Quantcast
Channel: [Don't Starve Together] General Discussion Latest Topics
Viewing all articles
Browse latest Browse all 26976

The Strongman - Wolfgang Rework Ideas

$
0
0

Hey all,

So since Klei is making reworks for everyone, I kinda wanted to drop my 5 cents into the debate, mainly with a part of the trinity, the Strongman and none other than Mr. Wolfgang (von Goet- nevermind).

gdi7GU0.png

Let's start by getting his description

Quote
    The Strongman
    "I am mighty! No one is mightier!"
    Wolfgang is an affable, musclebound giant with a heart plagued by a myriad of phobias.
  • Gets stronger with a full belly
  • Is afraid of the dark and monsters
     

And now for the actual perks

Wolfgang changes forms based on his Hunger Status from Wimpy to Normal to Mighty
With his new Forms he gains advantages/disadvantages, Speed, Health Changes, Damage Modifiers and Hunger Modifiers

Wolfgang's Sanity Drain is increased by 10%

Now these perks are kinda interesting, but not really. In my opinion basing something on Hunger makes them a food-hog, so that's already a negative impact.
So let's start with the first edit idea; Changing how his Form changes work.

bAlDsiH.png

Now Wolfgang's Forms are based on his internal workout value, which can be increased by training on Training Stations. The Longer you use these stations the more mightiness you gain but also lose more hunger (because we all know how Workouts can be exhausting). This value drains overtime, so you wont be mighty forever. The more careless you are about working out, the Wimpier you become and eventually land on the Wimpy Form.
Now for perks coming with these Workouts could be managed in many ways, I just showed ya a dumbbell station, but this could be expanded to a Treadmill and such. These stations give you buffs for stats, let's say you run a lot on the Treadmill, well your Speed Boost increases (needs a cap tho) if you lift a lot of dumbbells you gain a strength modifier. Now keep in mind Im not saying Wolfgang here, since these stations could be used by anyone! Of course our fellow survivors have no real idea how to use them, thus their increases from these stations are way tinier than Wolfgang's.

TL;DR crap the Hunger Based Forms and implement 'Mightiness' which controls the form swaps, add Stations to train modifiers

For his Forms, instead of flat changes, let's make them increase or decrease the caps/efficiency of the Modifiers. Let's say you are normal, so your benefits from training would be equal to the standard Wolfgang modifier, keep in mind we are keeping his from other characters to make him the character that benefits the most from them, if you are Wimpy these decrease to a normal Survivor's cap/efficiency, if you are Mighty then of boy you get yourself a strong increase!
Now controlling the forms actually benefits you a lot since you could run like a mad man or punch like you mean it!

TL;DR make his Forms improve or worsen the Benefits from the Stations

In addition to that, Wolfgang's Wimpy form would have a reduced movement speed as it is at the moment, Wolfgang's Normal Form should carry heavy objects such as statues slightly faster than others and Wolfgang's Mighty Form should carry them at normal speed, he's a Strongman, c'mon! as well as a flat increased Damage Modifier because he's mighty, DUH!

TL;DR have some forms special attributes regardless if trained

ZZj4phH.png

As for his Downside of having fear of Monsters, Night and Shadows, let's make it a bit more impactful, because 10% increase sounds like an effin' joke. Now Wolfgang's Sanity Drain during Dusk and Night are stronger, and maybe these times would even affect Wolfgang's Damage Output? This just keeps it basic to not make it too strong since you can't really control this in early game, but let's say even with a Tam during Night or Dusk you sanity wont increase, but also not decrease.
Wolfgang near monsters has a chance to drop his weapon out of fear, or get scared, whenever scared Wolfgang can not attack, forcing him to flee. The chances for these things to occur are tied to his Sanity/Insanity. If Wolfgang is completely Insane, he will be very likely to panic out, if he's completely Sane, he can handle it. Now will this majorly impact him? I think so! If you can't attack enemies that can attack you, you are a "sitting duck" (can't do anything in a fight), so you should keep Wolfgang sane to not make him too frightened of what he's seeing! Maybe even make a Group of Monsters freak wolfgang more out than a single enemy!

TL;DR Wolfgang should have a better downside, something that makes him less useful if overwhelmed/insane


That's all, it ain't much of a game changer, but makes Wolfgang less 2D in my opinion. Do you agree? Maybe not? Share your thoughts in the Comments, especially if you love playing Wolfgang. If we won't voice our Opinions now, we may recieve another not fully thought-out change just like Winona.
 


Viewing all articles
Browse latest Browse all 26976

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>