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Maxwell's Door in DST commeds

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so when I was looking thount the "to many itams" mod I found maxwell's door in there BUT thats not all when I spawned it, it did NOT show up but instad made a sound idk why its in there so ya :/


Things that should really happen during the final update of ANR (a few things)

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As I've hinted from before, I'll be posting a large list, a consistent one, don't worry, of various problems that I and I know some other player have about the game. This list will be posted after ANR is finished. However, during the updates, there are a few things that really bother me and some, or perhaps many others that should really be addressed now since devs still have a focus on ANR and the ruins content. That said, here are these few things:

Tl;dr: didn't think I'd need one, but anyway:

* lazy forager needs nm fuel refuelability

* bee queen crown needs repairing via beeswax as a possibility as well as bee hives (and perhaps killer bee hives too, for continued challenge!) re-spawning for it to be reliable as an armour

* ruins loot from ornate chests, large ornate chest needs to be better (more ancient gems with higher RNG, thulecite armoury and weaponry instead of crappy football helmets, log suits and spears)

* ruins clockworks should have at least 1 gear guaranteed for loot;

* earthquakes should drop ancient gems in ruins sometimes, if not thulecite fragments as well;

* dragonfly should spawn only in Summer, drop more gem loot (x2), drop extra scales only if beaten enough when enraged with lavae losing health instead of having a counter for being killed

* there should be an armour that requires a shroom skin to craft but rots over time instead of losing durab when hit (perhaps 70% protection with it rotting in 10 days or so).

Man... Even the tl;dr turned out to be quite long :~

* The lazy forager...

Spoiler

Should be refuelable via the nightmare fuel - Maxwell himself said when examining the skeleton armour: "it craves fuel, JUST LIKE EVERYTHING ELSE". While some things might be a bit too game-breaky with nightmare fuel being given to for refuelability (although, may be not... Depends how you do it, I mean, if nm fuel refueled only 1% of durab for the green staff and amulet as well as the lazy explorer, would it be that game breaking? It would be a little more convenient, sure, although you'd need to farm a lot, A LOT of nm fuel for these things), for the lazy forager, considering you've given us things that late-game make things more convenient, it would be nice if the Lazy Forager got the refuelability that the magilluminessence got as well. It will make getting things surrounded by tentacles easier, make it worth the bother for when you chop down trees (hell, I could be chopping and picking at the same time!). And I know many players would love this too. It just gets really time-consuming and boring to have to pick all the stuff you've got dropped from various farming methods. Plus, having an item that looks more like a general convenience type one, but being only useful for this one specific thing (cave holes) just doesn't show for great game design. I mean, look at how far the weather pain can actually be used; Plenty of feathers, some-what decent amount of gears, no goat horns... :(

* Bee queen crown, Bee queen herself and Bee hives (killer bee hives too?)

Spoiler

This is one of those things where I feel like, and I know some of my online friends do too where "well, if you can't rely on it via normal methods, might as well use an exploit" and I honestly hate that and needing to do that to have more fun in the game. The pig skin farm is another sad example of this. Basically, using wickerbottom-summoned tentacles to do the dirty bee queen killing work for you to get the crown is an issue here, but who cares if you can get crowns all the time that in no way can be repaired? I'd suggest being able to repair them via bees wax (giving it 50% durab back), BUT, you would need to make bee hives part of the world regen, because the only way to get honey combs for bees wax renewably, hurr hurr, is by killing the bee queen... Or perhaps have spawn points similar to that of the giant bee hive when the bee queen emerges. That spawn point without the hive looks amazing btw :) oh, and, having wasp/killer bee hives respawn as well this way would be nice >:p

The bee queen herself, however... I really have no clue in terms of the tentacles... May be the tentacles shouldn't emerge when she's nearby? Since she's kind of flying and all? Same could go for grumble bees, bees, dragonfly, glommer... Well, I'm getting ahead of myself now...

* Ruins loot...

