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Normal Player's attack frequency (with weapons such as an Axe)

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Hi everyone, I just want to know (cuz I didn't find it) what is the basic normal player's attack frequency with a Spear, or any Tools that can be grabbed ? By Frequency I mean how many time we hit (normally without buff or debuff) in 1 Second (that can be 0,40 or 2,3..).

Simple question but we know the attack period of most mobs but I personally don't know the rate for a Player, does anyone know ? It can also be how long between 2 hits instead of how many hit in 1 second.

Thank you in advance :D

And happy New Year soon !


[Poll] On DST 2019 (and a Happy New Year, Everyone!)

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Happy New Year to everyone from the Don't Starve Together Community!

As the year draws to a close, we cannot help but take a look back at all the progress this labor of love has been subject to - all the new content, the development process, all the advances and regressions we've experienced through the updates.

So, I ask you guys - did you think 2019 was a fruitful, productive year for Don't Starve Together? (Please do explain why in the comments as possible answers to these questions are mostly subjective and cannot be polled with ease.)

And, to the devs who worked to their bones on new content, to the community which provided helpful feedback, discussed and enjoyed the game, thank you for all the camaraderie we've shared, and I hope you guys are blessed with a prosperous new year! :)

As always, answer the poll freely and of your own will, and feel free to expound and discuss in the comments!

[Poll] 2019 Update review

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2019 had a total of 12 updates, some of them introduced more content, others less content. I'd like to ask you which of these updates you actually enjoyed and which one you enjoyed the most this year.

A small overview of the updates released in 2019:

24. January: Year of the Pig King (Introduction of Golden Belt & Contenders Round 1)
(42 days) 7. March: Winona Update & New Skin Drop System
(21 days) 28. March: Introduction of Wortox
(40 days) 7. May: Willow Update
(30 days) 6. June: Introduction of Wormwood
(49 days) 25. July: Introduction of Warly & New Crock Pot Dishes, New Vegetables
(21 days) 15. August: Turn of Tides (Introduction of Moon: Carrats, Saladmanders, Anenemies, Stone Fruits, Moon Glass Tools, etc. & Boat Mechanics)
(28 days) 12. September: Woodie Update
(21 days) 3. October: Salty Dog (Salt Crystals & Malbatross)
(21 days) 24. October: Introduction of Wurt & Hallowed Nights 2019
(28 days) 21. November: Reintroduction of Golden Belt & Contenders Round 2
(21 days) 12. December: Hook, Line and Inker & Winter's Feast 2019 (Sea Fishing Mechanics & Winter's Feast feasting mechanics)

Any unknown mechanic to share?

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Do you know any game mechanic that could not be very popular, you use for your advantage and could let us know?

For example: If you feed a pig x4 monster meat and kill it, you get 2x meat and 1x pig skin; two out of three ingredients to prototype hambat, also, you can repeat the process to get pig skin without destroying pig houses.

DST Rewind 2019

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Happy New Year to all! This is a short montage video I made to go over every splendid content Klei gifted us!
 

Redeem codes on ps4

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I bought a Funko pop and it cane with a redeem code how do I redeem it?

How do you feel about Winona now?

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So... Winona. Haven't heard much about her in a while.
It's been nearly 9 months since her rework was released. She was infamous for being the most bland and pointless character in the game, but had a turnaround that would begin an entire SERIES of reworks.

Now... what do you guys think of her rework? Do you think she truly is a swap character?
Did the rework hit the spot, or does she need some sort of new rebalance like Woodie got?
Do you think that she suffers from "The First" syndrome*, and needs another total rework?

My opinion? She just needs some way to make her perks more exclusive, so that she's not a total swap character. But I've been wondering about this for a bit now.
No really, I lay awake at night.

What do you guys think?

*The First syndrome: When game developers do a series of things, and get more experienced as they do them. The only issue, is that the first one(s) can be seen as less good than the others. Due to it being the first, and therefore made when the developers had the least experience making that series of things.

Next Roadmap?

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How soon do you think Klei'll release the 2020 roadmap? I hope it's in January or February at the latest. I think it is needed as soon as possible because there is much discord amongst the community about these recent updates +  late reworks. We were teased with the Ancient Gateway and "new worlds" but nothing came of that. If anything, at least let us know who the next reworks will be. I'd be fine with them dropping multiple at a time, just make team-up shorts instead of focusing on a character individually. I think intervals are so long between reworks because of the cinematics. I'd be fine with comics for each character at the expense of a lack of cinematics. Thoughts?


please give an answer or guess

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the update "return of them"..... "them" refers to who ?

