HELP,Where is the game saved in Linux
Dont starve Together Shipwrecked?
I love shipwrecked on the Original Dont starve. i was thinking that it would be a cool addition for DST it would be cool to know if that would ever come out at one point for pc or console.
Is Steam cloud still 'unsupported'?
Hi!
I was searching for some news on Steam Cloud support, and found this thread:
Do any of you have it enabled in this file, and are you pleased with the results? Do you know if there are plans to add more definite support in the future?
Thanks!
Erik
can't get CAM to work in-game
CAM a program used to display temperatures and cpu/gpu usage etc will not work at all..
This is the program: https://camwebapp.com/
has anybody tried to use this program and managed to get it working with dont starve?
It works with every other game I have
Cave ruins reset command
Can anyone write in detail how to use this command properly? Are you suppose to just write c_resetruins() in the console and it just resets the caves or is there more steps involved?
Thanks in advance for any replies in regards to this question as I am certain it will help more than just myself.
;(
today i accidently regener ated my day 400 world and i was wondering if there was any wa y tpo get it back
ps you could nedver even fathom how ssadand dddepresd i am ubout this
Trouble with the new update
Hi! Im SpiderSpirit(I know, Im trying change my name), and I have a little trouble with the new update:
1- /eyerub: I chat /eyerub and /sleepy, but nothing hapenns! What should I do?(I use Wigfrid with the skin "The Survivor".
2- Sometimes after I select "disconnect" in pause menu, the loading appear for 10 minutes and my game crash! What should I do?
What prefab for new type of cactus.
I have tried to search what prefab for new type of cactus but I got nothing. It gona be great if someone tell me what prefab for this
[Don't Starve Together] Connection to Klei failed!
It's been two days that I'm not able to log in to the game and I constantly recieve this message: "Could not connect to Klei servers..."
I've compeletly read this article and did what it says; I also tried turning off windows and modem/router firewall to see if it fixes the problem but it had no effect on it. so is anything that I'm missing about this issue? This is so frustrating, one day you wake up and you see the game is not working anymore on the same system with exactly same config that it was running on it fluently 2 days ago. I would be so glad if anyone can help me on this one.
With regards, UPRiSER.
roll back deleted world, is it possible
I played on a world, went afk (dont ask why), came back I was on the character selection screen. How do I roll back my previous world if its possible?
Beefalo dying
In my DST game, I lured 5 beefaloes to a farm with beefalo horn. The thing is after a few days, they all die automatically. How?
Antlion's Boss Theme
The antlion was given a boss theme on the same update it was turned into a boss. You can listen to it here:
Fun fact: All of the other boss themes new from DST were in the "music" fsb. This one was in the "together" fsb. The one with all the fumeagator noises.
A New "A New Reign" Update Log
Ever since Mathem's A New Reign update log has been removed, @Hobgoblino and myself have thought about opening a thread containing everything added in the A New Reign DLC in its current up to date state.
Crafted Items & Structures
Cratered Moonrock - Alchemy Engine tier, 3 Moonrocks - Can be socketed with gems to make a Moonlens.
Moonlens - Used to mark a spot on the minimap. Can be seen by anyone, even if the map isn’t explored.
Ocuvigil - Prestihatitator tier, 1 Purple Moonlens, 1 Compass and 2 Boards - Reveals an area around itself on the minimap.
Moondial - Prestihatitator tier, 1 Blue Moonlens, 2 Moonrocks and 2 Ice - Reflects the moon phase on the water surface at any time of the day. If empty it means it’s a new moon. Will always be empty in caves. Emits light based on the moon phase: No light for new moon, waxing crescent or waning crescent, a bit of light for first or third quarter, decent light for waxing gibbous or waning gibbous and a lot of (pointless) light for full moon.
Feather Pencil - Science Machine tier, 1 Twig, 1 Charcoal and 1 Jet Feather - Used to craft a Map Scroll or to draw on a Mini Sign.
