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What is the most efficient way to farm Tentacle Spots?

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I mean what's the best way to kill tentacles when you have no spider nest or merms nearby?

The other thing what is a secure way to clean the Reed trap if i get one on my swamps?

I am interested on this because i mostly play Wicker so i just learned that i could just make Boss Farms with tentacles.


Help Please

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The day I bought the game, it was working fine.

Next day, I try opening the game and I find this message

 

 

Capture.PNG

Help please

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So yeah, I bought the game yesterday and looked at my Server mods and found these.

I tried deleting them, but some permissions thing won't allow me too. I've tried cleaning them up, I uninstalled and reinstalled I've tried the update button but nothing is getting rid of them.

 

Has anyone come up with a fix to this or what?

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11.PNG

Can't log into Klei servers

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I was wondering if anyone had any ideas or had had a similar problem in the past...

So I got a new laptop, bought don't starve together under a second steam account, and tried to log in to play multiplayer.  The game loads fine on my older laptop, but the newer one spins on the "logging in" screen for a few minutes and then eventually tells me that it cannot connect to the Klei Forums.

I checked all the forum and FAQ info I could, made sure firewalls and anti-virus were disabled or made exceptions for steam and don't starve, rebooted, reinstalled...the problem does't alter.  I also contacted Klei support (on the 15th) and received a stock email asking if I had checked the existing resources.  I responded (on the 15th) but haven't heard back since.

I SUSPECT that something happened when I had don't starve send the klei registration email, because the program locked up at that point, unlike with my other computer.  I did receive the confirmation email and clicked the link, but...I don't know.  Is there a way to get that laptop to "unregister"?  I tried uninstalling and re-installing at that point, but it did not ask me to register with klei forums again.

Any ideas would be greatly appreciated!

Quick Metheus part 3 question

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I'm sure I could find my answer in the 300pages of thread about the subject, but  y'know, I dont have all day. :/

Me and my mate have finished the second part and no ancient chest have spawned near the Pseudoscience machine. We were both near the machine at the same time and tried refreshing the puzzle page. I'd like to stay "legit" without the console, do I have options??

Thank yuuoo

If you have finished part two (you don't have to post your codes here anymore we got the data we needed to solve part three

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ZwTJTlo.png

Here is an example solution to part two I would need a screenshot of, the more of these I can get my hands on, the more data I can pump into the community puzzle spreadsheet for correlations. Thank you!

 

What is your favourite and most hated monster in don't starve?

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For me, the favourite enemy is probably deerclops. He was destroying my bases when i was a noob but i just like this guy, he is somewhat interesting and also he was the first boss introduced in don't starve. And for the most hated enemy it would be hound, these little guys always attack you in the worst situation, when you are really low on health. So i was wondering what are your favourite and most hated monsters in the game. :D

Reworking DST auto-attack and attack prioritization

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I've been playing a lot of Solo Dst recently as Wolfgang, and couldn't help but notice how bad auto attack is compared to singleplayer don't starve. I have about 350 hours on singleplayer don't starve, and about 50 on dst. DST auto attack has delay between switching targets, which means after killing a target, you can't attack a new target for a short period of time. Say you have 2 spiders on screen, as Wolfgang you can one hit kill a basic spider. So you kill one of them, and while still holding control+f, Wolfgang will stand still for about a half second before attacking the second spider. This makes the DST combat system super clunky. The fix doesn't even require that much work, just port over the auto attack from regular Don't Starve, which has no attack delay. Now, I'm not quite sure if this attack delay was added to balance PVP, but at least when fighting NPCs, we don't need this delay because it's a pain to deal with after being used to the normal auto attack.


Tips on how to be Courteous to Fellow Players

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Now this thread is not meant to call anyone out, nor is it about venting your frustrations over mistakes noobs make. These are tips aimed more at showing ways of being considerate than improving your skill at the game. 

