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Scripted Disconnects

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So me, and my 2 brothers play dst and after a while we get disconnected

Now, it is very weird, as on the first world it happened on day 28, every day 28 at the same time.

We started another world that worked fine til day 29 when the same problem occured, I as the host get disconnected from the server on my machine...

we've had disconnects before but not by the host.


Force Attack + Attack Keys Don't Work...

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My attack and force attack are set to F, it used to work fine but now it never lets me attack neutral, non hostile, and hostile mob.

 

When ever I try engaging into combat I just spin around the mob and not being able to attack

 

I tried fixing this by installing a mod that binds all my attacks to F, it worked for a little while now it doesn't work.

 

I don't know if this is considered a bug in this case as I asked numerous friends and they never encountered this issue

 

 

DST on Xbox One

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When or will Don't Starve Together be on the Xbox one?

How to really do multiplayer for Don't Starve

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The above is a solution to the ever annoying, reputation-killing issue of players joining harsh seasons. Atop of that, setting Autumn to be the default season in the server select menu, instead of any might help a newbie or teo as well, since people who are new to the game tend to not look at those before joining a server.

All that said, lets get to the main point of this topic. Giants. And for that matter possibly other content that would be great as consequential but isn't, for reasons like people wanting to feel like they've beaten the game ages ago instead of a new challenge coming to pull the strings like RoG and SW initially did and because "this could be very bad for newbies who can't deal eith them".

There are currently only 2 bosses that go after the players within the game, namely Bearger and Deerclops. The former you can always place in some random biome you never visit and leave him there to be for the rest of the game since his loot isn't all that important and he will stay put if undisturbed. And besides, you can get more out of his loot if you leave him alive and just dance around with him for a little while. Deerclops on the other hand is very different.

To my knowledge, he has a high detection radius of structures and he targets them well. Players too. And his loot is quite userful or even importantly so as well as the fact that you actually have to kill him to get it.

Regardless, these two giants, especially the Deerclops are a nuisense to newbies. Why? Because their spawn targeting and spawn timing is based off of global day count, meaning a day 1 player, who is stuck at the portal could have Deerclops going after him just because they're near the most structures, whilst everyone else is fighting Drsgonfly over yander (that **** literally happened to me once). This kind of mechanism is bull****tery. There is currently only one type of time based attack mechanic that is done reasonably well and that is hounds; their mechanics are set local to groups of players or local to each player based on how many days they have survived and not how long the world has existed. This kind of mechanic is essential for not forcing newbies of day 1 or 2 to fight something that is clearly out of their league if they're without someone who's lived longer on the server or completely alone on the server.

So, as you might tell, my solution is to make giants' spawn mechanics and for anything that has global difficulty to be set to local. This would solve so many problems on such a scale... Think about how many "how to deal with [giant's name]" threads you've seen pop up throughout the time vs how many "how to deal with hounds" threads you've seen. For me, the former is more than I could count and the latter is that I can't recall a single one even vaguely. And a lot of it, I'm sure, has to do with local day count mechanics being present instead of global.

Newbies may still experience late game challenges, although they would at least initially need to be near someone who has been there for longer.

Making giants spawn based on local day count survived for each player at global times when they would normally spawn is essential if we're going to have bosses like Dragonfly or Toadstool with some form of roaming mechanics (not suggesting them losing raid mechanics, simply that at times they could leave their bases to go and roam around near a player with a high enough day count to mess up their day).

I believe Tree guards also are based on global day counts and have 0% chance of spawning within the first 3 global days. Make that first 3 local days, because it is otherwise unfair that a newcomer chops down their second tree on day one and the tallest tree guard is already after them.

Remember, Klei, you did pretty darn well with hound attack mechanics, so how about applying the same to everything else? It will mean the game won't get a bad rep of being colossally unbalanced (although it very much is right now, but nothing that can't be changed) and people might have some more incentive to help players out, instead of going to the portal, supplying them every time with everything you have for them to only leave and never come back with some pretty hard-to-obtain-in-huge-amounts stuff and then newbies getting hate for being bad from other players and telling them to git gud, when the whole idea of the game is to cooperate no matter how bad you are at the game instead of trying to push for them to play on their own until they get better so they are "worthy" to play with others. Because honestly, joining the game and instantly being presented with a near-impossible challenge is the type of crap NMS did with its survival mode and guess what, that mode turned out to be quite unbearably trashy.

[Game Update] - (BETA) 205413

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  • Woodie will no longer get stuck at 0% beaverness when he dies from hunger as a Beaver.
  • Fixed death announcement for Sinkholes.
  • Fixed crash when playing with some mods.
  • Added ReleaseID.R06_ANR_AGAINSTTHEGRAIN for mod compatibility testing.

 

View full update

 

Update Question

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So will there be a way to include all the content from the newest update on our existing worlds ? I don't really want to leave my 1000+ day world.

[Don't Starve Together] Connection to Klei failed!

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It's been two days that I'm not able to log in to the game and I constantly recieve this message: "Could not connect to Klei servers..." 

I've compeletly read this article and did what it says; I also tried turning off windows and modem/router firewall to see if it fixes the problem but it had no effect on it. so is anything that I'm missing about this issue? This is so frustrating, one day you wake up and you see the game is not working anymore on the same system with exactly same config that it was running on it fluently 2 days ago. I would be so glad if anyone can help me on this one.

With regards, UPRiSER.

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Antlion is related to Shipwrecked?

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The Antlion is shown to have a weird love for the Beach Toy trinkets in particular, which to me, seem like they could be due to a relation to Shipwrecked. They're not even harder to get than normal trinkets, they just... exist.

 

As well as this, the Beefalo Trader frequently mentions a Nox, whereas an Ox is an animal in SW. However, the Ox name was removed, so it's... Not an ox, just like Beefalo Trader says. A nox.

 

Lastly, we got some skins like the Yacht Suit, all of which seemed to be almost like Formal skins for SW characters - It seems a little coincidental all this Beach & Ship Themed stuff happens close together.


Finding Random plants uprooted or trees broken

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i keep finding uprooted bushes and grass tufts or broken trees and i dont know whats causing them, its in the fall season and we dont have deerclops enabled

This door allows us to see Charlie?

