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Weirdest World Generations

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Ladies and gentlemen i present to you,

The Life-less Ruins:

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After settling down, what would have been a megabase world, i've decided to go do a small ruin rush on day 20 to gather some purple gems, frazzled wires, gears, etc. Little to my suprise, my ruins were completely lifeless (except for some dangling cave depth dwellers). No splumonkeys, no clockworks, no ancient pseudostation, no broken clockwork piles... It was really spooky and weird. I didn't mess up with the setting of my caves either for those of you who were wondering.

 

I was a bit bumped but i wanted to keep the world none the less because of the work me and @reichull had put in it so far. Then it came to me, maybe if we could reset the ruins, via the ancient fuelweaver, would we be able to actually get our ruins back. Well that wasn't an option either because of this:5debeda8bfe4c_PS_Messages_20191207_1318161.thumb.jpg.9daac3a28b26ba7fa56d65ccbebbb299.jpg

NO ANCIENT GUARDIAN, meaning no ancient key to even activate fuelweaver !!!

After noticing that we decided to delete the world. It was really sad because we are really picky when it comes to world-gen and the upper world finaly met nearly all of our criteria xD. 

 

I know i should probably report that in the bug tracker, but i would rather turn this post into a collection of weird world-gens. Good or bad, let us know what are the weirdest world-gens you people have gotten trough out your exploration in this game !

 


Extra Copy

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Hello, where and how I can send extra copy to my friend, when I bought DST? Thanks for response.

Wanted to ask if a certain effect is from an item?

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Hello guys, I'm new here. I have seen a certain visual effect when I was watching YT videos - a trail of footsteps or something similar. So the question is: Is it from an item or possibly a natural occurrence? Thanks in advance for all of your help and I hope we shall meet again here!

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Only DST?

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Hello, i want to ask, what if I buy only Don't Starve Together (DST), what it includs? Which characters will I have? And can I buy DLC: Reign of  Giants for DST. Thanks for response.

Does anyone know whether the Guest of Honor skins are retired or still dropping but at a very low rate?

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I mean, look at this. It's ridiculous.

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This includes the Distinguished outfits, which also seem to keep going up in price, but not the Classy shoes and gloves since those definitely do still drop all the time. I'm not asking out of urgent personal interest since I already have most of the GoHs I want (I was planning to weave Wendy's when her rework hits, because I really like how it looks but... c'mon), more out of curiosity and a little bit of concern because their drop rates seem well below the other elegants and I've had Triumphant, Roseate, and various weavable heads as drops but not any GoHs. Or, for that matter, Survivor heads, though I've received Survivor Collection outfits as drops.

I can't tell whether the drop rate is actually zero or if it's just really, really low.

[Idea] Floating ice sheets for Winter?

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So, I think it's high time for our seasons to get some love in Return of Them. So why not have a new mechanic of ice sheets spawning randomly on the world in winter?

They could have random irregular shapes and act just like boats that players can board and hop on, Maybe even breaking apart into smaller ice sheets at random times( Or when cookie cutters and Gnarwails break it) . Penguins and maybe a new mob could live on these ice sheets.

Maybe even a new semi-biome in the ocean with tons of small broken up ice sheets that you can quickly hop across? Just a small idea to liven up the ocean at winter time. :)

And imagine the chaos when you and your friend are an ice sheet, and it breaks apart dividing the both of you, hehehe

The Game is Way Too Easy for More Than 3 Players

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I think the game is way too easy if there are more than 3 players on the server. 

It's really challenging for 1 player, it's most balanced for 2 players, it's okay for 3 players but it's getting way too easy if there are 4 players and more on the server. I think the game should encourage players' cooperation so they would have to make groups when fighting stronger mobs.

Do you think the game difficulty should scale based on the player's count? Do you think server admins should be allowed to increase the difficulty or make the difficulty auto-scalable? What other ideas do you have to make the game more difficult for multiple players?

 

Error during initialization

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顯示卡驅動重裝過了
DirectX也裝過了
網路上找的解決方法都試過了


Return of Them - Hook, Line and Inker + Winter's Feast now available

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Hook, Line & Inker!

A nice day of fishing sounded like just the thing to soothe the nerves of our weary Survivors, but it looks like fish aren’t the only things that are biting. Luckily there’s something to distract them from their soggy seafaring sorrows - the return of Winter’s Feast! And this year it seems that the Constant has provided its own assortment of holiday gifts… could it be that a certain someone is feeling particularly jolly this year?

For more details, check out the spoiler below.