I don't have a lot of time for playing computer games, so when I play DST I tend to hop on a random server and help out all I can before I have to leave (sometimes hosting my own server if I can't find one, which tends to be lonely), and I thought it would be nice to share ways I've found of not being a liability and not getting on peoples bad sides. I'd like to see other peoples tips too, in case there's some I've missed or just haven't thought of. So here's mine :3

  • Don't ask where the Base is Right After Joining: This one's simple, but it goes a long way in not annoying people. Now I know that when you first enter a server you want to know where you can come to at night to cook and spam the /dance emote, but be patient. If you aren't given directions or offered an escort, explore, gather some things, get your bearings. People will respect you more if you survive a few days before asking where the base is located. Who knows, you may even find it on your own!
  • Don't Pick Everything: When first entering one of the many randomly generated islands, our brains tend to immediately slip into PICK ALL THE THINGS mode, especially those of us who've spent a fair amount of time in the single player game. However, when playing in multipayer, one has to stop and think, "Hey, if I systematically pick every bit of flint, grass, twigs, and food from around the portal in a ten mile radius, then there won't be anything left for new players!" Please, be considerate. How can you expect new players to survive a few days if they can't even scrounge up enough for a torch?
  • Drop some Flint by the Portal: It's a small thing that'll help out people just entering the server. You don't even have to go out of the way to do it; if you happen to be pasing by the portal and have some flint to spare, just drop some by it, or make a pickaxe to leave behind so they can collect their own. Heck, I've heard of people making a chest by the portal containing equipment like torches, rabbit earmuffs, and pickaxes to help new players out.
  • Don't Enter in Winter or Summer: Pay attention to the day and season of the server you're joining. If you want to join in a difficult season for some extra challenge, go ahead. Just don't expect everyone to drop what they're doing to help you out.
  • If you don't want Strangers, set a Password: You'd think this one would be a no brainer, but I've heard a lot of stories of people joining servers just to be kicked the moment they enter. I assume it only happens when someone doesn't know that they can make a password for they're server, but still, it's rude.
  • Drop your Stuff Before you Leave: Before you leave a server, it's nice to drop your items on the ground so others can use them. If you're playing with familiar people on a server you know you'll be on again, you can keep your equipment. In any case it's still rude to leave with gears, a big stack of silk, or any other important items still in your inventory, selfishly taking them out of reach of the unfortunate players left on the server.
  • Keep Busy: Look around the base. Does it still need some drying racks? A crockpot? Some farms? Do the traps need to be emptyed? Are you low on wood? Look around for things that need to be done, and if you're having trouble finding something, it never hurts to ask. No one likes a leach.

I hope you enjoyed reading through my wall of text and I didn't waste your time. Feel free to post helpful tips of your own, and you might help a few people become a little more helpful. Maybe.

If you want a tldr just read the bold text.

Odd of hounds appearing when you're fighting dragonfly

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I'm prepared for it now but it is annoying, half the time I'm fighting dragonfly (6 out of the last 13 fights) the hounds appear, isn't that a bit too often for random generation?    What I do now is build a fort with three levels of thickness, when they attack I get in blow dart shots and can usually finish off the hounds while battling the dragonfly.  If they show up too early I just abandon the mission. 

I think I was playing with a crazy player...

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It began somewhat normally then just a minute later he said that there was something wrong.   All his gear from Don't Starve was magically transported to his body slots and backpack in DST.   Then he said his character grew to the size of a giant.   He then complained that his Don't Starve game had vanished because DST interfered with it.    Suddenly his laptop dies, he plugs it in but it won't power on, plug isn't seated properly.    I left.

Metheus Lore

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Well i was checking the metheus page again, and i started to question myself about the guy or monster or whatever it is that is in front of Metheus, hes holding a torch, but i guess the torch isnt the tragic torch because it doesnt looks like it, are we going to get another puzzle to get that torch? or a boss battle in-game with metheus or something, i just want to know im really hyped about this