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I remember that there is a post before the discussion of DST in the various new risks may be clues
Someone showed me the door, he used the console to brush out

It seems that the door is not ready to meet with 6 to 30 people to adventure

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Un-Official Don't Starve Together Positive Thread

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Seeing all these threads lately complaining about certain aspects of games, or people getting into a banter of small things. I decided there needs to a thread where we only talk about nice stuff in Dont Starve Together without getting into fisti-cuffs. Did you find a nice skin drop? Tell us! Did you have a hilarous moment on a server? Have fun with a pet? Or just want to talk about stuff that makes you happy? Just put those words here!

I'll start!

So a week ago me and my usual group of friends were exploring the caves clearing out a bunch of spiders so we could get through it without much hassle. We came across one of those forests that had a bunch of spider nests and we decided to say "eh the hell with it, lets burn it all" so we didnt have to punch each individual nest and take forever, plus we needed charcoal, all was going well when suddenly 6 spider nests turned out to be sleeping spider queens, as we panicked and fought them tooth and fang, it started to earthquake so we had THAT on our plate,the earthquake ended and barely any of us got scratched thankfully, unfortunately for us the lovable scamps called Death Worms decided it was the time to harrass us, and we were low on armor and stuff from fighting all the spider queens since we only intended to explore a tiny bit. So We had to deal with a horde of Spider Queens and Depth Worms..in the end we all died and had to Roll back a day. The lesson here is...Depth Worms are jerks!

 

So yeah! post any stories or any postive-stuff you got and share it here! No negativity allowed! >:l

 

What is the point of the game?

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After a couple of weeks I was able to survive indefinitely when playing alone.   I could continue building ever more fantastic bases and acquiring the highest levels of materials but I don't see why this is required if I can survive already with what I have and the novelty value of acquisition isn't enticing enough.   

Don't Starve Together makes it more interesting (and I haven't played with a group I know yet) but is it challenging in terms of survival or easy to live and another game of acquisition?   I entered about 15 open group games, they almost universally center around one base with everyone contributing (not always).   I keep it interesting coming in later and trying to establish my own base, it is that much more difficult when supplies are stripped by the other players.

I have an experimental idea that would require 3 players, it might have been done already but I haven't seen one yet out there.   it is a different approach to surviving as a "team".   

How do all of you keep it interesting?   The competition mode in which players can attack each other, that seems appealing and I'll try that next.

 

 

How Many more updates planned for AnR?

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Just curious if either a well informed forum user, or a Klei developer could shed some light upon the question of how many more updates we can see in the future. Hey, our lord and savior @V2C Update Jesus. What say ye?

Any predictions on whats gonna be on the last big update?

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I'm guessing, Boss, some type of cave update, and a new weapon, plus they still gotta do something with the Shadow Atrium.

A New "A New Reign" Update Log

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Ever since Mathem's A New Reign update log has been removed, @Hobgoblino and myself have thought about opening a thread containing everything added in the A New Reign DLC in its current up to date state.

 

Crafted Items & Structures

Cratered Moonrock - Alchemy Engine tier, 3 Moonrocks - Can be socketed with gems to make a Moonlens.

Moonlens - Used to mark a spot on the minimap. Can be seen by anyone, even if the map isn’t explored.

Ocuvigil - Prestihatitator tier, 1 Purple Moonlens, 1 Compass and 2 Boards - Reveals an area around itself on the minimap.

Moondial - Prestihatitator tier, 1 Blue Moonlens, 2 Moonrocks and 2 Ice - Reflects the moon phase on the water surface at any time of the day. If empty it means it’s a new moon. Will always be empty in caves. Emits light based on the moon phase: No light for new moon, waxing crescent or waning crescent, a bit of light for first or third quarter, decent light for waxing gibbous or waning gibbous and a lot of (pointless) light for full moon.

Feather Pencil - Science Machine tier, 1 Twig, 1 Charcoal and 1 Jet Feather - Used to craft a Map Scroll or to draw on a Mini Sign.

Mini Signs - Science Machine tier, 1 Board gives 4 Mini Signs - Dropping an item near it and drawing on it with a Feather Pencil puts the item's icon on the sign. Can be dug up with a Shovel.

Cartographer's Desk - Science Machine tier, 1 Compass and 4 Boards - Makes you able to craft a Map Scroll when near it.

Map Scrolls - Cartographer’s Desk tier, 1 Feather Pencil and 1 Papyrus - Changes if you're in the Caves or in the Overworld. When crafted contains the map that the player crafting it has revealed. Reading it discovers said parts of the map for whoever reads it.

Potter's Wheel - Science Machine tier, 2 Cut Stones, 2 Boards and 4 Twigs - Allows access to the Sculpture tab. Can craft 8 different Figures. 2 of them are already unlocked, 6 of them require the respective sketch from Marble Sculptures. The color of the Figure is based on the material placed on the Potter’s Wheel, black for Cut Stone and white for Marble.

Figures - Potter’s Wheel tier, 2 Rocks and 1 Cut Stone/1 Marble - They can only be carried on the chest slot with an empty hand slot. When carried the player will be slowed significantly, but this effect is negated if the player is riding a Beefalo. Can be hammered to obtain the Cut Stone or Marble used. If a Knight, Bishop or Rook figure is hammered during the night of a new moon, it will spawn the respective level 1 Shadow Piece.

Wood Fences - Science Machine tier, 3 Twigs and 1 Rope gives 6 Wood Fences - They act as walls, but instead of having health they are destroyed after 3 attacks and/or 3 hammer hits.

Wood Gate - Alchemy Engine tier, 2 Boards and 1 Rope - Acts as a wall but can be opened and closed to go through it. Instead of having health it’s destroyed after 3 attacks and/or 3 hammer hits.

Beeswax - Science Machine tier, 1 Honeycomb - Disappears if dropped close to a heat source or on the ground during summer.

Wax Paper - Science Machine tier, 1 Beeswax and 1 Papyrus.

Bundled Supplies/Bundling Wrap - Science Machine tier, 1 Wax Paper and 1 Rope - Can be used to store up to 4 stacks of items. Items inside never spoil. When opened the item will be consumed and all the items stored will drop on the ground together with a Wax Paper.

Marble Bean - Alchemy Engine tier, 1 Marble - Can be planted to grow a Marble Shrub.

