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Renewable resources ?

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I've been trying to figure if the grass tufts/twig saplings/berry bushes are renewable in dst, and according to wiki:

 "Every 30–60 seconds, the portal will check for Berry Bushes, Grass Tufts, Saplings, and Flint within a 15-tile radius. If none are found, it will spawn 1-3".

I've tried to test it on a new world but it didn't seem to work for me. Is this information even true ? Or are there any other methods to make them renewable. I know that carrots, flowers, flint, trees respawn over time but I'm not sure about those 3


DST LOGIN SERVER CONNECTION ISSUE (Ukraine)

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We are aware of an ongoing problem with Don't Starve Together players in Ukraine not being able to connect to our servers. We are looking into this currently, however, we will need more information from users affected in order to be able to debug this issue.

If you have any information that you think may be able to help us investigate this issue, please respond to this thread and we will look into it. 

Klei DST skin spam

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Klei be like:

We used to make games, now we make money!

Why?

DST skin spam is simply insane, there is a skin for almost everything, form heads, clothes to pets furniture and what not.

Some of them even have 50 euro price tags on the market and people are paying, so curretnly Klei is amking more money from market provisons than from the game itself.

More skins coming soon.

Stay Tuned Folks.

 

What happened to the ghost mechanic from the alpha?

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So back when DST was really early in development, ghosts had a "life force" and "humanity" meter. The "life force" was like hunger and had to be kept up by haunting and if the ghost lost all "humanity", they would die for good (I'm guessing maybe they were planning on adding an expensive way of bringing back people who completely died). So when the closed beta started, this feature wasn't in it (maybe it was early on but removed but I'm pretty sure it was never in the closed beta or later versions). For a while I thought it was removed to make playtesting easier or because it was unfinished so I didn't bring it up and I didn't see anyone else bring it up. I forgot about it later on during the beta but I remembered it again recently and wanted to make a topic. I kinda wish this mechanic would've made it in because it seemed more challenging and closer to the death system in DS than the other game modes.
I added a poll so you can vote on what you think of this mechanic (I don't think it has a chance of being added at this point but whatever).
Also here's a video where you can see the mechanic:

 

Will DST or DS get a DLC in late 2017?

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We've had a DLC/Mini DLC every year

RoG

DST Release (with ewecus & stuff) (Micro DLC? :P)

Shipwrecked

A New Reign (Mini DLC)

? - DST or DS? DST is overdue a proper DLC, but by the pattern DS should get one.

Lore Question

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Jesus Christ Klei. I've beeing wating for lore answers since Don't Starve puzzles first appeared.Every question answered more  questions are created and this is driving me nuts. Dont Starve Together is going to answer all the lore questions and finish the story or I'll have to wait a few more years?

 

 

BTW, I love your games Klei.

A New Reign begins!

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Hello folks,

I’m here to give a much needed update on Through the Ages. Over the last year, we’ve been working on this expansion, and while the team was often pulled to help get Reign of Giants and Caves properly integrated, they’ve been busy developing and prototyping different mechanics for TTA.

One of the most important processes we have at Klei is the process of experimentation. For example, Mark of the Ninja used to be a puzzle game, Invisible, Inc. started life as a mobile game. Don’t Starve itself used to look like this.

This is why TTA has taken so long -- we spent a lot of time trying new things. Some of the things worked, while many of them seemed interesting on paper but ended up not being very good in practice.

One of our biggest concerns has been making large scale changes in one go without the constant feedback of the community. We hoped that a major expansion could provide a lot of the things we all feel DST could benefit from: more creatures, more long term challenges, more ways to cooperate, more ways to manage servers, more lore, and so on. We still feel that the game could benefit from these things, but we are concerned about the impact of adding everything all at once. We decided that doing this incrementally, with your feedback, is the better way to go.

That’s why, starting this Thursday, we are going to restart an old tradition: regularly scheduled updates! In addition, to better represent the content in these updates, we will no longer be using the name “Through the Ages,” this series of updates will be known as “A New Reign”, and it will be delivered to you every 3 weeks for the next 6 months.

We also know that some players don’t want to be forced through the process as we’re changing the game rapidly, so we will be putting the updates in a Beta branch that anyone can subscribe to. Every so often, once the features are stable, we will merge them back into the main branch.

