Since the WX-78 rework, Wickerbottom's book "The End is Nigh" (hereafter will be abbreviated as "tein") has fallen somewhat out of favor for a number of reasons, namely:
* WX-78 now gains charge naturally over time for free, a full charge takes 9 minutes (1 in-game day & 1 minute)
* Because tein summons 17 bolts of lightning for each of its 5 uses and WX-78's maximum charge now only requires 6, 11 bolts are "wasted" and needlessly drains WX-78's sanity (unless that is something they want)
* Winona's G.E.M.erator can charge WX-78 using any gem for a nearly full charge without the need of a shadow manipulator or insulating clothing for Wickerbottom
* Winona's Nitre Generator can charge WX-78 at the cost 2 nitre for each charge. Since the nitre generator starts with a full charge when built and drops a nitre & tape when destroyed, WX-78 can drain the generator while Winona hammers & rebuilds it to halve the nitre cost from 12 to 6 for a full charge
* Even though tein can be used to charge multiple WX-78 at once, the lightning bolts will be unpredictable and might leave one of the robot's electrical thirst unquenched
On the contrary, tein still has some benefits over other methods:
* Tein will guarantee the full charge of a single WX-78. If they want to drop sanity, then this is a welcome side effect
* Technically, WX-78 can equip insulating clothing mid-lightning once their charge meter is filled to avoid further loss of sanity
* 1 Red gem for 85 bolts of lightning is pretty economical when compared to the G.E.M.erator
* Maxwell can read Tein in place of Wickerbottom
With the rework, WX-78 also gained the ability to tap electricity from charged lightning rods (albeit not lightning conductors for sails).
Even though a single lightning rod can catch every bolt of lightning summoned from tein, WX-78 can only ever gain 1 charge from a lightning rod. A charged rod will hold its charge for around 22 minutes (3 & 3/4 days).
This left me wondering if it would be possible to capitalize on tein by building a lightning rod array to catch as many separate lightning bolts as possible (at a reasonable resource cost).
[TEST#1]
I initially built a compact array of 16 lightning rods in a 4x4 square, standing in the middle when reading tein. I chose to use 16 rods, even though each use of tein summons 17 bolts since they are bound to strike at least one of the rods multiple times. There's also more room for more simple symmetrical designs using 16 rather than 17.
Building more rods will, naturally, be more expensive. Of course, one could cover their screen with rods and likely catch every separate bolt, but I was looking for a more viable option. (16 rods = 64 gold nuggets and 48 rocks).
After the first test, lightning only struck 9 out of 16 rods, which wasn't ideal.
However, I noticed something peculiar about the lightning strikes that I had never realized before.
Unlike what I had stated in the beginning of this post in underlined text, the lightning strikes from tein were actually predictable (at least when it comes to lightning rods). They were "wandering" around the array of rods in a counter-clockwise motion.
[TEST#2]
Using what I had learned from the previous test, I decided to try a circular array without any rods in the middle (several times).
A few points of interest from this result:
* The bolts always moved in the same direction and never went back on themselves
* The bolts would in most cases get into a rhythm of striking every other rod, leaving roughly half of the rods charged/uncharged
* The bolts would always start south-west of the player and make 2 perfect laps around the rods by the end of the 17th bolt
[TEST#3]
In an attempt to solve the problem of "every other rod struck", I came up with the idea of taking every other rod from the circle and making another smaller internal circle; 2 circles of 8 rods each.
I hypothesize that since the game always seems to prioritize making 2 laps around the rods, each lap will consist of half of the 17 strikes: 8.5 strikes per lap, or rather, 8 strikes in one lap, 9 in the other.
This could be put into the following perspective: the first lap guarantees 8 or 9 charged rods, the second lap has a 50% chance of striking each of every remaining uncharged rod.
In this third and final test, only 1 rod was left uncharged in my luckiest attempt. Granted, it still falls down to a dice roll as I have had the worst, albeit rare, outcome be 6 uncharged rods even in this layout, but this is still undoubtedly the most successful iteration I have yet to come up with.
In conclusion, this has been an analysis and experiment with the goal of making as much use of tein as possible in its current state. I am fully aware that all of this is a very niche and whimsical take on a single game mechanic that may well become outdated by the time Wickerbottom's rework arrives.
My hope is that this research of mine might enlighten and inspire those with chests full of gold to make creations of their own. Thanks for reading!