Spoiler

New Features

  • Teeming ocean life and new recipes to cook.
  • Craftable Sea Fishing Rod, Tackle Receptacle and more.
  • Craftable Fish Scale-O-Matic for bragging rights.
  • Added Toast emote.

 

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Winter's Feast

The table is set for Winter’s Feast, and this year something new is being cooked up for our Survivors. They're going to have to work for it, of course. Chase Gingerpigs and embark upon a Festive Hunt in search of Holiday Cheer. Use Holiday Cheer in new recipes then Feast with friends for some special Seasonal Feels. 

The Merrymaker

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New for this year we have the Merrymaker set. You get the entire bundle of skins for $12.99, check the spoiler below for details.

As always these items will also drop in the game. In addition to that we have temporarily removed common drops and added the new Winter's Feast Chest containing Winter's Feast related items! 

Unfortunately due to certification issues, we weren't able to provide these to PS4 on their store, but the items will still drop in-game. 

Spoiler

Merrymaker Survivors Chest $9.99

  • Maxwell's Merrymaker Skin Set
  • Wes's Merrymaker Skin Set
  • Wigfrid's Merrymaker Skin Set
  • Winona's Merrymaker Skin Set
  • Woodie's Merrymaker Skin Set
  • WX-78's Merrymaker Skin Set

Merrymaker Belongings Chest $8.99

  • Gingerbread Gate
  • Gingerbread Fence
  • Candy Cane
  • Fluffy Deermuffs
  • Festive Fungal Lamp

Complete Merrymaker Chest $12.99
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(Not Available on PS4 at this time)

Login Bonus

We have added a new Loyal login bonus item for all players during Winter's Feast, Simply login and claim the Ice Fishing Rod. 

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New Streaming Drops!

We have a special Winter's Feast themed item set that you can get during Winter's Feast. You can find more information about these items over here

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Don't Starve Franchise Weekend Sale! (25% - 75% off)

To celebrate another great year of Don't Starve and Don't Starve Together, the entire Don't Starve Franchise is having a weekend sale! This is our best sale of the year, if you have been waiting to pick something up, now is the time.

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And on and on we go! 

We have been working on finishing the Year of the Carrat event that will be coming toward the end of January, so that's where we are going to be focusing our time. We will likely be announcing info about the next character update and next update for Return of Them. 

Don't Starve Together in 2019 saw more players than ever before and we aren't planning on slowing down any time soon. So as always, let us know what you think and keep sending us all your thoughts and feedback. Our community has truly helped to shape Don't Starve Together and we couldn't have done it without you!

Till next time! 

Update Notes:

Spoiler

 

Changes:

  • End of Hallowed Nights.
  • Start of Winter’s Feast!
  • Added teeming ocean life and new recipes to cook.
  • Craftable Sea Fishing Rod, Tackle Receptacle and more.
  • Craftable Fish Scale-O-Matic for bragging rights.
  • Added Toast emote.
  • The Fish caught from Ponds have been replaced with Freshwater Fish which can be weighed or murdered to produce meat.
  • While a fish is being held by Wurt, it will remain alive longer.
  • Wurt will lose sanity while holding Fish Meat, Fish Morsel, or Spoiled Fish
  • Server stability improvements and fixed some client exploits
  • Improved the user experience when placing a stack of items in an already occupied slot of a container that does not hold a stack of items (eg. replacing the items in the Crock Pot and Sea Fishing Rod).
  • Hammering the Anchor on a boat will now result in a leak.
  • The Malbatross’s fish shoals have been changed to Deep Bass.
  • The Malbatross does not tolerate players fishing at any of its shoals.
  • Sailing music uses music volume setting properly.
  • Fixed ambient sound effects when players are enlightened.
  • Fixed a problem with Anchors reeling forever.
  • Fixed some bugs where characters wearing the Clever Disguise were not considered a merm.
  • Fixed dropped items from destroyed Craftsmerm House and Merm Flort-ifications.

 

 

View full update

 

Twitch Drops

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I have must seen more than 6 hours streams, and i didn't get any icon or skin

Introducing, Klei Rewards

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We are introducing a system that will allow players to collect "points" on their accounts by doing various things like subscribing to our Youtube or following us on Twitter and then use those points to get items. Currently we will be using this to distribute our out of cycle Twitch items rather than selling them as we had previously suggested. This allows players to get what they missed before or just get them without going through Twitch.

The first version of this can be found on our accounts page here: https://accounts.klei.com/account/rewards

In the future we will update the rewards program with new ways to earn more points and pick up cool rewards they may have missed, or even possibly entirely new stuff. Let us know what you think!