Marble Shrub - Grows from a planted Marble Bean - Has 3 different functionally identical possible shapes and 3 stages of growth. Changes stage every 9-10 days (grows from small to medium to big and back to small). Can be mined to obtain Marble and/or Marble Beans.

Small: 6 pickaxe hits, drops 1 Marble.

Medium: 8 pickaxe hits, drops 1 Marble and 75% chance for a Marble Bean.

Big: 10 pickaxe hits, drops 1 Marble and 50% chance for 1 Marble, otherwise a Marble Bean.

End Table - Rare Blueprint tier (Stagehand), 2 Marbles, 2 Boards and 2 Carpeted Floorings - Can be decorated with Petals, Light Bulbs or any Glowberry. The plant will wilt after about 2 days. If Petals are used when the plant is wilted or the vase is empty, the player will gain 5 sanity. If Light Bulbs or Glowberries are used the End Table will emit light.

Friendly Scarecrow - Science Machine tier, 1 Pumpkin, 6 Grass and 3 Boards - Replaces other birds with Canaries in a 12 unit radius. Can be dressed up with skins.

Electric Dart - Science Machine tier, 2 Reeds, 1 Gold and 1 Saffron Feather - Deals 60 base damage. Has a 1.5x multiplier against anything but WX-78 raising the damage to 90. The multiplier can also go up to 2.5x based on the wetness of the target, up to 150 damage. Volt Goats are charged when hit.

Scaled Furnace - Rare Blueprint tier (Dragonfly), 1 Scale, 10 Charcoal and 2 Red Gems - Emits heat and a small infinite light.

Mushroom Planter - Science Machine tier, 8 Rot, 5 Manure and 2 Living Logs - Used to grow Mushrooms. If a Mushroom is planted, it will grow an additional Mushroom every 7.5 minutes, up to 4 Mushrooms. If a Spore is planted, it will grow an additional Mushroom every 5 minutes, up to 6 Mushrooms. When a Spore was used and the Mushroom Planter reaches the maximum amount, there’s a 50% chance it will release a Spore. The planter needs to be fertilized with a Living Log every 4 harvests.

Muslight - Rare Blueprint tier (Toadstool), 1 Shroom Skin and 1 Bucket-o-Poop - Has 4 slots. Emits light when Light Bulbs, Lesser Glowberries or Glowberries are placed inside of it. The light radius is bigger the more items it contains, up to 4. Makes items inside of it last twice as long.

Glowcap - Rare Blueprint tier (Toadstool), 1 Shroom Skin, 1 Bucket-o-Poop and 1 Board - Works exactly like a Mushlight, but can also store Spores, changing the color of the light.

Funcaps - Rare Blueprint tier (Toadstool), 6 Caps of the respective color - When equipped it will grant 20% wetness protection, reduce hunger rate by 25% and spawn a Spore of the respective color every minute or so. Spoils in 6 days.

Critters - Rock Den tier -

Vargling: 4 Hound’s Teeth, 1 Monster Lasagna

Kittykit: 1 Cat Tail, 1 Fishsticks

Ewelet: 1 Steel Wool, 1 Guacamole

Broodling: 1 Chilled Lavae, 1 Spicy Chili

Glomglom: 1 Glommer’s Goop, 1 Taffy -

Critters can be adopted using the correct “crafting recipe” close to a Rock Den. Players can only own 1 Critter at a time. Critters can be abandoned when right-clicked close to a Rock Den. Critters follow the player, occasionally asking for food. They can’t die and have no functional use.

 

Other Items

Sketch - Obtained after mining the respective Marble Sculpture (or Maxwell’s Statue). Pawn, Kingly and Queenly Sketches can be obtained rarely from Tumbleweeds after the respective Marble Sculpture is mined. Knight, Bishop and Rook Sketches can be obtained after trading the respective chess trinket to Pig King, which is obtained rarely from Tumbleweeds after mining the respective statue. - Can be used on a Potter’s Wheel to unlock the respective statue.

Shadow Atrium - Dropped from any level 3 Shadow Piece - Has no use currently.

Suspicious Moonrock - Spawns from the Moon Base - Can be mined for 1-2 Moon Rocks. Will spawn a Werepig or Hound during the Moon Stone event, unless the monster looks like it’s dying. In that case, it will drop its respective drops and sometimes a Moon Rock.

Moon Caller's Staff - Obtained by putting a Star Caller's Staff inside the Moon Stone and successfully beating the event - Spawns a Polar Light which functions as a cold version of the Star Caller's Staff, but lasts 2 days. Has 50 uses.

Iridiscent Gem - Obtained by using the Deconstruction Staff on the Moon Caller's Staff - Has no use.

Fossil Fragments - 5% drop from a Stalagmite when mined, 100% drop from a Spillagmite when mined - Can be planted, then repaired up to 7 times. Can be hammered to get back all of the Fossil Fragments used. When repaired it has a chance to be built correctly as a horned creature or incorrectly as a creature with horns as teeth.

Saffron Feather - Dropped from Canaries.

Royal Jelly - Dropped from the Bee Queen - Gives 40 health, 12.5 hunger and 15 sanity if eaten. Spoils in 10 days.

Jellybeans - Crock pot recipe, 1 Royal Jelly and 3 Fillers (no twigs or monster food) - Gives 2 health and 5 sanity if eaten, then 2 health every 2 seconds for 2 minutes. If another one is eaten, the duration or effect doesn’t stack, it only resets the duration to 2 minutes.

Bee Queen Crown - Dropped from the Bee Queen - Has 1350 HP and 70% damage protection. Negates sanity auras from monsters, structures and plants and makes you gain half of that. It will also cause players around you which aren't performing any action to bow to you.

Chilled Lavae - Obtained when killing an Extra Adorable Lavae by freezing.

Deer Antler - Drops from a No-Eyed Deer with an antler when it runs into a tree - Used to spawn Klaus from a Loot Sack.

Stag Antler - Dropped from Klaus - Used to open the Loot Sack.

 

World Generation

Suspicious Marbles - Found randomly in the world - They can only be carried on the chest slot with an empty hand slot. When carried the player will be slowed significantly, but this effect is negated if the player is riding a Beefalo. Can be connected to the respective mined Marble Sculpture.

