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A Better Abigail

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After my previous thread discussing the concept that Abigail is too powerful, various arguments were made towards the areas where Abigail is also a problem.

 

Wendy can summon Abigail with minimalistic amounts of downside, and when Abigail is summoned she never leaves until she is defeated. This causes Abigail to be both an above average boon, and a below average nuisance.

On one side, Abigail can slaughter many lower level mobs with ease; and her damage scaling at night improves this even more. Against these mobs, Abigail has little chance of failure unless Wendy does not help her; or the mobs mass pile on her. Making her an extreme benefit.

On the other side, Abigail is also an annoyance. Because she never goes away, and her aggression clings to enemies, she is a blatant problem when players are trying to function nearby enemies but do not want to hurt them. Especially if you need those enemies alive, for whatever reason.

This could be viewed as balance, but in general; it does not feel like it. It feels like the developers made Abigail overpowered, but because they put so few limitations on her she ends up also being a hindrance to players. This is balanced, but having the scale tip violently in both directions at random is not a very stable or enjoyable balance. It ends up allowing the player to dominate absurdly sometimes, and other times be frustrated by unavoidable problems.

 

And so I suggest Abigail be changed to be a more drop-in-drop-out companion. Instead of requiring a large sanity cost and sacrifice to summon her indefinitely, Wendy should be able to summon Abigail briefly at the cost of some drops of sanity and health. Abigail then disappears by the next morning, and cannot be summoned against for another few days.

What this means is, players will be able to summon Abigail when they want to take on mobs or specifically powerful enemies. But, since Abigail disappears soon after; she will not hang around to the degree where she will hinder players who do not want her around. This satisfies both problems, she will no longer be a ceaseless source of lesser mob kills; players have to be selective, and she also no longer will be a constant third wheel; because she sticks around for only a short while.

Having the cost of summoning her reduced allows players to spawn her immediately on demand for help, at a small toll, allowing her to be used more strategically when you are in danger or need her assistance quickly. As opposed to running after butterflies, which is also a needlessly annoying concept.


Is Wendy Unbalanced?

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I have always questioned it because, at times the character quirks in this game seem to be too much. Like, Woody getting a free ax and Willow a free lighter. Instead of adding variety to their gameplay, it removes an aspect of the game players normally need to account for. Even on a small level I find that weakens the total experience, because now crafting axes or torches doesn't matter so much.

Wendy has always been my main character because of her personality and age, and I have generally found that Abigail is simply the bomb. She can slaughter hordes of most basic mobs, even in broad daylight, and at night she has saved me from herds of entire Beefalo I accidentally provoked. I actually resent it since, Abigail also removes an aspect of the game; singular combat. You end up depending on her, and while it makes it interesting when she gets banished and you have to wait for awhile; in general, it seems like Wendy's damage reduction is seriously not enough to justify Abigail. Wendy is meant for support, but other then her mild sanity resistance she really isn't support. She's just the living sister of the mega hyper tank character that happens to be dead. I would welcome a 25-50% damage nerf for either Wendy or Abigail during the day to encourage teamwork between them.

 

 

On a side note, how do updates work in this game. Because I have seen posts on this site mentioning updates, but I've not seen them show up in the live game on Steam. My gesture wheel mod even has the slots for the sit and squat emotes, but in my game they don't seem to exist.

[Game Update] - Heart of the Ruins (BETA 207966)

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DSTupdate_heartoftheruins.png

 

Changes

  • The Atrium has been added deep within the Ruins.  This zone is still under construction, but feel free to get a head start on discovering the way in!
  • Ornate Chests and the Large Ornate Chest can no longer be destroyed.
  • Odd Skeleton can now be reanimated in the Caves, triggering a fairly basic fight with no special loot.  This will eventually become part of a bigger theme, which involves a couple of other forms that will be added over the next weeks.
  • Antlion now accepts Cut Stones and Thermal Stones as tribute.  Make sure they’re not ice cold or burning hot though, unless of course you’re looking for a fight!