Spoiler

This includes ornate chests, large ornate chests, cave holes, possibly earthquakes and may be the ruins clockworks. The game is multiplayer, yet, whole things have become tougher, loot for things in ruins has not changed at all. The amount of spears, log suits and football helmets nobody wants that are found in ornate chests is astounding. I would suggest you replace those via the actual ruins weaponry and armoury (so thulecite clubs, thulecite suits and thulecite crowns). Additionally, the gems and thulecite itself found in these is very miniscule or none at all. I went through all the ornate chests today, getting zero of any of the ruins gems (that's yellow, green and orange for clarification). For the guardian, you are wasting away more armour and weaponry than you're getting back most of the time. Only twice have I found to have 6 green gems in that large ornate chest, all the other 4 or 5 times it's been nothing but kaput; little thulecite, some nm fuel and some other crappy item. I would suggest that the guardian should drop at least 15 of each ruins gem EVERY TIME as well as a stack or two of thulecite, some nightmare fuel and possibly some other thulecite gear. Essentially, every slot for the large ornate chest should be filled upon kill for it to be very good loot. For the small ornate chests, 2 - 4 or so ruins gems with a higher chance of being there might be alright. The clockworks don't even have a guaranteed one gear drop, which kinda blows for the flingo amount and still makes it kind of necessary to keep gears away from newbie WX players. The earthquakes... I mean, why don't  they drop thulecite fragments or ancient gems? Perhaps the fragments might have something to do with the lore, but gems?  In the ruins? Cmon! Either way, up to Klei, but more better loot should really drop from the aforementioned.

* Dragonfly and lavae

Spoiler

The Ant lion is now technically the summer boss, although Dragonfly honestly would fit it better. And what's more is that it would be awesomly more difficult to fight her during summer, yet you have no real incentive to do so. If she spawned in only during summer, but had better loot as a counter for not being able to beat her every 20 days, it would make the fight much more interesting for sure, with the added heat as something to keep an eye on during the fight. Another two problems are that the scales are way too easy to mass-farm and there is no incentive to letting her stay enraged, so players use water balloons or pan flute to get her out of it. What could be done is making it so that she can stay enraged while asleep to counter that and have the scales drop from her only if enough damage is dealt to her during the enragement, or something along the lines. And finally, the lavae... Them dying was a nice addition, though it's a bit rough around the edges. Enraging is already gotten rid of, so de-incentivising the player to kill the lavae as well, idk... Perhaps if their health went down gradually, so that hitting them would have a point, enabling players to enrage dragonfly faster, which could enable players to get more scales during the fight from beating her since you'll be getting her to enrage more times. Now THAT would be just awesome!

* Craftables that toadstool enables you to obtain

Spoiler

The only boss who's special loot is just... Well... Has nothing that relates to enhancing combat at all. Well, that's alright, but the stuff that he does drop/enable you to craft is kind of... meh. For me personally, the shroom hats don't seem that useful for the mushroom farming since they themselves consume mushrooms anyway and the lights... Not too useful imho. Perhaps if with the shroom skin you could craft an armour equivalent of ham bat, then you would be talking! An armour that has like 70% damage absorption but instead of having health by itself, it would rot over time, perhaps in like 10 days. With other armours stacked, like a thulecite crown, they could just lose half the amount of durab than normal, like with all other armours.

If you thought this was long... The upcoming list will be even longer :)

This list tried to include things that would be relatively easy to do via code, or at least in theory, so as not to keep the devs away from finishing ANR too much, so I didn't include things like overhauling how Bee Queen gets triggered, making her more like a spider queen and tree guard type of a boss and so forth, for now. These might technically be suggestions, although the suggestions section won't get as much attention and this is kind of pushing more things that have already been mentioned and that I know for most quite a few people here and elsewhere would tend to agree on.

I'd like to hear what the community has to say as well. Agree, disagree with points layed out here? If you disagree, how would you like the points of focus to be different instead?

Complete Character Revision Discussion

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Yes. Balance changes. If you are allergic, simply do not reply. There is no need to scream at it publicly and discourage improvement on the game.

