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Why Wes Is Much Better in DST

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Wes's transition into DST has brought some rebalances, but i think they just make him better at group starving.

 

In single-player, Wes could only use his pile o' balloons to craft a single all-purpose balloon which will stay in place and Float, Float, Float and Float whenever needed. This makes it much harder to multi-task, as all balloons crafted by Wes will do whatever Wes commands them to do next - There's no distinct balloons that would Float while Wes does something else.

Now in DST this was changed. Wes can now use his pile o' baloons as a CRAFTING STATION for distinct balloons with different jobs. He can create a Balloon Floater, who will float endlessly, a Balloon Floater, who will float endlessly, a Balloon Floater, who will float endlessly and a Ballon Floater, who will actually float whenever needed, which is pretty much always so he will float endlessly. This change makes multitasking much easier. No more balloons floating in unison - now you can have separate balloons floating while Wes is busy doing other work! This helps when gathering materials.

In vanilla, balloons used to pop when you hit them. HOWEVER, in DST you can pop them anytime and get nothing back from it! My only criticism is that when someone else pops your balloon, it's gone and you get nothing for it. That kinda sucks.

Overall, i'm very glad Wes was rebalanced for group play. This makes him a much more attractive character, even with his low stats. Plus, crafting a new balloon doesn't take HP anymore! In vanilla, balloons used to not take HP either. I'm glad this was changed too.


Are my items safe?

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So my Steam got hacked today I still don't know how but still I have my games on my pc and my question was are my DST items safe?

Because I had some really high priced items and I just wanted to know. 

A New Reign Puzzle - Metheus

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With the release of the free A New Reign expansion, comes more puzzles and mysteries from Klei.

The Fuelweaver's 3rd form, fightable in the Atrium, has a string of quote that said "Metheus..."

The user @ImDaMisterL, with his ingenious and brilliant mind, just goofed up the webpage and inputted that there as a what if. What an Einstein.

Click here to be redirected to the puzzle's page!

So, what exactly lead the community to think something was going on?

Klei posted the release trailer of the A New Reign free expansion:

And it had some moments where hidden images could be seen i one paused at the right time before/after/in the middle of transitions.

The first one:

Spoiler

Trailer 1.png

That seemed to depict weird symbol, maybe even a language, and the community already started to theorize. Some people linked the some of the symbols to older William Carter/Maxwell puzzles.

The second one:

Spoiler

Trailer 2.png

The First Day

When entering the website, you'd be face to face with this:

Spoiler

Day 1.png

Yes, a cave wall and what appears to be some torches/lanterns. Nothing special was happening, and we realized we'd have to wait.

Ater that, the user @Mobbstar used pro hacking skills to access the available assets page and found 4 very interesting images:

Spoiler

mural 1.pngmural 2.pngmural 3.pngmural 4.png

Those images appeared to depict the murals that told us a bit of the ancients' story in-game, but much more detailed now, of course. People realized though, that the 2nd mural was missing.

Some time after, Klei restricted the assets page more than before, and if you tried getting those images now, they'd be like this:

Spoiler

Mural 1 X.pngMural 2 X.pngMural 3 X.pngMural 4 X.png

The Metheus page updated again that day, adding bowls of what seems to be paint and brushes:

Spoiler

Day 1 part 2.png

The Second Day

The page updated once again:

Spoiler

Day 2 part 1.jpg

@CarlZalph Made a compilation of the symbols and the apparent alphabet of the ancients:

Spoiler

Alphabet Compilation.png

And @Zeklo made a post with each individual symbol, found here: 

@Cherryzion made a compilation of the symbols we've had in older puzzles, their names and meanings:

Spoiler

Symbols.png

The page updated 3 more times that day:

Spoiler

day 2 part 2.pngDay 2 part 3.jpgDay 2 part 4.png

@Maslak Made a truly great discovery as well: metheus.dontstarvetogether.com/tenebris

;)

The Third Day

In this day, the page updated thrice!

Spoiler

Day 3 part 1.jpg

Day 3 part 2.png

day 3 part 3.jpg

According to @Canal_WP, the page will update 2 more times today, at 2:55 and 10:55 PM, as it appears to update every 8 hours. EDIT: That turned out to be wrong :(

The Fourth Day

So far, the page has only updated once today:

Spoiler

day 4 part 1.jpg

day 4 part 2.png

Thank you so very much, @Aeschwutz, for helping me with all the images I haven't (and even the ones I have) collected. This probably would've taken much more time if it wasn't for your awesome help!

Huge Update (And link to guide!)