 

Missing loyal item

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i am missing a loyal item of wich i am certain that its kind of bugged.

i have logged into the game back in 2017 valentines day and got a swoon emote but not my cherub's heart item.

here is my steam profile: 

A New Use for Ice Staffs and Chilled Amulets

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So, my idea is simple: Ice staffs could freeze water tiles so you can walk on them, they'd melt over time, but not in winter;
Chilled amulets when equiped would allow you to walk on water, similar to Minecraft's frostwalker enchantment.
not sure if it's possible to do, but the ice tiles would be slippery too.

Ice... sinks?!?

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it's simple: Ice sinks... *klei logic 100*

Will we have moon related skins for RoT?

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Lately I started thinking about moon skins. I'm curious of that, becouse we always get skins for important events like roseate for new reign and shadow collection for shadow throne related stuff. Seems like the moon will be a very important in this update so maybe we could get some moon related skins. I thought about the name of those skins form moon collection The Lunatic becouse of lunar power of the moon and it's ralated to sleep/dream/night. I got concept for the Webber's lunatic skin, if you have any ideas about moon skins share them here so we can discuss them.

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Is every cosmetic item obtainable?

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So I have wondered recently - Is every skin/cosmetic/belonging etc. obtainable. It doesn't matter how: steam market, some sort of code, chest. If someone has the knowledge of that we can keep discussing a bit. Thanks in advance!

Starving for Knowledge: A Don't Starve Analysis

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So I've noticed a couple of lore threads pop up recently, and although I'm more accustomed to talking about game play, I thought I'd go out of my comfort zone to see what I could find. Needless to say, I descended into lunacy trying to connect the dots in order to answer a bunch of lingering questions about the game's lore and meaning, but I think I've found enough information to at least point people in the right direction. 

To help readers who don't want a whole science-class lecture, I'll divide up this post into 3 sections: real-world info dumps, in-game info dumps, and analysis. Feel free to skip whatever sections/subsections that don't interest you.

Section 1: Real-World Information

The Moon as a Celestial Object
For anyone who isn't familiar with the lunar cycle, the reason why you see different phases of the moon is because of the moon's position relative to the sun and the earth that allows the moon to reflect sunlight back to Earth; the different positions you see below are the reason why you only see varying parts of this reflected sunlight, hence the appearance of different moon shapes.

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This may seem simple, but when we're talking about eclipses (i.e. lunar and solar eclipses), it gets a bit complicated because the plane of the earth's revolution around the sun is NOT the same as the plane of the moon's revolution around the earth; it's actually tilted by a few degrees. From the earth's perspective, this is what the revolution of the sun and moon actually looks like.
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Only when the moon and the sun are on the same plane (at the nodes) will we get an eclipse. If the moon is between the earth and sun on the same plane, we get a solar eclipse. If the earth is between the moon and sun on the same plane, we get a lunar eclipse (i.e. a full moon that looks red).
Fun fact: even though the moon is in the earth's shadow in a lunar eclipse, the reason why the moon is not only bright but red is because of refraction (i.e. when the space that light travels through changes like from vacuum to air, the light's direction is affected) and a phenomenon called Rayleigh scattering (basically, the oscillating electric field of light [that's why we call them EM waves] causes gas molecules on earth to oscillate at the same frequency and therefore "scatter" photons of the same frequency everywhere; the kicker here though is that high-frequency light like blue light gets scattered more than low-frequency light like red light). The sky (AKA gas molecules in the atmosphere) is blue because blue light gets scattered more than red light, but the lunar eclipse is red because red light gets scattered less and reaches the moon more than blue light. 

Another thing to note is that the same half of the moon will always face the earth. This is caused by tidal locking; basically, the gravitational gradient (a not-uniform gravitation field) generated by the earth pulls on the bulges of an oval moon which slows down the moon's rotation to the point where the moon's revolution is synchronized with the moon's rotation, resulting in the same moon hemisphere pointing towards Earth 24/7. As a result, the opposite hemisphere will never point towards Earth and never be visible unless you actually fly to the moon yourself. This is where Mulan's "mysterious as the dark side of the moon" line comes from. 

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Since I brought up the term, I might as well elaborate. Umbra is a Latin word that means "shadow"; in English, it specifically refers to the darkest region of the shadow. Umbra is commonly used in an astronomy context, referring to the deepest region of a shadow created by celestial objects (i.e. the same region that causes eclipses).

