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Klei Weekly Art Stream!

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Hey everyone, as you may have heard, we now host two weekly livestreams on the official Klei Twitch channel

Tuesdays - Klei Art Stream 3:30 PM Pacific / 10:30 PM UTC

Thursdays - Klei Dev Casts 3:30 PM Pacific / 10:30 AM UTC

Just after each art stream, we will be posting the finished pieces on this thread. If you drew along with us, or if you are taking part in the weekly art challenges, be sure to submit your drawings here. We'd love to see them!

Check out the week 1 and week 2 art pieces below.

Week 1: Snortoise

Spoiler

thunk.png

Week 2: Antlion

Spoiler

rawr.png

Check out the weekly Tuesday and Thursday streams on Twitch: https://www.twitch.tv/kleientertainment


The Queen's Trader

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I had an idea about an new NPC character in the DST universe that in in my eyes seems to be lore friendly and actual fun to play with !! But I need to know your opinions about it first so I can elaborate better mine and make a better text about it,so feel free to share your ideas with me : )

Spoiler

And as the name sugests,It has to do with the pig queen too...

 

Console get item id.

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Please help. I need console code that can show name selected object.

c_sel() is won't work.

What exactly are the pre-requisits for the Oxygen Not Included skin drop?

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I've owned the game since it first launched into early access, and have played about 8 hours then, and another 2 hours yesterday. (Yes, I will play it more than that, shhhhhh)

Not getting any drops though, unlike Hot Lava, anyone know whats up?

Staff of the Belzebonian Moon, or even "how to make lunar glass something a little more catastrophic and praise it"

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The moon hides terrible, TERRIBLE powers!
It would take a new staff in the game, a staff of the Belzebonian Moon!
The recipe should be something very expensive, more or less something like this:

   image.png.fbeb3890a8d4a87c1d4d51c79824b926.pngx2 image.png.9d3f18d6140e8736105a505a49685590.pngx7 image.png.57f37c0d7656099c05fa8f1b153c3f66.pngx7 image.png.8054f7c354a300d909fda616ab659a1f.pngx2 image.png.9fee4f83c929b47ec69b02b67a840582.pngx2 image.png.474533b2c893b77f4906932c13511d75.pngx2 image.png.6be4317eb623fe0b6ef003160088d0da.pngx2 image.png.02cc652584b66777d3701fcdc165667c.pngx2 image.png.a826af3d8acad0e438e97ba5e99e9036.pngx2 

> image.png.ba584c7a35fd37ed6f1bbe2848ff4260.png 

(Alternative recipe for Wilson the Barber image.png.fbeb3890a8d4a87c1d4d51c79824b926.png x1 image.png.b28909b922b581ce728e7c2f03a0101d.png x100 image.png.ba584c7a35fd37ed6f1bbe2848ff4260.png x1)

It would have 100 uses, each use do take ten of player's sanity permanents until the next new moon.
When used, the biome in which it is used is bombed for a day and a night by a meteor shower, which destroys everything on it.
But if it is used during the full moon ... the player loses all his sanity, and the biome is entirely "lunarized". After which the staff of the Belzebonian Moon explodes and the six spheres are dispersed throughout the game world!

image.png.e2d782075f028b92e9de696e30c0d752.png

 

Don't Starve Together Crossplay

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So I was thinking that maybe adding crossplay with pc, ps4 and xbox for Don't Starve Together, the way i think this can be possible is as soon you log on Don't Starve Together on Console it will say you need to link an account like a Don't Starve Together account or klei account in order to play with PC or Xbox players if you are doing this on ps4 

Hosting and Offline Play

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So, I've been thinking a lot about how it works to host a game in DST. When you make a server you don't really host the game, right? I mean it's not using your computers resources to run, it's using Kleis Servers, right? When you create a game you can add caves and it says "This requires running multiple servers at the same time. Is your computer up to the task?", so how's that exactly? The second part of this topic is about Dedicated Server and Offline Play. (I know it's the dumbest part of the topic) If Klei decides to shut down their servers for good or the servers are simply down, will I still be able to run a Dedicated Server from my computer and  play the game with my friends Online or Offline through LAN?

Wendy rework - New skin concept art: Artificer of Thule

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When Wendy found the writings of his uncle William, she was fascinated by what was written there: it was narrated of a new, secret, mystery science, of a prehuman civilization disappeared in the mists of time, collapsed at the hands of his own devices, destroyed by the blind and idiotic use of otherworldly powers.
Wendy didn't really know when she decided to revive that science, but if there was even a way to reunite with Abigail, that was the way. 
"I learned untold knowledge..."

image.thumb.png.623db236062c13eb68cc00473a7e4b5e.png

For other skin concept art on Wendy:

 


My first trip to the Lunar Island.

