Quantcast
Channel: [Don't Starve Together] General Discussion Latest Topics
Viewing all 27375 articles
Browse latest View live

Sunken Caves!

$
0
0

One of these days I was thinking about starting the Wurt game and setting up a base in the caves, however, I was kind of sad, because I miss ocean fishing while I'm in the caves. So I thought it would be really cool if we had a new Biome called “Flooded Caves” where we would have a region where surface water is leaking underground, having to use a boat to explore, having new creatures like electric eels and luminescent fish, In addition to being able to fish and store your fish in the sardine can of the boat, you can also find submerged pieces of tulecite, gold, gems and Stone when using Pearl's claw. Here is a photo that inspires me:

640504781_lagodecaverna.thumb.jpg.f8e724061e7065a7233548f645fd2336.jpg


My problems with caves

$
0
0

You already noticed name of this post so let's start.

Problem №1: Lack of content.Let's not deny it caves lack content in them, one of main reason why people even go in caves is it's only area that doesn't lack content:ruins, of course they do have some very epic loot and a lot of other things but on whole map ruins are like only 20% or less.Most other areas in caves usually just some big biomes filled with same things that are rarely even unique.Yes there are archives but new biom doesn't fix lack of content in others, we literally have like 4 bioms (Blue shroom forest, Red shroom forest, Green shroom forest, mixed shroom forest) that are just shroom trees(+some rocks and spiders in red shroom forest), whole stone biom dedicated only on lobsters and so on.

Problem №2: Optimization.Caves are extremely large and because of that can cause a lot of lag, there are a lot of bioms that are just "you like this new cave object?see me duplicating it 500 times", for example a lightbulb field or shroom forest.We also have multiple toadstool spawners for no reason at all.

Problem №3:Lack of bosses.In caves we have 3 bosses, Ancient Guardian (who actually became a boss only after this year's QoL), Ancient Fuelweaver and Toadstool.Even counting how cool are FW and AG (and how horrible is Toadstool) I think just a few more bosses, at least small one would be a great addition.

Thanks for coming to my Ted Talk don't forget to subscribe, hit a bell, follow, upvote and report me.

 

Should there be new optional seasonal bosses?

$
0
0

Since most years after the first is kinda bland, would you like to see more optional seasonal bosses? Something like Klaus, where you spawn the boss and you fight them?

How does DST dedicated server determine where to write save files?

$
0
0

When I start server, save files are located somewhere like this: 

~/.klei/DoNotStarveTogether/Cluster_1/Caves/save/session/D32C002B787BE3C4

Inside the session there're files like 

0000001
0000001.meta
0000002
0000002.meta
...

How can I predict the name of the session folder and what are the meaning of those zero-leading files? :wilson_confused:

Don't Starve Together Roadmap 2022

$
0
0

roadmap_2022.png

Hey everybody. It's Roadmap time again!

NOTE: Please remember that the roadmap is provided to give the community a sense of what we are working on and what is driving our decisions and what we are focused on in the coming year. None of this is a promise or a guarantee. We always prioritize quality over deadlines and all dates and timelines are estimated to the best of our current ability. Many long-time fans will know that we often add new things to these plans which often shifts things around a bit, so it is recommended that you avoid scheduling your vacation plans around our dates.

This roadmap is subject to change at any time, but as we have done in the past, we will let you know if any of these plans change significantly.

2021 Recap. 
For 2021 we aimed to "keep on keeping on". As we have previously seen our content schedule of character refreshes and occasional substantial content updates has continued to work out well for the team and players. 

In 2021 we released one new character, three character refreshes, two significant QOL updates, two major content updates. We brought Kleifest and the Summer Cawnival as well as our regular holiday events and a surprise content update with our Terraria collaboration. We had SO much fun working with Re-logic for this fun little diversion that turned out to be not so little. I don't know if we'll ever have another awesome opportunity like that, but it was an absolute blast and we're thrilled everybody enjoyed it so much. 

We did have to make room for the Terraria collaboration by shifting around updates, but frankly - the team really needed that time to do something different for a little while, and I think it was worth it. We're well on our way to some great content updates for 2022. 

We have four more character refreshes we need to get through this roadmap before we can move onto some more substantial plans we have for 2023. So our content updates this year will be mainly focused on setting the stage for what comes next.

