Since I haven't seen much threads about DST's general surroundings, here is a a thread we get to discuss most, if not all the elements of the aboveground biomes such that people can identify and find them better
I've managed to gather a compendium of the patterns of locations I've seen in-game alongside screenshots of worlds (though some of them are console-revealed and therefore lack important details :/ )
1. "Midlands"
- Also known as the area near spawn, it's a mishmash of grassland, sparse woodland and a savannah with rabbit holes.
- Pretty much has got the basic resources and food sources down.
- Being that this is the immediate area new players stumble upon, they make encampments here near the rabbit holes or near spawn
2. "Large Savannah"
- Usually found rather near spawn as well, large savannahs contain tons of grass and herds of beefalo, with a chance for spider dens to spawn.
- They also almost always have a patch of sparsely-wooded forest turf as well, and may serve a a link to lots of other biomes.
- Newbs base here too to use beefs as protection from hound waves.
3. "Swamp"
- Large swamps are one of the most infamous hostile biomes ingame, with merms, spiders and tentacles upholding the swamps fearsome reputation.
- However, the reeds in swamp cannot be found elsewhere and you'll need them for birdcages and wicker's books, among other things.
- Swamps usually have a branching path, with one of the two branches leading into "merm territory" - a nice set piece with lots of Pig heads on sticks, perfect for the survivor searching for an easy source of pig skin.
- Swamps may vary in worldgen; sometimes they'll spawn right near the portal, other times they'll spwan really far away, but generally tend to the latter.
4. "Birchnut Forest"
There are two kinds of birchnut forest, one with the pig king and one without, but aside from those differences, they exhibit similar characterteristics:
- tons of birchnut trees, moleworms, mushrooms and fireflies with the occassional pig house, boulder and basic resource strung around
- usually spawns rather far from spawn
- Pig King Forest may or may not have a road leading to PK that also leads to Other Pig Village. PK forest also has Glommer Statue.
- Pig King forests seem to connect to Mosaic biomes a lot (please confirm!)
- Birch forests can spawn Klaus' Sack and No-Eyed Deer.
- PK base is usually a solid choice to base for newbs and intermediate players alike owing to the plentiful food sources and vicinity to Pigs, PK and Glommer
5. "Mandrake/beef forests"
- One of three thick forests, filled with spider nests, trees, some gravestones and a few pig houses
- in the middle of it is a Grasslands without any grass, berries or twigs - instead, there's more trees than usual, and mandrakes in the ground.
- Usually far
- May also have small patches of savannah and a herd or 2 of beefs as a result.
6. "Moonstone forest"
- Aside from the moonstone and the usual accoutrement of a thick forest, this forest also contains at least 1 walrus camp.
- Usually very far from spawn, usually making up the tip of a world branch.
- Skilled players base here to take advantage of the Moonstone and vicinity to Tusk
7. "Thick forest"
8. "Frog ponds grassland"
9. "Bee Queen grassland"
10. "Rockyland"
11. "Mosaic"
- A mishmash of biomes and turfs, with regular resources slapped sparsely throughout.
- May have a chance to be populated with grass gekkos.
- Has a graveyard, a meteor field (which is most likely to spawn tallbirds) and the critter den.
- Usually spawns far from spawn.
- Newbs draw near it, basing right smack in the meteor field.
12. "Dragonfly Desert"
13. "Oasis desert"
14. "Triple MacTusk"
17. "Spider Quarry"
18. "Killer Bee Fields"
A rare biome which i do not have a picture as of yet, it's a patch of grssland chock full of flowers, killer bees, bees and grass. Run through at your leisure - bees cannot kill you if you stay mobile due to their nerfed range. Excellent source of stinger sand honey, especially for wnedy mains. It usually forms near Oasis desert.
19. Lunar Island
- The only islands in the game so far, with its own exclusive content e.g. Moon altars, Hot Springs, Moon Glass, Lune Trees and most importantly Stone Fruits
- Hounds here revive after death
- Your sanity turns into enlightenment here
- Natural habitat of Shattered Spiders, Anenemies, Carrats and Saladmanders
Do add your insights and details too! And, I would also wish to ask for better photos of these areas for better reference