 

Retrofitting

  • To properly add the Atrium zone to an existing world, the world must be saved and reloaded again after retrofitting.  The easiest way to do this is by quitting back to the main menu and then reloading the world one more time.  (For dedicated servers, use c_save() to manually save, and then restart the servers.)
  • If all Ornate Chests have been destroyed, retrofitting will not be able to bring them back.
  • Ruins will eventually be able to regenerate, but for now, we invite admins to test the basic functionality via console commands:
    • Use “c_resetruins()” while in the caves.
    • Damaged Clockwork, Splumonkey Pods, Slurpers, Worms, and the Ancient Guardian will be respawned when the ruins are reset.
    • Ornate Chests will reset their treasure.
    • Large Ornate Chest will despawn and be replaced by a new Ancient Guardian. Make sure you didn’t leave anything valuable in it.

 

Bug Fixes

  • Caves world gen is now guaranteed to add the Ancient Guardian.
  • Forest world gen is now guaranteed to add the Pig King.
  • Ruins music!

 

View full update

 

Hype Train Poll!

New Update Question

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Will the ruins regenerate from time to time and the ancient guardian respawn form time to time ? Or the ruins regeneration and guardian respawn will only happen when retrofitting happens. If the guardian is respawnable does that mean infinite houndius shootius ? 

lol wheres shipwrecked

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but seriously can we please just get this out of the way:

STOP ASKING ABOUT SHIPWRECKED

KLEI AIN'T WORKING ON IT YET

if i see one more thread asking about shipwrecked im gonna scream

My DS/T ideas for the game

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I have kept my ideas of what I think would make DS/T great in my eyes but no longer it is that I unveil what I believe to be the best thing ever since the creation of coffee.

Now be warned for the safety of the children I must put the following ideas in a spoiler for they are to great for the unprepared.
 

Spoiler

Balloonmancy time to give Wes the powers of a balloon twister he deserves1

Balloon armor -25 sanity
durability 1 hit
on destruction causes 25 damage to self 
slows movement speed by 10%

Balloon helm
-15 sanity
sanity regain 1.a minute
durability 1 day  so 7 minutes
on destruction causes 6 points of damage to self

Balloon sword
-10 sanity
 damage 2 points
durability 50 swings

I think these would make great addition here and to make sure this gets exposure I'm calling EVERBODY

#ballonmancy #don't kill me #I love the commuity #I_like_hastags

 

 

My mods cant update and its now totally ****ed up

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My mods can't update when I press the update key. I tried to reinstall the game and also resubscribe my mods but they appear to be like workshop-######## and don't update...... what can I do? These files are here no matter am I subscribing these mods or not, these are the mods I had before. And they can't update.

 

 

 

 

2017-02-24.png


Steam save file transfer w/ cave

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Hi,

I goggled it and had only 2015 answers to this question. As I know, after caves implemented to the game, documents/klei/dst files are more confusing now and i m not sure if there is a way to do it with steam cloud.

Any ideas how can i transfer my save that i was playing alone in DST with caves from one of my computer to another. Steam account is same btw.

 

Thanks in advance! 

Wigfrid is considered OP? Why..!?

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Lately I've been playing DST and searching on forums and everyone seems to think Wigfrid is over-powered. 

She carries the ability to create "cheap" armour, however it really isn't cheap considering it takes a non-renewable source being gold, also rocks but with moon rocks you can technically say it's renewable.   (proven wrong later on the thread)

She has a 1.25x damage multiplier which to some is alot but to me is barely anything compared to Wolfgang's Mighty 2x. dmg!

 

She has lower sanity and hunger stats than wilson, which begs the question of why people think she is op? She has 50 more max HP than normally, however her lower sanity and hunger forces her to be on the prowl.

Am I the only one here who thinks Wigfrid is balanced? Her vampiric ability is gimmicky if you ask me and she can't eat all type of culinary foods, which is why I never pick her and instead decide to be Wolfgang. 

 

I guess some argue she's a better Wilson in a sense of the 1.25x dmg and is equipped for exploration but she doesn't really excel in battle compared to Wolfgang.

glorious wolfgang master race.png

Vote server Regen -- Greifer's paradise!