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Okay so unlike A LOT of you pc gamers and other guys.. I don’t actually look up every little thing about this game online, so as far as detailed expert step by step strategy guides go you can throw that out the window.

So I didn’t know exactly what to do or how to get to this new content biome, but while playing as Were-Goose and exploring the ocean (ultimately by running out of goose form power and drowning) I Awaken on this new Lunar Island.. the island looks all iced over there’s glowing glaciers everywhere & there’s some weird Eyeball Icon on my hud below my Health and Hunger now, I’ve also just awoken from Were-Goose Mode so I’m starving to death..

Shattered Spider??? Yeah nah I’m gonna avoid that and Run like hell in the opposite direction.

Oh I Know Carrots!! I have 4 or 5 on me so I quickly munch those and pull some more out the ground,  Carrats..? okay then.. I can’t catch them so I ignore them and end up getting attacked by a ghostly circle thing inspecting it with Y Woodie says “I’m sure he’s planning something.” Right before it hits me and slows me down, that’s all it did, it didn’t kill me or anything it just slowed me down like I just took a bite out of a Mandrake or something..

Anyway I’m still in need of food but not starving out yet-

And so I see this squirrel looking thing called a Saladmander, I’m like ehh this should be easy to kill and because Salad is in its name it has to be a good food source, So I start whacking it with a axe, this critter did not die... instead it stabbed me to death violently.

And that’s been my one and only experience with the new Return of Them island mobs.

:( the island that spawned in my world was really really small though, I was hoping for a big new biome full of stuff that hated me & wanted me to die.

Some balance/usefulness needed in certain items

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So it is no secret that some items in Don't Starve Together are not used as often as they should are just straight up out classed by other items or mechanics. The progression of equipment in the items of this game is a bit wonky to same the least. For a few items it makes sense, like Torches and Lanterns. Lanterns are better in every aspect compared to the Torch (except in burning potential) and you need to have 2nd tier science to make a valuable item like this. On the other hand you have the Log Suit and Marble Suit. Log Suit can easily be gotten using logs and Rope and protect against 80% of a attack. The Marble Suit has higher durability and protection (95%) then the Log Suit but slows you down. You would think the Marble Suit would be used more because it has higher stats, but that isn't the case. The Log Suit is generally preferred because the it doesn't slow you down and the materials aren't as tedious/are more useful then the Marble Suit. This isn't a complaint on hoe combat should be changed, but rather on how items can and will be preferred even if they are statistically inferior then the other (this is also just a logistical sinarieo and not a experienced one) because of factors like "Time required to make to Payoff, General Usability, and Construction Cost". 

Weapons: Most weapons are under used because the Hambat and Dark Sword are so easily available and so effective. Weapons like spears, cork bats, and battle spears are simply over shadowed (heh) by the fact that Hambats are so easy to get with a simple pig farm and Dark Swords just are simply the effective battle weapon and very efficient to craft as a single tree guards can give you the components for 6 Dark Swords. Other weapons provide interesting dynamics like the Morning Star's electrical properties, the Blow darts use of resource gathering for best DPS, The Bat Bat for it's use of healing you when you attack the enemy, Glass Cutter's high damage but fragile body makes it so that it offers a safer alternative to the Dark Sword, and The Thulucite Club's method of speeding up the player while also being actually good at fighting. The problem is that these rare and unique weapons are either a) too situational, b) too expensive for their cost, and c) the materials that they used can be better used in other areas. Rarer weapons should have more damage or abilities to counteract the more abundant ones, but thats not what we have. Dark Swords are simply to easy to mass produce and them being the highest damaging weapon doesn't help. Hambats also aren't on their way out because 10 days worth of durability in not match by any weapon or tool that literally can't be broken. A way to rebalence them it to simply swap the Dark Sword damage with The Thulucite Clubs and reduce the damage to 51 at the start but also having a lower damage/spoilage rate (I think of it similar to how Wx's gears in DST needed to end up in the same result but also get their slower). Swapping the Thulucite Clubs damage with the Dark Sword will make the Dark Sword as a decent weapon but give more importance to the Thulucite Club and The Glass Cutter as they are the highest damage dealers in the game and gives more importance and meaning to the weapons as they feel more like rewards the alternatives. The other ones might be fixed by having their costs reduced or their effect buffed like higher regen on the Bat Bat or higher electrical modifier on the morning star.