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What items do earthquakes destroy?

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I can't find any information on the wiki, some items that get hit by rocks disappear, some stay around forever. Is there no list of exact items to know about?

DST Changing Hosts without overriding worlds

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When i transfer my world to someone else so they can host , they override theirs . For example , if i send cluster_2 , they have to override their cluster_2 for it to work. How can i change cluster_ 2 to cluster_5 and have it still work?

Edit : Turns out it doesn't work even if i override it.... what can i do?!

World generation problem

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Today I don't know what's happening but I tried almost 10 times generating the world but every time there is something wrong.

First time the world generated where there is no saplings

Second time luner island is just two steps away from the base land ruining my fun to travel at sea and discover the island.

Third time merms are on grass land fighting with pigs and there is no Marsh biomes nearby and there is no merms house also.

.........

I don't know what's happening :confused:

Klei 2020 Roadmap (Fanmade) - What do you want & expect in 2020?

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Hi, I just made a fanmade 2020 Roadmap for Klei on that other roadmap thread and thought it might be fun to have a dedicated discussion on what the forums want and expect this year. I really wonder what other forumites expect this year-so what changes do you want to see in DST in 2020?  Who knows, maybe we have some clairvoyants around here. Here's my half realistic-half ludicrous pile of expectations in Klei's Roadmap format:

 

Roadmap Anouncement for 2020

Welcome to the next decade everyone! It has been a stellar year for Don't Starve Together and we have no plans of stopping the momentum of new content this year.

 

First off, you can expect the character reworks to keep on coming all throughout 2020 and you may be excited to see some familiar faces that haven't found the chance to starve together with our survivors yet. We're pleased to anounce Wendy as our next rework character and you can expect her rework to arrive on early March. Prepare yourselves for some heartbreaking story reveal for what has transpired in the life of our young but melodramatic survivor and her sister before stepping into the constant.

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As for the Return of Them lineup of updates, we'll be continuing to periodically add in new content brought to you thanks to the moon and 'them'. Like the past updates, we'll first release open beta branches for our PC players, who we thank for their continuous support and contributions through beta testing and feedback. After some time in beta testing for finalization, we'll release them across all our platforms along with a cinematic. We haven't forgotten our wonderful console players either so this year they may expect a little exclusive update to the shop in order to make the transactions less tedious for them.

 

We finally plan to return working on our rewards system that we introduced in 2019. We sincerely apologize for having to neglect it for so long due to various misfortunes at our studios. This year you may expect some previously available items to return and fill the shelves of our rewards page. We'll keep you updated on that.

 

We're pleased to announce that the DLC characters we added to the game last year brought great feedback and support to our game. This year around we plan to release three more of these characters. As usual, you'll be able to purchase them in the in-game store either by themselves or alongside the skin packs we'll be releasing with them or you can weave them with your spools. You might be excited to hear that a familiar banana loving troublemaker from our single player Don't Starve game will be amongst the newcomers.

 

After a wonderfully chilly Winter's Feast, what's better to celebrate the arrival of 2020 with our annual Chinese New Year event. This year it is the Year of the Carrat so expect the spotlight to be on our little leafy friends from the lunar island. Our team worked really hard on bringing new content for the event so we hope you'll enjoy it, which we'll be releasing in a couple of weeks. Similar to last year's Year of the Pig King event, we plan to implement some of the exclusive content in this years event to the whole year as a permanent addition so after the event, you can keep an eye out for it. As our little annual tradition, we'll also be rewarding a loyal skin and the swoon emoticon for all our players who log in to their game around the Valentines day this year. Remember to spread the love.

 

The Twitch stream skin drops will also be continuing this year and after a brief seasonal break, the crystalline collection is making a comeback more crystallized than ever. It's the last week to get the Klaus Cap items from streams and next week Glass Eyebrella items will replace them as our new Twitch drops. For more information on how to obtain them, be sure to check out our new drop announcement thread.

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We are really excited for 2020 and what it will bring to our survivors. As the lovely community of our game, you have our utmost gratitude for supporting us in this journey. We hope you'll share the same sentiments we felt expanding the content with love and care. Above all else, keep enjoying what you do best and never forget to keep on don't starving. Together.