However, it's worth noting that this roadmap is much more focused and established internally than previous years as we focus to prepare for the next content arc. 

What's Next?

We have a strong schedule ahead for 2022 that is intended on smoothing out the game in preparation for the next arc after finishing the next four character refreshes. This roadmap is actually going to stretch a little into 2023 as we finally refresh W... I mean.. the last character.  

In addition to this, the QOL updates are planned to be more significant in such a way that they will affect how you play the game a bit more than previously. More details on that as we get closer to the first of those coming out to a test branch in February.

The Plan for 2022

  • Year of the Catcoon + 2023 "Year of the...." event
  • Four Character refreshes ending in Q1 2023
  • Three QOL updates
  • More Cawnival games and prizes
  • Three "setting the stage" Content updates

As with previous updates we plan to have something out for players every month as well as streaming drops, Kleifest including significant additions to the Summer Cawnival as well as our regular holiday events. 

And that's it!
Oh, that's not entirely it - Get ready to meet the Kitcoons in The Year of the Catcoon event on January 27th!  

kitcoon.png

Till next time. Have fun out there everybody!

Community Setpiece Ideas!

$
0
0

You've read it right, this is a thread to post your setpiece ideas to be added to the game!
Why did I make this? I think that setpieces are slowly getting stale, especially with so many great ones being in solo DS but not in DST! (I'm not the only one, there are a few people that have stated similar things to this in many posts)

And here's an idea for a setpiece with two variants from me, both are hound / varg packs, first one is a varglet surrounded by 3 hounds and a rare variant of it with the varglet being replaced with a varg and the hounds with varglets, because why not, a perma sleeping varg/varglet would be nice for basing I guess!
(or a nice way to die/troll your fellow newbie players on klei dedicated servers)
setpiece2.png.e1db8d6290824ac27b501a0ef9ea6c08.pngsetpiece1.png.be1b55562a4a03be2758d0adbe6a5aa9.png
ᵒʰ ᵃⁿᵈ ᶠᵉᵉˡ ᶠʳᵉᵉ ᵗᵒ ᶜᵒʳʳᵉᶜᵗ ᵐʸ ᵍʳᵃᵐᵐᵃʳ

Should Jellybeans heal the Eye Mask and Sheild of Terror over time?

$
0
0

I'm playing in a longterm solo world as Wendy right now so I have more than enough jellybeans than what I know to do with. I have two stacks of garlic jellybeans and two stacks of normal jellybeans just sitting in a chest, never to be used. If I can feed them to the EM or SoT so it can maintain long fights it would be incredibly ideal since it would be like a hambat but never spoiling. Y'all think it's a good idea?

[Strategy] The Best Krampus Killing Chamber

$
0
0

This is not a krampus farm. It's a killing chamber to

- easily kill massive amount of krampii

- with low cost and

- easy and straight-forward setup.

- And you can complete the setup without changing characters. Any characters can construct this setup.

 

Video demo below

Spoiler

 

 

How does it work:

Spoiler

Using charcoals dropped by dead krampii to start a chain reaction of fire, it can kill all the krampii accumulated over time with little manual input.

 

Building material required to modify your existing krampus farms:

Spoiler

1. some blocking structures such as fossils

2. Anenemies for passive killings (somewhat optional)

3. stone walls.

 

Variations

Spoiler

Variation 1: 0 anenemy, no passive killing. Krampus has to be killed using 20 feathers stacking individually. Feathers are free, but logs, charcoals or any flammable would also work.

Variation 2: 3 to 5 anenemies in the wall tunnel. More krampii will die to anenemies and more charcoals will be available to be ignited in mass killing.

Variation 3: A dwarf star near fossils and the first anenemy. It will automate the killing process without manual input.

Variation 4: No fossils? Use endtables or sculptures. Important: Keep distance from Krampii so that they don't run away.

 

My fav setup (variation) is a dwarf star with 3 anenemies in the wall tunnel. Because it provides light too, and I don't need to worry about the killing process myself. But it's not necessary. The bare minimum is a fire starter such as a torch.


Struggling to find a character that I "click" with. Tell me which you play and why.

$
0
0

Like the title says, I'm struggling to find a character that I click with and really enjoy playing. So I figured it would help to see other people describe their favorite characters and explain why they like them.

