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Winona apreciation and my experience with her creations

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Hi, I wish to write about my under estimated girl Winona.

While some may say that she is a Wilson clone and others say that she is for new players, I think there is more that meets the eye.

I see her as a character that rewards players to plan ahead. Let´s look at her perks.

She gets a free hit from Charlie. This means that you can stay in the dark longer safely, saving torches, but most importantly you can lower your sanity faster, without having to switch to torches constantly, even faster while using dark gear near a mob. This is to farm nightmare fuels.

But that perk is arguably the weakest, the next is a little more useful.

She crafts things faster while not starving. That is a moderate saving of time in constructing things in rapid succession, like refining materials or building pens. The catch is that she gets hunger after a minute of crafting. The best way to use her is to extimate how many resouces you must create and do it all at once, it is better to over create thant to create less and have to finish later. And never craft while having low hunger, she takes ages to do it. Have a snack ready when crafting.

But her main perk is her engineering tab, where she has interesting things:

First her tape, which has the same application as the sewing kit, but has only one use. But it is so much cheaper to fabricate, using only silk and grass. And it is stackable. Also you can repair boat leaks with it, though it may not heal it like a boat repair kit may, but you can use the logs saved to restore it.

Tape is essential for the other creations.

The spotlight may seem useful at first, but then you can see that a single firepit, miners hat and/or torch can do it better, sure it can illuminate you whenever you go, but the light is fixated on you only, making it not as useful at choping trees, mining rocks or fighting foes. 

Catapults is where the money is at, but they must be powered by generators, which we have two kinds,

The Normal one uses nitre as its fuel, and needs 2 of them to be filled. A full generator has 480 charges, each structure drains 1 charge per second. So a single catapult/spotlight will last about a day before turning off. Lets say that you can put around the generator 8 catapults, this means that you only got a minute of using the catapults with 2 nitre, which is not too long, but there are 8 things helping you in defeating a foe, Down there I will calculate DPS and total damage.

This catapult is better suited for the early days and for basic farms, for boss fights stick with the longer lasting generator:

The G.E.M.erator uses any kind of gem, but needs 3 of them to be filled. More expensive in its creation and fuelling but a full one can have a whooping 2880 charges. This means a single connected structure can last for about 6 days, and 8 of them will last for 6 minutes.

Each catapult does 42.5 damage and has a small AoE attack, which can hit multiple foes that are together. They have a fire rate of 2 shots per 5 seconds (2.5), in contrast, all characters can attack twice per second, and can have better damage per attack. But you can have 8 catapults firing at once. This means each volley has a damage of 340, in a period of 5 seconds it is translated to 680 damage, while a dark sword has a damage of 68, swinging it twice per second over 5 seconds it does the exact same damage as 8 catapults. This means each group of 8 catapults can be a replacement for a player with a dark sword and without other buffs. This is huge for solo players.

The catapults need to be fuelled each minute or 6, depending on the generator, so the total damage a group of catapults can do in a minute is about 8,160, which for a full G.E.M.erator is translated to 48,960 damage done to a single target, if all rocks hit.

Each catapult and generator has 400 health points, and they can regenerate a little more than 8 hp each 10 seconds, they can tank some damage, but try to keep them safe from too many mobs or structure destroying giants.

There are multiple aplications of the catapults, below will list some of the most relevant.

Spider farm, select a peninsula location, plant several egg nests at the peak, put 2 row of indestructible blockages (fossils, or end tables) then put one or two half groups of catapults at the other side, put them so they cannot hit the eggs, you can use nitre generators for this one. Now put a boat in the sea next to the blockage and you are set. To activate the farm you must step on the sider web and draw agro of the spiders, jump to the other side and watch how the spiders are massacrated by your machines, stand not too near of the blockage though as warrior spiders may jump the blockage. The 2 rows of blockage is to prevent the spider queen to spawn spiders to the other side. At the end you can harvest all your rewards and have more materials for your tape.

For hound protection, you can have 1 or two groups of catapults fuelled by nitre, the problem is that the hounds are too fast for the catapults, you can help by adding teeth traps, it is not much, but any help is welcome.

Pig/bunny farm. The peninsula strategy can work here as well, but you must make sure to attack one of them and prevent them from reaching you from juming from the boat, draw the agro by using a blow dart or an boomerang...or using meat or a disguise, you must reaquire agro periodically.