Sin título.png

[Game Update] - 214001

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  • Vote window will now show the name of the player that initiated the vote request.
  • Votes can only be initiated by Players who have survived a minimum of 20 days, or the oldest Player if nobody meets that requirement.
  • Vote kicks will still be carried out even if the target client is no longer online by the end of the vote.
  • Bone armor will now shield against Earthquake and Cave-in debris.
  • Updated /yawn and /sleepy emote animations for mounted Players.
  • Mounted Players will now also bow to the Bee Queen Crown.
  • One-man Band no longer lowers dapperness for your own pets.
  • Willow is now less prone to dropping below freezing temperature from her insanity chills.
  • Tumbleweeds and Crumpled Packages will no longer drop Unknown Blueprints.
  • Fixed bug where Wee MacTusk did not drop loot.
  • Fixed bug where Sand Spikes and Sand Castles can be burnt repeatedly.
  • Fixed bug where the Bug Net could sometimes catch dead bugs.
  • Fixed bug where Lucy did not remember the possessed Axe’s original durability after shutting down and resuming a world.
  • Fixed bug where Players are sometimes listed as choosing their character when they are entering or exiting the Caves.
  • Fixed death announcement when a Player is electrocuted by a charged Volt Goat.

View full update

We need to do something about Vote Kicking.

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So basically long story short a group of Willows are enjoying their time joining random servers and kicking everyone without penalty.

I won't reveal their usernames for the sake of their identity, as much of a pain in the ass as they are.

What I'm trying to get at here, maybe we should do something about the vote kick feature, it's ruining legit DST worlds with randoms.

We should have it so that every person is limited to 1 - 2 votes, or have it when someone votes to kick and fails, they are set on a cooldown.

I dunno, I'm just tired of having to quit the server everytime these three Willow's join.

Even More Timeless

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So I did the puzzle I was happy got my Ancient Cane and Ancient King's Chest and I got a  Timeless version of Tragic Torch but now all the Ancient skins that where Loyal and now they are  Timeless and why did it happen anyways? If someone can answer why did it happen I will thank you and if you don't believe me look in to your inventory if you have the items.


People who run servers who suddenly leave...

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As a courtesy to my players I stay on for quite a while and also announce well ahead of time when I'll be getting off.   I've noticed in other games that the host suddenly departs with no notice whatsoever, you could be in there for 50 days and boom, everyone gets kicked without warning.   

Charlie is Shadow Queen AND The Grue. Huh.

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So a few months back, I do recall there being a bit of a fuss over the whole Night Monster thing. Suggestions that there's more than one of them, so on and so forth.

Well, I just happened to see the newest announce text for if Wilson is about to be attacked by the Night Monster.

"That presence... it's familiar! Hello?"

Would appear that it is in fact still Charlie. She is, through some means, managing to both be Shadow Queen Charlie, sitting upon the throne, AND horrific shifty Grue.

Steam Killer - Tencent/WeGame Featuring DST

Caboodle of Know-Hows

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Welcome to the Caboodle of Know-Hows!

A Don't Starve and a Don't Starve Together forum of ideas of the discovered and for the undiscovered. This forum is a showcase of veteran knowledge and experiments fitting the different dynamic mechanics of the world of Don't Starve and the Don't Starve Together.

Disclaimer

Spoiler

For beginners who are starting to play the game, this forum page isn't your greatest bet to start the game but rather if you're experienced enough to survive the difficult learning curve and immediately start your indefinite survival, the Caboodle of Know-Hows is your forum place to learn and spice up your indefinite survival.

The forum will be on construction and improvements indefinitely and along ideas will be documented in a rather understandable way. 

 

Ragtime Music

 

 

 

"Dragonfly Scale Farm"

"The scale of the fiery conflagration of the beast, now I own."

Spoiler

 

A forum topic  had opened for a question of an efficient way of farming dragonfly scales. This pondered me about how inefficient the gunpowder tactic was. So I came up for a number of research with the help of the Don't Starve wiki, @Asparagus' bunnyman count and my knowledge of pathfinding behaviors.

Thanks to the Don't Starve community wiki and @Asparagus ' shenanigans and his low frame rate videos about fighting the Dragonfly. I came up for a way of an effective scale farm.