Marble Sculptures - Spawns randomly on the Surface - Mining the pawn or muse Marble Sculpture will destroy the statue, dropping some Marble and the respective Sketch. Mining the Knight, Bishop or Rook sculpture will drop some Marble but won’t destroy the sculpture, instead it will not be possible to repair it with the respective Suspicious Marble. After repairing it, it can be mined and destroyed only during the night of a full moon or a new moon. If mined during a full moon, the respective Clockwork will spawn but if mined during a new moon the respective level 1 Shadow Piece will spawn instead. The Marble Sculpture will drop the respective Sketch in both cases.

Moon Stone - Spawns on a Grass Turf patch in a Forest Biome - Can be repaired with Moon Rocks or Cratered Moonrock. If fully repaired, any staff can be put in the Moon Stone, but most will have no effect. If a Moon Caller’s Staff is placed, a Polar Star will appear on the Moon Stone as long as the staff is inside. If a Star Caller’s Staff is placed during the night of a full moon, the Moon Stone will start to charge, attempting to revive any Suspicious Moonrock around it and spawning Werepigs and Hounds (if there’s less than 6 Werepigs or Hounds around it). Any Werepig or Hound around the Moon Stone will try to attack it. After being attacked too many times, the Moon Stone will break, dropping the staff and some Moon Rocks. If the Moon Stone is protected for long enough, the Star Caller’s Staff will turn into a Moon Caller’s Staff. Werepigs and Hounds around the Moon Stone will turn into a Suspicious Moonrock whenever the event ends, which can be if the event is successful, the Moon Stone is destroyed, the Star Caller’s Staff is manually removed from the Moon Stone or the night ends.

Hole/Toadstool - 3 Holes will spawn randomly in the Caves - Out of the 3 Holes, only one will contain a Toadstool. When a Toadstool is chopped 3 times, Toadstool (the giant) will spawn. If the fight fails, Toadstool will burrow underground and a new Toadstool (the mushroom) will appear in the same Hole. If the fight succeeds, a new Toadstool will spawn in a random Hole after 20 days.

Gigantic Beehive - Spawns in a Beehive Biome, sometimes with a few Killer Bee Hives nearby - Can be hammered for a chance at obtaining Honey and very rarely Honeycombs. If hammered enough times, Bee Queen will spawn. If the fight fails, Bee Queen will fly away and the Gigantic Beehive will quickly regenerate. If the fight succeeds, the Gigantic Beehive will take 20 days to regenerate.

Rock Den - Spawns in the Mosaic Biome - Grants access to the Critters tab. 5 different pets can be adopted.

Loot Stash - Spawns in a Deciduous or Mosaic Biome during Winter - If a Deer Antler is used on the Loot Stash, Klaus and 2 gemmed No-Eyed Deers will spawn and the antler will break, dropping 1 Bone Shards. If a Stag Antler is used instead, the Loot Stash will open, dropping 4 Bundled Supplies. 3 of them will contain Charcoal, Gold Nuggets, Life Giving Amulets and even a Krampus Sack sometimes. The 4th will contain random giant drops.

 

Mobs/Bosses

Stagehand - Spawns randomly in the world - Follows light sources at night. Can’t be burned or destroyed. If hammered 86 times, it will drop an End Table Blueprint.

Canary - 25 HP - Replaces other birds around Friendly Scarecrows - Drops a Morsel (95% chance) or a Saffron Feather (5%) when killed. Becomes a Poisoned Canary if left in a Birdcage in the Caves for a few days if a Toadstool is present in the world. Drops 1 Rot when killed. If left on the ground in Caves, it will explode and drop 1-2 Saffron Feathers. If left on the ground on the Surface, it will become a normal Canary and drop 5-6 Saffron Feathers.

No-Eyed Deers - 700 HP - A herd spawns in a Decidous or Mosaic Biome during Autumn - Drops 1-2 Meat. Grows an antler during Winter. Drops a Deer Antler when it runs into a tree. Despawns sometime during Winter if there’s no structures nearby.

Shadow Pieces -

Shadow Knight:

Level 1: 900 HP and 40 Damage

Level 2: 2700 HP and 90 Damage

Level 3: 8100 HP and 150 Damage

Shadow Bishop:

Level 1: 800 HP and 20 Damage

Level 2: 2500 HP and 35 Damage

Level 3: 7500 HP and 60 Damage

Shadow Rook:

Level 1: 1000 HP and 45 Damage

Level 2: 4000 HP and 100 Damage

Level 3: 10000 HP and 165 Damage

 

Spawn from Knight, Bishop or Rook Figures when hammered on a new moon night.

 

Level 1 drops: 1-2 Nightmare Fuel

Level 2 drops: 2-4 Nightmare Fuel

Level 3 drops: 4 Nightmare Fuel, 1 Dark Sword, 1 Night Armor, 1 Shadow Atrium

 

Shadow pieces attack nearby players and break any Knight, Bishop or Rook Figure, spawning the respective shadow from it. When a different shadow type of the same level which hasn’t been used already to level up dies close to a shadow, that shadow will level up. This means you need all 3 types to obtain a level 3 shadow. Shadow Pieces increase their stats every time they level up. Level 2 and 3 shadows’ attacks will scare any friendly Pigs or Bunnymen for a few seconds. Knights do a single target attack and attempt to kite. Bishops can become invulnerable, turning into bats and dealing quick, constant damage around them. Rooks chase the player and then teleport on top of them, dealing AoE damage.
 

Toadstool - 52500 HP - Spawns from a chopped Toadstool - Drops 1 Frog Legs, 3-5 Meat, 1 Shroom Skin (+2 during the fight), 1-3 Red Caps, 1-3 Green Caps, 1-3 Blue Caps, 2-3 random Spores, 1 random Funcap Blueprint and either a Mushlight Blueprint (67% chance) or a Glowcap Blueprint (33% chance). Doesn’t have a direct attack. He will instead throw a few Boomshrooms around him once in a while. These Boomshrooms will explode after a short delay, dealing 100 damage. Occasionally, he will poison 1 or 2 players around him. Poisoned players will drop a spore cloud under theirselves after a short delay. Spore clouds deal 20 damage every second and quickly spoil food items. Every once in a while Toadstool will stop attacking and instead will gain an insanity aura and spawn Sporecaps. Based on the amount of Sporecaps around him, Toadstool will have up to 80% damage protection, faster movement speed, up to 250 damage Boomshrooms, more Boomshrooms and more frequent Boomshroom attacks. Sporecaps can be chopped after 10 axe hits or lit on fire. If burnt, they will drop a spore cloud. Every time Toadstool loses ⅓ of his total HP, he will drop 1 Shroom Skin and scream, scaring any friendly Pigs or Bunnymen for a few seconds. After he’s under ⅓ HP, he will sometimes slam the ground twice, dealing 50 damage 4 times and causing a short earthquake.
 