Here’s the first update poster to get us going!

Spoiler

DSTupdate_eastorwest_sm.png

To recap:

  • Instead of continuing to work on Through the Ages for several more months, we are going to release content every 3 weeks starting this week.
  • The content we’re delivering will now be call A New Reign
  • A New Reign will be available on a Beta branch, and merged back into main every so often
  • A New Reign starts this week, and will continue for the next 6 months.

Once again, I really appreciate the constant feedback -- game development is never easy, and as a studio we keep trying to push the boundaries, and often that throws our plans awry. Thanks again for being such a great, supportive community. I really appreciate it.

 

Tencent will be launched in a few months after China's exclusive DST new role


Changing in-game nickname

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Hi! I bought Don't Starve Together via Steam and my in-game nickname is my Steam ID name. How do I change that via the game? Thanks!

The ability to rotate walls just like fences

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The new fences have a lot of freedom about how they are placed, why not give said freedom to the ol' good walls as well? Correct me if I'm wrong, but seems like something easy to implement.

Rhymes with Play 117 - A New Reign: Art Stream

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It's about time for another live art stream! Join Klei artists Toni and May this Thursday, December 8th, 2016 (3:30 PM PST/11:30 PM UTC) where we will be warming up with a Doodle Jam and finishing up with a brand new "A New Reign" illustration live, only on the Rhymes with Play Dev Cast!
 
Where is it?

On our official Twitch channel here:
http://www.twitch.tv/kleientertainment
 
Times:
11:30 PM UTC (Coordinated Universal Time)
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain)
 
When Is It?
Thursday, Thursday, December 8th, 2016 (3:30 PM PST/11:30 PM UTC). Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com

Don"t starve and Don't starve together

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started a discussion in a brazilian page on facebook, asking the following thing: which one should I buy don't starve or don ' t starve together, and of course it was bombarded by don't starve together, the point that I want to be and that the singplayer no matter how many dlc's have never pass don't starve together Why? 2 multiplayer dlc's free and collectible items, When people talk about don't starve and not single and Don ' t starve together besides are separating the players in this same post several people were divided and even discussing the same game, I'd like you to join these games and that the single was the first part of the story and together the second, and I also want to play don't STARVE no separate games I want just a game with a name and you don't have to choose between one and the other.

Life Giving Amulet in Wilderness Mode

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So I've been trying out (and really enjoying) wilderness mode. But unfortunately, I trusted my life on an ironically named Life Giving Amulet, and one Tall bird later I was a skeleton. As I sat there watching the white light fade on my screen, I kept thinking I'd resurrect next to an unconscious bird whom's egg I could then steal, but I got dropped back into the character selection screen. 

Yeeeeahhh. . . . that kind of sucked.

But what I wonder is, what exactly does the amulet do in Wilderness mode? I think I saw that it can heal me at the cost of hunger over time (or maybe I wasn't paying attention). It has to do something, as the other items that only deal with resurrection simply aren't in the mode (such as resurrection stones and meat effigies). Anyhow, I feel like it was some sketchy trinket that I bought off of a back alley hedge mage, and unless I can find a use for it it's sitting back in my camp. At least it makes me look rich when I'm chilling at home :p 

:o

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Christmas event update tomorrow, :o

Creating a DST Character Guide

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Afternoon, folks, I'm working on a DST Character guide, trying to keep in mind all sizes of groups or a lack thereof. I wanted to know if anyone had anything to add for their favourite characters, say a perk exclusive to them you find isn't known by many or you just find to be cool or useful. Specifically, I need a hand with Woodie, Wes, WX–78 and Webber, as I find myself neglecting to play these guys more than I should.

 

Cheers,


A table showing the interactions between characters based on their speech files

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here it is!

I wrote a program to scan through every character's speech files and sort out mentions of other characters. It was originally intended to show the relationships between characters. It looks for certain keywords related to characters (usually nicknames) as well as character-specific items.