Lycanthropy

Lycanthropy is basically a "disease" that causes someone to transform into another animal, most commonly a werewolf. Lycanthropy has a rich and complicated history over in Europe full of variations, but more contemporary works of fiction (i.e. mid 1900s) portray lycanthropy as a hereditary condition that's instigated specifically by a full moon; on top of that, modern werewolves are weak to silver.

Another thing worth mentioning is that lycanthropy is a common motif in Canadian folklore. Unlike contemporary portrayals of lycanthropy, lycanthropy in Canadian folklore involves people who transform every night - full moon or not - in which "most transformed into wolves, but others were doomed to a fate a little less cool: turning into dogs, cats, owls, cows, oxen… there were even some werepigs." 

Last thing to note is that even though werewolves have been historically portrayed as violent and demonic creatures, contemporary fiction sometimes portrays them sympathetically, whether as a symbol of spirituality and nature or a metaphor for discriminated minorities. 

Gestalt

Gestalt is a "collection of physical, biological, psychological or symbolic elements that creates a whole, unified concept or pattern which is other than the sum of its parts, due to the relationships between the parts". This term is often used to reference Gestalt psychology, which is a branch of psychology focusing on people's perception of "the whole" over "the sum of its parts". 

Artistic Inspirations

Don't Starve has multiple sources of influence, from Minecraft to Tim Burton. From a literary standpoint, however, Don't Starve was mainly influenced by Edward Gorey and H.P. Lovecraft. Gorey is a surrealistic artist with a morbid Victorian-era style who writes gothic "literary nonsense", a genre of literature that tries to break conventional logic and language with a blend of common sense and things that don't make sense; at the risk of oversimplifying this genre, the "nonsense" is supposed to add to . Alice in Wonderland is an example of nonsense literature. Lovecraft writes horror fiction; he's the guy responsible for "Lovecraftian horror". This is the type of psychological horror that puts gore and shock value on the back burner in favor of inherited sins, human existential crises with respect to a much larger universe, and the insanity that comes with pursuing forbidden knowledge that can't be understood. If some of these themes sound familiar to you, you've probably watched a few sci-fi cartoons, and - to be fair - you probably have a high IQ.

Section 2: In-Game Information

The Aporkalypse

Hamlet is a gold mine of information, especially when it comes to figuring out what the moon is capable of. For starters, look no further than the Aporkalypse and the Aporkalypse Calendar, which spells out what the ancient pig civilization believes to be how the celestial objects move. While I don't have Hamlet myself, I was able to find a few pictures of what the calendar looks like during the Aporkalypse.
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In both cases, the entire calendar - tellurion and rings included - stop moving; the symbols and celestial bodies glow red; and the celestial bodies themselves are always arranged in the order you see above. 

Another thing to note regarding the aporkalypse is the appearance of a red moon and the presence of a shadow creature called the Ancient Herald. Not only is the arrival of a shadow creature noteworthy in itself, but the Ancient Herald has an unusual crescent-shaped crown of sorts that resembles the bottom crescent symbols found on the aporkalypse calendar and the ancient gateway in the murals.
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The Aporkalypse Calendar also contains a gate-shaped symbol at the top and a triangle right underneath. Looking in-game for appearances of triangles, I could only find 3 other instances:

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Finally, within the same section of the ruins containing the Aporkalypse Calendar, there's a corrupt version of the Wishing Well called the Ends Well that spits out either purple gems or nightmare creatures.

The Cursed

There are quite a few characters in Don't Starve that have the lycanthropy curse.

Let's start with Wilba. Wilba is the daughter of Queen Malfalfa and an unnamed father who has the werepig curse. She has a silver necklace given to her by her father that prevents her from transforming into a werepig when worn, and like everyone who has the curse, she will transform when eating monster meat or being exposed to the full moon.

The pig king is the ruler of a more tribal population of pigs than their Hamlet counterparts. Some noteworthy facts include the pig king and his pig followers originating from a "distant land" and the fact that the pig king is adorned with some accessories on his hat. Unlike his followers, the pig king never transforms during a full moon. Additionally, one of the topiaries in the pig city resembles the pig king.
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Woodie is a Canadian lumberjack who also has the curse, but unlike Wilba or the pigs, he has 3 forms, each of which he can instigate at will using idols made of monster meat. That being said, the animated short portrays a Woodie that has complete control of his curse, being able to transform into all 3 at will without idols and even maintaining his human form during a full moon.

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The RoG pigs are followers of the pig king; every single one of them have the curse. These pigs do not transform unless they eat 4 monster meat or they're exposed specifically to the light of the full moon.