Bee Queen - 22500 HP and 120 (60 to players) Damage - Spawns from the Gigantic Beehive - Drops 6-7 Royal Jelly, 1-2 Honeycombs, 3-4 Honey, 1 Stinger and 1 Bee Queen Crown. Attacks players with her stinger. Can spawn Grumble Bees to help her fight, spawns more and more as she loses health. Leaves a honey trail which slows players. Screams and gains an insanity aura when under a certain amount of health, unfreezing, waking up and/or speeding up her Grumble Bees and scaring any friendly Pigs or Bunnymen for a few seconds.
 

Grumble Bee - 180 HP and 30 (15 to players) Damage - Spawns from the Bee Queen - 1% chance to drop a Stinger. Attacks any nearby players. Moves faster when the Bee Queen is low health.
 

Klaus - 10000 HP and 75 (37.5 to players) Damage - Spawns from a Loot Stash - Drops 1 Charcoal, 1 Monster Meat and 1 Stag Antler. Attacks players with his claws, doing a rapid double attack. Sometimes he will order one of his deers to use their special attack, always alternating between the two. After his health drops to 0, he will respawn with half of his total health and his chains will break, giving him a new attack where he leaps on a player, dealing damage and scaring any friendly Pigs or Bunnymen for a few seconds. If any of his deers is killed or too far away from him, he will get enranged. When enraged he’s visually bigger, deals more damage, has more health and has damage reduction.
 

No-Eyed Deers (gemmed) - 1500 HP and 50 Damage - 1 Blue and 1 Red gemmed deer will spawn with Klaus from the Loot Stash  - Drops 1-2 Meat and the respective gem when killed. Attacks players if they get too close. Uses a special fire or ice attack on every nearby player when Klaus commands it. If Klaus is defeated or is too far, the gemmed deer will turn into a normal deer, dropping its gem.

 


Lag Megathread ? (candidate)

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Yet another post about lag. There should be a Lag Megathread, what do you think about it? I might update the post with the answer's comments if this is useful.

DST suffers a lot from lag, here I post many things I've learned regarding this issue, hoping to get some attention from the devs to address the issue. In my case, I can have 1-2 seconds of input lag, more often than not.

I'll mainly write about a dedicated server, with some non-dedicated comments.

There are two important factors to take into account regarding the server, bandwidth and machine power. Firstly, the server has to be powerful enough to serve a lot of information, specially if you use caves, since that's two servers. Secondly, the internet bandwidth of the server is crucial.

Specific comments to solutions/causes I've read:

* Port forwarding

DST uses UDP ports 10996-11000 by default. Forward those ports from the firewall/router _and_ the OS's firewall. Additionally, you can activate uPNP on the router so this forwarding is done automagically.

* Movement prediction

If movement prediction is on (default) the client guesses what's going on without awaiting confirmation from the server. Under lag conditions, this means you get hit when you where out of reach of the mob. If you switch it off, then you'll experience input lag, which means your character will take a moment to react to your movement and commands.

Deactivating movement prediction helps see how much lag you have. It also "helps" fighting mobs since you understand when you'll get hit and when not, and you can even account for the input lag (if it were constant, which it isnt).

* VPN

Connecting to the server through a VPN helped, although sometimes it doesn't make a difference. I was playing through a 4G router and that solved a dramatic lag issue(1-2 sec input lag). I've re-tried without it recently, and ran ok, while I had big lag again through VPN.

* Tick rate

(credit to @CarlZalph)

If your server can handle it the higher the tick rate both in CPU and network demands, then clients will experience lower latency of actions.

Neglecting a lot of small factors, and 15 is default, for 1-5 frames of delay:

15: {66.6ms, 133.3ms, 200ms, 266.6ms, 333.3ms}
30: {33.3ms, 66.6ms, 100ms, 133.3ms, 166.6ms}
60: {16.6ms, 33.3ms, 50ms, 66.6ms, 83.3ms}

(1000/tickrate)*N, where N is the number of frames of delay encountered. N varies depending on server choke and network delay, both adding together, and from what I can see it will always be at least 1.

Meaning all networked inputs are calculated on the server and sent back the results the following clock tick. Network delay is going to be your latency to the server doubled since DST uses a Client->Server->Client protocol of communication- the client waits for the server to tell the client what happened before proceeding.

* Map and minimap mod

Some people point to the minimap mod as a cause of lag or to the host's explored area. This is true for non-dedicated servers. I've read clients lagged when the host opens the map, thus if you have the minimap mod, clients would lag all the time. Apparently the map is very demanding.

* More lag the more we've explored

Another source of lag is caused by the amount of stuff dropped all across the world, since, I guess, it's more information to process and serve by the server. There's a mod called "no more lag" which cleans the dropped stuff. It could be a good idea to activate it every once and then, but it may remove the things you dropped on the ground.

* Disconnecting and re-connecting helps

* Rebooting helps (sometimes)

* Turn on triple-buffering on the NVidia settings for DST

This a weird advice I read somewhere. It helped once, but may just have been coincidence, I couldn't reproduce.

My server config & specs
====================

BW 150Mbps/15Mbps. 32gb RAM, Intel(R) Xeon(R) CPU E5-1650 v3 @ 3.50GHz.

For DST, I've opened the ports 10996:11018, allowed ping on iptables. For steam I've opened ports 4380, 8766 and 27000:27030. Since my server uses a firewall, I also had to set a security policy rule to let the port forwarding thru.

Mods:
--#Global Position --#Health Info --#Display food values --#digable reeds --#extra equip slots --#no more respawn penalty
--#large chest --#craftable gears --#combined status --#custom settings --#pause
Tick rate at 30.

About the clients
=============

We usually play 4 of us, two in germany and two in switzerland. 1 plays on linux, the rest on windows, all laptops. Mine: i7 with 16gb RAM & Nvidia Quadro K3100M. 1 of the german clients hardly ever experiences lag (althought the server is in switzerland). In my case, lag depends a lot on the day.