 

This topic would be updated as the puzzle progressed, but I'm a bit busy nowadays, so I'll take longer to update it properly.

Lore, From Ancients to the Fuelweaver [Theory]

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I've been spouting lore and theories in several different threads, and finally decided to make a single location for it. My most prominent theory is about the statues not being statues, but the bodies that the ancients left behind. Instead of making a wall of text, however, I decided to do something different and make it into a video. Hopefully that will keep people more engaged, and be easier to follow.

I'm no expert with this stuff, and not much of a speaker so forgive the quality.

While most of my interest lies with the statues, I go over a number of topics including some interesting details regarding some of the Fuelweaver's quotes. I tried not to make too many bold statements, aside from the statue one, but rather share things I've noticed. Which may or may not be relevant. That way you can come to your own conclusions, and add to your own surplus of ideas.

I very much want to hear everyone's own thoughts regarding everything lore. Different angles and opinions can draw us closer to the truth! We're all in the dark here, so there is no sure answer. Differing thoughts will occur, but let's keep our minds open shall we?

So what do you think?

What Could This Be?

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Greeting fellow starvers! I just found something really quite interesting...

  I was watching through some of the live streams that Klei had made back before the Year of the Gobbler, and I saw that they showed some concept art for the Giblet critter pet, and the Lazy Deserter, but then they show some concept art for something that hasn't come out yet.

What could this be? Do you guys have any ideas?

KleiEntertainment - Twitch - Google Chrome 1_6_2017 3_00_47 PM.png

 

the TRUE tier list

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sss: wes because wes is bes (zero sarcasm there)

a: wilson because he looks sexy as h*ck in that tier 1 beard plus main character so xd

wendy because shes edgy and i relate to her on a personal level also send help xdddd

wigfrid because shes the only character that ill play because she makes the game easy and fun because i cant fight without being a character that can mass produce helmets after going to a quarry and gains health from killing spiders so she can live forever also i have no clue how to make a kite in the game, how would that help me in fighting? arent kites those things in the sky??????

b: wolfgang becuz muscles :love-struck:

webber because hes cute as h*ck xdddddddddddd

c: the robot because hes evil but hes like that lovable evil like the minions? minions are cute xd

d: woodie because hes the hairy lumberjack he should shave really :(

willow because she says "holy cr*p" (sorry i had to censor it its inappropriate) when she sees deerclops like THERE ARE KIDS HERE WILLOW

u: wickerbottom because shes old she should instantly die at day 100 from OLD AGE

maxwell because HES EVIL AND SHOULDNT BE HERE ALSO HE DIED AT THE END OF ADVENTURE MODE WHY IS HE HERE

Spoiler

 xd

 

When will TGP release Metheus

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Why does TGP still not release this award for player

Dont starve bosses activate

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Well me and my friend startet a map and turned off als bosses

and i wantet to ask if a can activate them so its default and not none 


Questions about playstyles

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Hi,

I'm making a mod that i hope i'll be able to release one day. And between multiples things i would like to do a little balance. Like making some useless items useful, and all. So everyone has his own playstyle, and i was wondering what people could find useful/useless and why.

1. What is the resource you find the most useless ? Like, a resource you don't even pick up on ground or you let in chest and never use.

(For me the answer will probably be stingers, i usually end with a lot of them in spring and don't need them since i play wilderness most of the time)

2. What is the resource you find the most useful ? The one you would like to have more, the one always lacking.

3. Where is your favorite place for a base ?

4. What biome do you feel the most empty/boring ? Where is your less favorite place for a base ?

5. Are there structures you never do, and if yes, why ?

6. What is your main source of food ?

7. What is the thing you find the most broken, if there is one ? (A structure too powerful, a recipe too easy... Ice as a filler, for example)

8. What is the thing you find the most underpowered ?

 

Thanks for any answer, they'll all be useful :) You could answer multiple time for each question if you want (like your top 3 of useless items), answer with or without explanation, add questions if you feel like i missed some...

 

Shipwrecked mods ?

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Since shipwrecked will never be released for together, it seems there's no cool mods for it either, ( not speaking about characters ) I mean, what make coffee so special that can be only on sw ? Maybe ash turf or elephant cactus too, is that hard to make stuff like that or it's a thing about not be allowed to do these mods ?

A song that fits Maxwell

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It's no acoustic thing or anything, just the lyrics and the song, it reminds me of roses too...

"I know a lady Good and Evil" seems very suspicious 

If threre were to be a new character revealed, who would you want it to be?

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Not counting Winona, we already know that she will likely be in the game.