Mini Signs - Science Machine tier, 1 Board gives 4 Mini Signs - Dropping an item near it and drawing on it with a Feather Pencil puts the item's icon on the sign. Can be dug up with a Shovel.
Cartographer's Desk - Science Machine tier, 1 Compass and 4 Boards - Makes you able to craft a Map Scroll when near it.
Map Scrolls - Cartographer’s Desk tier, 1 Feather Pencil and 1 Papyrus - Changes if you're in the Caves or in the Overworld. When crafted contains the map that the player crafting it has revealed. Reading it discovers said parts of the map for whoever reads it.
Potter's Wheel - Science Machine tier, 2 Cut Stones, 2 Boards and 4 Twigs - Allows access to the Sculpture tab. Can craft 8 different Figures. 2 of them are already unlocked, 6 of them require the respective sketch from Marble Sculptures. The color of the Figure is based on the material placed on the Potter’s Wheel, black for Cut Stone and white for Marble.
Figures - Potter’s Wheel tier, 2 Rocks and 1 Cut Stone/1 Marble - They can only be carried on the chest slot with an empty hand slot. When carried the player will be slowed significantly, but this effect is negated if the player is riding a Beefalo. Can be hammered to obtain the Cut Stone or Marble used. If a Knight, Bishop or Rook figure is hammered during the night of a new moon, it will spawn the respective level 1 Shadow Piece.
Wood Fences - Science Machine tier, 3 Twigs and 1 Rope gives 6 Wood Fences - They act as walls, but instead of having health they are destroyed after 3 attacks and/or 3 hammer hits.
Wood Gate - Alchemy Engine tier, 2 Boards and 1 Rope - Acts as a wall but can be opened and closed to go through it. Instead of having health it’s destroyed after 3 attacks and/or 3 hammer hits.
Beeswax - Science Machine tier, 1 Honeycomb - Disappears if dropped close to a heat source or on the ground during summer.
Wax Paper - Science Machine tier, 1 Beeswax and 1 Papyrus.
Bundled Supplies/Bundling Wrap - Science Machine tier, 1 Wax Paper and 1 Rope - Can be used to store up to 4 stacks of items. Items inside never spoil. When opened the item will be consumed and all the items stored will drop on the ground together with a Wax Paper.
Marble Bean - Alchemy Engine tier, 1 Marble - Can be planted to grow a Marble Shrub.
Marble Shrub - Grows from a planted Marble Bean - Has 3 different functionally identical possible shapes and 3 stages of growth. Changes stage every 9-10 days (grows from small to medium to big and back to small). Can be mined to obtain Marble and/or Marble Beans.
Small: 6 pickaxe hits, drops 1 Marble.
Medium: 8 pickaxe hits, drops 1 Marble and 75% chance for a Marble Bean.
Big: 10 pickaxe hits, drops 1 Marble and 50% chance for 1 Marble, otherwise a Marble Bean.
End Table - Rare Blueprint tier (Stagehand), 2 Marbles, 2 Boards and 2 Carpeted Floorings - Can be decorated with Petals, Light Bulbs or any Glowberry. The plant will wilt after about 2 days. If Petals are used when the plant is wilted or the vase is empty, the player will gain 5 sanity. If Light Bulbs or Glowberries are used the End Table will emit light.
Friendly Scarecrow - Science Machine tier, 1 Pumpkin, 6 Grass and 3 Boards - Replaces other birds with Canaries in a 12 unit radius. Can be dressed up with skins.
Electric Dart - Science Machine tier, 2 Reeds, 1 Gold and 1 Saffron Feather - Deals 60 base damage. Has a 1.5x multiplier against anything but WX-78 raising the damage to 90. The multiplier can also go up to 2.5x based on the wetness of the target, up to 150 damage. Volt Goats are charged when hit.
