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Wickerbottom Winter's Feast Tree problem

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So there I was,finding out that the winter's tree can be decorated and if you sleep with the right decorations,you get presents every few days.Amazing I said.The preparations were ready ,I crafted my warm bedroll and....I can't sleep.Because I'm wickerbottom. Because the ONLY time that sleeping matters is when wickerbottom has insomnia.It's like trying to eat chocolate but you are not allowed to because you are lacktose intolerant.It's wicked and it's so unchristmas. 

Please fix it somehow so she can get presents somehow.I can't waste mandrakes for presents so it has to be a little easier than that.

This really ruins my christmas spirit.


how do i redeem my shipwrecked gift item

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because when i tried putting in the shipwrecked cd code it said it wasnt right so i thought maybe you do it another way

Most suitable boss slayer for duo with wendy.

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Well, in your opinion i guess.

My girlfriend will play only wendy for full support. I will be the bodyguard/fighter/guardian whatever you call it. I am between some characters but honestly i am biased towards wolfgang. So i will compare him with the most popular characters in forums for boss hunting. Please discuss any objections or suggestions.

My general tactic is using mass heal food+dark sword/hambat, so i think the x3 hunger of mighty wolfgang becomes a non factor since i spam food anyway.

I will mention the characters i have read the most about in the forums.

Wx78 i see why people love him but i dont see how so big stats will help in the boss fight. I mean, higher base sanity means you go insane higher, since the creatures attack you at 15%. Also while the wolfgang gets sane with 30 sanity (from total zero), wx needs 45.

The bigger stomach, helps....at nothing, i will eat heal food all time anyway so hunger wont become a problem. The max life is not so greatly different. With all gears wx is 400, while with wolfgang just feed him and he has 300. So wolfgang regains sanity easier (killing less shadows or eating less jerkies), has similar life without investing 15 gears and honestly, when you eat fishsticks/dragonpies/jerkies every 10-20 seconds for healing purposes, the x3 hunger or the different life, wont make a difference, you will be overfed all the time anyway. But wolfgang will still have the x2 damage +speed bonus.

\The only real factor with wx (in comparison) would be eating gears to heal or using thunders to run faster. But then again wolfgang is already fast while mighty and i go with 20-25 heal dishes anyway when i want to fight dragonfly (for example).

Wilson well wx will have more stats and wolfgang more damage and stats and just be more hungry, which again, is a non factor when you spam food.

Webber can be awesome with tons of spiders, but i wont be able to control the army from killing poor wendy and her sister.

Wigfrid is the closest to him in my opinion. Her spear is useless since i will use hambat or dark sword for bosses. So it comes down to x2 damage + speed vs x1,25 damage +25% damage reduction.+ a cheap helmet.

Ok the helmet is very conventient because its so cheap and durable but i can make mass football helmets. I think it comes down to a fast and lethal fighter with agility vs a more stable and defensive combatant.

So in my opinion from 0 to 10. Wolfgang 9,5 Wigfrid 9,3 Webber 8 (due to being hard to co operate with other chars). Wx 7,5 WIlson 5.

What do you say?

Gift from the Insomniac

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Problem:

A thread showed up about our beloved Wickerbottom, who has troubling sleeping, has a minor flaw. That would be the benefit of sleeping near a Feast Tree. This makes a frustrating thought for players who plays Wickerbottom on different reasons. :wilson_enraged::wilson_enraged:

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Which makes all Wickerbottom players cry deep in their "kokoro." :wilson_cry::wilson_cry:

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Even for an overpowered character, especially in PVP ;), this lovely librarian must have the gift of Winter's Feast and this is where we'll give that gift.

 

 :wilson_confused:For the people who lack knowledge please click the spoiler.:wilson_confused:

Spoiler

Mechanics:

For those who don't know, when Winter's Feast was completely live on both live and beta branches of Don't Starve Together. It added a feature when sleeping near a Feast Tree which was decorated by the exclusive decorations acquired by killing mobs and submerged in complete darkness of night, a "sound" can be heard  signifying a "present" was dropped by a mysterious "entity." Opening the present will give you materials and equipment which is dependent on the "decorations" placed. Both two are directly proportional and affect both together. And for the purpose, a 4 day reset timer for the Feast Tree which gave a present for balancing reasons.

