This is open to debate, better discuss this now rather than do it while the DEVs already post an announcement about him, it would be more productive, since Woodie is definitely on the rework list right after Willow, perhaps he will come after Warly is officially in game, so the time is now. Let's just take the constructive way and actually say what specificaly we want and pinpoint specifically what we don't want or disagree, and have a discussion about it, while keeping things as solid as possible, down to specifics. I think the best start is to present a base, so people can take that idea and begin this exchange of opinions. I’m just going to divide the general position i've observed the community in general present through many discussions in the past, mixed with mine, in very clear points:
1. We don’t want something new.
Nobody is interested in something new for Woodie, unless It’s werebeaver swimming, boomerang lucy or 200 hp Woodie like in forge, then we simply do not want something new. We just want DS Woodie into DST as much as possible, without second life of course, a large part of the community already loves Woodie for what he is in DS and they, myself included, just think he needs tweaks and some buffs to something he already has for him to be perfect and fun.
Klei is completely free to surprise us, but I REALLY don’t think the community really asks that.
2. We just want Woodie being a Fighter as much as a Resource Gatherer.
Woodie is supposed to be a Fighter and a Resource gatherer, and currently he’s not the best at neither of them, at both DS and DST. Yet on DS he’s really fun still, because his fighter side remains.
Werebeaver primary assets to regain, should be armor at the top of his priorities, he needs armor to farm poison birchnuts and keep being the best living log farmer, only topped by the WormTox(ic) combo. Next he regains his DS damage, so he can one shot birchnutters and be actually more helpful than a guy with a spear. Also he needs to heal with logs, cheaper doesn't necessarily mean broken in this case, log healing isn't really that broken when you can't use your inventory nor modify your attack damage on top of the time it is wasted eating logs, while your sanity decreases. When you get into mid-game Werebeaver loses a lot of his warrior side to a simple Wilson with armor and a dark sword, that's why i also want some improvement on Woodie himself.
As for the insanity drain, if the tree sanity stays, then it could stay but maybe debuff it a little bit, it is a healthy and fun downside that makes you WANT to replant trees, it’s the only good thing DST Woodie has shown, everybody goes to caves with their cooked green/blue mushrooms, meanwhile you just bring a cheap stack of tree seeds from your farmings, it’s great.
3. Werebeaver needs to swim
Woodie SUCKS in SW in both theory and practice due to the lack of ground involvement playstyle, plus the irrelevance of trees in SW. Woodie’s fun playstyle came from being able to explore the world, smashing and munching everything and feel unrestricted, but suddenly he can’t swim? Even though beavers are good swimmers? Nonsense. I know there’s terrible downsides in DS, but a downside that is literal death if? It’s just terrible.
But if Werebeaver swims, what’s the use of boats? Well, we can mess with his swimming speed; he doesn’t have to be fast nor he needs to compete or qualify as a boat on the first place. He should be able to kill in water with the same resistance and everything, in SW there’s different types of boat attachments, even though people just end up using 2, the inventory one and the fast one, at the end of the day, those are the relevant ones. Werebeaver lacks inventory and his speed could be adjusted, so using a boat as Woodie would still have benefits over swimming with Werebeaver asumming DST is going to provide us with similar mechanics in SW.
4. If we could buff Woodie to 200hp, it would be pretty neat.
This isn’t that mandatory at all like the above, but hear me out, Wolfgang is super sturdy, full of energy when hunger is at max, so high HP makes sense, Wigfrid is not a sturdy woman but rather an experienced fighter, whether it’s acting or not, so I’m guessing she has higher HP because she dodges most of the time due to again, her experience, WX-78 is a robot who upgrades himself, Webber is slightly more resistant for being a monster, but he’s still a child so the Max HP is more minor, but if we keep looking at the rest of the characters, who’s next? Woodie, he should be next in line for a max HP buff, why not? He’s a strong lumberjack who chops trees in like, what? 5, 6 Swings? Not to mention Woodie already had 200hp in the forge, making him a tank on top of a runner and Wigfrid had 150hp. So this doesn’t come out of nowhere.
5. Now, if we could make him the best lumberjack …
Many people believe Woodie deserves to be the best wood collector (I personally don’t really mind if he is though), some even suggesting nerfing Maxwell just for Woodie to be the best, which is a no no for me. I hate the idea of debuffing ANY DS character in general. However, Maxwell could get reworked so he has better assets or more specific focuses, sacrificing some of his wood collection speed in the process, I don’t want him to just lose some attributes to make someone else better, while he gains nothing.
So, for this point, the community either wants the DEVs buffing Woodie’s wood collection speed, or reworking/debuffing Maxwell so he loses wood collection speed so Woodie can come up on top.
6. (MANDATORY) Planks need to give 30 ~ 40 log meter.
Period. Also if you could buff Woodie’s Axe, Lucy, to do AT LEAST flint axe damage, it would be great.
7. (SUPER MANDATORY) Needs an actual good hairstyle on the rework skin.
So! That’s all. I just want Woodie to be fun again, I care more about fun than “balance”, so if he comes up as OP then good because, in all my experience in this game, apparently being OP and useful, even on a single aspect, makes me have fun, and like always, let’s keep this discussion civil and as constructive as possible. I apologize if there's spelling mistakes, as english isn't my primary language.