Scaled Furnace - Rare Blueprint tier (Dragonfly), 1 Scale, 10 Charcoal and 2 Red Gems - Emits heat and a small infinite light.
Mushroom Planter - Science Machine tier, 8 Rot, 5 Manure and 2 Living Logs - Used to grow Mushrooms. If a Mushroom is planted, it will grow an additional Mushroom every 7.5 minutes, up to 4 Mushrooms. If a Spore is planted, it will grow an additional Mushroom every 5 minutes, up to 6 Mushrooms. When a Spore was used and the Mushroom Planter reaches the maximum amount, there’s a 50% chance it will release a Spore. The planter needs to be fertilized with a Living Log every 4 harvests.
Muslight - Rare Blueprint tier (Toadstool), 1 Shroom Skin and 1 Bucket-o-Poop - Has 4 slots. Emits light when Light Bulbs, Lesser Glowberries or Glowberries are placed inside of it. The light radius is bigger the more items it contains, up to 4. Makes items inside of it last twice as long.
Glowcap - Rare Blueprint tier (Toadstool), 1 Shroom Skin, 1 Bucket-o-Poop and 1 Board - Works exactly like a Mushlight, but can also store Spores, changing the color of the light.
Funcaps - Rare Blueprint tier (Toadstool), 6 Caps of the respective color - When equipped it will grant 20% wetness protection, reduce hunger rate by 25% and spawn a Spore of the respective color every minute or so. Spoils in 6 days.
Critters - Rock Den tier -
Vargling: 4 Hound’s Teeth, 1 Monster Lasagna
Kittykit: 1 Cat Tail, 1 Fishsticks
Ewelet: 1 Steel Wool, 1 Guacamole
Broodling: 1 Chilled Lavae, 1 Spicy Chili
Glomglom: 1 Glommer’s Goop, 1 Taffy -
Critters can be adopted using the correct “crafting recipe” close to a Rock Den. Players can only own 1 Critter at a time. Critters can be abandoned when right-clicked close to a Rock Den. Critters follow the player, occasionally asking for food. They can’t die and have no functional use.
Other Items
Sketch - Obtained after mining the respective Marble Sculpture (or Maxwell’s Statue). Pawn, Kingly and Queenly Sketches can be obtained rarely from Tumbleweeds after the respective Marble Sculpture is mined. Knight, Bishop and Rook Sketches can be obtained after trading the respective chess trinket to Pig King, which is obtained rarely from Tumbleweeds after mining the respective statue. - Can be used on a Potter’s Wheel to unlock the respective statue.
Shadow Atrium - Dropped from any level 3 Shadow Piece - Has no use currently.
Suspicious Moonrock - Spawns from the Moon Base - Can be mined for 1-2 Moon Rocks. Will spawn a Werepig or Hound during the Moon Stone event, unless the monster looks like it’s dying. In that case, it will drop its respective drops and sometimes a Moon Rock.
Moon Caller's Staff - Obtained by putting a Star Caller's Staff inside the Moon Stone and successfully beating the event - Spawns a Polar Light which functions as a cold version of the Star Caller's Staff, but lasts 2 days. Has 50 uses.
Iridiscent Gem - Obtained by using the Deconstruction Staff on the Moon Caller's Staff - Has no use.
Fossil Fragments - 5% drop from a Stalagmite when mined, 100% drop from a Spillagmite when mined - Can be planted, then repaired up to 7 times. Can be hammered to get back all of the Fossil Fragments used. When repaired it has a chance to be built correctly as a horned creature or incorrectly as a creature with horns as teeth.
Saffron Feather - Dropped from Canaries.
Royal Jelly - Dropped from the Bee Queen - Gives 40 health, 12.5 hunger and 15 sanity if eaten. Spoils in 10 days.
Jellybeans - Crock pot recipe, 1 Royal Jelly and 3 Fillers (no twigs or monster food) - Gives 2 health and 5 sanity if eaten, then 2 health every 2 seconds for 2 minutes. If another one is eaten, the duration or effect doesn’t stack, it only resets the duration to 2 minutes.