Deerclops. They are excellent at killing the winter giant, and you can use nitre generators on this one too. Have 2 groups of catapults and draw it towards a point where all 16 catapults can hit it, then kite it and it will be down in no time.

Bearger is another story, keep him away from the catapults at all times, and never lose its agro, or else it will go straight to the catapults and smash them to smithereens. You can keep the same strategy from deerclops, just be more careful.

Moose/Goose. A single group of catapults will destroy it, and its offsping. You need to protect the catapults with blockages, you can use a GEMerator with just two gems and everything will be alright.

Antlion. Poor thing, just 2 halves of catapult´s groups will make short work of it, just be careful to not ut them too close to it, or else the raised pilars will destroy them, otherwise, 4 nitre is all you need for a quick victory.

Dragonfly. Easily soloable with 3 groups of catapults, but you need preparation. For the very first battle, put a long line of stone walls and in the center put indestructible blockage (fossils work well here) and at the other side of the wall put 2 groups of catapults , with full GEMerators, at the center you will fight with the boss, you will need at least 1 pan flute, 5 marble armor and 3 dark swords, and many healing food like dragonies or pierogies. Draw the agro of the firefly using a walking cane and a log armor, run past the line of fossils and put the last one, then stay in the middle with the marble armor and hack away with the dark sword, if done correctly, you can make it in time before being hit and you will down the firefly and be rewarded with a scale, do not follow the firefly, stay put, and use the pan flute to prevent the rage phase, after less than 5 minutes, she will be killed. After it is done, you can surround with stone walls each lava pit, the one closest to the catapults you can use fossils to prevent them to be destroyed. After it is done, you can calculate the range and have up to 3 groups of catapults, a single flingómatic (for any lavae that escapes the enclosure) and use just 2 dark swords and 2 marble suits. For 3 groups of catapults you can use only 2 gems for each group, 6 in total. And the main benefit is that you can skip the rage phase completely, as she will fall to the ground each time she comes to fight you. Saving uses of the pan flute.

Beequeen. Surprisingly easy with 3 groups of catapults. First, clean the area, then surround the beehive with cataults fuelled by gems, have 2 dark swords, some healing snacks, and a single beekeeper hat. The startegy is to let the catapults do almost all the workk for you. In the first phase, get close and personal with the queen, try to stay at the center for maximum dps, when she gets to half hp, it is time to avoud her. Kite the bees around the center area, and the catapults will smash the bees, if needed you can refill the generators, but most likely it is not necessary. Keep an eye if the bees target a single catapult, you may lend a hand in avoiding it getting destroyed.

Shadow pieces. This is a hard fight but doable with a strange strategy. Have 2 or 3 groups of catapults surround the pieces, have 3 dark swords or better yet some glass cutters, 5 marble suits (we will not be kitting) and many healing items. When you hammer the first chess piece, you must not have activated any catapult, instead focus on the bishop. Kill it asap, then you can power on the catapults to destroy the rook. Yep, we will be fighting level 3 night, this is for 3 reasons. 1.- The shadow bishop will drain durabillity of the armor at an alarming rate and has a long period of invulnerability. 2.- The rook attacks slow, but has a wide range and strong attack, meaning it will destroy the catapults easily if being careless. 3.- The knight has a long range attack, and tries to kites you, you can abuse this by staying close to the center and just wait for it to get near you, and the catapults will still hit it continuously, and it´s attack is not too strong, so you can tank it and hit him when he gets close, it will fall shortly after.

Toadstool. Try the freeze cheese with 3 or 4 catapults groups, it is still a mechanic heavy battle so try to avoid spores and cut down those mushtrees, becareful using the weather pain, as it can destroy your flingos and your catapults. Also beware of the toads smash attack, you must keep him in the center at all times. If done correctly, you can defeat the Toad in under 8 minutes.

Ancient guardian. Not tested yet, but I imagine cheesing it behind some tombstones or pillars may accelerate this battle, just be careful with it smashing your weapons.

Ancient fuel weaver. Not tested yet, but I imagine that the only safe place to put the catapults is just before the entrance, the cataults may help in preventing the fuel weaver in regaining health, but i wouldnt count for them to destroy the hands.