 

Solution:

The solution of this problem is a long-term, practically well-planned organization of individual mechanics combined together to form a reusable "machine" that makes Wickerbottom sleep forcefully, which can not be done by sleeping on a tent,bed/fur roll. In which results of the mechanics of the Festive Tree to take place. Making a practical solution for people who are eager to save on mandrakes as a form of a force-sleep condition.

However, danger beholds as this uses a dangerous beast to acquire the conditions you want to. I'm warning you!!!!

(What will happen next is not my fault.)

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 Golden Rules of Operating:

  • "The one whose hungry is the one who must be famished. Provisions bring destruction  upon the gourmand's command."

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  • "In the light of darkness, some works are better kept hidden. It's better this way."

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  • "The beast that has an advantage on close combat has no chance on elvish techniques."

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Spoiler

For people who made a discovery earlier than mine. I actually formulated a thought of this but was lazy enough to do it first so yeahhh.......

 

What is the point of the game?

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After a couple of weeks I was able to survive indefinitely when playing alone.   I could continue building ever more fantastic bases and acquiring the highest levels of materials but I don't see why this is required if I can survive already with what I have and the novelty value of acquisition isn't enticing enough.   

Don't Starve Together makes it more interesting (and I haven't played with a group I know yet) but is it challenging in terms of survival or easy to live and another game of acquisition?   I entered about 15 open group games, they almost universally center around one base with everyone contributing (not always).   I keep it interesting coming in later and trying to establish my own base, it is that much more difficult when supplies are stripped by the other players.

I have an experimental idea that would require 3 players, it might have been done already but I haven't seen one yet out there.   it is a different approach to surviving as a "team".   

How do all of you keep it interesting?   The competition mode in which players can attack each other, that seems appealing and I'll try that next.

 

 

Ruins EFS not playing for Ancient Guardian

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Whenever you venture into the ruins, its music should be played when you perform actions (fight, work, EFS). However, you only get cave battle/work musics, instead of good ol' ruins theme.

Meanwhile, the song plays while you are fighting shadow chess pieces on the SURFACE. Even the Toadstool gets its own theme, inside the CAVE. Klei please don't make Ancient Guardian "looks like a cave mob" ! I miss its theme whenever I encounter it in DS. :( 

Opting out of beta in Steam is ok now?

Tips on how to be Courteous to Fellow Players

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Now this thread is not meant to call anyone out, nor is it about venting your frustrations over mistakes noobs make. These are tips aimed more at showing ways of being considerate than improving your skill at the game. 

I don't have a lot of time for playing computer games, so when I play DST I tend to hop on a random server and help out all I can before I have to leave (sometimes hosting my own server if I can't find one, which tends to be lonely), and I thought it would be nice to share ways I've found of not being a liability and not getting on peoples bad sides. I'd like to see other peoples tips too, in case there's some I've missed or just haven't thought of. So here's mine :3

  • Don't ask where the Base is Right After Joining: This one's simple, but it goes a long way in not annoying people. Now I know that when you first enter a server you want to know where you can come to at night to cook and spam the /dance emote, but be patient. If you aren't given directions or offered an escort, explore, gather some things, get your bearings. People will respect you more if you survive a few days before asking where the base is located. Who knows, you may even find it on your own!
  • Don't Pick Everything: When first entering one of the many randomly generated islands, our brains tend to immediately slip into PICK ALL THE THINGS mode, especially those of us who've spent a fair amount of time in the single player game. However, when playing in multipayer, one has to stop and think, "Hey, if I systematically pick every bit of flint, grass, twigs, and food from around the portal in a ten mile radius, then there won't be anything left for new players!" Please, be considerate. How can you expect new players to survive a few days if they can't even scrounge up enough for a torch?
  • Drop some Flint by the Portal: It's a small thing that'll help out people just entering the server. You don't even have to go out of the way to do it; if you happen to be pasing by the portal and have some flint to spare, just drop some by it, or make a pickaxe to leave behind so they can collect their own. Heck, I've heard of people making a chest by the portal containing equipment like torches, rabbit earmuffs, and pickaxes to help new players out.
  • Don't Enter in Winter or Summer: Pay attention to the day and season of the server you're joining. If you want to join in a difficult season for some extra challenge, go ahead. Just don't expect everyone to drop what they're doing to help you out.
  • If you don't want Strangers, set a Password: You'd think this one would be a no brainer, but I've heard a lot of stories of people joining servers just to be kicked the moment they enter. I assume it only happens when someone doesn't know that they can make a password for they're server, but still, it's rude.
  • Drop your Stuff Before you Leave: Before you leave a server, it's nice to drop your items on the ground so others can use them. If you're playing with familiar people on a server you know you'll be on again, you can keep your equipment. In any case it's still rude to leave with gears, a big stack of silk, or any other important items still in your inventory, selfishly taking them out of reach of the unfortunate players left on the server.
  • Keep Busy: Look around the base. Does it still need some drying racks? A crockpot? Some farms? Do the traps need to be emptyed? Are you low on wood? Look around for things that need to be done, and if you're having trouble finding something, it never hurts to ask. No one likes a leach.