Final comments
============

I'm here for the devs!

I'll gladly provide any log, specs or whatever to help profile this. I've read there's a profiler in DST, is there a way to turn it on? I sometimes have a lot of lag, while some others don't.

These are all the suggestions I've read so far.

Let me know in the comments for things that are wrong or whatever I could throw in there. Also if you want more detailed explanations on something.

No More Oceans

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Is there any way to generate a world with no oceans in ROG or DST? I want one really big square map without any ocean borders (except at the four edges obviously).

All Released Skins (as of now)

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So, back in July I made a thread showing off all of the concept art skins before we knew about the clothes system. Since then, the thread died off as it was no longer relevant. So I was thinking, "Hey, the wiki doesn't really show off all of the new clothes, someone should do something about that." But since I can't edit the wiki (or know how to), made this thread showing off all the skins that Klei has released to DST as of now. I will update this thread with new skins as they roll out. enjoy!

Common Skins:

Buttoned Shirts

Buttoned Shirt_Green.pngButtoned Shirt_Blue.pngButtoned Shirt_White.pngButtoned Shirt_Pink.pngCommon_Buttoned Shirt_Black.png

Collared Shirts

Collared Shirt_Blue.pngCollared Shirt_Red.pngCollared Shirt_White.pngCollared Shirt_Yellow.pngCommon_Collared Shirt_Orange.png

Lumberjack Shirts

Lumberjack Shirt_Blue.pngLumberjack Shirt_Purple.pngLumberjack Shirt_Brown.pngLumberjack.png

Pleated Shirts

Pleated Shirt_Yellow.pngPleated Shirt_White.pngPleated Shirt_Red.png

T-Shirts

T-Shirt_Red.pngT-Shirt_Gray.pngT-Shirt_Purple.pngT-Shirt_White.png

Pants

Pants_Black.pngPants_Brown.pngPants_Gray.pngPants_Tan.pngCommon_Pants_Green.png

Skirts

Skirt_Black.pngSkirt_Brown.pngSkirt_Gray.pngSkirt_Tan.pngCommon_Skirt_Pink.png

Hand Covers

Hand Covers_Black.pngHand Covers_Blue.pngHand Covers_Red.pngHand Covers_White.png

Long Gloves

Long Gloves_Gray.pngLong Gloves_Green.pngLong Gloves_Yellow.pngCommon_Long Gloves_White.png

Sneakers

Sneakers_Blue.pngSneakers_Green.pngSneakers_Red.pngCommon_Sneakers_Orange.png

Booties

Common_Booties_Black.png

Classy:

Cardigans (Lunar Collection)

Cardigan_Black.pngCardigan_Blue.pngCardigan_Red.pngCardigan_White.png

Suspension Shirts

Suspension Shirt_Pink.pngSuspension Shirt_White.pngSuspension Shirt_Yellow.png

Sweater Vests

Sweater Vest_Brown.pngSweater Vest_Gray.pngClassy_Sweater Vest_Green.pngSweater Vest_Red.pngSweater Vest_Blue.png

Tweed Waistcoats

Tweed Waistcoat_Brown.pngTweed Waistcoat_Gray.pngTweed Waistcoat_Green.pngTweed Waistcoat_Tan.pngClassy_Tweed Waistcoat_Blue.png

Checkered Trousers

Checkered Trousers_Blue.pngCheckered Trousers_Green.png

Knee Pants

Classy_Knee Pants_Tan.pngClassy_Knee Pants_Green.png

Plaid Skirts

Plaid Skirt_Blue.pngPlaid Skirt_Green.png

Driving Gloves

Driving Gloves.png

Buckled Gloves

Buckled Gloves.pngClassy_Buckled Gloves_Green.pngClassy_Buckled Gloves_Red.png

Tuxedo/Striking Gloves (Formal Collection)

Tuxedo Gloves.pngStriking Gloves_White.png

Canadian Boots (Formal Collection)

Canadian Boots_Brown.png

High/Low Heels (Formal Collection)

High Heels_Black.pngLow Heels_Black.png

Mary Janes (Formal Collection)

Mary Janes_White.png

Pumps (Formal Collection)

Pumps_White.png

Riding Boots (Formal Collection)

Riding Boots_White.png

Steel-Toed Boots

Classy_Steel-Toed Boots_Brown.pngClassy_Steel-Toed Boots_Tan.png

Sandals

Classy_Sandals_Blue.png

Spiffy:

Silk Robes (Lunar Collection)

Silk Robe_Blue.pngSilk Robe_Pink.pngSilk Robe_Red.pngSilk Robe_Yellow.png

Dainty Coatdress (Lunar Collection)

Spiffy_Coatdress_Red.png

Quilted Outerwear (Lunar Collection)

Spiffy_Quilted Outerwear_Red.png

Trench Coats

Trench Coat_Brown.pngTrench Coat_Yellow.png

Jammies

Spiffy_Jammie Shirt_Purple.pngSpiffy_Jammie Pants_Purple.pngSpiffy_Jammie Shirt_Blue.pngSpiffy_Jammie Pants_Blue.png

Overalls

Spiffy_Overalls_Black.pngSpiffy_Overalls_Blue.pngSpiffy_Overalls_Navy Blue.png

Letterman Jacket

Spiffy_Letterman Jacket_Beige.pngAwarded to those who visited the Klei booth during PAX

Smart Sweater

Spiffy_Smart Sweater_Blue.pngAwarded to those who visited the Klei booth during PAX

Toga

Spiffy_Toga_White.png

Sleeveless Blouse

Spiffy_Sleeveless Blouse_Yellow.png

  • Item Skins

Backpack_Blue.pngBackpack_Green.png

Buckled Backpack_Blue.pngBuckled Backpack_Gray.pngBuckled Backpack_Red.png

Rucksack_Blue.pngRucksack_Red.pngRucksack_Yellow.png

(Winter Collection) (Only drops during the Holidays)

Spiffy_Holiday_Green Santa Hat.pngSpiffy_Holiday_Holly Wreath.pngSpiffy_Holiday_Ribbon Wreath.png

Distinguished

Silk Loungewear (Lunar Collection)