Yet Another Possible Wendy Rework Post

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Ok, let's get straight to it. Possible Wendy Stuff. Feel free to go off in another direction from any of this.

 

Wendy is "happy" with Abigail summoned. Abi provides buffs to Wendy as long as she is up and about. Here are some examples of what those buffs could be.

- Very slowly regen HP, due to "happiness". Like a few HP a minute or so.

- Food is more filling, better together.

- Much less sanity drain from the darkness, not so scary together.

- Attacks do normal or a little more than normal damage, protect what makes you "happy".

- Provides minor walk speed, not as much as a walking cane or walking on a path. Just so darn "happy".

- Provides little warmth or cooling. Cus' "happy"!

 

Wendy is "Sad" without Abigail. Debuffs when Abi is down and out.

- a little slower move speed, feeling "sad".

- food is not as filling, too "sad" to have an appetite.

- attacks don't do much damage, too "sad" to fight.

- loses more sanity in the darkness, the dark is extra scary alone!

- actions take a little longer to do, cus' "sad".

 

Possible Changes to Abigail.

- She already does not do much damage so either keep it as it is or make her do a little less.

- Her HP is already quite high to tank mobs after her so either keep it as well or If she will do less damage I'd say increase it a bit.

- Mobs hate her and are easily drawn to her, so much so that If Wendy goes near a mob they will aggro straight on Abi who isn't even in their aggro distance, lol. Provided she IS still near Wendy.

- You can control Abigail a bit, commands like "stay" and "follow". Fighting a mob near her breaks her out of "stay", so If you dont want her in the fight do not fight near her. "Follow" can break her away from whatever she is fighting and will get her to follow you again, as long as whatever she is fighting does not get her aggro again. Also, If Abi is very far away on "stay" and you use "follow" she will teleport to Wendys location.

 

Changes to Wendy

- I think she's fine as Is with the above listed buffs n' such. Maybe a unique craft but Idk.

 

Unsure stuff

- Not sure about this, but Abi takes 0 damage from all mobs or anything. Instead of damage, mobs attacks hits Wendys Sanity. The threshold for Nightmare attacks has increased from 30 or so to like 90. Nightmares CAN deal damage to Abi, possibly greater damage. Due to all this It might be a bit rough managing Sanity, It could make players try to avoid having Abi in fights all together.

- toys to appease and play with Abigail to keep her around. Either the toy trinkets or wendy can craft some. Toys have tiers. Better toys keep abi around longer. Or maybe Toys can do something else for Abigail.

- with some of these things, maybe a different way to summon abigail? Like I mentioned with toys, Wendy could craft something like a little altar and offer up toys or something, lol. Because if offering toys to Abigail are keeping her around on a timer of sorts then it should be easier to summon her I guess, probably with no penalty?

- Think of "A boy and his blob". But here it's "A girl and her ghost". Offering certain toys to Abigail can cause her to transform into things. A toy boat, a toy horse, a toy tool, a toy baseball bat, a toy tank lol, a toy box as an extra mobile chest, a toy house. lol.

 

Eh, that's all for now.

What would you do?

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This is just discussion for fun. What would you do/create if you were to rule over Constant? Also would you make lives of our survivors easier or harder, use your powers with good or bad intentions?


Klei Weekly Art Stream!

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Hey everyone, as you may have heard, we now host two weekly livestreams on the official Klei Twitch channel

Tuesdays - Klei Art Stream 3:30 PM Pacific / 10:30 PM UTC

Thursdays - Klei Dev Casts 3:30 PM Pacific / 10:30 AM UTC

Just after each art stream, we will be posting the finished pieces on this thread. If you drew along with us, or if you are taking part in the weekly art challenges, be sure to submit your drawings here. We'd love to see them!

Check out the week 1 and week 2 art pieces below.

Week 1: Snortoise

Spoiler

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Week 2: Antlion

Spoiler

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Check out the weekly Tuesday and Thursday streams on Twitch: https://www.twitch.tv/kleientertainment

Winona’s Totally Useless Spotlight (And how to fix it)

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While my Original Idea Of using it as A boat light was okay at best.. That is NOT AT ALL what I feel it should do anymore. 

#1- Klei should fix the Spotlight so that it Prioritizes the player who is Furtherest away from the Spotlight and without a light source. 