This is the python script used to generate it:

Spoiler

import re
import html
address = r"C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Together Beta\data\scripts" + "\\"

speeches = [
    "wathgrithr",
    "waxwell",
    "webber",
    "wendy",
    "wickerbottom",
    "willow",
    "wilson",
    "wolfgang",
    "woodie",
    "wx78"
]
specifics = {
    "wathgrithr": [
        "wathgrithr",
        "wathgrithrhat",
        "spear_wathgrithr"
    ],
    "waxwell": [
        "waxwell",
        "waxwelljournal",
        "chesspiece_formal",
        "statuemaxwell",
        "maxwell",
        "maxwellhead",
        "shadowdigger"
    ],
    "webber": [
        "webber",
        "webberskull"
    ],
    "wendy": [
        "wendy",
        "abigail",
        "abigailheart",
        "abigail_flower"
    ],
    "wickerbottom": [
        "wickerbottom",
        "book_birds",
        "book_tentacles",
        "book_gardening",
        "book_sleep",
        "book_brimstone"
    ],
    "willow": [
        "willow",
        "lighter",
        "bernie_active",
        "bernie_inactive"
    ],
    "wilson": [
        "wilson",
        "chesspiece_pawn"
    ],
    "wolfgang": [
        "wolfgang",
        ],
    "woodie": [
        "woodie",
        "lucy"
    ],
    "wx78": [
        "wx78",
        "trinket_11" #lying robot
    ],
    "wes": [
        "wes",
        "balloon",
        "balloons_empty"
    ],
    "charlie": [
        "rose",
        "chesspiece_muse",
        "multiplayer_portal",
        "statue_marble",
        "stagehand",
        "announce_charlie",
        "announce_charlie_attack",
        "shadowheart"
    ],
    "misc": [
        "trinket_10",
        "player",
        "maxwelllight",
        "maxwelllock",
        "maxwellthrone"
    ],
    "family": [
        ]
}

aliases = {
    "wathgrithr": [
        "wigfrid"
    ],
    "waxwell": [
        "maxwell",
        "magician",
        "frail human"
    ],
    "webber": [
        "webber",
        "spider child",
        "monster child"
    ],
    "wendy": [
        "wendy",
        "abigail",
        "abby"
    ],
    "wickerbottom": [
        "librarian",
        "wicker",
        "brainlady"
    ],
    "willow": [
        "willow"
    ],
    "wilson": [
        "wilson"
    ],
    "wolfgang": [
        "wolfgang",
        "strongman"
    ],
    "woodie": [
        "woodie",
        "lucy",
        "lumberjack",
        "beaver",
        "beard will not like such pictures" #for a special case w/ wolfgang
    ],
    "wx78": [
        "wx"
    ],
    "wes": [
        "\\bwes\\b"
    ],
    "charlie": [
        "rose",
        "charlie"
    ],
    "misc": [
    ],
    "family": [
        "mother",
        "father",
        "\\bparent\\b",
        "grandparent",
        "grandpa",
        "grandma",
        "grandchild",
        "in-law",
        "wife",
        "husband",
        "spouse",
        "\\buncle\\b",
        "\\baunt\\b",
        "cousin",
        "nephew",
        "\\bniece",
        "granddad",
        "\\bdad\\b",
        "mom\\b",
        "ancestor",
        "sibling",
        "sister",
        "brother",
        "\\bson\\b",
        "grandson",
        "daughter\\b"
    ]
}
def mastermaker():
    dump = open("master.txt", "a")
    master = {}
    for k in speeches:
        master[k] = {}
    
    for k in sorted(master):
        for s in sorted(specifics):
            master[k][s] = []


    for char in sorted(master):
        print(char)
        speech = open(address + "speech_" + char + ".lua", "r").read()
        for described in master[char]:
            for alias in specifics[described]:
                match = re.search( r"\s+" + alias + r" =.*,.*", speech, re.I)
                if match == None: #for bracket stuff
                    match = re.search( r"\s+" + alias + r" =[^}]*},", speech, re.I|re.M)
                if match:
                    master[char][described].append(match.group())
            for alias in aliases[described]:
                match = re.findall( r"^\s+.*\".*" + alias + r".*\",.*$", speech, re.I|re.M)
                for quote in match:
                    if not quote in master[char][described]:
                        master[char][described].append(quote)
            if char == described: #for inspectself
                match = re.search( r"\s+" + "inspectself" + r" =.*,.*", speech, re.I|re.M)
                if match:
                    if not match.group() in master[char]["charlie"]:
                        master[char][described].append(match.group())
        if char == "waxwell": #charle comments
            match = re.findall( r"^\s+.*--.*\.\.\..*$", speech, re.I|re.M)
            #they end in ellipses
            for quote in match:
                if not quote in master[char]["charlie"]:
                    master[char]["charlie"].append(quote)
        