The SW character bonus poll is multi-choice, this means you may vote for one, or multiple, your choice.

This is just a fun poll, to see who people would want to be added to the game alongside the aforementioned character above.

There isn't a lot to say here so... who would you want? Maybe even write a comment below on who you would not want in the game? I don't know what to even write here anymore so I guess I'm ending it here... "The End".

The Unimplemented.png

"The first 5 characters listed in the poll in order; Wilton, Wortox, Winnie, Wallace, and Waverly"

 

Noob stories

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Describe your time as a new player in this thread.

In the past, I was a complete permanoob. I rarely explored more than 3 biomes of the map before building a base, and I would never survive without beefalo. I sought them out so that I could rush the Alchemy Engine and start making advanced farms as fast as possible. Because of my frustration with not finding beefalo quickly, I would sometimes resort to changing the world settings and increasing the amount of beefalo. I didn't really consider this cheating, and while I learned many of the game's crafting recipes, I failed to actually play the game effectively. My greatest achievement was speedrunning advanced farmplots. My record was 4 farms by day 2.

Only after reluctantly buying the Reign of Giants DLC (several months after it came out), I began to finally appreciate the benefits of early-game exploration, and the use of food sources other than farms. 

 

So, what are your noob stories?

How to create a 'Cave-only' server?

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How to create a 'Cave-only' server?

"Sanity Stations" and you.

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The big hub-bub over the last few patches from the beta is due to this usage of Abigail flowers, a ghost, and a Bee Queen hat.

See this thread for reference.

 

The idea is that Abigail flowers created by Wendy will decay into flowers after 3 in-game days of being left on the ground which then may be haunted to transform into evil flowers- these evil flowers produce negative sanity auras which the Bee Queen hat will reverse.

Sitting in a field of these evil flowers will regenerate more sanity than just having one.

zTk5Ll7.png

 

The Abigail flower will start degrading only after the owner of the flower has its link removed.

To remove your link to your self-made flower, you can either leave the server or go into the caverns after dropping it on the ground.

Immediately rejoining or going back to the overworld won't force the link to re-establish itself- the link is only made on having the item in a wendy inventory when it does not have a link already.

 

The reason why there were complaints from the beta branch changes was because Abigail flower now checks a radius around it if a flower may be spawned.

If it cannot under some criteria be spawned, then it will poof into flower petals instead.

The minimum distance from one Abigail flower to the next to provide working flowers is 0.75 units, or 0.1875 turfs away from each other.

The theoretical limit on the number of flowers in one spot was infinite before the change, letting users have a spot on the map that generates up to an infinite amount of sanity per second by standing on it- this has been fixed due to the huge amount of entities in one spot that interacts with bees and butterflies, causing huge server performance issues if someone was malicious enough to make a bunch and/or pick the flowers (world regrowth bug, also fixed).

 

Here is a table chart showing maximum efficiency for flower placement with how much negative sanity the center will provide (Bee Queen hat gives back 1/2 Drain as Gain) per second:

Spoiler

                Drain Per Flower
     Sanity Drain
Abigail Flowers needed
1    0.416667   0.416667
5    2.083333   0.4166666
9    3.564815   0.3960905556
13   4.305555   0.3311965385
21   5.490741   0.2614638571
25   5.861111   0.23444444
29   6.190329   0.2134596207
37   6.782922   0.1833222162
45   7.238762   0.1608613778
49   7.423947   0.1515091224
57   7.772531   0.136360193
61   7.937140   0.1301170492
69   8.233436   0.1193251594
81   8.588992   0.1060369383
89   8.816912   0.099066427
97   9.021255   0.0930026289
101  9.113847   0.0902361089
109  9.288139   0.0852122844
113  9.370444   0.0829242832
121  9.530604   0.0787653223
129  9.678752   0.0750290853
137  9.823287   0.0717028248
145  9.954974   0.0686549931
149  10.015443  0.0672177383
161  10.193220  0.0633119255
169  10.307180  0.0609892308
177  10.418990  0.0588643503
185  10.521161  0.0568711405
193  10.618308  0.0550171399
197  10.664604  0.0541350457
213  10.846940  0.0509246009
221  10.934086  0.0494755023
225  10.975238  0.0487788356
233  11.056416  0.0474524292
241  11.136496  0.046209527
253  11.247149  0.0444551344
261  11.319417  0.0433694138
277  11.458850  0.0413676895
285  11.525434  0.0404401193
293  11.591277  0.0395606724
301  11.652369  0.0387121894
305  11.682604  0.0383036197
317  11.771493  0.0371340473
325  11.830165  0.0364005077
333  11.887145  0.0356971321
341  11.943050  0.035023607
349  11.997417  0.034376553
357  12.049858  0.0337531036
365  12.100944  0.0331532712
373  12.151593  0.0325779973
377  12.176080  0.0322972944
385  12.224653  0.0317523455
401  12.319468  0.0307218653
405  12.342616  0.0304755951
421  12.433784  0.0295339287
429  12.477357  0.0290847483
437  12.520612  0.028651286
441  12.541188  0.028438068
457  12.622925  0.0276212801
465  12.663514  0.0272333634
473  12.703554  0.026857408
481  12.743325  0.0264933992
489  12.782057  0.0261391759
497  12.819802  0.0257943702
505  12.856839  0.0254590871
509  12.875128  0.025294947
517  12.911262  0.0249734275
529  12.963859  0.0245063497
545  13.033576  0.0239148183
553  13.067830  0.0236307957