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The Moon in DST

Ever since the Return of Them update, the moon has displayed a crack for 1/2, 3/4, and full moons, which is obviously a reference to the piece of the moon that fell from the sky and makes up the lunar island in DST. A thing to note here is that the crack is located in a different spot in every lunar phase, including the waxing vs waning phases. 

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Needless to say, the lunar island - which originated from the moon at the location of the crack - has some interesting information. Every organic material on the lunar island is a mutated version of its respective plant/animal, from pengulls to carrots. The Steeped Lunar Essence from the Hallowed Nights event actually spells out exactly what each mutated thing on the lunar island originally was.

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Another major thing to note here is the celestial fissures. Celestial fissures are only found on the moon-turf portions of the island, and they emit light and an enlightenment aura at a magnitude depending on how close the moon is to being full; a new moon will result in nothing from the fissures while a full moon will result in maximum enlightenment and light. Wickerbottom's quotes for these fissures are likewise worth pointing out.

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The Ancients

I feel like the lore revolving around the Ancients has been covered to death by Youtuber Zeklo, with a video summary of some of his content recently released by another Youtuber James Bucket. Instead of rehashing their points, I'll link their videos on the topic in the sources section (right under the nightmare throne link).  Some things I want to add to these videos are:
1) Metheus (i.e. not Prometheus or Epimetheus) is the name of the character the Fuelweaver mentions, and she is female according to a Klei live stream
2) The Fuelweaver himself is confirmed male in both a live stream and the description for A New Reign
3) Maxwell is the first ever person to sit on the nightmare throne according to another live stream, meaning that the Ancient who is now the Fuelweaver has never sat on the throne

The civilization itself aside, there are some interesting details about the gateway itself worth observing.

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Section 3: Analysis and Discussion

The Pigs

It's very likely that the pig king is Wilba's father as evident in the pig king's vignette backstory, the pig king's topiary image in Hamlet, the fact that Wilba has the curse when no other Hamlet pig does, and the fact that all of the pig king's followers do have the curse. This explains a couple of things like why the pig king followers have electricity in their houses and why werepig imagery shows up in the Hamlet cities. An argument I've seen against this claim is the fact that the pig king doesn't transform during the full moon, so he can't be Wilba's father. However, it's established through Wilba that a silver accessory will prevent transformations from happening at the cost of sanity during moments when the transformation would have happened. Wouldn't you know it; the pig king happens to have ring accessories on the horns of his hat that appear to be a mixture of gold and silver, and it's also established that "Wilba's father" knows this because Wilba's silver necklace came from him in the first place. This also explains why there are obelisks next to him in every world; sanity affects the appearance of Mr. Skitts who raises/lowers the obelisks based on that sanity level. Basically, it makes sense for the pig king to essentially have a sanity test lying around. This whole theory on the pig king's origins cements the connection between werepigism and the ancient pig civilization, suggesting that the curse that plagues today's RoG pigs came from a subpopulation of the ancient pigs over in Hamlet. 

Additionally, the presence of a device that can physically prevent a lunar eclipse on top of the nightmare-fueled wishing well indicates that some of the ancient pigs tampered with magic. Unlike the Ancients, the ancient pig civilization did not completely fall as evident in the existence of modern pigs, which suggests the possibility that the werepig curse came about from meddling in said magic without being fully consumed by the forbidden knowledge. This explains why the ancient pigs have convoluted traps and pathways preventing explorers from finding these magical relics in the first place, and it also explains why some pigs have the curse while others don't. 

Woodie

Honestly, this guy is an anomaly. It's extremely hard for me to make sense of Woodie's situation given the information we currently have. We know from the Winona short that Woodie's from Earth like most of the other survivors, and it's very likely that Woodie's curse is the same one affecting the pigs given the fact that both curses are triggered by monster meat and a full moon. However, I couldn't find anything within the game at all that connects Woodie to the pig civilization, and on top of this, Woodie's animated short completely contradicts the Woodie we know in DST. The only thing I could find was an extremely loose folklore connection in which some Canadian lycanthropes were werepigs.

What I find interesting though is that the animated short seems like it's purposefully going out of its way to contradict DST Woodie. On top of the fact that he clearly isn't transforming with monster meat or monster-meat idols, Klei made the artistic choice of emphasizing the fact that Woodie isn't transformed on a full moon at the end of the video instead of literally any other time of the day or any other lunar phase, even though Woodie's full-moon transformation has been a noticeable part of the character since the beginning. Maybe this short is supposed to be a light-hearted, non-canon showcase where Klei's animators get to let loose and have some Canadian fun; who knows?