 

Here is the reason, the character balance in this game is one of its greatest problems. Every character either has an outrageous strength that makes game-play absurdly more easy, has not enough strengths to justify their existence, or is just bland in general.

 

Wigfrid has multiple significant boons, which include being fifty percent stronger then Wilson, with no real downsides.

Wolfgang can become double as powerful as Wilson, simply by eating.

Wickerbottom can mass auto-grow crops, among the various other ridiculous advantages of her books.

WX-78 gains ridiculous base statistics towards the endgame, and can perpetually be overcharged for absurd efficiency.

Maxwell can gather resources at a morbidly faster speed then everybody else.

Webber can gather colossal amounts of resources with Spider Wars.

Wendy can massacre weaker mobs with ease using Abigail.

 

There are also blatant disadvantages.

 

Webber's spider befriending mechanic is useless, and the fact he does not trigger spiders when stepping on web makes fighting them needlessly more difficult and tedious for no real reason.

Wendy has to wait for specific time frames for Abigail to even be useful, and she constantly has to bear Abigail as a burden due to her sloppy and intrusive A.I.

Maxwell's duelists are quite useless past a certain danger level, and Maxwell's gatherers are absolute destructive hooligans.

Woodie gains no benefits from the Werebeaver form, and Woodie in general has very lackluster and unappealing gimmicks.

Willow has a large box full of worthless items and meaningless gimmicks left behind after a shoddy attempt to nerf her from popular demand.

 

 

The point is, every character but Wilson the Average Default and Wes the Challenge Mode could use a complete rework to iron out their overly negative or overly positive traits; which force them into certain min-max patterns like RPG classes. Balance is key, every sizable boon needs a sizable downside. Clever design choices help make this less of a boring scale of strength and weakness.

This thread is in general discussion because this should be a discussion among all players who main each character as to how that character could be changed for the better. Yes, some players are fine with Abigail; but Abigail still has blatant design flaws. Why not change her completely so that she is fine across the board, she does not have to be a nuisance. It may be easier to leave it that way, but to improve the game changes need to be made.

Otherwise, the current meta will remain.

Some worry that changing one meta character will just take away from the meta that is actually used, well there is an exceptionally easy solution to this; balance all of the characters so there is no longer such clear meta and every character is evenly enjoyable to use.

Nerf or buff is not the proper word for this process. Proper balance changing is not about simply cutting down or stacking up numbers. Doing this will just wipe away the colours of that characters profile. If changes need to be made, it is better to rebuild the character from the ground up; using the same themes as their original design but keeping in mind the problems that design had caused. Finding a way to keep their original themes, but reworking them to be fair and still enjoyable to play.

 

Have provided a template of possible new designs for each character, based off having used each of them for moderate amounts of time to gauge what was too good or too bad about them. The goal is to discuss any additional changes or other templates that could be used, not to argue whether Wigfrid is balanced because Wolfgang is more absurd by comparison. Every unique character is up for changes, because every character does have some manner of problem in the balance of their design.

 

 

 

Wigfrid :

 

150 Health

180 Hunger

120 Sanity

Wigfrid has 20% more attack power and 20% less defense power then the average character.

Wigfrid is able to craft a special Battle Spear, which has the same damage as an average Spear but with more durability. Using moonstone as an unique requirement to craft. She is also capable of crafting her special Battle Helmet, providing the same defense as a football helmet but with more durability as well. Using multiple marble as a unique ingredient.

Wigfrid loses additional sanity from everything from the darkness to picking evil flowers, however she loses less sanity then average while fighting or being near enemies. Wigfrid gradually gains sanity from combat.

Wigfrid will only eat meat, but has a larger stomach for storing hunger gained.

 

This new Wigfrid encourages a much more stylistic play-style. Her damage is balanced out by her weakness, encouraging players to kite. Rewarding players for it additionally. Wigfrid also has differently balanced variables for sanity, losing more from regular events but losing less from combat. This encouraging her to participate in stressful combat over stressful acts.