Help

$
0
0

I know this prob sounds stupid to most of you but could you please tell me what all the reactions/emogis mean? Like I thought the sanity one was big brain idea but I was thinking the other day what if it ment omg your post is seriously lowering/testing my sanity. I don't want to leave the wrong one's on ppls posts. Thank you for any help

What is the most hard to find resource in your game?

$
0
0

For me it grass I don't know why but I just don't find many tall grass in my world.

Shipwrecked Together

$
0
0


Hello !

For two years and six months, I was working on porting a Shipwrecked to DST.

And I've finally arrived almost at the end.

But I'm worried about that such as copyright.

I asked the same question two years ago, but I didn't get an answer.

Anyway, I want to know if I can release to the steam workshop.

thank you : D

20220517190041_1.jpg

20220517190303_1.jpg

20220517190340_1.jpg

20220517190419_1.jpg

20220517190904_1.jpg

20220517195605_1.thumb.jpg.c7297ede3e2ee88dbc2c400b79dde3fd.jpg

20220517192010_1.jpg

20220517192052_1.jpg

20220517192250_1.jpg

20220517192446_1.jpg

20220517193126_1.jpg

20220517193738_1.jpg

20220517184656_1.thumb.jpg.ebff0c4d3633469abf69a83d61992b5d.jpg

20220517191320_1.jpg

20220517194309_1.jpg

 

Carnivorous Beefalo might be cool

$
0
0

Maybe there would be a special way of attaining, but a beefalo-like creature that eats meat might be pretty cool, especially for Wurt. 

Screenshot showcase

$
0
0

A thread like this existed before but I'm afraid it fell deep into the archive, so here is a new one. You can post funny, odd and terrible pictures that you made while playing DST.

 

Here are some from my collection:

Love this one because it looks like as if the third bunny from the right (not counting the bunny behind the hut) is throwing the small bunny.

20171216225824_1.thumb.jpg.d0136ffcea92bae40c458a614aca4ef9.jpg

 

My dear Wolfgang managed to trap himself while being sane and of course I mocked him by taking a screenshot and weeks later finding myself trapped in this too while being sane.

20171217131640_1.thumb.jpg.9941f220728858561edad2b0d460c331.jpg

Wigfrid is able to fish in carpet. Who would have guessed.

20180128012412_1.thumb.jpg.35e6c61cb71ec0a536f63eb388ab60b6.jpg

20180303185748_1.thumb.jpg.5c99c7e6ce2c5326914a8d56120320c6.jpg

The current map sucks for boat content

$
0
0

I want to say, that i originally had an hours worth of typing, but decided to shorten it. Tldr: the map is killing the ocean vibe and needs to be changed

im not saying go full archipelago either, just hear me out.

the main problems with the ocean as i see it are as follows: 

 

1: its far too large to ever be sailed around in a reasonable manner.

 

2: the small channels are nearly impossible to sail through and only add to the first problem. They worked well in dont starve and reign of giants. If we didnt have an ocean they would be perfect for dont starve together as well, but we do have an ocean.

3: there is no incentive to try to sail from one location to another, unless that location is “ocean content”, this leads to a strong feeling (at least for me) of ocean content being very separate from the “main game” as a result it can feel very gimmicky as well. 
 

4: in the exact same vein but from the opposite direction: i can only reach ocean content WITH A BOAT. We have caves that go underneath the entire map, why isnt there a cave entrance on the moon quay, with monkeys underground, or even in the wilds with the two monkeys having a constant thieving war? or from the lunar island leading to the grotto. It just makes the caves feel disconnected, when they should be connecting everything.
 

5: the islands are extremely separate from the mainland. This is the most clear in the fact that even when theres daily rewards for living on an island (good rewards too, and the island isnt small either) it still is so remote from the mainlnd that no one even considers living there. Because they’d have to sail to the closest branch, park their boat, walk to the center of the map, and from there they can finally walk towards their destination.

what i suggest to solve these problems:

1: do away with branches. They’re literally anti fun at this point, we all just like them because they’re classic, we can still have some branches to the word, but everything branching off from one center point has got to go. 
this will solve sailing from place to place

2 stop centering the mainland. If the mainland is in the center of the map we have to put ocean on all sizes, this makes the current ocean HUGE with massive chunks of empty or functionally empty water between actual landmarks. 

