I found a functional crop set! I also have a small guide on how this works
First you will need to create 4 cultivation plots where there will have to be 9 holes in each one
then you will need the following crops: potato, eggplant, pumpkin, garlic and tomato respectively
Plant 8 potatoes, eggplant, pumpkins and tomatoes, for garlic only 4. Plant them making sure they are all in groups of 4, the plant feels lonely if there are no more plants of the same species nearby
Now you have to water the plot 4 times (Tip: spamming right click does it in about 3 seconds)
You can use the one-man band to make all plants happy in no time
If your character says something similar to "a happy plant" it means that you are fine for this day
In the next few days you just have to make sure to water and play music for the plants
Make sure that all the plants have heard music before it is tomorrow, they will only need happiness when they have moved to the next stage of growth, so you will probably have to spend some time playing music (In the image you can see that not all plants are affected because they have not yet grown)
A few days later and you will have many large crops
How does this work?
All the plants that were chosen in this crop plot share the necessary nutrients with each other:
Eggplant
Consume: Manure 2
Produces: Growth formula 1 - Compost 1
Garlic
Consume: Compost 4
Produces: Growth Formula 2 - Manure 2
Potato
Consume: Manure 2
Produces: Growth formula 1 - Compost 1
Pumpkin
Consume: Growth formula 2
Produces: Compost 1 - Manure 1
Tomato:
Consume: Growth formula 1 - Compost 1
Produces: Manure 2
Simple formula
When adding all the nutrients, if the result between what is consumed and what is produced is 0 or more, it means that the farm does not need to be fertilized periodically.
If it is a negative number it means that the farm is not productive and will have to be fertilized often.
In this case
M = Manure - C = Compost - G = Growth Formula
We can reduce the 8 (potatoes, eggplant, pumpinks, tomatoes) and the 4 garlic to 2 (potatoes, eggplant, pumpinks, tomatoes) and 1 garlic, so the values of the plants that are 2 are doubled, Example:
(1) Eggplant
Consume: Manure 2
Produces: Growth formula 1 - Compost 1
(2) Eggplant
Consume: Manure 4
Produces: Growth formula 2 - Compost 2
Consumed: (-7M -6C -6G)
Produced: (7M +6C +6G)
(-7M -6C -6G) + (7M +6C +6G) = 0
The farm is productive
Yes, but why do I want these plants?
I was thinking of a farm that could cater to the basic needs, especially of new players:
Pumpkins for food (+37.5)
Eggplants and tomatoes for health (+20)
Potatoes and garlic for sanity (Creamy potato purée +33)
it's a good recipe, especially for when I'm not in the mood to fight shadows with webber
Production and costs
Time to talk about those weird things called numbers, this is the farm production previously seen
It seems little, but keep in mind that the materials that were used for the construction and the process of this farm are only (3 boards, 2 ropes and 2 flints) and (2 gold, 4 nightmare fuel, 2 pigskin) instead of the expensive (10 grass, 6 manure, 4 rocks) that were needed to build a farm that produced only 1 fruit.
Conclusion
The new farms are pretty cool, fun and interesting to use, they seem boring and tedious, but they really are not, it is not such a complicated system, possibly the most difficult thing is to get a combination of crops that fits the play style of each player, is a great improvement to what they were.
(Also forget everything I said in my previous post, I didn't understand how it works very well)
![2020-11-28 (11).png]()