 

May I represent the Dragonfly Scale Farm

Screenshots:

20161024065949_1.jpg20161024070134_1.jpg

 

Requirements:

This contraption uses homeless bunnymen ( 58?cb=20130522054019 from97?cb=20130916121519) encased in an enclosure of walls,fences and gates (latest?cb=20130130091601latest?cb=20130130091611latest?cb=20131114102924latest?cb=20160902175524latest?cb=20130130091548latest?cb=2016110517553680?cb=20161105211657), a small pathway for you and the dragonfly to get in between, a melee weapon  of choice, armor of preference (100?cb=20141225142418) and an optional a resurrection item and medications (latest?cb=20141210082922latest?cb=20130626170901latest?cb=20121216110233 and latest?cb=20131129171900).

 

I'll explain the technicalities

The Dragonfly (101?cb=20140402193408) has a mechanic whenever if you deal more than 1250 damage, it will go into a forced knock-out. And if you could deal 2500 damage she will drop a scale (latest?cb=20140417075617). She will not drop anymore scales (latest?cb=20140417075617) when she's stunned again but straying it away fro its location and going back refreshes and repeats itself. Exploiting this kind of behavior, we would use a bunnyman ( 58?cb=20130522054019) because it doesn't have a kiting behavior, has an increased damage and has hostility towards monsters and giants. Using 12 bunnymen will give out in in every second, a damage out of 480. Multiplying it by 5 seconds will successfully give 2400, more than enough to knock it down. 

 

Another thing involve is its own attack priority. Dragonfly's #1 hit list will be the player, second will be the mobs itself. This makes up for safety of your homeless bunnymen as you're the meat shield. Unless in cases of situations, but it's ideal situation that you'll achieve. The walls are to limit the bunnymen's movement and to stop them from wandering and follow the dragonfly during his lavae spawn phase.

 

For the operation of the farm:

  • Lead the Dragonfly (101?cb=20140402193408) towards the narrow hallway in order for the bunnymen 58?cb=20130522054019) to attack the Dragonfly whilst your character receives the damage.

 

  • Once knocked out due to the overwhelming damage output, hit with all your might to drop the scale.

 

  • When the Dragonfly (101?cb=20140402193408) wakes up from its forced sleep state, immediately remove yourself from the bunnymen 58?cb=20130522054019) and follow the Dragonfly. Dodge incoming lavae (150?cb=20160720025737) attacks and anticipate the fifth lavae spawn. Then lead the Dragonfly as far from her set piece in order for her to fully respawn. 

 

 

Thanks for reading!

aspalove.JPG

 

Author:

@Aeschwutz

 

The original thread

 

 

 

 

"FLower Farming"

"It is buzzing with activity." 

  Hide contents

 

 Flower farming were once discovered by the forerunners of the Don't Starve society long before. A simple mechanic upon stumbling  the behavior on homeless worker bees. Pollinating from flower to flower until it reaches the maximum threshold of six flowers, a homeless bee now once at rest produces a elegant blossom. But there comes dilemma about this measly simple mechanic. 

In instances, Don't Starve players may create flower farms in an unorthodox manner. Meaning flower farms tend to be erratic and somehow unpleasant for players who have the love of symmetry but only to face uneveness on their sights. Somehow it takes a lot of buzzing by the bees by how far they would go to pollinate from flower to flower. The same instance for players picking flowers from point to point.

Here I'm about to show to all of you a screenshot that would take flower farming in a tidy manner.

 

Screenshots:

 

20170410165332_1.jpg20170410170127_1.jpg

 

Requirements:

 

The construction uses butterflies ( latest?cb=20121215201941) acquired from flowers using a bug net, walls or fences (latest?cb=20130130091548latest?cb=20130130091601latest?cb=20130130091611latest?cb=20131114102924latest?cb=20160902175524) oflatest?cb=20161105175536 different variations crafted by different ingredients, and as well as bees (latest?cb=20121215144349) acquired from beehives using a bug net.

 

This flower farm utilizes freedom on how much flowers planted using butterflies which equals to the amount of homeless bees (e.g 40 butterflies = 40 flowers = 40 homeless bees) you want to use. The corner walls/ fences (latest?cb=20130130091548latest?cb=20130130091601latest?cb=20130130091611latest?cb=20131114102924latest?cb=20160902175524) for the flower farm signifies any flower inside must not be picked rather only the flowers outside the pollination chamber. This gradually helps the homeless bees and makes the process quicker due to the distance being nearly for every flower.