I hope you enjoyed reading through my wall of text and I didn't waste your time. Feel free to post helpful tips of your own, and you might help a few people become a little more helpful. Maybe.

If you want a tldr just read the bold text.


Edit character stats?

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I've recently been playing a lot of Wigfrid in the original don't starve, and I want to port her damage multiplier to dst. How would I do that. I beg of you, don't just tell me "That's going to be op" I didn't ask for your opinion.

Learn to Password, Folks

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It's really frustrating when you try to join public games and you get kicked or banned immediately in every one you go to before you even get to play.

If you want to pick and choose who comes in, set a password.

If you want to play alone, set the player count to 1.

It's a lot easier and less rude.

Behaviour of Twiggy Trees and Grass Gekkos

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I am creating a pen with twiggy trees and grass gekkos inside, so that if one wants to collect twigs and grass they can just go in and press spacebar. Yes this is probably inefficient but I'd like to make it, but I've got lots of questions about how twiggy trees and grass gekkos work. First of all, how do twiggy trees drop twigs? Is it that every time they grow they check to see if there is room around them to drop one? Or is it just a random chance to drop some? If a grass gekko is too close while it is growing to a new phase, will that stop it from dropping a twig? Additionally, what is the minimum distance other trees have to be to make sure that it will drop a twig? As for the gekkos, will grass turn into gekkos if there is already a herd in that area? 

 

Thank you if you know the answer to any of these questions!

[NEED HELP] I have no-i-dea what my no-eye-deer are doing

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Recently I have decided to pen some deer. As you can see, my pen has ~1.5 herd there. The first herd, they spawn during autumn, and I pen them using teleport staff, as I cant push them nor chase them into the pen. It has no problem with them, and they grow antler during winter. Everything was working just fine and expected.

Then the next autumn new herd spawned. So I figured out that hitting them will start chasing them away (as using teleport staff is just way too costly), and I can use that to chase them into my pen. However, they start knocking on trees and drop their antler, which is still not the problem. When I have them all in the pen, they start humping into the wall as shown in the picture above, (THIS IS THE PROBLEM). The problem occurs when I start hitting one of the deer infront of the other deer. Opening up a spot by the wall will make them move there and try to escape. They even start breaking my wall, and I have to kill few of them. So these are the remaining.

They will go to sleep at night as usual, but does not make them become any better the next day.

Anyone can help me stop them from humping walls. (previously they were just wandering in the pen naturally)

I HAVE NO-I-DEA WHAT MY NO-EYE-DEER ARE DOING.

PLEASE HELP!!!

Thank you.

[Don't Starve Together] Connection to Klei failed!

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It's been two days that I'm not able to log in to the game and I constantly recieve this message: "Could not connect to Klei servers..." 

I've compeletly read this article and did what it says; I also tried turning off windows and modem/router firewall to see if it fixes the problem but it had no effect on it. so is anything that I'm missing about this issue? This is so frustrating, one day you wake up and you see the game is not working anymore on the same system with exactly same config that it was running on it fluently 2 days ago. I would be so glad if anyone can help me on this one.

With regards, UPRiSER.

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Connection went awry? HELP

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My connection to my hosted server won't launch. I am wondering if it is because the world is getting too big for my computer to run?

Has anyone gotten the Connection went awry issue?