By gaining sanity in combat, this helps her to regenerate the additional sanity she loses normally. Even allowing her to regenerate autonomously by being actively violent.

Finally, reducing the power of the Battle Spear helps mitigate her damage potential. Having the additional ingredients changed to more obscure materials rewards players for finding moonstone and marble in the world to create superior base equipment.

 

 

Wolfgang :

 

200 Health

220 Hunger

150 Sanity

Wolfgang has 10% more defense power then the average character and 10% less attack.

Wolfgang becomes stronger and weaker based on his hunger. When his hunger is on the lower spectrum, he loses his defense bonus and loses an additional 15% attack power. When his hunger is maximum, he gains 15% more defense and loses his attack penalty. His hunger decrease slightly fluctuates based on how full he is, when over 150 hunger it drains 20% faster; when below 80 hunger it drains 20% slower.

Wolfgang loses more sanity while near the darkness and loses sanity passively while hungry, however he gains slightly more sanity then average from the daytime and eating food.

 

The new Wolfgang is centred around being a tank, who also has a unique play on hunger. Wolfgang has lower statistic bonuses then Wigfrid, but he gains more and loses his negative effects when he is well fed. Additionally, Wolfgang encourages hunger management in general. Allowing players to survive longer when they starve, while punishing them with weaker statistics, rewarding players for keeping him well fed; but he burns hunger faster.

Wolfgang also loses more sanity from the darkness, but this is offset by him gaining more in the day. He also gains more sanity from eating, which pairs with him losing sanity gradually while hungry. With lower polarities to each side of his hunger spectrum, there is less room for his power to be exploited and more room for him to suffer from being underfed.

 

 

WX-78 :

 

80 Health

80 Hunger

80 Sanity

WX-78 starts off very weak, however he can increase his basic statistics by consuming gears. This caps at 250 health, 250 hunger and 200 sanity. It requires twenty gears for WX-78 to reach his maximum statistics. Additionally, WX-78 regenerates 60 of every statistic when consuming gears. This effect decreases to 30 after he maximizes his statistics.

WX-78 loses health and sanity at 0.5 per second while it is raining, however WX-78 is also a magnet for lightning. When struck, he regains 100 of every statistic and gains a several minute speed boost. However successive lightning strikes will have the opposite effect.

WX-78 receives no penalties for eating spoiled food.

 

WX-78 starts off hard, but finishes strong as he consumes gears to improve. To help with the rough start, he also regenerates by eating gears while strengthening himself. But this effect is mitigated by the time he is maximized.

WX-78 suffers from the rain, but he is rejuvenated and empowered by lightning. He naturally attracts lightning to help increase this likelihood, but the effect does not stack. Because rain is more common then lightning, WX-78 also is resistant to spoiled food to help offset his weakness towards water.

Having repeated lightning strikes punished stops Wickerbottom from boosting WX-78 with rejuvenating lightning strikes.

 

 

Wickerbottom :

 

150 Health

150 Hunger

220 Sanity

Wickerbottom gains twenty five percent more sanity from prototyping new things, but starts off with the same knowledge as everybody else. She also loses less sanity from everything then other characters. However she has insomnia, and cannot sleep to restore herself.

Wickerbottom receives significantly greater penalties for eating spoiled food, but gains slightly more benefits then average for eating fresh food.

Wickerbottom is capable of crafting special books with unique effects. But, these books cost significant amounts of resources to craft and have very limited uses. Wickerbottom gains sanity from crafting each one.

 

Wickerbottom benefits from having a higher sanity pool and lower sanity drain then the average character, making her highly resistant. She even gains more sanity from prototyping and reading books. However she is incapable of sleeping, which means she is deprived of an extremely valuable method for regenerating health and sanity.

Wickerbottom incurs large penalties from eating spoiled food, but gains slightly more from healthy food. Because spoiled food is less common, the penalty is greater then the benefit of fresh food which is a more common resource.