The Ancients

It's pretty obvious at this point that the tragic tale of the Ancients is supposed to mirror Maxwell and Charlie's tragic backstory. In both cases, you have a male character who's obsessed with dark magic and a female associate who is skeptical of that dark magic. Both male characters create their own downfall through dark-magic overuse, and both female characters end up corrupted in some way by the consequences of the male characters' actions.

Thematics aside though, it's worth noting that the Ancient Herald very likely is one of the Ancients; if the Herald's name and appearance doesn't convince you, Wagstaff's quote hopefully should. The symbol on the herald's head that appears on the Ancient Gateway in the murals also cements this connection. Here's the kicker though; the same symbol that links the Herald with the Ancient Gateway is also present on the Aporkalypse Calendar (i.e. a device that is clearly attuned to the moon), and for some reason, there's 2 of them.

So to simplify what I'm trying to get at, we have a shadow creature resembling an ancient who's directly connected to the moon and symbolically connected to the ancient gateway and calendar. Transitively, this means that the gateway and moon are also connected. If this network of connections isn't enough to convince you that the gateway and moon are connected, the symbols on the calendar almost explicitly spell this out. The calendar's top symbol is an obvious reference to the gateway itself; the triangle in the middle is a linking symbol (i.e. the same linking symbol that mentally links you to dark-magic knowledge and physically links you to a different point in space); and the two crescent symbols at the bottom clearly represent the moon. 

The Nature of the Moon

So first off, it's pretty clear that the thing that instigates the Aporkalypse is a lunar eclipse. The blood moon is a dead giveaway, but if you're not convinced, when the calendar symbols align to signify the beginning of the Aporkalypse, the 3 celestial bodies line up in the order of sun, planet, and moon; this alignment is exactly how lunar eclipses occur in real life. 

With regard to the moon phases, I don't think that Wickerbottom's assessment is completely accurate. Her quote clearly implies that the light from the moon comes from these fissures. Here's the thing; EVERY single fissure on the lunar island illuminates the same amount of light relative to each other no matter the moon phase. If moonlight were exclusively coming from these fissures, we would NOT be seeing these moon phases; instead, we would be seeing different intensities of full moons every night. I'd argue that Wickerbottom's assessment isn't completely inaccurate though because the intensity of the fissures - particularly the enlightenment aura - is at its maximum during a full moon, which explains why it's specifically the light of a full moon that causes strange things like wereform transformations and glowing pig/merm heads. What I'm trying to say here is that it seems like "moonlight" is a mixture of reflected sunlight and lunar essence, and both seem to affect the properties of that moonlight. This theory also explains why lunar eclipses behave differently from normal full moons even though lunar eclipses are full moons, and it also explains why flowers turn into evil flowers on a full moon (in single player) even though they turn into lune trees on the lunar island.  

Some have suggested that the moon and shadows  are fighting each other, with lunar magic being the opposite of dark magic (i.e. light vs dark). The evidence I've presented seems to paint a much different picture; if anything, it seems like the two forces are either in league with each other or are two sides of the same coin (i.e. two sides of the same moon). I'm strongly leaning towards the latter. The fact that the moon is capable of spawning a powerful shadow creature and has the ability to instigate an apocalyptic event is a red flag (no pun intended) that not only shows that lunar magic has some alignment with dark magic, but indicates that the moon (or whatever being controls lunar magic) is an antagonistic force. This alignment is further supported by the fact that full moons affect pig/merm heads by making them glow, and when you hammer these structures down, you get nightmare fuel (i.e. the moon is capable of creating the very thing that fuels dark magic). This "duality" interpretation of the moon also explains a couple of other things like the ancient gateway and Charlie's scene at the end of the Forge trailer. First of all, notice how the mural portrays both a white and black aura emanating from the same gateway, which matches up with the mixture of white and black we see from the gateway in the Forge trailer. Secondly, notice the scene at the end of the same trailer where Charlie specifically absorbs this white essence from the portal. Knowing that "Charlie's machinations have come to a head as she turns her attention towards the skies - and the mysterious entity that awaits there" (official Return of Them description), it seems safe to assume that this white essence is lunar magic. On top of all this, the real-life "dark side of the moon" looks significantly different from the side that always points towards Earth.