More specific world configuration

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If I put "less" on rain because I want less rain, it rains around 3 times per 4 seasons, and only in spring. If I put more clockworks because after 60 days I can only find a couple gears, I can hardly move without seeing a clockwork. If I put more Goose/Goose, than there are 3 in the first 20 day long spring of my world.

Basically, you go the whole nine yards or not at all. 

 

I feel there should be advanced world settings for players who want a more personalized experience. If I'm playing with two other people, I may want more enemies and more food to balance it out, but "Default", "More", and "Lots" and huge jumps from each other. I think this is most necessary for length of seasons and days. I can't find a mod that does this, and it would probably be better as an official feature with all the changes going on right now. 


"Better with Friends" Steam Awards Nomination - Vote Dec. 30th!

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Hey Everybody. 

As some of you are aware, Don't Starve Together was nominated by the community in the write-in category "Better with Friends".

We are nominated aside a bunch of great games. The Nominees are:

  • Left For Dead 2
  • Magicka
  • Gang Beasts
  • Don't Starve Together
  • Golf With Your Friends

A big thank you to everybody who sent in their nominations. And of course, big thanks to everybody out there who has supported us and have chosen to be a part of our community. We look forward to so many more adventures with Wilson and his fellow survivors! 

So make sure to over to Steam on Dec. 30th and cast your vote!

White cat.

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i were see Webber with white cat. from Webber Guest of Honor portrait unused.

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White cat for kittykit skin is good idea. i like cat, really.

i'm so sad about Webber miss his cat... I hope white cat will back...  Poor Webber...

so what you think about white cat?

A New "A New Reign" Update Log

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Ever since Mathem's A New Reign update log has been removed, @Hobgoblino and myself have thought about opening a thread containing everything added in the A New Reign DLC in its current up to date state.

 

Crafted Items & Structures

Cratered Moonrock - Alchemy Engine tier, 3 Moonrocks - Can be socketed with gems to make a Moonlens.

Moonlens - Used to mark a spot on the minimap. Can be seen by anyone, even if the map isn’t explored.

Ocuvigil - Prestihatitator tier, 1 Purple Moonlens, 1 Compass and 2 Boards - Reveals an area around itself on the minimap.

Moondial - Prestihatitator tier, 1 Blue Moonlens, 2 Moonrocks and 2 Ice - Reflects the moon phase on the water surface at any time of the day. If empty it means it’s a new moon. Will always be empty in caves. Emits light based on the moon phase: No light for new moon, waxing crescent or waning crescent, a bit of light for first or third quarter, decent light for waxing gibbous or waning gibbous and a lot of (pointless) light for full moon.

Feather Pencil - Science Machine tier, 1 Twig, 1 Charcoal and 1 Jet Feather - Used to craft a Map Scroll or to draw on a Mini Sign.

Mini Signs - Science Machine tier, 1 Board gives 4 Mini Signs - Dropping an item near it and drawing on it with a Feather Pencil puts the item's icon on the sign. Can be dug up with a Shovel.

Cartographer's Desk - Science Machine tier, 1 Compass and 4 Boards - Makes you able to craft a Map Scroll when near it.

Map Scrolls - Cartographer’s Desk tier, 1 Feather Pencil and 1 Papyrus - Changes if you're in the Caves or in the Overworld. When crafted contains the map that the player crafting it has revealed. Reading it discovers said parts of the map for whoever reads it.

Potter's Wheel - Science Machine tier, 2 Cut Stones, 2 Boards and 4 Twigs - Allows access to the Sculpture tab. Can craft 8 different Figures. 2 of them are already unlocked, 6 of them require the respective sketch from Marble Sculptures. The color of the Figure is based on the material placed on the Potter’s Wheel, black for Cut Stone and white for Marble.

Figures - Potter’s Wheel tier, 2 Rocks and 1 Cut Stone/1 Marble - They can only be carried on the chest slot with an empty hand slot. When carried the player will be slowed significantly, but this effect is negated if the player is riding a Beefalo. Can be hammered to obtain the Cut Stone or Marble used. If a Knight, Bishop or Rook figure is hammered during the night of a new moon, it will spawn the respective level 1 Shadow Piece.