Bee Queen Crown - Dropped from the Bee Queen - Has 1350 HP and 70% damage protection. Negates sanity auras from monsters, structures and plants and makes you gain half of that. It will also cause players around you which aren't performing any action to bow to you.
Chilled Lavae - Obtained when killing an Extra Adorable Lavae by freezing.
Deer Antler - Drops from a No-Eyed Deer with an antler when it runs into a tree - Used to spawn Klaus from a Loot Sack.
Stag Antler - Dropped from Klaus - Used to open the Loot Sack.
World Generation
Suspicious Marbles - Found randomly in the world - They can only be carried on the chest slot with an empty hand slot. When carried the player will be slowed significantly, but this effect is negated if the player is riding a Beefalo. Can be connected to the respective mined Marble Sculpture.
Marble Sculptures - Spawns randomly on the Surface - Mining the pawn or muse Marble Sculpture will destroy the statue, dropping some Marble and the respective Sketch. Mining the Knight, Bishop or Rook sculpture will drop some Marble but won’t destroy the sculpture, instead it will not be possible to repair it with the respective Suspicious Marble. After repairing it, it can be mined and destroyed only during the night of a full moon or a new moon. If mined during a full moon, the respective Clockwork will spawn but if mined during a new moon the respective level 1 Shadow Piece will spawn instead. The Marble Sculpture will drop the respective Sketch in both cases.
Moon Stone - Spawns on a Grass Turf patch in a Forest Biome - Can be repaired with Moon Rocks or Cratered Moonrock. If fully repaired, any staff can be put in the Moon Stone, but most will have no effect. If a Moon Caller’s Staff is placed, a Polar Star will appear on the Moon Stone as long as the staff is inside. If a Star Caller’s Staff is placed during the night of a full moon, the Moon Stone will start to charge, attempting to revive any Suspicious Moonrock around it and spawning Werepigs and Hounds (if there’s less than 6 Werepigs or Hounds around it). Any Werepig or Hound around the Moon Stone will try to attack it. After being attacked too many times, the Moon Stone will break, dropping the staff and some Moon Rocks. If the Moon Stone is protected for long enough, the Star Caller’s Staff will turn into a Moon Caller’s Staff. Werepigs and Hounds around the Moon Stone will turn into a Suspicious Moonrock whenever the event ends, which can be if the event is successful, the Moon Stone is destroyed, the Star Caller’s Staff is manually removed from the Moon Stone or the night ends.
Hole/Toadstool - 3 Holes will spawn randomly in the Caves - Out of the 3 Holes, only one will contain a Toadstool. When a Toadstool is chopped 3 times, Toadstool (the giant) will spawn. If the fight fails, Toadstool will burrow underground and a new Toadstool (the mushroom) will appear in the same Hole. If the fight succeeds, a new Toadstool will spawn in a random Hole after 20 days.
Gigantic Beehive - Spawns in a Beehive Biome, sometimes with a few Killer Bee Hives nearby - Can be hammered for a chance at obtaining Honey and very rarely Honeycombs. If hammered enough times, Bee Queen will spawn. If the fight fails, Bee Queen will fly away and the Gigantic Beehive will quickly regenerate. If the fight succeeds, the Gigantic Beehive will take 20 days to regenerate.
Rock Den - Spawns in the Mosaic Biome - Grants access to the Critters tab. 5 different pets can be adopted.
Loot Stash - Spawns in a Deciduous or Mosaic Biome during Winter - If a Deer Antler is used on the Loot Stash, Klaus and 2 gemmed No-Eyed Deers will spawn and the antler will break, dropping 1 Bone Shards. If a Stag Antler is used instead, the Loot Stash will open, dropping 4 Bundled Supplies. 3 of them will contain Charcoal, Gold Nuggets, Life Giving Amulets and even a Krampus Sack sometimes. The 4th will contain random giant drops.