 

Note the maximum radius is 10 units away for sanity to take effect on the player, and that the flower placements are 0.75 units away from each other in a grid with the player standing right in the center.

Here is that chart again but with an ASCII depiction of optimal flower placement to help understand squared-circles:

-Now on pastebin-

 

How many Abigail flowers you'll need depends on how much diminished benefits you'd want back.

Is 553 Abigail flowers really worth your time to get maximum sanity per second?  Probably not!

Is 13 a nice sweet spot, or is 21?  Only you can choose when your madness stops!

gpUddCo.png

 

But wait, what about square-based placement and sitting in the center of that?

Well, think of it like this..

Square-based shapes will have 4 flowers closest to the player with the player in the center of a square, whereas the diamond/circle one will have the player on a flower and have 4 flowers 0.75 units away.  This means the total flowers at full power is 5 which grants the best initial. 

The diminishing returns for sanity Drain is based on the distance from the player to the flower squared.  By having a square pattern each additional flower is going to be further to the player than the circle-center, adding even less than the circle-center.

The further a flower is from the player the worse it will Drain, and thus the less it will Gain.

 

 

Now, some people are going to wonder how you'd make sure the Abigail flowers dropped were exactly 0.75 units away from each other.

For that, a client mod is the best route.

Personally I use my own keybinds- this is generally for more advanced users of the game as it requires some knowledge on LUA and Klei's codebase.

More details about the keybind I use:

Spoiler

 

The slight edit to the drop item being:


local x, y, z = ThePlayer.Transform:GetWorldPosition()
x = (math.floor(x/.75)+0.5)*.75
z = (math.floor(z/.75)+0.5)*.75
SendRPCToServer(RPC.LeftClick, ACTIONS.DROP.code, x, z, nil, nil, nil, nil, nil)

 

And to situate yourself onto the center of the flower circle, either drop another item or send both a (LeftClick, WALKTO) and StopControl RPCs with the same alignment as the drop item one.

 

Who created this contraption/idea?

From what I gather several people thought of it around the same time the Bee Queen hat was a thing that existed, though this is hearsay without any real evidence other than statements made.

I've yet to see someone document it here on the forums other than mention it in passing, and I do love documentation.


KLEI SHOP IS BACK!

Do you find night boring? Here is what i think

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I think night is kinda annoying

Of course you need some natural way to push you back to your base. If there was no night you would just explore non stop. But you dont get to gain anything from a huge night (example winter). Some mushrooms or some weird wendy's boost. But its  not bringing much.

My idea which i will apply to my new server is. Longer dusk. You still have the sanity drain, you have night chill in your base, but you can actually do things other than sleeping and cooking.

New Wiki

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As most of you probably know, the Don't Starve Wiki isn't the best source of information around. It often does not include in depth information, or even any pages for some things. Most of it is for Don't Starve and Shipwrecked, as well, not Don't Starve Together.

I propose we start a new wikia, solely for Don't Starve Together, and to make it the best it can be as a source of learning the game and all the is about it. I could do this by myself, although it would probably take a lot of work and time, and I can't guarantee it's popularity over the previous wiki, but if we assembled a team, or if just anybody helped, I bet this thing could launch off the ground in no time. Who's with me?

I mean, either this or we could work to improve the current Wiki.

What is your favorite part about A New Reign?

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 Hey people! I know that this poll is on the Don't Starve Wiki, but I wanted to do the same one here. What has been your favorite part about A New Reign?

screen shot show case

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This is a topic where everyone can share there favorite screenshots from dst.

Weather it be you relaxing with friends, a milestone, or just something funny that happened share it here!

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