Wood Fences - Science Machine tier, 3 Twigs and 1 Rope gives 6 Wood Fences - They act as walls, but instead of having health they are destroyed after 3 attacks and/or 3 hammer hits.

Wood Gate - Alchemy Engine tier, 2 Boards and 1 Rope - Acts as a wall but can be opened and closed to go through it. Instead of having health it’s destroyed after 3 attacks and/or 3 hammer hits.

Beeswax - Science Machine tier, 1 Honeycomb - Disappears if dropped close to a heat source or on the ground during summer.

Wax Paper - Science Machine tier, 1 Beeswax and 1 Papyrus.

Bundled Supplies/Bundling Wrap - Science Machine tier, 1 Wax Paper and 1 Rope - Can be used to store up to 4 stacks of items. Items inside never spoil. When opened the item will be consumed and all the items stored will drop on the ground together with a Wax Paper.

Marble Bean - Alchemy Engine tier, 1 Marble - Can be planted to grow a Marble Shrub.

Marble Shrub - Grows from a planted Marble Bean - Has 3 different functionally identical possible shapes and 3 stages of growth. Changes stage every 9-10 days (grows from small to medium to big and back to small). Can be mined to obtain Marble and/or Marble Beans.

Small: 6 pickaxe hits, drops 1 Marble.

Medium: 8 pickaxe hits, drops 1 Marble and 75% chance for a Marble Bean.

Big: 10 pickaxe hits, drops 1 Marble and 50% chance for 1 Marble, otherwise a Marble Bean.

End Table - Rare Blueprint tier (Stagehand), 2 Marbles, 2 Boards and 2 Carpeted Floorings - Can be decorated with Petals, Light Bulbs or any Glowberry. The plant will wilt after about 2 days. If Petals are used when the plant is wilted or the vase is empty, the player will gain 5 sanity. If Light Bulbs or Glowberries are used the End Table will emit light.

Friendly Scarecrow - Science Machine tier, 1 Pumpkin, 6 Grass and 3 Boards - Replaces other birds with Canaries in a 12 unit radius. Can be dressed up with skins.

Electric Dart - Science Machine tier, 2 Reeds, 1 Gold and 1 Saffron Feather - Deals 60 base damage. Has a 1.5x multiplier against anything but WX-78 raising the damage to 90. The multiplier can also go up to 2.5x based on the wetness of the target, up to 150 damage. Volt Goats are charged when hit.

Scaled Furnace - Rare Blueprint tier (Dragonfly), 1 Scale, 10 Charcoal and 2 Red Gems - Emits heat and a small infinite light.

Mushroom Planter - Science Machine tier, 8 Rot, 5 Manure and 2 Living Logs - Used to grow Mushrooms. If a Mushroom is planted, it will grow an additional Mushroom every 7.5 minutes, up to 4 Mushrooms. If a Spore is planted, it will grow an additional Mushroom every 5 minutes, up to 6 Mushrooms. When a Spore was used and the Mushroom Planter reaches the maximum amount, there’s a 50% chance it will release a Spore. The planter needs to be fertilized with a Living Log every 4 harvests.

Muslight - Rare Blueprint tier (Toadstool), 1 Shroom Skin and 1 Bucket-o-Poop - Has 4 slots. Emits light when Light Bulbs, Lesser Glowberries or Glowberries are placed inside of it. The light radius is bigger the more items it contains, up to 4. Makes items inside of it last twice as long.

Glowcap - Rare Blueprint tier (Toadstool), 1 Shroom Skin, 1 Bucket-o-Poop and 1 Board - Works exactly like a Mushlight, but can also store Spores, changing the color of the light.

Funcaps - Rare Blueprint tier (Toadstool), 6 Caps of the respective color - When equipped it will grant 20% wetness protection, reduce hunger rate by 25% and spawn a Spore of the respective color every minute or so. Spoils in 6 days.

Critters - Rock Den tier -

Vargling: 4 Hound’s Teeth, 1 Monster Lasagna

Kittykit: 1 Cat Tail, 1 Fishsticks

Ewelet: 1 Steel Wool, 1 Guacamole

Broodling: 1 Chilled Lavae, 1 Spicy Chili

Glomglom: 1 Glommer’s Goop, 1 Taffy -

Critters can be adopted using the correct “crafting recipe” close to a Rock Den. Players can only own 1 Critter at a time. Critters can be abandoned when right-clicked close to a Rock Den. Critters follow the player, occasionally asking for food. They can’t die and have no functional use.

