Hi everyone, we're getting closer to the festive period of the year, with Winter's Feast coming on our favourite game and we've noticed from the previous announcement that this year, we're going to have some nice food to cook for our friends at the menu... and fishing a ton of Festive Lights from the oasis.
The magic of sharing, wrapping gifts and preparing a feast to all the starvers reunited playing the carol... it's beautiful...![winterfeast.gif.79331eba1105bd873c1a3b4edda6f310.gif]()
But - but - but ! There's someone in the team that will have to eat (or starve in a endless suffering) Rot or a Monster Lasagna at best, and he'd better be happy about it. These guys :
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Your critter is following you cause it doesn't have anything better to do, it beg for a treat but you've already installed a client mod to fix it, you look at it and there's a big Scrappy aside of its name, if you see Rot on ground it goes right in its mouth. And this my friend is the resume of a Critter's life.
The last one is shiny too
No. I don't ask for individual perks for every Critters, if it happen that's cool, but I don't feel like they should all have something. The Mothling is a special one cause it asked you to explore way more than the others, while the Broodlings are just to me a compensation for the death of your Lavae (which are actually nice with Bundle Wraps), not a reward. There's also many topics for each of them with perks idea, so I'm not talking about this...
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Sorry for the long introduction, here's the actual post ! ![:wilson_curious: :wilson_curious:]()
So... What I'd like is to make Critter something more than a dumper eating the stuff you don't want. Give them a Dragon Pie, a Monster Meat, or a Guardian's Horn (
) and your Critter will have the same reaction : "Nom-nom-nom, it's gone, see you tomorrow."
This shouldn't be a big deal to make them an actual intelligent creature, capable of understanding if you give them something good or absolute garbage.
And the best thing to showcase you how better they could be, I'd be using for comparison a Tamed Beefalo :
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Eating bad food :
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Beefalo : They will show you they're unhappy to eat something dangerous like Cactus, but even if it's not impacting they're taming, you will feel bad about it, if you don't, you're a monster.
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Critters : Actually eat a stack of Red Cap like a boss.
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Problem : Unlike players or Beefalos, Critters doesn't have hunger component but are "perishable", it is fully restored when feed, whatever what.
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Let's switch to a real hunger system !
I'm fine with the begging stuff when they're hungry but the hunger restoration have to be accorded to the food given. This way, if they have a default or a reduced hunger-rate, Critters who eat nicely could be happy for more than a day.
I'd also like that critters have a special diet depending if the original mob. There's no sense of giving a moth a big chunk of meat and seeds to a hound...
(Keep in mind that Wurt have bring a new component "foodaffinity" that allow some food and foodtype to restore more than usual)
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Waiting for you :
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Beefalo : You can force a Beefalo to wait in a pen and Salt Licks, allowing you to do other stuff and he's still happy cause : s a l t
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Critters : Will follow you whatever what, only way is to abandon them to the Rock Den.
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Problem : Critters can be very bothering a some moment, I have a pretty sick example in the spoiler bellow.
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I've crashed a boat once cause I've pet the damn Mothling instead of retracting the mast ! ! !
The solution sounds very simple to me, we can have special interaction with the Critters at some places, like, abandoning them at the Rock Den but it's not the point here ! I suggest a new building, like a Doghouse, to allow players to leave their Critter at home.
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Traits :
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Beefalo : A Beefalo can have 3 very distinct traits that change its appearance and stats, players are responsible of the Beefalo traits.
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Critters : There is actually 4 traits for critters, mind your own business and the Critter's trait will toggle between Scrappy and Crafty. No Impact. It is just looking at you doing stuff, with cute animations sometime.
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Problem : Nobody is about to get the Well-Fed or Playful traits cause it's messing with your time for no reason, and I actually think those two traits are a nice challenge enough to players who want to take care of a Critter to make it rewarding.
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Let's not turn Critters in a big debuff for players, okay ? Just a nice thing.
The most obvious thing to me is the Well-Fed trait, Beefalos have a very similar thing with the Pudgy appearance who gives a tiny sanity aura, it's a little insignificant but it makes sense.
The others traits should follow the same logic.
That's all for now, folks.
I believe Critters need a little refresh on the previous points, don't you think that'd be a nice thing or don't you have additional ideas ?
I've always been surprised how Beefalos are complex, they even react to your emotes, while Critters are as now an additional skin slots to some, I'd like we give them some love they deserve...