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I was shocked months ago when an update created the vote regen server. I'm shocked today that this feature is still DEFAULT with every public server.

This feature is easily exploitable to grief others of any fun.  1.) The vote will be spammed 2.) Dead/new players can outvote players having fun 3.) The game doesn't even tell you who is imitating the vote.

This needs to be fixed because lots of people quit games when blatant greifing runs rampant.

Possible tweaks/solutions:

1.) Don't make the vote ability DEFAULT. Make servers opt-in instead. This would drastically reduce the amount of public servers with this greif tool.
2.) Don't let dead players vote. If there is at least 1 alive player having fun, the dead players shouldn't be able to force him to stop playing. The dead players should either find a way to revive, find a new server, or make their own server. Ruining someone elses fun shouldn't be the go-to option.
3.) Don't let players who have been on the server for less than 3 game-days vote.
4.) Don't let players re-initate the vote after their vote failed.

Thank you for your time.

Blueprints for Ancient Pseudoscience Stations

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 Clumsy rooks, eh? We all deal with them, and in the worst case scenarios, they end up wrecking ancient pseudoscience stations. It stinks when there's none left, and there's no way to build a new one, so I was thinking that a nice reward from the newest boss would be a rare blueprint for ancient pseudoscience stations. It would be worth it, as we can have the magical altar right by our home!

[Game Update] - Against the Grain (BETA 205256)

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DSTupdate_againstthegrain.png

 

Changes

  • Search the desert for new surprises hidden inside the Sandstorm during summer.
  • Pay tribute to the Antlion to prevent Sinkholes above ground and Cave-ins underground, as well as earn other rewards.
  • Added Desert Goggles, a must have when walking into a Sandstorm.
  • Added The Lazy Deserter, a magical device used for teleporting players to each other.
  • Added /sit and /squat emotes.

 

Please note that you will need to start a new world for the new desert biome, Sandstorms, and Antlion.  This also means that Sinkholes and Cave-ins will not affect existing worlds.  We’ll provide more information later, on how to manually add the new content to existing worlds.

 

View full update

 

Help for the new zone

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I can't find the atrium of the ruin i've restart my server but i can't seem to find it can somone help me ? =/

The Atrium Gate- What Does It Mean?

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What do you guys think the Atrium Gate will mean to our adventures in DST? Will it summon some kind of boss of the Ancient Ruins? WIll it be like a Teleportato, but worse? Adventure mode (probably not)? Post your theories here.


Controls HELP!

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My friend gifted me dont starve together new reigns for my birthday, when i installed it and open it on steam i ran into issues. i cant select anything in the menu, it keeps moving the cursor back to the same thing. I cant go into options and fix anything because the cursor keeps going back to that same item.

 

[Game Update] - (BETA) 208165

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  • The Ancient Key has been added to the Large Ornate Chest loot.
  • Reanimating an Odd Skeleton will now cost a small amount of sanity.
  • Added one more variation for incorrectly reconstructed Odd Skeletons.  (The chance for correct reconstruction is still the same as before.)
  • Wildfires will no longer trigger while the ground is still wet and drying off after rain.
  • Fixed crash when triggering Antlion fight on Linux servers.
  • Fixed crash loading worlds with burnt Ornate Chests or Large Ornate Chests.
  • Fixed bug allowing you to socket random items into the Ancient Gateway.
  • Fixed bug causing overpopulation of Broken Clockworks during retrofitting.
  • Fixed bug where ruins regeneration code incorrectly triggers every time the world is loaded.
  • Fixed Meat Bulb instant spawning bug caused by attacking it immediately after planting.

 

View full update

 

Don't Have Required Mods?

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My friend has come into the problem of not having required mods while joining our private games while others can. However he is able to join public... Please help!

a new reign.

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Hello friends! Me and my friend really want to try a new reign. But we have a big base, would we be able to put our world onto a new reign? If so how? and if we get it, will we see all the changes in our world? After the beta will the world be removed? Thanks!

New

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Sorry if ever i posted this in the wrong section, i just wanted to ask if the game is still active? I'm planning to buy the game but i don't know if there's still a players.

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