 

Other Items

Sketch - Obtained after mining the respective Marble Sculpture (or Maxwell’s Statue). Pawn, Kingly and Queenly Sketches can be obtained rarely from Tumbleweeds after the respective Marble Sculpture is mined. Knight, Bishop and Rook Sketches can be obtained after trading the respective chess trinket to Pig King, which is obtained rarely from Tumbleweeds after mining the respective statue. - Can be used on a Potter’s Wheel to unlock the respective statue.

Shadow Atrium - Dropped from any level 3 Shadow Piece - Has no use currently.

Suspicious Moonrock - Spawns from the Moon Base - Can be mined for 1-2 Moon Rocks. Will spawn a Werepig or Hound during the Moon Stone event, unless the monster looks like it’s dying. In that case, it will drop its respective drops and sometimes a Moon Rock.

Moon Caller's Staff - Obtained by putting a Star Caller's Staff inside the Moon Stone and successfully beating the event - Spawns a Polar Light which functions as a cold version of the Star Caller's Staff, but lasts 2 days. Has 50 uses.

Iridiscent Gem - Obtained by using the Deconstruction Staff on the Moon Caller's Staff - Has no use.

Fossil Fragments - 5% drop from a Stalagmite when mined, 100% drop from a Spillagmite when mined - Can be planted, then repaired up to 7 times. Can be hammered to get back all of the Fossil Fragments used. When repaired it has a chance to be built correctly as a horned creature or incorrectly as a creature with horns as teeth.

Saffron Feather - Dropped from Canaries.

Royal Jelly - Dropped from the Bee Queen - Gives 40 health, 12.5 hunger and 15 sanity if eaten. Spoils in 10 days.

Jellybeans - Crock pot recipe, 1 Royal Jelly and 3 Fillers (no twigs or monster food) - Gives 2 health and 5 sanity if eaten, then 2 health every 2 seconds for 2 minutes. If another one is eaten, the duration or effect doesn’t stack, it only resets the duration to 2 minutes.

Bee Queen Crown - Dropped from the Bee Queen - Has 1350 HP and 70% damage protection. Negates sanity auras from monsters, structures and plants and makes you gain half of that. It will also cause players around you which aren't performing any action to bow to you.

Chilled Lavae - Obtained when killing an Extra Adorable Lavae by freezing.

Deer Antler - Drops from a No-Eyed Deer with an antler when it runs into a tree - Used to spawn Klaus from a Loot Sack.

Stag Antler - Dropped from Klaus - Used to open the Loot Sack.

 

World Generation

Suspicious Marbles - Found randomly in the world - They can only be carried on the chest slot with an empty hand slot. When carried the player will be slowed significantly, but this effect is negated if the player is riding a Beefalo. Can be connected to the respective mined Marble Sculpture.

Marble Sculptures - Spawns randomly on the Surface - Mining the pawn or muse Marble Sculpture will destroy the statue, dropping some Marble and the respective Sketch. Mining the Knight, Bishop or Rook sculpture will drop some Marble but won’t destroy the sculpture, instead it will not be possible to repair it with the respective Suspicious Marble. After repairing it, it can be mined and destroyed only during the night of a full moon or a new moon. If mined during a full moon, the respective Clockwork will spawn but if mined during a new moon the respective level 1 Shadow Piece will spawn instead. The Marble Sculpture will drop the respective Sketch in both cases.

Moon Stone - Spawns on a Grass Turf patch in a Forest Biome - Can be repaired with Moon Rocks or Cratered Moonrock. If fully repaired, any staff can be put in the Moon Stone, but most will have no effect. If a Moon Caller’s Staff is placed, a Polar Star will appear on the Moon Stone as long as the staff is inside. If a Star Caller’s Staff is placed during the night of a full moon, the Moon Stone will start to charge, attempting to revive any Suspicious Moonrock around it and spawning Werepigs and Hounds (if there’s less than 6 Werepigs or Hounds around it). Any Werepig or Hound around the Moon Stone will try to attack it. After being attacked too many times, the Moon Stone will break, dropping the staff and some Moon Rocks. If the Moon Stone is protected for long enough, the Star Caller’s Staff will turn into a Moon Caller’s Staff. Werepigs and Hounds around the Moon Stone will turn into a Suspicious Moonrock whenever the event ends, which can be if the event is successful, the Moon Stone is destroyed, the Star Caller’s Staff is manually removed from the Moon Stone or the night ends.