 

20170410170232_1.jpg20170410170414_1.jpg

Procedures:

 

There are certain procedures needed to create and operate the farm as functional as it should be.

For the creation of the flower farm

  • There must be no natural flowers (latest?cb=20131201192756latest?cb=20130410055803)  in the vicinity due to how uncontrollable the homeless bee's behavior (latest?cb=20121215144349)  is. As well as to guarantee the flower (latest?cb=20131201192756latest?cb=20130410055803) produced as is.

 

  • For evil flower (latest?cb=20131201192756) farms, I would highly suggest creating them upon checkered flooring or even savannah turf latest?cb=20130314191530latest?cb=20130109102146due to their aid on your sight towards those moments of insanity.

 

 

  • Flower farms must be constructed on a location where you wouldn't encounter always for it to not function.

 

For the operation of the flower farm

 

  • If you are done with your flower farming I would highly suggest to put all of the homeless bees to sleep either by the use of the pan flute or submerged into darkness. Pick the flowers left over and immediately go far away in order for the chunk to be unloaded. (basically they are on a time freeze) - Clean way of finishing the job.

 

  • You can leave the area immediately in order to be unloaded but expect picking the left flowers immediately in order for the homeless bees to go back to the pollination chamber

 

  • Pick the flowers outside the pollination chamber and not what's inside. And still continue picking the flowers outside in order for the bees to go still on the pollination chamber.

 

This farm can yield on petals and dark petals (latest?cb=20121216131625latest?cb=20130314181500) for manure (latest?cb=20121216141435) by using a sole Werepig (87?cb=20160624191245) and rot (latest?cb=20130406105511) if left over time for your farming needs, garlands (latest?cb=20130315043437) for all days, and dark petals (latest?cb=20130314181500) to be refined to produce nightmare fuel (latest?cb=20160719171659). In occasion butterfly wings and butter (latest?cb=20121215202033latest?cb=20121215201639) if you're up to butterfly farming but it is not advisable though and a different flower patch   would be a better solution for that one.

 

I hope you're fluttering with Don't Starve knowledge and thank you for the support.

 

Author:

@Aeschwutz

 

 

""

Spoiler

 

 

"Hound farming"

Spoiler

 

 

"Overheating & Freezing"

""

Spoiler

 

Given the amount of time you spent playing Don't Starve (Together), you've probably wanted ways for a quick temperature rise or drop due to the fact that you wanted to retain your character's body temperature long enough before beginning to freeze or overheat from the global temperature. It is a practical annoyance that could lead to certain death if not immediately treated but there would be an easy way of of a quick rise and temperature drop.

This uses two campfires and fire pits (latest?cb=20131205161805latest?cb=20131205163230) or even endothermic fires and its fire pit counterparts (76?cb=20140227224725122?cb=20140412085415) to quickly manipulate your character's temperature to rise or fall in order to use other utilities and clothing to maintain body temperature and reduce temperature loss of the character.

 

 

 

A maximum of 2 and if added more will have no guarantee effect and will be only plain redundancy and can still give off quite a significant amount of heat/ or even chillness even not on their maximum output. But it is not limited only to these but  other sources of heat and cold which this applies to almost all of the given.

These are the following:

 

These emit heat

latest?cb=20131205161805latest?cb=20131205163230150?cb=2016072002573799?cb=2013072706582074?cb=20160923183313136?cb=20150506140526

In order: Campfire, Fire Pit, Extra-Adorable Lavae, Dwarf Star, Scaled Furnace, Magma Pond

These emit cold

76?cb=20140227224725122?cb=20140412085415

160?cb=20160903012331+latest?cb=20160902192203

In order: Endothermic Fire, Endothermic Fire Pit, Polar Light, Moonbase + Mooncaller's Staff

 

 

 

 

 

 

This can lead to temperature "machines" for a quick temperature increase and decrease, even portable and non-portable temperature machinery. Only for your character's bodily needs whilst giving longevity before your character needs the warmth or even coolness of the fire.