Klaus. Nope, dont do it. The catapults will kill the gem deers and will enrage Klaus, making the fight much harder. You can try to block the gem deers with stone walls/fossils, but it is very hard to do and I wouldn´t recommend it. Just stick to hiting him with your hambat and kite his attacks.

Malbatross. Not tested yet, but I imagine that the catapults may help in getting some hits from far away. But the swooping attack may destroy them, making them useless. Still a somewhat easy battle, but tedious one.

Crabking. Not tested yet, but I imagine that you should place the catapults some what away from the crab in many boats, then the geisers attack may destroy the catapults. You can stop this attack by freezing him. But you should bring lots of tape if you wish to keep the catapults. Oh and bring beemines, they will help alot of things get awry.

As you can see Winona is a character that rewards preparation and foward thinking, allowing you to play alone and have automatic farms. Of course, once you have all the structures and tape that you need, you can switch to another character via the celestial postern and still benefit from her machinations.

Have a nice day everyone, I hope this post help in deciding which character to use and how to use her at her full potential.


Gift Showcase/Brag Thread

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Have you ever been blessed by the drop system? Have you ever started the game with the Daily Gift being an Elegant tier gift and wanted to show it off somewhere? Feel free to post it here.

I'll start first.

Spoiler

4F722DC53985DAC54B1E52F2814B1885AC5117A5 (1000×564)

045BA2CA118330128861BCA241CD1860331F9E32 (1060×596)

98743B520B3DF27CBCBE711E77CD8F1BB46A8ABA (1050×590)

2898F04EB9F17F814127DAE93E6E518CEF5A7FE1 (1042×586)

59DF5E5FD030F25EAE245A17C6D7EA0F30FDEEBE (972×546)

A29A6671DF475940024AFF3870A2E6284B25E00C (1058×594)

Spoiler

07B9A2E589F7C8D31367F55076F8108BBA03D06E (1052×592)

3EA7B2CE78623516FA7463CB009151F650BADFA6 (1366×706)

DDB9376439133DB35A01E8DA68284952B7625B43 (1408×706)

65AE209F3DB9C0AE61DA6D02FB01E3E8F5638C70 (1366×706)

5ADD60653908ABC98BF56CF0BDDEAF9AAF4397E0 (980×552)

C7814F0CC066C80E6574223A092F805E3422082C (1058×594)26A74F8491575CB1685C0C97CA704CB4745595CF (1008×568)

C012D24041675758ED413EA6CB6462FC7753BA4D (1008×568)

 

Crockpot dishes you like the artwork for?

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Ignoring food stats entirely, what crockpot dishes do you like the art work for?

For me, to name a few, I really like the artwork for fresh fruit crepes, fruit medley, monster tartare, moqueca and unagi. I also like the artwork for the new barnacle dishes. I know these dishes are pretty useless(at least for most experienced players as far as I've noticed), but I've always liked how they looked ingame!

Your Main Character

I love Wormwood's new "Triumphant" skin, but it's a really bad "Triumphant" skin.

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Just like Wurt, his skin has nothing to do with nightmare fuel or shadows outside of it being a "dark/creepy skin".

Every other triumphant skin follows an obvious motif, deep black, with lots of spiked points or curls, with white lines running through, typical shadow related stuff. WX being a slight exception, but his general design follows still follows the pattern well considering his VERY different design from the rest of the regular cast.

image.thumb.png.3da78b41aaf3e630f8013fc780d4159a.png

 

But Wormwood and Wurts skins don't follow this motif at all, they don't look like they are influenced by the fuel at all.

You can look at every other skin in the bunch and immediately recognize that they are a matching set, but I seriously doubt anyone could do the same for Wurt and Wormwood if they weren't aware of what "The Triumphant" skins were.

 

I hereby petition that the name should be changed to preserve lore and consistency.

Decorations, Shrines and Base Designs

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Hey everyone! My love for designing is thriving and I've been feeling inspired lately and really wanted a place to share some of the things I've been working on. I love making shrines and designs in worlds whether it's big or small, and adding cute little details to them as well. Most of what I do isn't practical and is purely for decoration.