Wickerbottom's books provide a massive potential boon, but they require significant amounts of resources to craft. They have very limited uses to avoid them being overused, but they rejuvenate some sanity each time they are crafted due to their rarity and limited uses.

 

 

Woodie :

 

150 Health

170 Hunger

150 Sanity

Woodie starts the game with his special axe Lucy, who has infinite durability but only seventy percent of the attack damage of an average axe. Woodie however chops trees at an average speed, but regenerates sanity while doing so.

Woodie has a special meter which decreases when he does not chop trees, it increases largely when he chops and somewhat if he eats wood. The lower the meter becomes, the faster Woodie's sanity drains when he is in stressful circumstances.

Woodie will morph into a Werebeaver if his special meter reaches zero, or a full moon occurs. During this state Woodie drops all his items and gains a significant amount of base attack, defense and insulation. While in his Werebeaver form he cannot interact with normal items save for munching them, but he also has limited nightvision. While in Werebeaver form Woodie loses sanity and hunger gradually, and can only return to normal if he chops and or eats a large amount of wood as the meter will continue draining while in this form.

Woodie gains some hunger, sanity and health from eating wood, twigs and the like. He also gains sanity from planting saplings.

 

Woodie revolves specifically around woodcutting. He has an additional meter which needs to be fulfilled by cutting wood, but he gains sanity from doing so and planting saplings. This also helps make up for his lower sanity. If the meter is not satisfied he will morph into a Werebeaver, which can be used as a combat advantage. However, he loses sanity and hunger while in this form and so it will make him suffer. Woodie needs to put effort into returning to normal when in this form as the meter will keep draining if he stops munching, but his hunger and sanity will keep draining. Meaning, the form cannot just be used for free combat power, it will drain from Woodie and requires effort to get out of so it cannot be easily used for drop-in-and-out combat power.

The insulation of the Werebeaver allows them to survive significantly long periods of time in the winter, but in the summer it is a drawback.

Woodie has an axe with infinite durability to help him chop, and she helps warn him of when he meter is getting too low. Woodie even can consume wood and similar items to slightly regenerate himself as a whole to help benefit his need to constantly chop wood. This also helps balance out his increased sanity drain as the special meter decreases.

 

 

Willow :

 

150 Health

140 Hunger

120 Sanity

Willow begins the game with a special lighter, which lasts moderately longer then a torch. The lighter is able to cook food without a fire, but this consumes a portion of its durability. It does however have a smaller field of illumination then a torch. The lighter regenerates durability while not in use, although the durability is only visible while holding it or hovering your cursor over it.

Willow begins the game with Bernie, her plush bear. When Bernie is set on the ground, he will taunt nearby enemies to distract them. Enemies will remain attracted to Bernie even if they are attacked. But Bernie has a very small health pool, and so he cannot distract enemies for long. Two uses of a sewing kit will repair him completely.

Willow regenerates small amounts of sanity and health while she is near fires, however the effect does not stack. She also loses sanity 10% faster then the average character, and gains significantly more regeneration from open fires. Campfires and stone fire pits regenerate much less. The size of the fire increases how much she regenerates from it.

Willow suffers significantly less damage from overheating, and has a much higher resistance to reaching overheating. However she has significantly less resistance to the cold, and takes more damage when freezing.

 

Willow is able to use Bernie as a special combat advantage, however he costs chunks of sewing kit durability to repair and has a low damage threshold. Willow also has a special lighter that can cook without fires, but it costs rechargeable durability. The lighter however has a very small range of view, and so it cannot be used for easy exploration at night. But it is a constant tool for lightning rogue fires.

Willow loses sanity slightly faster and has a smaller sanity pool then usual to make up for her unique ability to regenerate while near fires. Having her gain more from rogue fires started by setting random things aflame gives her an added benefit, at the cost of consuming natural resources. Having the regeneration change based on fire size also means that burning larger things is more beneficial, but potentially costly.