Hole/Toadstool - 3 Holes will spawn randomly in the Caves - Out of the 3 Holes, only one will contain a Toadstool. When a Toadstool is chopped 3 times, Toadstool (the giant) will spawn. If the fight fails, Toadstool will burrow underground and a new Toadstool (the mushroom) will appear in the same Hole. If the fight succeeds, a new Toadstool will spawn in a random Hole after 20 days.

Gigantic Beehive - Spawns in a Beehive Biome, sometimes with a few Killer Bee Hives nearby - Can be hammered for a chance at obtaining Honey and very rarely Honeycombs. If hammered enough times, Bee Queen will spawn. If the fight fails, Bee Queen will fly away and the Gigantic Beehive will quickly regenerate. If the fight succeeds, the Gigantic Beehive will take 20 days to regenerate.

Rock Den - Spawns in the Mosaic Biome - Grants access to the Critters tab. 5 different pets can be adopted.

Loot Stash - Spawns in a Deciduous or Mosaic Biome during Winter - If a Deer Antler is used on the Loot Stash, Klaus and 2 gemmed No-Eyed Deers will spawn and the antler will break, dropping 1 Bone Shards. If a Stag Antler is used instead, the Loot Stash will open, dropping 4 Bundled Supplies. 3 of them will contain Charcoal, Gold Nuggets, Life Giving Amulets and even a Krampus Sack sometimes. The 4th will contain random giant drops.

 

Mobs/Bosses

Stagehand - Spawns randomly in the world - Follows light sources at night. Can’t be burned or destroyed. If hammered 86 times, it will drop an End Table Blueprint.

Canary - 25 HP - Replaces other birds around Friendly Scarecrows - Drops a Morsel (95% chance) or a Saffron Feather (5%) when killed. Becomes a Poisoned Canary if left in a Birdcage in the Caves for a few days if a Toadstool is present in the world. Drops 1 Rot when killed. If left on the ground in Caves, it will explode and drop 1-2 Saffron Feathers. If left on the ground on the Surface, it will become a normal Canary and drop 5-6 Saffron Feathers.

No-Eyed Deers - 700 HP - A herd spawns in a Decidous or Mosaic Biome during Autumn - Drops 1-2 Meat. Grows an antler during Winter. Drops a Deer Antler when it runs into a tree. Despawns sometime during Winter if there’s no structures nearby.

Shadow Pieces -

Shadow Knight:

Level 1: 900 HP and 40 Damage

Level 2: 2700 HP and 90 Damage

Level 3: 8100 HP and 150 Damage

Shadow Bishop:

Level 1: 800 HP and 20 Damage

Level 2: 2500 HP and 35 Damage

Level 3: 7500 HP and 60 Damage

Shadow Rook:

Level 1: 1000 HP and 45 Damage

Level 2: 4000 HP and 100 Damage

Level 3: 10000 HP and 165 Damage

 

Spawn from Knight, Bishop or Rook Figures when hammered on a new moon night.

 

Level 1 drops: 1-2 Nightmare Fuel

Level 2 drops: 2-4 Nightmare Fuel

Level 3 drops: 4 Nightmare Fuel, 1 Dark Sword, 1 Night Armor, 1 Shadow Atrium

 

Shadow pieces attack nearby players and break any Knight, Bishop or Rook Figure, spawning the respective shadow from it. When a different shadow type of the same level which hasn’t been used already to level up dies close to a shadow, that shadow will level up. This means you need all 3 types to obtain a level 3 shadow. Shadow Pieces increase their stats every time they level up. Level 2 and 3 shadows’ attacks will scare any friendly Pigs or Bunnymen for a few seconds. Knights do a single target attack and attempt to kite. Bishops can become invulnerable, turning into bats and dealing quick, constant damage around them. Rooks chase the player and then teleport on top of them, dealing AoE damage.
 