 

 

  

 

"Path Finding Behaviors"

"They've gone right into my trap."

Spoiler

 

In Don't Starve and in Don't Starve Together knowing certain behaviors of entities can be crucial to create meticulous contraptions that provides advantages for the player and now I'm here to explain it bluntly as possible.

 On path finding there are two categories of obstacles in order for all of you to understand: which are legitimate obstacles and unintended obstacles. Legitimate obstacles are obstacles intended and follows an open path if there is any but if there is any path that is closed it doesn't follow and goes straight to the direction in rationality. Unintended obstacles are structures that could still block but doesn't have what legitimate obstacles can do.

Mobs follow the nearest legitimate pathway for them to reach their target unlike giants which of course doesn't recognize and instead demolish the obstacles on their own path. Simply put for the giant's description they make their own path for themselves.

 

 

 

"Light It Up"

""

Spoiler

 

"Poor Man's Honey Farm"

Spoiler

 

 

"Sanity Stations"

Spoiler

 

 

"Shroom Skin Farm"

Spoiler

 

 

"Strange Interactions with the Moonstone"

Spoiler

 

Have you gone up thinking how tedious mining specific boulders in order to get moon rocks? But in the end, it is not enough to make yourself the required building materials to build your masterpiece. Well I'm about to show you a rather strange mechanic onto place.

The Moonstone is a natural occurring structure that resides in a part of a forest on some grassland turf with seemingly suspicious petrified specimens covered in moon rocks. This structure could change one of the staves in the game in order to be converted into the Moon Caller Staff. On the night of the full moon, under a fully repaired Moonstone, you insert a Star Caller Staff and defend the Moonstone in incoming attacks of waves of Werepigs and Hounds. 

But curiosity take over and a little experiment was shown by me before that led to the discovery.

 

 

 

 

"The Loot Stash"

"The dark secrets of the Loot Stash has been revealed." 

  Hide contents

 

 The loot stash upholds its meaning to be a white sack locked in chains bound by the Klaus' lock and key. Which brings forth upon opening presents and giving the Winter's Feast cheers. Shiny baubles, winter's feast lights and  food, gold, charcoal, wax paper, forbidden knowledge, and the skins of the notorious giants.  But is that the one and only use of the loot stash? Just for that single purpose?

Now I am willing to introduce and change your own views rather simply this bag of loot to be a container of preciousness but something more. But we are in need of suitable of equipment in order to produce this one of a kind feat that you never ever seen before the Don't Starve world.

 

Required items:

20170410170954_1.jpg

 

 

The following items  to create this feat will be using telelocator staves (latest?cb=20130626173341), deer antlers (latest?cb=20161211195702latest?cb=20170101225034latest?cb=20170101225138), electric-resistant clothing (latest?cb=20140416203432latest?cb=20140301083749)

and as a replacement for clothing, a lightning rod (22?cb=20131205164454).

 

Procedures:

20170410171123_1.jpg

 

  •  Bother the two-horned key keeper by fitting Deer Antlers acquired from migratory No-Eyed Deers by slamming themselves onto any different kind of trees. As you're prepared for the situation by erecting lightning rods and electric-resistant clothing.

 

20170410171135_1.jpg

 

  • Once on sight, equip the telelocator staff on your hand slot and immediately teleport Klaus.

 

20170410171150_1.jpg

 

  • Once teleported, either follow the loyal Gemmed No-Eye Deers or stay on that specific location. Once the background music for fighting Klaus dwindles into oblivion the Gemmed No-Eye Deers becomes normal. If the background music still continues and the Gemmed No-Eye Deers became normal No-Eye Deers on sight, immediately run far away until Klaus despawns itself.

 

 

This set up can provide red gems and blue gems from the freed No-Eye Deers, also that they provide meat upon killing them. Additionally some couple of bone shards resulting from unlocking the loot stash for your farming needs and purple gems upon crafting the two together and an optional situation wherein if you have a fellow WX-78 in the brink of needing an overcharge.