Mobs/Bosses
Stagehand - Spawns randomly in the world - Follows light sources at night. Can’t be burned or destroyed. If hammered 86 times, it will drop an End Table Blueprint.
Canary - 25 HP - Replaces other birds around Friendly Scarecrows - Drops a Morsel (95% chance) or a Saffron Feather (5%) when killed. Becomes a Poisoned Canary if left in a Birdcage in the Caves for a few days if a Toadstool is present in the world. Drops 1 Rot when killed. If left on the ground in Caves, it will explode and drop 1-2 Saffron Feathers. If left on the ground on the Surface, it will become a normal Canary and drop 5-6 Saffron Feathers.
No-Eyed Deers - 700 HP - A herd spawns in a Decidous or Mosaic Biome during Autumn - Drops 1-2 Meat. Grows an antler during Winter. Drops a Deer Antler when it runs into a tree. Despawns sometime during Winter if there’s no structures nearby.
Shadow Pieces -
Shadow Knight:
Level 1: 900 HP and 40 Damage
Level 2: 2700 HP and 90 Damage
Level 3: 8100 HP and 150 Damage
Shadow Bishop:
Level 1: 800 HP and 20 Damage
Level 2: 2500 HP and 35 Damage
Level 3: 7500 HP and 60 Damage
Shadow Rook:
Level 1: 1000 HP and 45 Damage
Level 2: 4000 HP and 100 Damage
Level 3: 10000 HP and 165 Damage
Spawn from Knight, Bishop or Rook Figures when hammered on a new moon night.
Level 1 drops: 1-2 Nightmare Fuel
Level 2 drops: 2-4 Nightmare Fuel
Level 3 drops: 4 Nightmare Fuel, 1 Dark Sword, 1 Night Armor, 1 Shadow Atrium
Shadow pieces attack nearby players and break any Knight, Bishop or Rook Figure, spawning the respective shadow from it. When a different shadow type of the same level which hasn’t been used already to level up dies close to a shadow, that shadow will level up. This means you need all 3 types to obtain a level 3 shadow. Shadow Pieces increase their stats every time they level up. Level 2 and 3 shadows’ attacks will scare any friendly Pigs or Bunnymen for a few seconds. Knights do a single target attack and attempt to kite. Bishops can become invulnerable, turning into bats and dealing quick, constant damage around them. Rooks chase the player and then teleport on top of them, dealing AoE damage.
Toadstool - 52500 HP - Spawns from a chopped Toadstool - Drops 1 Frog Legs, 3-5 Meat, 1 Shroom Skin (+2 during the fight), 1-3 Red Caps, 1-3 Green Caps, 1-3 Blue Caps, 2-3 random Spores, 1 random Funcap Blueprint and either a Mushlight Blueprint (67% chance) or a Glowcap Blueprint (33% chance). Doesn’t have a direct attack. He will instead throw a few Boomshrooms around him once in a while. These Boomshrooms will explode after a short delay, dealing 100 damage. Occasionally, he will poison 1 or 2 players around him. Poisoned players will drop a spore cloud under theirselves after a short delay. Spore clouds deal 20 damage every second and quickly spoil food items. Every once in a while Toadstool will stop attacking and instead will gain an insanity aura and spawn Sporecaps. Based on the amount of Sporecaps around him, Toadstool will have up to 80% damage protection, faster movement speed, up to 250 damage Boomshrooms, more Boomshrooms and more frequent Boomshroom attacks. Sporecaps can be chopped after 10 axe hits or lit on fire. If burnt, they will drop a spore cloud. Every time Toadstool loses ⅓ of his total HP, he will drop 1 Shroom Skin and scream, scaring any friendly Pigs or Bunnymen for a few seconds. After he’s under ⅓ HP, he will sometimes slam the ground twice, dealing 50 damage 4 times and causing a short earthquake.
