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Wormwood in Animations

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Wormwood's been drawn quite a few different times by the different artists at Klei in different styles, Lunar Roots being in a significantly different style to the rest of Don't Starve animations. Given he's shaped quite oddly and Klei is known for their "loose" sort of art style his appearance has a lot of variety in these. It seems though that in the art style they've been sticking with for recent animations he's significantly different from his in game sprites, and I'm curious as to others feel about this!

Here we have a (bad) "side by side" of how he looks in Lunar Roots, The 2021 Gameplay Trailer, and Reap What you Sow
(Lunar roots came first and the 2021 trailer is most recent)
https://cdn.discordapp.com/attachments/970992665955012708/1085084251130691614/image.png

He's still the same character with the same features, but some seem a bit off when compared to how he looks in game. I am not saying at all that the art used in the Trailer and RWYS animations is worse in any way. Just that Wormwood's appearance could be tweaked a bit in these to better resemble his in game sprites. Lunar Roots was his animation and the artists on it were given more time to study his appearance specifically; In the others he was drawn alongside nearly all other characters in the DST roster, that's way less room to fine tune the looks of everyone present.

What alls up with him? Big thing is his dumpling shaped body. In his in game sprite and in Lunar Roots don't starve is "bottom heavy" giving him a more balanced look in the bighead style DST has. In the others his body is much more top heavy and upside-down "raindrop" shaped. His gem and head-stem are notably smaller and less prominent in his design.  The edges on his face and head protrude much more and are generally more exaggerated and sharp. His eyes are much cleaner circles than the uneven ones he has in his sprites (he looks so hollow). His leaves are also lacking their blue-ish hue to them.

RWYS - In Game
https://cdn.discordapp.com/attachments/970992665955012708/1085084251411726356/image.png

rough trace for how he appears but it's so different!

In Lunar Roots he breaks his model a lot but it's done to contort him in a way that lends to his whole "amalgam of vines" look. All of these still keep the same sort of look he's known for while being different. Most of it is in his eyes, torso, and "face" shape for me. He's more lumpy than he is sharp.
image.thumb.png.d121bb1b91fc6d9d93edd40f2696fa75.png

Another example of Wormwood with the teardrop torso and sharper facial features, mainly his "cheekbones" and brow / crest are way more pronounced. from the Klei 2022 Labor of Love Nomination Request.
https://cdn.discordapp.com/attachments/970992665955012708/1085084729277161512/image.png

I only really feel the need to say something about this since it looks like these are the models Klei will be using in all animations for the foreseeable future so they all mesh together better. If that's the case I hope they tweak with Wormwood's look a bit more before they get too far along so he's more consistent. There seems to be a claim made by people in the community that Wormwood is ignored / overlooked by the developers as a DLC character, it's generally a downer to hear and I'd love if the DLC / "Minor" characters were given more attention, even if it's just the small things.

That's pretty much all, I'd like to know if anyone else has really noted anything about how he looks or if you have any feelings on it! Please be respectful to the artists!


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