Now you can fill those deserted biomes with life by repeating the procedure in which produces an amount equal of the telelocator staves used. Practically an endless of free roaming deers that were freed by the cruel key keeper of the stash.

 

Author:

@Aeschwutz

 

 

 

"The OverCharger"

""

Spoiler

 

 

"Toadstool Solo Elimination"

Spoiler

 

 

"Willow's Happy Place"

"No one could understand me."

Spoiler

 

Willow in honesty doesn't have uniqueness due to the fact Klei Entertainment made complete revisions which removes her own "fire" out of Don't Starve Together. Making her stand point in Don't Starve Together as a beginner character while removing certain aspects that makes her truly Willow. But an aspect of her can be unique and I'm here to show to you it.

In the character selection screen, Willow defines her love and affinity to fire. Whenever she's near a fire whether controlled or even uncontrollable, Willow gains sanity regeneration. It even before existed in the sister version of Don't Starve Together and there born the easiest way for Willow to regenerate her sanity into seconds. But fire mechanics in Don't Starve Together are different towards the sister version of it and how would you do it? Well that's why I'm here to tell all of you reading.

Unlike in Don't Starve where fire immediately spreads fast, fires in  Don't Starve Together has a mechanic called smoldering wherein in a certain amount of time it will ignite into flames but can be stopped before igniting. But there is a workaround in order to achieve the same effect like on the sister version.

 

Requirements:

This uses a depending amount of burnables that can last long enough right before they turn to ashes(latest?cb=20121215201259) exclusive to Willow; her own lighter(latest?cb=20130625202429) or even a torch (latest?cb=20121216162140) and  a fire-extinguisher (latest?cb=20150329234302latest?cb=20140403020506latest?cb=20170113194028latest?cb=2016011504025194?cb=20140306112814)

 

I would highly suggest to add this mods (any of the two works):

http://steamcommunity.com/sharedfiles/filedetails/?id=817161265&searchtext=

http://steamcommunity.com/sharedfiles/filedetails/?id=873350047&searchtext=

 

Procedures:

 

  • With the burnables (latest?cb=20121215201259) prepared, you must stack the burnables individually using the mod highly suggested only in one place. I would suggest the quantity to be stupendously high in order for the burnables not even turn into ashes.

 

  • Once done, optionally place down your ice-flingomatic (

94?cb=20140306112814)

but you could even use other fire-extinguishing methods (latest?cb=20150329234302latest?cb=20140403020506latest?cb=20170113194028latest?cb=20160115040251) but likely an area of effect.

 

  • Light the individual stack of burnables with a torch or even a lighter (latest?cb=20130625202429latest?cb=20121216162140) and it will quickly ignite due to how close they are to each other. You could either stand on the fire using a scalemail or stand a few steps still without getting burned to death.

 

  • Remember and be alert yourself and extinguish it immediately once your sanity (latest?cb=20130410165150) is full.

 

 

Thank you for reading and I hope it will satisfy -somehow- Willow's fire after all.

 

Author:

@Aeschwutz

 

 

 

 

 

 

 

 

Topic Template:

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Spoiler

 

 

 

 

 

 

"Under Construction"

 

 

 

 

 

 

Unable to play at random

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OK so I'll try to make this brief. I'm new to the forum thing so hopefully I'm not posting in the wrong topic (I couldn't do anything else). So I've had this problem before and the only thing that seemed to fix it was shut down my computer and go into command prompt for a reason I don't remember. Anyway, I attached the error on this (its just a screenshot of the window that pops up), and I'm putting this on here because it's only THIS GAME ALONE. I'm positive it's not my mods because I have 3 characters that I use frequently and never had a problem. The 1st time I had this problemo I had ZERO mods so...I'm REALLY hoping someone can help me because I want to play A New Reign soooo badly :(. Another thing to note, I was playing earlier today with no problems: 2 sessions, both about 3 hours each, No Issues. Sorry if this is a bit wordy, but I NEED to fix this because I love this game and this error is just ruining it for me :'(

Thanks in advance - A Fellow Starvian (idk just help me lmao)

helPlease.jpg

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