This will help with sailing time, and make the map a little less awkward.

3: make the mainland smaller. I mean by like 30-40% take away every duplicate biome completely, reduce the size of existing biomes, make it have interesting shapes like a coastal swamp, make it U or bean shaped with a giant bay you can bounce around from location obviously we can have a branch leading to another location but we could use some real tapography. And most importantly, give it some REAL randomness, i swear after 200 hours ive seen every map and ive been playing a lot longer than that. But it needs to be perfectly functional still. Like 3 players need to be able to base there with no major problems. 
this will help with sailing time, and also provide a reason to expand: more space.

5: Now take all those removed biomes, and do something with them. Smaller second island? why not? Savanna attached to the lunar island? Sure. Moon quay with a deciduous biome with monkeys fighting random pig spawns because they ate their bananas? That sounds funny asf. Make it random and make it interesting. Make sure every island with 3 or more biomes has either a wormhole or a cave entrance. Preferably both. 

this is to put more content out in the ocean without too much additional effort. Theres no reason why there cant be a swamp island, aside from the fact that we already have two swamps. But it also provides ways to locate islands for players who dont like the sea content as much. 
 

6: start giving players some actual choice for how they get around. Honestly it feels like im railroaded into getting set up on the mainland, then once im ready, i can sail. The moon quay has only reinforced this feeling. I get set up then i go to the ocean, do what i need to do, then head back to base. I CAN rush the lunar island, but why is something a boatride away a rush? Connect the lunar island to the grotto, connect moon quay with idk the wilds and make it monkey on monkey. Tldr: make sure that the wx mains can still run their widdle heart out.

this is mostly a furtheration of the previous point. Its a sandbox, players should have some choice when it comes to how they get from place to place.

finally and most importantly:

7: make the old branches a world generation option.

we will all want to revisit it, but i genuinely think its a relic and quite frankly at this point, holding the game back. I love my rediculous branches, but they make sailing a pain.

 

Please, PLEASE let me know what you think. I genuinely think the map is TOO big and TOO awkward as is. Tell me if you agree, or disagree, and what you’d change about my suggestions.


DST on Windows and Mac using the same account

$
0
0

Hello! I am a Mac user but am recently switching to Windows using bootcamp. I already downloaded DST on my Mac, with a many worlds I don't want to lose. I'm just wondering what would happen if I also downloaded DST on Windows with the same Steam account. Will my worlds be deleted from my Mac side? I don't mind if the worlds won't transfer to Window (although that would be ideal) just as long as my worlds from Mac doesn't get deleted because I can always switch back and forth. If anyone has experience with downloading on both OS I'd like to know what happened!

Lagging in both Don't Starve games on High-end pc

$
0
0

Sooo i have a problem
I don't know why both games Don't Starve and Don't Starve Together lagging on a high end pc
I reinstalled my windows and disabled all mods but i can't get the games to run it smoothly

I tried to switch from 64 bit to 32 bit same problem
I have 60 fps then suddenly drop to 58 and it slow the game for 1 sec 
I have all my drivers updated and the games are running with my Nvidia Graphic card 
I don't have problems with Memory, Cpu, Gpu or Network in task manager it's all under 50%

Please help me:)

Laptop specs:
Processor Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz

Video Card NVIDIA GeForce GTX 1650 with Max-Q Design

Video Card #2 Intel(R) UHD Graphics

Operating System Windows 10

RAM 8.0 GB

Free spools and points

NEW Streaming Drops Available Now! (The Abandoned Ship)

a very strange thing happened when i was battling with dragonfly and i don't know why

$
0
0

ok, i was riding a befaloo, the fight took too much time and there was a hound attack, so i ride in circle (the dragonfly never even go beyond any of the larva pit) to avoid dragonfly's attack, and find chances to kill hounds, and while i was doing this, dragonfly suddenly flew away, it was so close to the center larva pit (the place dragonfly respown, i'm not very sure how it's called) , and after that, me, who have no idea just what happened, run towards the direction it flew away, and confirmed that the dragonfly is miles away from the place it is supposed to fly away.

so, i really have no idea why this happened, can someone explain it? i don't want the same thing to happen again, bcs it's long fight, and you can't even rollback, the dragonfly will just come back in full healthy. really hope someone can tell me why this happend ;-;

Viewing all 27375 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>