To put it as simply as I can, this moon duality theory explains Charlie's motives in the Forge trailer, the activated gateway's physical appearance in the mural, the connection between the gateway and the moon, the two crescent symbols on the Aporkalypse calendar, and the moon's ability to create shadow creatures while paralleling the duality of our real-life moon's light and dark hemispheres.

I'm not going to go as far as to say that the moon is "villainous" though because there is a pattern to lunar magic's effects on organic life. Simply put: plants with little to no sentience like saplings, carrots, dragonfruits, and butterflies (these butterflies don't seem to be animals as evident in the fact that you can plant them to literally make a flower, the fact that they can drop butter when you kill them, and the fact that Wurt is able to eat them as a vegetarian) either become sentient altogether (e.g. saladmanders and carrats) or take on an "improved" lunar form. Sentient animals, on the other hand, become completely corrupt and disfigured, whether it's hounds, pengulls, or spiders. This lunar magic pattern is notably consistent with the lunar gem that created Wormwood in the Lunar Roots trailer. Lunar magic doesn't seem to  be "evil" as much as a metaphor for forbidden knowledge that corrupts those who try to understand it. With that being said, we know nothing about the dark side of the Don't Starve moon. Keep in mind that the lunar island came from one specific side of the moon; we can't assume the lunar island represents the entire moon.

The Theme of Don't Starve

Assuming I haven't butchered anything, if you take a step back to look at all of this from a literary standpoint, it actually paints a cohesively poetic picture of what this whole franchise is all about. People tend to think of starvation in terms of malnutrition, but there's more than one way to starve; you can be "starving for knowledge" for example.

Looking at all of the events in the lore that have unfolded, this Lovecraftian interpretation of starvation seems to be what Klei is going for. Maxwell started off literally starving, but after finding the codex umbra and achieving the fame and fortune he always wanted, his hubris and curiosity never went away; his downfall came from satiating his obsession by escalating his dark magic to the point of no return. The ancients' extinction via overuse of nightmare fuel almost exactly mirrors Maxwell's fall. Wilson, Winona, and Wagstaff were likewise lured into the Constant in their pursuit of knowledge. Even the ending to the original Don't Starve game is Lovecraftian in the sense that the two knowledge-hungry characters both meet a terrible demise. 

The reason why I bring this up is because it seems like Klei is setting up another forbidden-knowledge conflict; this time, instead of Maxwell or the Codex coercing our heroes into a trap, it's the moon's promise of enlightenment. For evidence, look no further than the Gestalts and the Celestial Altar whose character quotes imply that the moon is tempting them with knowledge (i.e. forbidden knowledge).

Lingering Questions for the Future

Aside from the fact that I haven't fully answered my own questions, there are a lot of lingering questions about the world and story. Who's the "gatekeeper" mentioned in the Forge and Gorge? Why are the Forge inhabitants hostile to the gatekeeper while the Gorge inhabitants aren't? What is the Gnaw? How did Maxwell's niece of all people find her way into the Constant, and why is her twin dead? Who exactly is Jack Carter, and how is he relevant to the story other than being one of Maxwell's closest family members? Who is the night monster that coexists with Charlie? Are the "dangerous trained monkeys" from the circus accident connected to the monkeys we see in the Constant? And finally, will any of these questions ever be answered, or will they remain unanswered with a couple clues sprinkled in over time to keep with Don't Starve's nonsense-fiction mystery and Lovecraftian themes?