Toadstool - 52500 HP - Spawns from a chopped Toadstool - Drops 1 Frog Legs, 3-5 Meat, 1 Shroom Skin (+2 during the fight), 1-3 Red Caps, 1-3 Green Caps, 1-3 Blue Caps, 2-3 random Spores, 1 random Funcap Blueprint and either a Mushlight Blueprint (67% chance) or a Glowcap Blueprint (33% chance). Doesn’t have a direct attack. He will instead throw a few Boomshrooms around him once in a while. These Boomshrooms will explode after a short delay, dealing 100 damage. Occasionally, he will poison 1 or 2 players around him. Poisoned players will drop a spore cloud under theirselves after a short delay. Spore clouds deal 20 damage every second and quickly spoil food items. Every once in a while Toadstool will stop attacking and instead will gain an insanity aura and spawn Sporecaps. Based on the amount of Sporecaps around him, Toadstool will have up to 80% damage protection, faster movement speed, up to 250 damage Boomshrooms, more Boomshrooms and more frequent Boomshroom attacks. Sporecaps can be chopped after 10 axe hits or lit on fire. If burnt, they will drop a spore cloud. Every time Toadstool loses ⅓ of his total HP, he will drop 1 Shroom Skin and scream, scaring any friendly Pigs or Bunnymen for a few seconds. After he’s under ⅓ HP, he will sometimes slam the ground twice, dealing 50 damage 4 times and causing a short earthquake.
 

Bee Queen - 22500 HP and 120 (60 to players) Damage - Spawns from the Gigantic Beehive - Drops 6-7 Royal Jelly, 1-2 Honeycombs, 3-4 Honey, 1 Stinger and 1 Bee Queen Crown. Attacks players with her stinger. Can spawn Grumble Bees to help her fight, spawns more and more as she loses health. Leaves a honey trail which slows players. Screams and gains an insanity aura when under a certain amount of health, unfreezing, waking up and/or speeding up her Grumble Bees and scaring any friendly Pigs or Bunnymen for a few seconds.
 

Grumble Bee - 180 HP and 30 (15 to players) Damage - Spawns from the Bee Queen - 1% chance to drop a Stinger. Attacks any nearby players. Moves faster when the Bee Queen is low health.
 

Klaus - 10000 HP and 75 (37.5 to players) Damage - Spawns from a Loot Stash - Drops 1 Charcoal, 1 Monster Meat and 1 Stag Antler. Attacks players with his claws, doing a rapid double attack. Sometimes he will order one of his deers to use their special attack, always alternating between the two. After his health drops to 0, he will respawn with half of his total health and his chains will break, giving him a new attack where he leaps on a player, dealing damage and scaring any friendly Pigs or Bunnymen for a few seconds. If any of his deers is killed or too far away from him, he will get enranged. When enraged he’s visually bigger, deals more damage, has more health and has damage reduction.
 

No-Eyed Deers (gemmed) - 1500 HP and 50 Damage - 1 Blue and 1 Red gemmed deer will spawn with Klaus from the Loot Stash  - Drops 1-2 Meat and the respective gem when killed. Attacks players if they get too close. Uses a special fire or ice attack on every nearby player when Klaus commands it. If Klaus is defeated or is too far, the gemmed deer will turn into a normal deer, dropping its gem.

 

My World Doesn't Work Anymore! :(

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I keep getting: "Connection Failed: Something went awry while connecting. Please try again." whenever I try to host my 1250 day server. Literally have no issues hosting other worlds in other save files, so I know my internet is not to blame. So much work and effort went into that survival world and if I lose it due to some stupid bug or corrupt file I don't think I can ever play this game anymore. Can anyone help?

Should DST Bearger be like DS Bearger?

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In case some of you don't know, what makes Bearger scary for "newbies" in Don't Starve is that it has the "charge attack" and a more destructive AoE ground pound (about the range of your screen) that make Bearger impossible to be outran, unless it's aggroed to smth else. However, if used right,  Bearger can be the best axe/miner out there, as it is capable of clearing an entire lumpy forest within minutes. But his ability has been severely nerfed in DST. Because DST Bearger doesn't have the charge into a huge AoE ground pound, it quickly loses aggro on players, which is fairly annoying when you are trying to "walk" him.

So what do you think?

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Volx's vid on DS Bearger

 

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