Armor: The armor in game really aren't that area of the game where you get much verity as much of it is simply "armor that is abundant but can have less hp or reduction for all these effects" or "we have annoying or limited materials to craft us but we give you the your money's worth, maybe". The problem is that armors like the Marble Suit and Night Armor are items that have the 2nd highest protection in the game, but are seen as less important by people when you have to go out of your way to get these materials for armors that don't do anything more then protect you for a few more hit points. The reason why Thulucite is used is because the amount of it the ruins and the amount of durability each piece has really makes it good for armor for both bosses and normal everyday use and they even give special benefits when you use them, when compared to the others. The solution is to make these newer and more expesive armors more appealing so that more people can use them without feeling like they are being held back. this can simply be done by reducing the cost of the Night Armor and reducing the speed penalty from the Marble Suit.

Staves & Amulets: While a majority of amulets and staves are fine, a few are...underwhelming. The fire staff is a easy example as all it does is light stuff on fire. That's it.  This Staff is what a torch can do for a massively higher time and resource cost. There aren't even that many situations where it can be useful besides like maybe lighting gunpowder and lighting a few snurtle dens if you want those items. The current iteration of this staff leaves much to be desired. The Chilled Amulet is also sort of useful but only specific situations.  The chilled amulet just cools you down, albeit at a absurd rate but that's it. It doesn't provide the planning or forethought like the other amulets and doesn't have any use outside of summer. It fulfills it's purpose fine, but it's still lacking. Finally, the Lazy Forger. The Lazy Forger is a great concept on paper, but its also underwhelming in practice. It picks up items instantly and puts them into your inventory instantly for 225 items. The problems are a) your inventory will quickly be filled up with random crap if you wander near something like your base or a deciduous forest or event a meteor site, b) the cost is a bit too high for something you can do within seconds with your bare hands. That isn't to say that isn't worth anything, it has it uses like picking up a lot of a handful of items and can be useful for picking stuff up from dangerous situations. but it isn't something that i would immediately craft with out a specific purpose for it. A few suggestions are 1) Add a magic attack to the fire staff with a alternative Lighting option. The fire would deal 50 damage without the possibility of being reduced or improved with modifiers, with a 5% of lighting the enemy on fire. lighting would just be the standard fire staff but adding a attack to it. This would make it feel less like of a long range torch and more of a actual weapon. 2) Have the Chilled amulet be changed to a more overall amulet with it making you reach the temperature of 35 degrees in any situation. This would give it more of a general use and would allow you to use it more situations then maintaining temperature while fishing in the oasis. 3) The Lazy Forger is fine, it just needs increased range and maybe make it cheaper? It just needs more apparent uses.

Tools: Tools are weird In DST because they are essentially the building blocks you have to mold the world how ever you want, and a proper artist needs proper tools. There are 2 in particular that really aren't all that useful when you consider everything about them. The Moon Glass Axe and the Pick/Axe. The MGA is a axe with a 2.5 efficiency modifier but with only 80 uses. It is also made at the Lunar Island so there is that. The problem isn't that the item is particularly bad, its actually a really easy but effective design of fast but fragile, it's that the resources and time to get it don't make it equal a good result. The sheer time it takes to get to the lunar island, never mind mining the boulders and making the alter, is too much of a serious time sink for a axe to be useful. The Pick/Axe is essentially a pickaxe and a normal axe in one tool with a 20% efficiency boost. The problem is that in order to make it, you need to make both a axe and pickaxe, which means that you just use the axe and pickaxe separately then wasting time to combine the 2. There isn't even a way to truly fix them without them being broken as the idea of the ancient tools are simply out classed by gold ones. As @Electroely put in a thread, Gold is simply much too abundant to consider any other tool. Why go to a island to make a axe when you can just as easily make some axes out of your tsunami of gold? (Not related but why is Klei correcting axe and pickaxe so much?)

So criticize me, call my idea manure, call my writing to complicated and wordy, but the main point of this thread is too shed light on how certain items are restricted in use or are out preformed by others and how they can be rebalenced to make them more useful/rewarding. Everyone have a Good night, Morning, afternoon, and evening and thanks for reading and replying.

 

Your most dumb deaths on Don't Starve?

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My most dumb death on DST, was when i tried to battle hounds, but i though i had a armor on, so when i was fighthing the hounds i got killed because i didn't equip the armor, another dumb death was when i threw a obsidian coconade at a Prime Ape (On Shipwrecked) and the Prime Ape went directly running into me and since the obsidian coconade explosion is a area attack, i died. I also died by a dragoon egg when i was cooling down in a endothermic fire.

Introducing, Klei Rewards

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We are introducing a system that will allow players to collect "points" on their accounts by doing various things like subscribing to our Youtube or following us on Twitter and then use those points to get items. Currently we will be using this to distribute our out of cycle Twitch items rather than selling them as we had previously suggested. This allows players to get what they missed before or just get them without going through Twitch.

The first version of this can be found on our accounts page here: https://accounts.klei.com/account/rewards

In the future we will update the rewards program with new ways to earn more points and pick up cool rewards they may have missed, or even possibly entirely new stuff. Let us know what you think!