I was originally posting screenshots of my base on this thread: 

But I feel as though my style of basing has evolved into something that cannot be categorized as tidy and I wanted to start a different thread that was for bases/worlds more on the ornamental side like mine. Plus I feel far more comfortable and way less anxious being annoying and posting heaps on my own thread than I do spamming someone else's *nervous laugh* ^-^'

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Here's a few shrines I worked on last month:

Moon Stone Shrine

Don't think I'll ever be able to do the Moon Stone event ever again because I'll never be able to get a pig so perfectly back in that spot like that ahah, worth it.

5e0fcdcc8b19a_MoonstoneShrine.thumb.jpg.bd0e3274f74bee4eb3c13697333eb03a.jpg

Klaus Shrine/Arena

We found every Klaus spawner and plugged them with a firepit except this one, now he only ever spawns here and we fight him on the cobble stone bit to the right. This area doubles as a shrine and a fighting arena, I love it ^-^ 

Hi to my lovely Wes @Warlockadamm <3

5e0fd35ab4df9_KlausArena.thumb.jpg.4868c6ddf8161e72eaf26f3e4f5640bf.jpg

Easter Bunny Shrine

....just noticed that the treeguard killed the bunny... and smashed the hay wall on the right as well ;( y u do dis

5e0fd084bf103_EasterBunnyShrine.thumb.jpg.368252faf3e370d5383b27308c0fd01d.jpg

Mandrake Shrine 

This may or may not end up being a Year of the Carrat Shrine... We'll see.

5e0fce2237388_MandrakeShrine.thumb.jpg.9caf75d552e433326d9ca97576ec85d0.jpg

 

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That's all I'm going to post for now but I'll probably be posting here quite often so yeh ^-^' 

Whose Character Rework are you waiting for?

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I really wait for Webber rework! :snarlingspider:

Proposing Wigfrid Rework

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The current community census is that Wigfrid is in a well balanced state. Her strength that she hits harder, tanks better and leeches health and sanity from weak enemies are strong and straightforward, and her weakness of meat-only diet is fun to play around with. Community often compares Wigfrid with Wolfgang, however, and in that comparison Wigfrid felt much weaker. In my opinion Wolfgang is too strong and needs a nerf, but I admit that one can definitely buff Wigfrid instead. Here I propose a buff that I think will make Wigfrid fun. 

 

Wigfrid does a battle cry every 10th attack, causing Wigfrid and all other players in the vicinity to do 5% more damage and receive 5% less damage for 25 seconds, and can stack up to 25% more damage done and 25% less damage taken. This buff will stack with Wigfrid’s innate 25% more damage done and 25% less damage taken, bringing the total buff on Wigfrid to 50% more damage done and 50% less damage taken. The downside is that the effect of battle cry will soon vanish if Wigfrid stopped attacking for some reason, for example when dodging attacks.  

 

With this buff I think Wigfrid will finally be comparable with Wendy and Wolfgang in the damage department, and it will distinguish itself with Wolfgang in that half of her damage buff applies for all players in the vicinity, so for 3 or more players Wigfrid may out-damage even Wolfgang.

 

What do you guys think?


[Game Update] - 428382

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  • Fixed a bug that allowed character specific items to be crafted by other characters after using the Florid Postern.
  • Fixed Bee Boxes resetting their timer for producing honey at dusk.
  • Fixed a case where server mods could be enabled on the client mods screen.
  • Fixed a rare crash with deciduous trees.
  • Stingers will now correctly spread fire.
  • Fixed a beard layering issue with Wilson’s Pigsbury Mask skin.
  • Wardrobe search bar now filters when you stop typing, or when you hit enter.
  • Cleaned up some duplicated string table entries.
  • Note for modders: HasItemWithTag is now properly defined on the inventory classified.
     

View full update

Any unknown mechanic to share?

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Do you know any game mechanic that could not be very popular, you use for your advantage and could let us know?

For example: If you feed a pig x4 monster meat and kill it, you get 2x meat and 1x pig skin; two out of three ingredients to prototype hambat, also, you can repeat the process to get pig skin without destroying pig houses.

What would you want to see in a webber rework?

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It is already clear that webber does need a rework for DST, so if he were to get one what things would you want to see from it? As someone who mains webber I am interested in what some people have to say!

What would you want to see in a Wilson rework?