Silk Loungewear_Black.pngSilk Loungewear_Green.pngSilk Loungewear_Red.pngSilk Loungewear_White.png

Distinguished GoH's (Formal Collection)

Spoiler

Tuxedo (Wilson)

Tuxedo_Wilson.png

Cocktail Dress (Willow)

Cocktail Dress_Willow.png

Mess Dress (Wolfgang)

Mess Dress_Wolfgang.png

Party Frock (Wendy)

Party Frock_Wendy.png

Formal Body Shell (Wx-78)

Formal Body Shell_WX-78.png

Ball Gown (Wickerbottom)

Ball Gown_Wickerbottom.png

Canadian Jacket (Woodie)

Canadian Jacket_Woodie.png

Evening Attire (Wes)

Evening Attire_Wes.png

Striking Tuxedo (Maxwell)

Guest of Honor_Maxwell.png

Valkyrie Armor (Wigfrid)

Valkyrie Armor_Wigfrid.png

Formal Jacket (Webber)

Formal Jacket_Webber.png

Distinguished Survivor (Survivor Collection)

Spoiler

Rumpled Outfit (Wilson)

Survivor_Wilson Clothes.png

Raggedy Rags (Willow)

Survivor_Willow Clothes.png

Patched Bodysuit (Wolfgang)

Survivor_Wolfgang Clothes.png

Shredded Skirt (Wendy)

Survivor_Wendy Clothes.png

Battered Body Case (Wx-78)

Survivor_Wx-78 Clothes.png

Tattered Togs (Wickerbottom)

Survivor_Wickerbottom Clothes.png

Grubby Gear (Woodie)

Survivor_Woodie Clothes.png

Threadbare Clothing (Wes)

Survivor_Wes Clothes.png

Frayed Finery (Maxwell)

Survivor_Maxwell Clothes.png

Torn Costume(Wigfrid)

Survivor_Wathgrithir Clothes.png

Bandaged Body (Webber)

Survivor_Webber Clothes.png

Distinguished 'The Triumphant' (Shadow Collection)

Spoiler

Shadow Suit (Wilson)

Shadow_Wilson.png

Shadow Dress (Willow)

Shadow_Willow.png

Shadow Jumpsuit (Wolfgang)

Shadow_Wolfgang.png

Shadow Frock (Wendy)

Shadow_Wendy.png

Shadow Chassis (WX-78)

Shadow_WX-78.png

Shadow Gown (Wickerbottom)

Shadow_Wickerbottom.png

Shadow Feller's Kit (Woodie)

Shadow_Woodie.png

Cool Shadow Clothes (Wes)

Shadow_Wes.png

Unshadow Suit (Maxwell / William)

Shadow_Maxwell.png

Shadow Armor (Wigfrid)

Shadow_Wigfrid.png

Shadow Spider Body (Webber)

Shadow_Webber.png

 

Nightdress

Distinguished_Nightdress_Blue.pngDistinguished_Nightdress_Purple.png

Bunny Slippers

Distinguished_Bunny Slippers_Purple.png

Fuzzy Slippers

Distinguished_Fuzzy Slippers_Blue.png

Flouncy Dress

Distinguished_Flouncy Dress_Tan.png

Shearling Coat

Distinguished_Shearling Coat_Orange.png

Toggle Jacket

Distinguished_Toggle Jacket_Blue.png

Yacht Suit

Distinguished_Yacht Suit_White.png

Follower Costumes (Costume Collection) (Only drops during the Halloween season)

Distinguished_Cheeky Chester.pngDistinguished_Hutch Disguise.pngDistinguished_Catty Costume.pngDistinguished_Glommy Guise.png

  • Item Skins

Firepit_Tooth.png

Distinguished_Patchwork Quilt_White.pngDistinguished_Patchwork Quilt_Blue.png

Distinguished_Chest_Carpet Bag.pngDistinguished_Chest_Train Case.pngDistinguished_Chest_Treasure.pngDistinguished_Chest_Steamer Trunk.pngDistinguished_Chest_Travellers Trunk.png

Distinguished_EndTable_Antique.pngDistinguished_EndTable_Austere.pngDistinguished_EndTable_Dragonfly.png

(Lunar Collection)

Distinguished_Chicken Hat_Closed.pngDistinguished_Chicken Hat_Open.png

(Winter Collection) (Only drops during the Holidays)

Distinguished_Holiday_Birdcage.png

Elegant

Click here to be redirected to ImDaMisterL's Big Portrait and Quotes Compilation!

Guests of Honor (Formal Collection)

Guest of Honor_Wilson.pngGuest of Honor_Willow.pngGuest of Honor_Wolfgang.pngGuest of Honor_Wendy.pngGuest of Honor_WX-78.pngGuest of Honor_Wickerbottom.pngGuest of Honor_Woodie.pngGuest of Honor_Wes.pngGuest of Honor Head_Maxwell.pngGuest of Honor_Wigfrid.pngGuest of Honor_Webber.png

In-Game

Spoiler

In-Game_GoH.png

Survivors (Survivor Collection)

Survivor Head_Wilson.pngSurvivor Head_Willow.pngSurvivor Head_Wolfgang.pngSurvivor Head_Wendy.pngSurvivor Head_Wx-78.pngSurvivor Head_Wickerbottom.pngSurvivor Head_Woodie.pngSurvivor Head_Wes.pngSurvivor Head_Maxwell.pngSurvivor Head_Wathgrithir.pngSurvivor Head_Webber.png

In-Game

Spoiler

In-Game_Survivor.png

The Triumphant (Shadow Collection)

Shadow Head_Wilson.pngShadow Head_Willow.pngShadow Head_Wolfgang.pngShadow Head_Wendy.pngShadow Head_WX-78.pngShadow Head_Wickerbottom.pngShadow Head_Woodie.pngShadow Head_Wes.pngShadow Head_Maxwell.pngShadow Head_Wigfrid.pngShadow Head_Webber.png

In-Game

Spoiler

In-Game_Shadow.png

  • Item Skins

Backpack_Back Bat.pngBackpack_Beefalo Carryall.pngBackpack_Poop Bag.pngBackpack_Rabbit Rucksack.pngBackpack_Smallbird Satchel.pngBackpack_Spider Sack.pngElegant_Backpack_Catcoon.png   (Backpack_Scorching Satchel.pngLunar Collection)

