzles)

Timeless_Cane_Ancient.png Awarded to those who completed the Metheus puzzles.

Special thanks to @ImDaMisterL and @Aquaterion for providing the portraits, quotes, and in-game pictures!

~~~(Rose Collection) Leaks

Spoiler

**IMPORTANT**

The Rose Collection, as of now, is exclusive to the Tencent version of DST, currently not obtainable through Steam users of DST.

LEAK_Rose_Firepit.pngLEAK_Rose_Torch.pngROSE COLLECTION LEAK 3.png

Ring Around The Roses.jpg

wilson.pngwillow.pngwolfgang.pngwendy.pngwx78.pngwicker.pngwoodie.pngwes.pngwax.pngwig.pngwebber.png

wilson rose body.pngwillow rose body.pngwolfgang.pngwendy.pngwx78.pngwicker.pngwoodie.pngwes.pngMaxwell.pngwig.pngweb.png

(All steam backgrounds for the Rose Collection have been edited together by yours truly)

 

The Mod Rarity Thread

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