Sources:
https://www.reddit.com/r/dontstarve/comments/arcof2/question_about_aporkalypse_calendar/
https://www.youtube.com/watch?v=oZjQYJvvFHk
https://en.wikipedia.org/wiki/Lunar_phase
https://en.wikipedia.org/wiki/Far_side_of_the_Moon
https://en.wikipedia.org/wiki/Werewolf
http://thisiscanadiana.com/blogposts/2017/11/1/the-werewolf-of-quebec-city
https://en.wikipedia.org/wiki/Werewolf_fiction
https://en.wiktionary.org/wiki/gestalt
https://dontstarve.fandom.com/wiki/Ancient_Civilization
https://dontstarve.fandom.com/wiki/Ancient_Herald
https://dontstarve.fandom.com/wiki/Ancient_Mural
https://dontstarve.fandom.com/wiki/Pig_King
https://dontstarve.fandom.com/wiki/Silver_Necklace
https://dontstarve.fandom.com/wiki/Vignettes
https://dontstarve.fandom.com/wiki/Intricate_Topiary
https://www.youtube.com/watch?v=d0r0WfV2y5s
https://en.wikipedia.org/wiki/Don't_Starve#Conception_and_design
https://dontstarve.fandom.com/wiki/Celestial_Fissure
https://dontstarve.fandom.com/wiki/Lunar_Experiment
https://study.com/academy/lesson/literary-nonsense-genre-definition-examples.html
https://en.wikipedia.org/wiki/Lovecraftian_horror
https://lithub.com/on-the-darker-side-of-the-perpetually-dark-edward-gorey/
https://dontstarve.fandom.com/wiki/Shadow_Manipulator
https://dontstarve.fandom.com/wiki/Electric_Isosceles
https://dontstarve.fandom.com/wiki/Telelocator_Focus
https://dontstarve.fandom.com/wiki/William_Carter_Puzzles
https://dontstarve.fandom.com/wiki/Metheus_Puzzles
https://dontstarve.fandom.com/wiki/Reanimated_Skeleton
https://dontstarve.fandom.com/wiki/Nightmare_Throne
https://www.youtube.com/watch?v=OcY8WV9CGLM&list=PL85quN8BGMDh_Jjoa42qMnzE0bMyIk3LI&index=2
https://www.youtube.com/watch?v=paVmu60JfG0&t=179s
https://www.youtube.com/watch?v=_vygRnYnPL0
https://www.youtube.com/watch?v=4hugrMLgDsQ
https://dontstarve.fandom.com/wiki/Return_of_Them
https://dontstarve.fandom.com/wiki/Gestalt
https://dontstarve.fandom.com/wiki/Celestial_Altar

Anyways, that's all I got. Let me know if there's anything I'm missing or if you have a different interpretation of the lore and message. That being said though, I'd appreciate it if we could keep this thread in the realm of evidence-based reasoning and not speculation. From what I've seen, lore discussions that involve interesting interpretations but lack any evidence tend to go nowhere and occasionally lead to unnecessary destructive arguments.


EDIT: Just realized that some of the pictures somehow didn't appear. I'll try to fix this later.

World Edit Mode?

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I've only been in these forums for a year or two, so I don't know if this suggestion has already been made. But ever since I got DST, I've constantly thought how cool it would be to have some sort of world edit mode, to where you would be able to make your own world however you want with little limitations, and be able to share your world to everyone else in the game 24/7. You can't die in this world edit mode, and you can immediately craft stuff without needing the resources to craft.

If making this sort of mode is too hard or too time-consuming to make, then I would at least like a way to share worlds to the public without having to be online myself. I think this could inspire a lot of players to start their own megabases or unique worlds if they had a good way to let the public see it. What do you guys think?

Gunpowder not always effective against Toadstool?

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Hey Everyone,

I've been playing DST for a while and recently have been focusing on fighting some of the bigger bosses. I mainly play solo and I'm not very good at melee combat, so I've mainly been resorting to gunpowder. That's been working out well (I've only blown up poor Webber a few times...) but I've run into a bit of a block with fighting Toadstool.

It seems like the stacks of powder that I set off beside Toadstool aren't always effective. In fact, it seems like most times they don't hurt him at all. Even if I put him to sleep with the pan flute and set the powder next to him and it goes off, he sleeps through it and takes no fire damage. There is an earthquake so the powder does cause that, but no damage to Toadstool. This happens even when it's the first stack, so it doesn't seem related to the explosion resistance cool -down. Sometimes the gunpowder works like expected, but I've only had it work twice in a row at most.The rest of the time it's pretty sporadic with more failures than successes.

Anyway, I was just wondering if anyone else has had an issue like this, or if there is something about using gunpowder against Toadstool that I'm missing. I realize that he pushes things around when he moves so I can understand him pushing the gunpowder away when he's awake, but when he's sleeping it seems like he should be an easy target. :D I do have the mini-map hud mod and healthbar mod, but turning those off hasn't made a difference.

Thanks in advance for any tips!

NEW Streaming Drops Available Now! (The Klaus Cap)

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Hey Everybody. 

To celebrate Winter's Feast we will be dropping the new Klaus Cap on Twitch.tv starting Dec 12th! (around 11am Pacific time)

The Klaus Cap Icon (30 Minutes)

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The Klaus Cap Portrait (2 Hours)

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The Klaus Cap (6 Hours)

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If you haven't set up your account for twitch drops yet, check out the spoiler below:

Spoiler

 

Simply head on over to https://accounts.klei.com - and link your twitch account.

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After that just watch a streamer who has also linked their account and get those drops!

In this campaign we are offering 3 items. You can only receive one of each and once you have them all, you cannot get more until the next round of items. 

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