I say this because I had Wurt Rushing back towards base with no light at dark who nearly died because my Dumb Useless Light was too busy focusing on the Maxwell who was right beside the light with his own lantern equipped.

(That was Dumb right?!?)

#2- The Spotlight should frighten away Batilisk!

I tend to base near closed off Cave Entrances often and the number one thing that happens is random under experienced players join my session and Yup you guessed it Open the dang thing up!! Which causes the Base to become overrun with Batilisk every night, So using the Spotlight to Scare them all away (since Bats are Nocturnal Creatures Anyway) Only makes Sense!

#3- Allow Winona to Operate the Spotlight herself moving it a full 360 degree rotation and shining it where she wants it to be.

This would be the way to scare of Batilisk because the light only Priorities players who are furthest away from camp and shines on them unless operated MANUALLY.. This also Makes Winona an Excellent Support role to assist her team in Night time Battles.

And Finally... Change the Spotlight so that it can ONLY be powered by the upgraded Generator the Gem-er-rator. Some people won’t be happy with this idea but it’s to keep the last two suggestions from being Overpowered.

#4-The Spotlight running on a GEM-Er-Rator should either Automatically turn itself off during the day or can be powered off by Winona, to save the expensive gem source source you use.

#5- The More GEMS in the Gem slots of the Gem-er-rator the larger the radius of the Spotlight will be and the further away it can be shined before losing its connection.

(If they want to make this complex to Avoid Becoming the most Overpowered thing EVER it could require a Blue, a Red, and a Purple Gem Stone Respectively..)

 

"Pig skin" turn into "Leather" 豬皮變皮革?

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I want to make something  eg. Umbrella. Saddle...
One of the ingredients is
"Pig skin", but the icon of pig skin trun into another item.
It's turn into
"Leather" ,a brown cloth thing. ( picture→ https://ppt.cc/f6TAAx

ingredients of Umbrella
Therefore,
I can't make these things because I can't find leather.
Why it become leather? How can I make leather?
Plz help me.....
:(

我想做雨傘跟鞍等等物品,
但其中一個材料"豬皮"的圖案變成"皮革" ,(附圖→ https://ppt.cc/f6TAAx)
因此我無法做出這些有豬皮的物品,因為我沒法找到皮革這個材料。
為什麼它變成皮革呢?我該去哪找/做出皮革啊?
尋求厲害的大大幫幫我~~~~~~~~
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By the way, there are some mods I used ↓ 以下是我使用的模組:

*Basic:
Feast and Famine
[API] Gem Core(Now with World Seeds!)
Combined Status
Auto Actions - Full client mod
Geometric Placement
Minimap HUD
Global Positions
Chinese Language Pack(中文语言包)
Wormhole Marks [DST]
Large Chest
DST Resurrection Shelter
DST Storm Cellar
Player's Ghost speedup
Fast Travel
Large boats
Increased Stack size
Display Food Values
Bug-out Bag (1.2.0)
A Big Bag 大背包 1.5
More Actions
Craft Pot [DS, ROG, SW, DST]
Pack Box
Deluxe Cooking Pot
More Stack size
Show Me (Origin)
Keep Following
Extra Equip Slots (Updated)
Item Info

 

*Characters:
Hamlet Characters (Now with Warbucks!)
Warfarin: The Lonesome
Shipwrecked Characters
[DST] Musha
The Scout
The Spy
The Medic
The Engineer

NEW Streaming Drops Available Now! (The Radiant Star and Prismatic Moon Caller's Staff)

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Hey Everybody. 

We are adding the Radiant Star Caller's Staff and Prismatic Moon Caller's Staff to the Crystaline collection.

Radiant Star Caller's Staff Icon (30 Minutes)

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Radiant Star Caller's Staff Portrait (2 Hours)

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Radiant Star Caller's Staff (6 Hours)

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If you haven't set up your account for twitch drops yet, check out the spoiler below:

Spoiler

 

Simply head on over to https://accounts.klei.com

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After that just watch a streamer who has also linked their account and get those drops!

In this campaign we are offering 3 items. You can only receive one of each and once you have them all, you cannot get more until the next round of items. 

Can't Link Twitch

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Hi, I have a question, can I change the Twitch account affiliated to the profile? I want to put another one can you? I tried to find but nothing helps me
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