                
    
    return master

def masterhandler(first,second):
    for i in m[first][second]:
        print(i)
mh = masterhandler

def htmltablemaker():
    dump = open("table.html", "a")

    dump.write("""<style>
td .hideifintable {display:none;}
table {
  overflow: hidden;
}

td, th {
  padding: 5px;
  position: relative;
  outline: 0;
}

body:not(.nohover) tbody tr:hover {
  background-color: #ffa;
}

td:hover::after,
thead th:not(:empty):hover::after,
td:focus::after,
thead th:not(:empty):focus::after { 
  content: '';  
  height: 10000px;
  left: 0;
  position: absolute;  
  top: -5000px;
  width: 100%;
  z-index: -1;
}

td:hover::after,
th:hover::after {
  background-color: #ffa;
}

td:focus::after,
th:focus::after {
  background-color: lightblue;
}
</style>""")
    dump.write("<table border=\"1\">\n")
    dump.write("<tr>\n")
    dump.write("<td/>")
    for described in sorted(m["wilson"]):
        dump.write("<td>"+described+"</td>")
    dump.write("</tr>")
    for speaker in sorted(m):
        dump.write("<tr>")
        dump.write("<td>"+speaker+"</td>\n")
        for described in sorted(m[speaker]):
            dump.write("<td id=\""+speaker+described+"\" class=\""+speaker+" "+described+"\" onmouseover=\"document.getElementById('changer').innerHTML = document.getElementById('"+speaker+described+"').innerHTML;\"><div class=\"hideifintable\" ") #good luck
            dump.write("<ul>")
            for i in m[speaker][described]:
                dump.write("<li>"+html.escape(i)+"</li>")
            dump.write("</ul>")
            dump.write("</div></td>\n")
        dump.write("</tr>")
    dump.write("</table><div id=\"changer\">mouse over cells to display quotes. the speaker is on the left, the subject is on the top.</div>")

    dump.close()

m = mastermaker()
htmltablemaker()

 

It's kind of messy, but you can see the keywords that it looks for. "aliases" is for detecting words in the quote, and "specifics" is for character-related prefabs.

I think that the table works pretty well, but I am open to suggestions on how I could improve it. I probably forgot a few keywords or items, or maybe there is another category I can add. It uses javascript for readability, so just hover over the table and the corresponding data should appear in the space below it. Or, if you're on mobile, you should be able to tap.

edit 11/14/16: added a few more familial terms

[Don't Starve Together] Connection to Klei failed!

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It's been two days that I'm not able to log in to the game and I constantly recieve this message: "Could not connect to Klei servers..." 

I've compeletly read this article and did what it says; I also tried turning off windows and modem/router firewall to see if it fixes the problem but it had no effect on it. so is anything that I'm missing about this issue? This is so frustrating, one day you wake up and you see the game is not working anymore on the same system with exactly same config that it was running on it fluently 2 days ago. I would be so glad if anyone can help me on this one.

With regards, UPRiSER.

Untitled.jpg

An Important Request from me to Klei

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Can, whoever is in charge of the lore puzzles, @nome @V2C or whoever is, please do all of us Overwatch fans a favor, and professionally notify Blizzard how to PROPERLY, do ARG and puzzle like stuff. Klei Entertainment are the masters of ARG and puzzle lore, Blizzard, tried it out, many found it to be a disaster. So from a nerd/geek to another, please educate them :3

 

Moleworm population

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hello,

I saw in a part of the map many moleworms without burrows, is it normal?

 

MOLE1.jpgMOLE2.jpg

Which chest design is your favourite?

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Ladies, Gentlemen and the undefined,

today's query is easy (possibly dedicated to a recent topic of the very opposite nature than my cheer and goodwill here): if you were to get one distinguished chest skin, exactly one, which would it be?

360fx360fTREASURED CHEST

 

360fx360f

STEAMER TRUNK

360fx360f

TRAVELLER'S TRUNK

360fx360f

TRAIN CASE

360fx360f

CARPET BAG

 

Regards,

Arlesienne

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