Elegant_Floppy Straw Hat.pngElegant_Laurel.pngElegant_Bowler Hat.png

Elegant_Spear_Bee.png

Elegant_Dragonfly_Bearded.pngElegant_Critter_Wyvernling.png

(Survivor Collection)

Survivor_Torch.pngSurvivor_Crock Pot.png

(Costume Collection) (Only drops during the Halloween season)

Elegant_Cheeky Chester.pngElegant_Hutch Head Disguise.pngElegant_Catty Costume Cap.pngElegant_Glommy Head Guise.pngElegant_Costume_Torch.png

(Winter Collection) (Only drops during the Holidays)

Elegant_Critter_Snow Broodling.pngElegant_Critter_Snow Ewelet.pngElegant_Critter_Snow Glomglom.pngElegant_Critter_Snow Kittykit.pngElegant_Critter_Snow Vargling.png

(Lunar Collection)

Elegant_Critter_Rooster.png

Loyal

Loyal_Firepit_Stonehenge Resized.pngLoyal_Firepit_Bottomless Resized.pngLoyal_Birdcage_Pirate Resized.png

(Shadow Collection)

Loyal_Shadow_Torch Resized.png

(Lunar Collection)

Loyal_Chicken Hat_Resized.png

  • How to Obtain
Spoiler

Mini Monument (Obtainable)

Firepit_Stonehenge.pngAwarded to those who own the Reign of Giants DLC for singleplayer Don't Starve.

Bottomless Pit (Unobtainable)

Firepit_Bottomless.pngAwarded to those who played Don't Starve Together while it was in Early Access.

Tragic Torch (Unobtainable)

Shadow_Torch.pngAwarded to those who completed the Cyclum puzzle.

Pirate Birdcage (Obtainable)

Loyal_Birdcage_Pirate.pngAwarded to those who own the Shipwrecked DLC for singleplayer Don't Starve.

Clucky Winter Hat (Obtainable for a limited time)

Loyal_Chicken Hat.pngAwarded to those who played Don't Starve Together during the Year of the Gobbler event. (Chinese New Year)

Event

Hallowed Nights (Only available during the Halloween season)

Event_Halloween_Wilson.pngEvent_Halloween_Willow.pngEvent_Halloween_Wolfgang.pngEvent_Halloween_Wendy.pngEvent_Halloween_WX-78.pngEvent_Halloween_Wickerbottom.pngEvent_Halloween_Woodie.pngEvent_Halloween_Wes.pngEvent_Halloween_Maxwell.pngEvent_Halloween_Wigfrid.pngEvent_Halloween_Webber.png

In-Game

Spoiler

In-Game_Halloween.png

Winter's Feast (Only available during the Holidays)

Event_Holiday_Jingly Top Hat.pngEvent_Holiday_Plum Pudding.pngEvent_Holiday_Chest.pngEvent_Holiday_Yuletide Coat.pngEvent_Holiday_Yuletide Dress.png

Year of the Gobbler (Only available during Chinese New Year)

Event_ChineseNewYear_Lucky Beast Attire.pngEvent_ChineseNewYear_Lucky Beast Outfit.pngEvent_ChineseNewYear_Silk Brocade Coat.pngEvent_ChineseNewYear_Silk Pajamas.pngEvent_ChineseNewYear_Chicken Slippers.png

Reward

Reward_Sleepy.pngReward_Yawn.xcf.png

  • How to Obtain
Spoiler

Reward_Sleepy.png=Distinguished_Patchwork Quilt_Blue.pngSpiffy_Jammie Shirt_Blue.pngSpiffy_Jammie Pants_Blue.png

Reward_Yawn.xcf.png=Distinguished_Patchwork Quilt_White.pngSpiffy_Jammie Shirt_Purple.pngSpiffy_Jammie Pants_Purple.png

Proof of Purchase

Proof of Purchase_Crabpack_Smaller.pngProof of Purchase_Deerclops_Smaller.pngProof of Purchase_Glommer_Smaller.pngProof of Purchase_Meepsack_Smaller.pngProof of Purchase_Chester_Smaller.pngProof of Purchase_Pink Winter Hat_Smaller.pngProof of Purchase_Black Winter Hat_Smaller.png

  • Store Pages

Timeless

Timeless_Potato Cup.png

Special thanks to @ImDaMisterL and @Aquaterion for providing the portraits, quotes, and in-game pictures!

~~~(Rose Collection) Leaks

Spoiler

LEAK_Rose_Firepit.pngLEAK_Rose_Torch.pngLEAK_Rose_Webber Head.pngLEAK_Rose_Willow Head.pngLEAK_Rose_Wilson Body.png

LEAK_Rose_Webber Body.png

Ring Around The Roses.jpg

wilson.pngwillow.pngwolfgang.pngwendy.pngwx78.pngwicker.pngwoodie.pngwes.pngwax.pngwig.pngwebber.png

wilson rose body.pngwillow rose body.pngwolfgang.pngwendy.pngwx78.pngwicker.pngwoodie.pngwes.pngMaxwell.pngwig.pngweb.png

**IMPORTANT**

The Rose Collection, as of now, is exclusive to the Tencent version of DST, currently obtained through drops like any other skin.

 

The Mod Rarity Thread

[Game Update] - (BETA) 205658

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  • Fixed animation glitch when No-Eyed Deer run into old trees with their Antlers.
  • Fixed crash sometimes after Batilisks escape through Cave Lights.
  • Antlion and the new Desert Oasis will now be automatically added into existing worlds.
    • If your existing world only has ONE Desert:
      The Oasis and Antlion will attempt to spawn in a safe location within this Desert without overlapping the Dragonfly arena.  Sandstorms during summer will cover this entire Desert, including the Dragonfly arena.
    • If your existing world has TWO Deserts:
      The Oasis and Antlion will spawn in the one without Dragonfly.  Ponds in this Desert will be converted to the Oasis Lake, and Sandstorms during summer will cover this Desert only.
  • Please note that we still recommend generating a New World to properly spawn the new Desert biome with alternate Cactii, Volt Goats, etc.

 

View full update

 

Klaus Respawn time

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Does anyone happen to know when he appears after being defeated?

 

I have had a few cases where i've been able to hunt him two times in one winter.

 

So i was curious if anyone knows his exact respawn time.

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