Now that the reworks have been completed, I would say that I am happy that the team can focus more on content, but...
We still have a few characters that feel a bit lacking for one reason or another.
The characters that I thought myself could benefit the most from some slight "improvements" (things that would hopefully not take too much time away from work on more important things) are as follows-
- Willow - as it stands she can cook food on the go, which has its uses, she can use bernie to help deal with nightmares, and she fuels things more efficiently then others like fires. Now you might notice I didn't mention the fire immunity... well unfortunately this perk is not that important, as fire dmg is so negligible or down right easy to ignore, this perk could easily be forgotten. If she had some other perks more tied to fire, preventing burning mobs from burning other objects or their loot, she could be in a nice spot. (mind you she isn't terrible just lacking a small bit)
- Woodie - for a while now people have made some good points on woodies issues, Moose can't heal or access the inventory and is rather slow making the form a hazard for most situations rather than a benefit. Beaver, Is unable to pick up its resources which can be part of the reason it is avoided. Finally goose is good for finding things at sea and some niche stuff with boat magnets but that is about it, later on most things or tools can surpass this form. A proposal for Woodie could be that he could have some way to improve his forms down the line, and some control over things during full moons, something to make the moon storms less of a horrible time because at the moment, the only real way is to go underground it seems.
- Winnona - Makes catapults, and lights that are... probably not as bright as they could be, tape that can fix clothing and boats, and fast crafting. Very simple which is fine, but... for the most part, there is very little reason to keep playing the character other than you like the aesthetics of the character or just like crafting in bulk a lot. If she was given something to make you want to continue playing as her, some late game or mid game boost or goals could go a long way and fix this issue.
- Wormwood - one of the more unique characters in the game, he can plant seeds where ever he pleases that will take longer to rot in the ground, makes aoe spike traps, produces living logs, and has armor that retaliates on attackers and can't heal through food. Oh and can't forget the blooming, increasing speed (and making you look great) but... I noticed something at one point on the login screens. What seemed to be promo art for wormwood causing him to make vines grow in front of him, almost like he was growing his arms to make a trip wire of vines. It would be cool if wormwood could have some more direct influence on plants other than helping food grow, and plant stuff opting not to eat him. I am not saying make him a mob army character, we have a fair bit of those already, so if wormwood could use his compost wrap or growth formula on other things besides farms, perhaps he could have some fun interactions from forcing growth of a plant or changing it in some way.
I may have gone a bit overboard with some of these ideas but, I thought it would be better to put the idea out there rather then not say anything. I love all of these characters (for the most part, winnona is probably the least interesting one gameplay wise, story wise a interesting subject) but as it stands, It feels like these characters could use a bit of a boost to make them feel great, because for most of them there is not much reason to continue playing as them for any length of time longer than 20 min in a pub game. I could be wrong, but I feel like these characters would benefit the most from changes, I mean wortox became insane after one change, granted it was a big one but that one change makes the character amazing to play.