So this is Maxwell's skill tree idea, as the title says.
I've put the numbers so I can write down everything related to them without any confusion.
1 - Now Maxwell can craft nightmare fuel in cost of his sanity. Maxwell cannot craft nighmare fuel if he has not enough of sanity. It will happen probably with special animation when Maxwell will open Codex Umbra and grab nightmare fuel out of it.
2 - All spells (including shadow prison and shadow sneak) last 25% longer.
3 - All spells (including shadow prison and shadow sneak) last 50% longer.
4 - Shadow prison now deals AOE damage after it expires (probably 10 or so for each pillar)
5 - Now shadow sneak applies shadow-flame debuff that deals twice as more damage than regular fire, and attacks dealt to mobs with shadow sneak effect, have 25% more damage.
6 - New spell. Now Maxwell can summon a row of shadow spikes that deal AOE damage. There's a cooldown for this spell, for about 3-5 seconds.![image.png.34a7f782e64126c124f6032d5fc1674b.png]()
7 - New spell. Now Maxwell can summon shadow cloud that he can use as a mount which increases his speed by 10%, it allows him to carry heavy objects and travel across the sea and void. Shadow cloud lasts for about 2 minutes and has a visual warning before disappearing.
8 - Shadow Affinity that opens after Ancient Fuelweaver has been defeated. Allows Maxwell to enhance his Codex Umbra. Now Codex Umbra casts all spells 50% faster and has 25% chance to not use its durability percentage. Codex Umbra will have additional reddish effect which will show its Pure Horror state. Similar to the one that the Trawl Net in DS shipwrecked has. The more expensive/strong spell you cast the more durability it will lose.
9 - New spell with pure horror buffed Codex Umbra. Now Maxwell can get additional 25-50 hp which will fill his normal health icon with pure horror. It will last untill a proper amount of damage is dealt to Maxwell.
10 - New spell with pure horror buffed Codex Umbra. Now Maxwell can use shadow shield spell to protect himself and others. You open your inventory, choose the spell and then Codex Umbra drops from your inventory. It will spawn a spherical shadow shield around the Codex itself. If it's being idle, it will last for 20 seconds, and if the damage is dealt to the shield, the Codex umbra will lose its percentage durability. The shield protects the player from any sources of damage. You cannot charge Codex Umbra when It's casting the shield but you can pick it up which will stop the spell from being casted. When Codex Umbra is about to lose its durability there will be a visual warning.
11 - Shadow Duelists buffed with Pure Horror with new reddish and black visual effects. They will deal additional planar damage, will have planar defence and more health.
12 - Maxwell and his Shadow Duelists will deal 10% damage to lunar aligned creatures.
13 - Shadow Duelists' damage is severly increased.
14 - Shadow Duelists' attack speed is severly increased.
15 - Shadow Duelists' damage is slightly increased.
16 - Shadow Duelists' attack speed is slightly increased.
17 - Shadow Servants buffed with Pure Horror will follow the cursor instead of working in a particular area, so you can use your full potential as a puppeteer. They work faster (their animation is fastened up like Woodie's one), have more inventory slots and will be picking up items even if your inventory is full, instead they will drop items nearby the player and won't pick them up anymore.
18 - New spell with pure horror buffed Codex Umbra. When you use the spell, Codex Umbra drops from your inventory and spawns shadow vortex under itself. The shadow vortex will start sucking items in, in particular area. When the spell is being casted, Codex Umbra will be losing its durability with small percentages but quickly while the spell is being active. After it collected all the items it could, player can open its inventory which will consist of 9 endless slots similar to the ones that elastispacer makes in a chest. You can't put anything in it but only take from. The Items will not disappear as long as they are in Codex Umbra. The spell will be active for 10 seconds.
19 - Shadow Servants' work radius is severly increased.
20 - Shadow Servants' efficiency is severly increased. They need to hit the tree or the rock less times to mine/chop it.
21 - Shadow Servants' work radius is slightly increased.
22 - Shadow Servants' efficiency is slightly increased. They need to hit the tree or the rock a bit less times to mine/chop it.
Feel free to comment on it, maybe add more ideas and change the current ones ^^