The big hub-bub over the last few patches from the beta is due to this usage of Abigail flowers, a ghost, and a Bee Queen hat.
See this thread for reference.
The idea is that Abigail flowers created by Wendy will decay into flowers after 3 in-game days of being left on the ground which then may be haunted to transform into evil flowers- these evil flowers produce negative sanity auras which the Bee Queen hat will reverse.
Sitting in a field of these evil flowers will regenerate more sanity than just having one.
![zTk5Ll7.png]()
The Abigail flower will start degrading only after the owner of the flower has its link removed.
To remove your link to your self-made flower, you can either leave the server or go into the caverns after dropping it on the ground.
Immediately rejoining or going back to the overworld won't force the link to re-establish itself- the link is only made on having the item in a wendy inventory when it does not have a link already.
The reason why there were complaints from the beta branch changes was because Abigail flower now checks a radius around it if a flower may be spawned.
If it cannot under some criteria be spawned, then it will poof into flower petals instead.
The minimum distance from one Abigail flower to the next to provide working flowers is 0.75 units, or 0.1875 turfs away from each other.
The theoretical limit on the number of flowers in one spot was infinite before the change, letting users have a spot on the map that generates up to an infinite amount of sanity per second by standing on it- this has been fixed due to the huge amount of entities in one spot that interacts with bees and butterflies, causing huge server performance issues if someone was malicious enough to make a bunch and/or pick the flowers (world regrowth bug, also fixed).
Here is a table chart showing maximum efficiency for flower placement with how much negative sanity the center will provide (Bee Queen hat gives back 1/2 Drain as Gain) per second:
Drain Per Flower
Sanity Drain
Abigail Flowers needed
1 0.416667 0.416667
5 2.083333 0.4166666
9 3.564815 0.3960905556
13 4.305555 0.3311965385
21 5.490741 0.2614638571
25 5.861111 0.23444444
29 6.190329 0.2134596207
37 6.782922 0.1833222162
45 7.238762 0.1608613778
49 7.423947 0.1515091224
57 7.772531 0.136360193
61 7.937140 0.1301170492
69 8.233436 0.1193251594
81 8.588992 0.1060369383
89 8.816912 0.099066427
97 9.021255 0.0930026289
101 9.113847 0.0902361089
109 9.288139 0.0852122844
113 9.370444 0.0829242832
121 9.530604 0.0787653223
129 9.678752 0.0750290853
137 9.823287 0.0717028248
145 9.954974 0.0686549931
149 10.015443 0.0672177383
161 10.193220 0.0633119255
169 10.307180 0.0609892308
177 10.418990 0.0588643503
185 10.521161 0.0568711405
193 10.618308 0.0550171399
197 10.664604 0.0541350457
213 10.846940 0.0509246009
221 10.934086 0.0494755023
225 10.975238 0.0487788356
233 11.056416 0.0474524292
241 11.136496 0.046209527
253 11.247149 0.0444551344
261 11.319417 0.0433694138
277 11.458850 0.0413676895
285 11.525434 0.0404401193
293 11.591277 0.0395606724
301 11.652369 0.0387121894
305 11.682604 0.0383036197
317 11.771493 0.0371340473
325 11.830165 0.0364005077
333 11.887145 0.0356971321
341 11.943050 0.035023607
349 11.997417 0.034376553
357 12.049858 0.0337531036
365 12.100944 0.0331532712
373 12.151593 0.0325779973
377 12.176080 0.0322972944
385 12.224653 0.0317523455
401 12.319468 0.0307218653
405 12.342616 0.0304755951
421 12.433784 0.0295339287
429 12.477357 0.0290847483
437 12.520612 0.028651286
441 12.541188 0.028438068
457 12.622925 0.0276212801
465 12.663514 0.0272333634
473 12.703554 0.026857408
481 12.743325 0.0264933992
489 12.782057 0.0261391759
497 12.819802 0.0257943702
505 12.856839 0.0254590871
509 12.875128 0.025294947
517 12.911262 0.0249734275
529 12.963859 0.0245063497
545 13.033576 0.0239148183
553 13.067830 0.0236307957
Note the maximum radius is 10 units away for sanity to take effect on the player, and that the flower placements are 0.75 units away from each other in a grid with the player standing right in the center.
Here is that chart again but with an ASCII depiction of optimal flower placement to help understand squared-circles:
-Now on pastebin-
How many Abigail flowers you'll need depends on how much diminished benefits you'd want back.
Is 553 Abigail flowers really worth your time to get maximum sanity per second? Probably not!
Is 13 a nice sweet spot, or is 21? Only you can choose when your madness stops!
![gpUddCo.png]()
But wait, what about square-based placement and sitting in the center of that?
Well, think of it like this..
Square-based shapes will have 4 flowers closest to the player with the player in the center of a square, whereas the diamond/circle one will have the player on a flower and have 4 flowers 0.75 units away. This means the total flowers at full power is 5 which grants the best initial.
The diminishing returns for sanity Drain is based on the distance from the player to the flower squared. By having a square pattern each additional flower is going to be further to the player than the circle-center, adding even less than the circle-center.
The further a flower is from the player the worse it will Drain, and thus the less it will Gain.
Now, some people are going to wonder how you'd make sure the Abigail flowers dropped were exactly 0.75 units away from each other.
For that, a client mod is the best route.
Personally I use my own keybinds- this is generally for more advanced users of the game as it requires some knowledge on LUA and Klei's codebase.
More details about the keybind I use:
The slight edit to the drop item being:
local x, y, z = ThePlayer.Transform:GetWorldPosition()
x = (math.floor(x/.75)+0.5)*.75
z = (math.floor(z/.75)+0.5)*.75
SendRPCToServer(RPC.LeftClick, ACTIONS.DROP.code, x, z, nil, nil, nil, nil, nil)
And to situate yourself onto the center of the flower circle, either drop another item or send both a (LeftClick, WALKTO) and StopControl RPCs with the same alignment as the drop item one.
Who created this contraption/idea?
From what I gather several people thought of it around the same time the Bee Queen hat was a thing that existed, though this is hearsay without any real evidence other than statements made.
I've yet to see someone document it here on the forums other than mention it in passing, and I do love documentation.