Bee Queen - 22500 HP and 120 (60 to players) Damage - Spawns from the Gigantic Beehive - Drops 6-7 Royal Jelly, 1-2 Honeycombs, 3-4 Honey, 1 Stinger and 1 Bee Queen Crown. Attacks players with her stinger. Can spawn Grumble Bees to help her fight, spawns more and more as she loses health. Leaves a honey trail which slows players. Screams and gains an insanity aura when under a certain amount of health, unfreezing, waking up and/or speeding up her Grumble Bees and scaring any friendly Pigs or Bunnymen for a few seconds.
Grumble Bee - 180 HP and 30 (15 to players) Damage - Spawns from the Bee Queen - 1% chance to drop a Stinger. Attacks any nearby players. Moves faster when the Bee Queen is low health.
Klaus - 10000 HP and 75 (37.5 to players) Damage - Spawns from a Loot Stash - Drops 1 Charcoal, 1 Monster Meat and 1 Stag Antler. Attacks players with his claws, doing a rapid double attack. Sometimes he will order one of his deers to use their special attack, always alternating between the two. After his health drops to 0, he will respawn with half of his total health and his chains will break, giving him a new attack where he leaps on a player, dealing damage and scaring any friendly Pigs or Bunnymen for a few seconds. If any of his deers is killed or too far away from him, he will get enranged. When enraged he’s visually bigger, deals more damage, has more health and has damage reduction.
No-Eyed Deers (gemmed) - 1500 HP and 50 Damage - 1 Blue and 1 Red gemmed deer will spawn with Klaus from the Loot Stash - Drops 1-2 Meat and the respective gem when killed. Attacks players if they get too close. Uses a special fire or ice attack on every nearby player when Klaus commands it. If Klaus is defeated or is too far, the gemmed deer will turn into a normal deer, dropping its gem.
Hole... what's this?
What is this hole? Is it new? Maybe it was always in the ruins, but I just missed it?
How can I move my world from the full version of the game to the beta?
Hello everyone
I do not know if the title is understood enough.
I do not know if it is possible, but I have a fairly long world (900+ days) but I have it in the full version of the game, not in the beta and I would like to copy that world and move it to the beta in order to test all the new content .
I used to think about waiting, but now as I see they are taking so long to get the new patches on, I would like to be able to try them out and move on in my world.
Is that possible? If so, I would be very grateful. I take 4-5 days waking up every day with great desire to go try the oasis and visit Antlion but continue with the update of Valentine.
I can not even imagine the time it will take to get the patch that was announced recently.
Wigfrid is considered OP? Why..!?
Lately I've been playing DST and searching on forums and everyone seems to think Wigfrid is over-powered.
She carries the ability to create "cheap" armour, however it really isn't cheap considering it takes a non-renewable source being gold, also rocks but with moon rocks you can technically say it's renewable. (proven wrong later on the thread)
She has a 1.25x damage multiplier which to some is alot but to me is barely anything compared to Wolfgang's Mighty 2x. dmg!
She has lower sanity and hunger stats than wilson, which begs the question of why people think she is op? She has 50 more max HP than normally, however her lower sanity and hunger forces her to be on the prowl.
Am I the only one here who thinks Wigfrid is balanced? Her vampiric ability is gimmicky if you ask me and she can't eat all type of culinary foods, which is why I never pick her and instead decide to be Wolfgang.
I guess some argue she's a better Wilson in a sense of the 1.25x dmg and is equipped for exploration but she doesn't really excel in battle compared to Wolfgang.
Why 86 hits on the Stagehand for End Table Blueprint?
Is it a date? 1986?
Something else?
How to Opt-In to "A New Reign Beta" for Don't Starve Together
Hey everyone, as you know we’ve been working on A New Reign - there’s a lot of content that's being added into Don't Starve Together and we need your help in testing it to make sure that we didn’t break things on the live branch while adding content to multiplayer.