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All of the characters are getting reworks. Since that entails not only lore (except Woodie :wilson_cry:), but also exclusive powers and constructions, I imagine Maxwell and Wilson will be getting them as well. I've seen a few people talk about this in other threads, but I'm curious to see what people want from it.

Me, personally, I don't want him changed drastically, as he is a good starting character. I think his reworks should effect late game as opposed to being easily activated abilities. I saw ideas for exclusive meat effigies, or resurrection stuff, which would correspond well to his Forge powers. I like the idea of something magical as well.

Considering he, like Maxwell, was also a Shadow King, I wonder if he might gain mild magical abilities. It could have something to do with insanity monsters (maybe he could have exclusive items that allow him to create shadow monsters that will fight for him, but attack him if he goes insane, so it's a double-edged sword. Something like that should be hidden behind several magic labs, though, to make it unlikely for new players to be able to access). As for the lore... maybe it doesn't have to be about his past, but instead it can concern Charlie taking an interest in him now since he and Maxwell are different?

Just speculation. What are your guys' ideas?

Introducing, Klei Rewards

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We are introducing a system that will allow players to collect "points" on their accounts by doing various things like subscribing to our Youtube or following us on Twitter and then use those points to get items. Currently we will be using this to distribute our out of cycle Twitch items rather than selling them as we had previously suggested. This allows players to get what they missed before or just get them without going through Twitch.

The first version of this can be found on our accounts page here: https://accounts.klei.com/account/rewards

In the future we will update the rewards program with new ways to earn more points and pick up cool rewards they may have missed, or even possibly entirely new stuff. Let us know what you think!

 

DST Skins Checklist (Updated: 08/20/2020)

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The DST Skins Checklist has been designed to help you more easily keep track of your DST skins collection.  This can be done by manually checking off items or by directly syncing the checklist with your inventory on Steam.  

The layout is fairly rustic, but it lets you view, filter, and search the skins you own, have duplicates of, or are missing in the game.  All save data is stored locally on your computer (in your browser's Local Storage).

The checklist is a single HTML file (images are all embedded) and can be used online or from your desktop:

For best compatibility, open the file using Google Chrome or Mozilla Firefox; some features may not function properly in other browsers.