 

(Idea)Halloween costumes for other creatures

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Intro

In a topic post about what we want to see for hallowed nights this year, Good old Minespatch thought of making were pigs friendly during the  event, and it gave me a really cool idea! What if mobs in the game had their own costumes?!

example of idea

To give my idea an example, the game Terraria during specific events they customize the slimes in the game to celebrate that holiday. during Halloween  the slimes have a mask and fake tail of a bunny! Bunny_Slime.png.e280fdb8f1a5acc208d953309188ebde.png

Concept.

I drew two examples of costume ideas for a pigman, and a mactusk.

20191008_141945.thumb.jpg.4446208acbdc96db27df107d10cf236f.jpg 

-for the pigman I wanted it to be a were pig costume, but it looked really crappy and bad but still, cute (something that would match the style of the pigman being something they would probably make on their own to wear.) a were pig mask and costume with some terrible body paint ( my concept drawing is a bad way of showing it since there is no color on them ;-;.)

-while for the Mactusk, it was sort of a joke about the mac's fangs looking like vampires, so I tried my best to make him look like a vampire... thing.

I was going to draw a spider queen costume of a fly, but that would mean I have to stare at fly heads for a while, and as a person with a huge fear of insects that's sadly gonna be gonna be hard pass from me.(hope you understand)

What do you guys think of Klei possibly doing this? I know very well they would never have enough time to do this in a span of two weeks, but I'd like to discuss this idea together! And a big thank you @minespatch for giving me this stupid idea.

 

Legacy Skins?

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Do skins like the old Halloween stuff (particularly, Wendyflower) ever become available again? I haven't kept up with DST's events and stuff but after seeing that everytime I open up my trinket menu and see the adorable head I kick myself for not having gotten in. T_T

Hello my friendsss =)


Meaning behind "NEW KINGDOM IS BREACHED, ABANDON THE SHIP"

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If you've watched James Bucket's new video, you might or might not have noticed a tiny message that appears on-screen for a few frames (around the 5 or 6 second mark), in wingdings. I took the time to translate it and it says "NEW KINGDOM IS BREACHED, ABANDON THE SHIP".

 

Is this hinting to something in a (maybe near) future update? It wouldn't be the first time James was given information/content from Klei earlier than the public (remember his Warly stream he did the day before his update went public).

 

Now, it could very well be just a random gag James Bucket did for the hell of it, but the thought just sprung to mind.

ship.thumb.png.6f3cbb849f238710258be00777e18ec5.png

This is the frame in question, with my translation.

If you were a Don't Starve character...

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So i just wanted to make a little thread just for fun. As you can see by the title if you were a Don't Starve character what upsides and downsides would you have?What mystical or ancient powers would you have? How would you make it into the Constant? What other character would be your best friend? And other stuff, use your imagination and creativity. Have fun!

Looking for a host to play with!

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Hi! I'm looking for a potential host and dst partner! 

I have around 430h on both DS and DST, play with few mods (cosmetics like animal variety or essentials like Geometric Placement) and i'm on the AST timezone, where im available  almost every day around 8:30-9 pm on weekdays and on a flexible time on weekends. 

Hope someone matches!

Petition to have characters refer to bernie with the ashley skin as Ashley

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When playing as Willow, i commonly prefer to use the Ashley skin for bernie. But it can get a little annoying when Ashley is on the ground, and when a character examines her, that they call them "bernie" rather than "ashley"

I know this is a stupidly small thing, but it would add a lot of character to bernie and ashley

A monolith to go to the lunar island: the unclean creature of the moon, "the Eye from deep space". With sketches.

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"On the lunar island there was a stele. Of a black and impenetrable material, there was no way to scratch or melt it in any way.
On it were engraved signs of an unknown language.
Still, I could understand what was written there.
I wasn't really translating, it was as if the voice of an invisible creature was whispering to me the meaning of those signs, as if the deep meaning of that text was creeping into my mind.
It told of a creature who lived on the Moon, whose cyclical advent on earth was ready to repeat itself.
Ten cycles were missing.
He understood that I had to prepare myself; whatever was coming from the sky, it seemed to be the end of the world."

Wilson P. Higgsbury; 20 October 1925

image.thumb.png.1c1e2ad42cac8d76ff4d3bb78a1bf48e.png

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In the next update, I really think that Klei should give the lunar island an greater important role in the game.

In my opinion there should be a monolith above, where the player can discover the imminent arrival of a catastrophe: a lunar monster, which will come from the sky and bring death and destruction with its advent.
An indestructible creature, scratchable only with lunar artifacts!
Here is the compelling need to reach the island and accumulate lunar glass. This time the faithful Ham Bat will not be able to help.

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