If you would like to jump into our testing branch, we would really appreciate you letting us know if anything is broken or missing.
A New Reign Beta Requirements:
- You must own Don't Starve Together
- The game must not be running when opting into the beta branch
How to access the A New Reign BETA Branch
- In steam click on Library > Games.
- Scroll down to Don't Starve Together.
- Right-click, select Properties.
- Go to the BETAS tab.
- In the dropdown, select the "anewreignbeta" branch.
- In that same properties window, go to the Local Files tab and press Verify Integrity Of Game Cache.
- Your game will be updated to the beta version.
- Run the game and go to Browse Games. You should see servers which are running the beta. Have fun!
Please note that when the game is on the main/release branch, A New Reign Beta servers show up as a dark orange colour in the server listing screen.
Thank you for your help everyone! We're really excited to get A New Reign content into your hands and we are very much looking forward to your feedback.
As always, please post any feedback or questions for the current update thread: http://forums.kleientertainment.com/topic/69489-game-update-east-or-west-base-is-best-beta-187380/
I can't create a world with caves, connection error
When I create a world with caves, fail to start the server. Without caves runs fine.
Add the logs of cluster1/caves and cluster1/master.
I try with and wihout mods, with the last beta... Nothing. If the caves is activate the server not run.
I use Linux (Manjaro). i7 6700hq, RAM 16GB, Nvidia 1060
No More Nerfs; Why No Character is "OP"
Alas, an infrequent return from Ressayez to see "what's up" with DST updates and the users of this very forum.
Here's a thought: We don't need any more nerfs, and no character in this game as of the time of writing this is "overpowered." Why advocate for nerfing characters when no character is clearly game-breaking or overpowered?
A quick review of who I've seen decried as overpowered recently:
Wendy, Wigfrid, Maxwell, Wolfgang, Wickerbottom, Webber, WX-78, (DS) Willow, (DS) Woodie, this is nearly every character excluding Wilson and Wes. I repeat, this is nearly every character excluding Wilson and Wes.
This game and its single player counterpart are tough, or at least they can be when a player is first starting out. Eventually the player will learn the ropes, and eventually if they stick around they can learn how to bend the world to their will through use of fire farms (that may I put a reminder here, a good fire farm in DST requires a Star Caller's Staff, a late game item from The Ruins, not to mention the many gears) or mass production of Wickerbottom's "On Tentacles," ect. However this is only after many hours spent of trial and error and/or the occasional reading over at the Don't Starve wiki. In addition to the prior experience needed for the player to enjoy DST's equivalent of fully automated gay luxury space communism, it requires time and patience. Though I've never personally built a fabled "mega base" with dozens of bunny hutches situated next to spider dens, I can't imagine feats like these were done within an hour.
Complaining and asking the development team to nerf a character because they have different stats, items or powers, is just plain silly. A character and their perks making a task such as slaying weak enemies, chopping wood, creating torches for the night or management of their various stats easier, does not make a character overpowered, it makes them plain old empowered. Yes, that's right, Woodie gets an axe that eliminates the need for worrying about the tool's durability or the costly ingredients (a whole piece of flint and a stick) needed for construction of axes and an alternate form that in DST makes for a good nightmare farmer and gatherer of berry bushes. A character that requires the player to be of high skill to properly use them should not be considered overpowered, and neither should a character like Wigfrid with her alternative resource armour and her x1.25 damage modifier. On top of that, balancing of this game's cast is not a huge issue to begin with as it's not a competitive game.
Nerfing every character that isn't Wilson or Wes because they could potentially be "overpowered" when in the right hands is not only ridiculous, but is taking the fun out of these characters, and this is coming from a guy who takes the fun out of everything.
In conclusion, Wes is overpowered and needs to be nerfed. His ability to go insane ON THE FLY, RIGHT AS HE SPAWNS IS BREAKING THE META GAME.