Updates:
08/20/20: Version 1.10.20 - New skins (from DST 08/20/20 Patch) added
07/16/20: Version 1.10.19 - New skins (from DST 07/16/20 Patch) added
06/15/20: Version 1.10.18 - New skins (from DST 06/15/20 Patch) added
05/28/20: Version 1.10.17 - New skins (from DST 05/28/20 Patch) added
04/23/20: Version 1.10.16 - New skins (from DST 04/23/20 Patch) added
04/01/20: Version 1.10.15 - New skins (from DST 04/01/20 Patch) added
03/20/20: Version 1.10.14 - New skins (from DST 03/20/20 Patch) added
03/19/20: Version 1.10.13 - New skins (from DST 03/19/20 Patch) added
01/31/20: Version 1.10.12 - New skin (from DST 01/31/20 Patch) added
01/23/20: Version 1.10.11 - New skins (from DST 01/23/20 Patch) added
12/12/19: Version 1.10.10 - Updated image for Winter Warden Boots (as changed in DST 12/12/19 Patch)
12/12/19: Version 1.10.9 - New skins (from DST 12/12/19 Patch) added
12/05/19: Version 1.10.8 - Updated the Hallowed Nights 2019 Event end date (as announced in DST 12/05/19 Announcement)
11/22/19: Version 1.10.7 - Fixed a display bug for the Distinguished multi-filter and added in missing multi-filter options
11/21/19: Version 1.10.6 - New skins (from DST 11/21/19 Patch) added
11/06/19: Version 1.10.5 - Weaveable filter and filter preload from URL query string added
10/24/19: Version 1.10.4 - New skins (from DST 10/24/19 Patch) added
09/26/19: Version 1.10.3 - New skin (from DST 09/26/19 Patch) added
09/19/19: Version 1.10.2 - New skin (from DST 09/19/19 Patch) added
09/12/19: Version 1.10.1 - Fixed a display bug for old saves (from before Version 1.8.29) that contained duplicates
09/12/19: Version 1.10.0 - New skins (from DST 09/12/19 Patch) and syncing with Drops Reset Countdown data file added
08/15/19: Version 1.9.10 - New skin (from DST 08/15/19 Patch) added
07/25/19: Version 1.9.9 - New skins (from DST 07/25/19 Patch) added
07/17/19: Version 1.9.8 - New skins (from DST 07/17/19 Patch) added
06/27/19: Version 1.9.7 - New skins (from DST 06/26/19 Patch) added
06/17/19: Version 1.9.6 - Updated descriptions of non-marketable event skins
06/06/19: Version 1.9.5 - New skins (from DST 06/06/19 Patch) added
05/08/19: Version 1.9.4 - Updated names for 3 skins (as changed in DST 05/08/19 Patch) 
05/07/19: Version 1.9.3 - New skins (from DST 05/07/19 Patch) added
03/28/19: Version 1.9.2 - New skins (from DST 03/28/19 Patch) added and updated rarity order to match game
03/07/19: Version 1.9.1 - New skins and rarities (from DST 03/07/19 Patch) added 
02/28/19: Version 1.9.0 - Column sorting, multi-filters, tooltips, and skin type column added
01/24/19: Version 1.8.29 - New skins (from DST 01/24/19 Patch) added
01/09/19: Version 1.8.28 - Updated the Winter's Feast 2018 Event end date (as extended in DST 01/09/19 Announcement)
12/19/18: Version 1.8.27 - Corrected the Winter's Feast 2018 Event end date (to 01/08/19)
12/06/18: Version 1.8.26 - New skins (from DST 12/06/18 Patch) added
12/03/18: Version 1.8.25 - Updated the rarity of 5 skins (as changed in DST 12/03/18 Patch)
11/22/18: Version 1.8.24 - Updated the Hallowed Nights 2018 Event end date (as extended in DST 11/22/18 Announcement)
11/19/18: Version 1.8.23 - New skin (from DST 11/13/18 Patch) added
11/13/18: Version 1.8.22 - New skins (from DST 11/13/18 Patch) added
11/08/18: Version 1.8.21 - New skins (from DST 11/08/18 Patch) added
10/26/18: Version 1.8.20 - New skin (from DST 10/26/18 Patch) added
10/26/18: Version 1.8.19 - New skins (from DST 10/25/18 Patch) added and filter layout changed
09/29/18: Version 1.8.18 - New skins (from DST 09/27/18 Patch) added
07/18/18: Version 1.8.17 - New skins (from DST 07/18/18 Patch) added
07/07/18: Version 1.8.16 - Updated the Gorge Event end date (as extended in DST 07/06/18 Announcement)
06/18/18: Version 1.8.15 - New skins (from DST 06/18/18 Patch) added
06/14/18: Version 1.8.14 - New skins (from DST 06/14/18 Patch) added
03/01/18: Version 1.8.13 - Updated the Year of the Varg Event end date (as extended in DST 03/01/18 Announcement)
02/23/18: Version 1.8.12 - Fixed a save import bug from Version 1.8.10
02/13/18: Version 1.8.11 - Updated active event rarity skins for the Year of the Varg event (as enabled in DST 02/13/18 Announcement)
02/11/18: Version 1.8.10 - Fixed incorrect rarity of two skins and checklist versioning scheme changed
02/09/18: Version 1.8.9 - New skins (from DST 02/09/18 Patch) added
01/11/18: Version 1.8.8 - Updated name of Magnificent Fuelweaver Ornament and image for Wes's The Roseate skin (as changed in DST 01/08/18 Patch)
12/24/17: Version 1.8.7 - Corrected the Winter's Feast 2017 Event end date (to 01/08/18)
12/19/17: Version 1.8.6 - New skins (from DST 12/18/17 Patch) added
11/28/17: Version 1.8.5 - Updated the Forge and Hallowed Nights event end dates (as extended in DST 11/28/17 Announcement)
11/09/17: Version 1.8.4 - New skins (from DST 11/09/17 Patch) added
10/30/17: Version 1.8.3 - New skins (from DST 10/30/17 Patch) added
10/26/17: Version 1.8.2 - Fixed incorrect image for Wendy's The Challenger skin
10/26/17: Version 1.8.1 - New skins (from DST 10/23/17 Patch) added
09/13/17: Version 1.8.0 - New skins (from DST 09/13/17 Patch), skin tags, and collapsible headings added
05/18/17: Version 1.7.7 - New rarity modifier and skins (from DST 05/18/17 Patch) added
04/28/17: Version 1.7.6 - Updated name of Ancient Explorer to The Ancient Explorer (as renamed in DST 04/28/17 Patch)
04/27/17: Version 1.7.5 - Updated skin names (as renamed in DST 04/27/17 Patch)
04/25/17: Version 1.7.4 - New skins (from DST 04/25/17 Patch) added
04/24/17: Version 1.7.3 - New skins (from DST 04/24/17 Patch) added
04/22/17: Version 1.7.2 - New skins (from DST 04/21/17 Patch) added
04/18/17: Version 1.7.1 - Updated rarities of skins (as changed in DST 04/18/17 Patch)
04/10/17: Version 1.7.0 - New skins (from DST 04/10/17 Patch), new release filter, and duplicates total tally added
02/14/17: Version 1.6.2 - New skins (from DST 02/14/17 Patch) added
02/08/17: Version 1.6.1 - Corrected the Year of the Gobbler 2017 Event end date (to 02/13/17)
01/19/17: Version 1.6.0 - New skins (from DST 01/19/17 Patch) added, reward progress bar added, and save import method changed
12/21/16: Version 1.5.4 - Corrected the Winter's Feast 2016 Event end date (to 01/05/17)
12/19/16: Version 1.5.3 - New skins (from DST 12/19/16 Patch) added
12/15/16: Version 1.5.2 - Corrected the Winter's Feast 2016 Event start date (to 12/15/16)
12/09/16: Version 1.5.1 - New skins (from DST 12/08/16 Patch) added
11/25/16: Version 1.5.0 - New rarities/skins (from DST 11/24/16 Patch) and skin set detection added
11/14/16: Version 1.4.3 - Updated name of Beeyonet to Bumble Spear (as renamed in DST 11/14/16 Patch)
11/08/16: Version 1.4.2 - New skin (from DST 11/08/16 Patch) added and Steam Inventory syncing method improved
10/21/16: Version 1.4.1 - Corrected the Hallowed Nights 2016 Event end date (to 11/08/16) and event detection prompt added
10/19/16: Version 1.4.0 - New skins (from DST 10/18/16 Patch), dynamic tallying, skin search, and version checker added
09/18/16: Version 1.3.2 - Fixed syncing issue for WX-78 Elegant skins
09/17/16: Version 1.3.1 - Fixed syncing issue for Nightdress (known as Nightgown in some countries/regions)
09/03/16: Version 1.3.0 - New skins (from DST 09/01/16 Patch) and duplicates detection/sorting added
07/25/16: Version 1.2.0 - Steam Inventory syncing via JSON text added
07/23/16: Version 1.1.1 - Skin colors now use Steam item tags as an identifier (instead of description text)
07/11/16: Version 1.1.0 - New skins (from DST 07/07/16 Patch) and save import/deletion added
06/20/16: Version 1.0.0 - Initial release on Klei Forums

Other Tools:

DST Armor Breakage Calculatorhttps://dst-skins-checklist.firebaseapp.com/armor
A tool to calculate the number of hits different combinations of head and body armor can take from a damage source before it breaks.

DST Daily & Weekly Drops Countdownhttps://dst-skins-checklist.firebaseapp.com/drops
A countdown timer for when the daily and weekly skin drops reset in the game.  It will automatically adjust to your local timezone.

DST Tradable Duplicate Skins Matcherhttps://dst-skins-checklist.firebaseapp.com/match
A tool to find and match tradable duplicate skins between two Steam Inventories.  It will match tradable duplicates from one inventory with unowned skins of the other.


Original First Post:

Spoiler

I originally made this for my friends and I to keep track of our skins collection, but I thought I'd also share it here.  The layout is fairly rustic, however, it does its job.

The checklist lets you save & filter items based on collection, character, color, rarity, and whether you own an item or not.  I've also included links to each skin's Steam page.

You can view the code, download, or preview the checklist here:

To use, save the HTML file to your computer and open it with your browser.  Alternatively, you can use the live preview link above, but Google Drive is discontinuing HTML web hosting at the end of August; so, the preview will cease to work after then.

The skin images are embedded (via base64 encoding) into the HTML file, so the file size is ~1.25MB.  Saving uses the Local Storage of your browser, so your save will be lost if you clear your browser's cache and/or site data.  Javascript also needs to be enabled to use the interactive features.

Here are a few screenshots of what Version 1.0 looks like:

Spoiler

preview1.png  preview2.png  preview3.png

Hope it's useful for the skin collectors out there.  

 

 

In Praise of the Cookbook

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I just want to say that I think the addition of the cookbook is brilliant. It gives purpose to cooking every unique dish in the game at least once. I never bothered making any of the recipes that call for barnacles, for example, because it's so much work to gather them, and the dishes themselves don't seem worth the effort. But now that they're required to fill slots in the cookbook, I was happy to have a new mini-goal to accomplish, and it was satisfying to finally cook the barnacle-based dishes.

It also gave me a reason to finally play as Warly, who I wound up enjoying playing as while gathering ingredients for his special foods.

And the clever thing about the cookbook is that DST itself is still the same, just now that the game keeps track of the foods you've cooked, it provides motivation to actually cook everything that's been available all this time. And I've been having a lot of fun doing it.

Well done, Klei.:wilson_love:


why do you want wilson to be reworked

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why do you want wilson to be reworked? wilson is fine, he's supposed to be the basic character, so, why do you want him to be reworked?

New Wigfrid theme

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This curious looping theme was added in the game files with the most recent update. Initially I thought it would be menu music for the Wigfrid rework, but I don't remember other characters having unique menu themes. When do you think this would play in-game? 

Ancient Guardian speedrun using Wes on day 4

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Hello everyone! 

 

I've recently thought of using bees to help me out in killing Ancient Guardian and saw how effective it could get! Bees will take some of the damage that you should be taking so it helps you save on armor and healing. I wanted to showcase it in a video, but thought it would be lame to just spawn everything in to show to all of you. So i decided to turn this showcase into a speedrun! I was able to get a couple day 5 run, but i knew day 4 was possible with good world RNG and luck. So here's the entire run speeded up and with commentaries! Hope you guys enjoy and if you have any comments or things you wanna point out that i could have doner better, let me know down below!

Have an awesome day everyone!!!

 

 

Did the Spider Plushes come with a Skin?

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Hey everyone, not sure if anyone remembers this, but did the spider plushes (regular and dangling depth dweller) come with a skin for anything? I never though they did but then I saw these:

Screen Shot 2020-08-29 at 10.17.06 AM.png

Do these actually come with the plushes?

Things getting intense

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So, the Return of Them updates are leading up to something. This is pretty obvious especially when we consider the Celestial Tribute. But, I have noticed something while bingewatching the Don't Starve related update videos: The Return of Them updates' music. Specifically the end-music, when the video has finished. This music gets more intense as the updates progress. I'll link the videos in here, except for the Hook, Line and Inker one, as the ending music there is just Winter's Feast.

 

 

 

This is just something I found, and thought was worth sharing.

 

Another thing is, the Moon is pretty much the opposite of Them. There's a bunch of evidence to this, so I'll list a few:

  • Glass Cutter is effective against Shadow Creatures. They of course arent the shadow creatures, but They did create them with nightmare fuel, which comes from Them, so yeah.
  • the Nightmare Fissures and Celestial Fissures. These are very similar, both of them going through a cycle. In the case of the Nightmare Fissures, the Nightmare Cycle, and in case of the Celestial Fissures, the Moon Cycle.
  • Both of them can ruin life. They can corrupt stuff, like the Ancients with Nightmare Fuel, while the Moon can mutate beings into weird, uh, things, as we see with the Shattered Spiders, Horror Hounds, Carrats, or the Corn Cod too.

Based on this, I assume that the Moon had enough of Them taking over the Constant with Charlie, as of course, Charlie is manipulated by Them like Maxwell once was. Charlie's plans are unknown, but it is clear that she is trying to open the Gateway so They can come through. This has once been prevented by the Ancient King, but now, someone else has to interfiere. And that someone is the Moon.

I just love the writing genius of Klei. The Lunar Island didnt just come down here out of nowhere; it has been foretold. By Wormwood, no less. Who is Wormwood? Wormwood, is a biblical entity, a fallen star, who came bearing the news of the coming Apocalypse. Wormwood fell down from the moon, like a falling star, and whaddayaknow, soon after, the Moon followed

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