Willow also is more resilient to the summer due to her fascination with fire and thus heat, but she is in turn more susceptible to the cold. However her benefits from fire help compensate this as well.

 

 

Webber :

 

175 Health

140 Hunger

100 Sanity

Webber is viewed as a monster, and so normally friendly creatures like pigs and bunnies will be aggressive towards him. However spiders are friendly towards Webber.

Webber will not be slowed by webbed ground, but will still trigger spiders if he steps on it. Additionally, Webber can feed a spider meat to befriend it. Only one spider will be befriended, but they will follow Webber for a significant period of time. Up to five spiders can be befriended at one time. If Webber is attacked, any spiders in the area will become aggressive to the attacker as if they attacked one of their own. However, if Webber attacks a spider; any spiders he has befriended will turn against him. Webber can construct spider nests himself, and feed spider nests silk to increase their current tier.

Webber is able to eat monster meat and monster lasagna with no downsides, gaining more then average restoration from them. However, Webber gains slightly less from consuming normal foods.

Webber can also grow a beard of silk.

 

Webber is capable of amassing small groups of minions to support him in combat at the cost of meat, this replacing the ability to befriend pigs and bunnies. Spiders are also friendly to him and will support him if he is attacked nearby, making up for the fact that pigs and bunnies are extremely aggressive and persistent in pursuing him. But, Webber will still trigger spiders by walking on their web in order to still make them accessible opponents.

Having allied spiders turn against him if he attacks their own kind stops him from enacting Spider Wars, ridiculously efficient and without risk ways of massacring spiders.

Webber has lower sanity and hunger, but slightly higher health. He also is able to craft and improve spider nests himself and grow a beard of silk. Finally, Webber is not only able to eat monster meat without penalties but benefits more from it. While gaining slightly less from regular food, changing his eating priorities from the norm.

 

 

Wendy :

 

120 Health

120 Hunger

200 Sanity

Wendy is slightly weaker then the average survivor, with 10% less damage and defense, she also has a smaller pool of health and hunger. However Wendy loses 30% less sanity then the average character, and has a higher sanity pool.

Wendy starts off with Abigail's Flower, the flower blooming after several days. When Abigail's Flower is in bloom, Wendy can activate it manually at the cost of 80 sanity and 40 health. This will summon Abigail's spirit to fight for her.

Abigail has a total of 600 health, taking average damage from regular enemies and reduced damage from bosses. Abigail deals 40 damage during the day, 60 damage at dusk and 80 damage at night.

Abigail strikes single targets, but will occasionally activate a more powerful attack with higher damage and an area of effect. Abigail will actively disengage from combat if Wendy leaves the area, and Abigail will only fight for less then a few minutes before disappearing and returning 40 sanity to Wendy. Her flower will bloom again randomly between a day to several days at which point she can be summoned again.

 

Wendy is balanced by lower base power and thresholds, but a higher resilience to sanity. She also is able to spawn Abigail, an exceptionally powerful ally capable of tanking and dealing high amounts of damage. Abigail briefly consumes sanity and health, putting Wendy at risk, returning some of it afterwards while still taking a permanent deduction. Wendy's higher resilience to insanity making it easier for her to maintain higher amounts to afford this cost.

Wendy is meant to be a moderately below average fighter, who makes up for this by being able to spawn a profoundly powerful ally for brief periods of time at the cost of sanity and health.

 

 

Maxwell :

 

80 Health

140 Hunger

200 Sanity

Maxwell is significantly weaker then the other characters, with less health he also has 25% less damage and resource gathering speed when using tools such as axes. Maxwell however is naturally dapper, he loses significantly less sanity from all sources but also gains slightly less sanity from positive sources.

Maxwell is capable of summoning shadow puppets at will using his Codex Umbra, each shadow puppet is capable of switching to any tool to assist Maxwell in gathering resources. They each have the gather efficiency of 15% of a normal characters abilities. When in combat, their damage scales to be 15% of Maxwell's. The puppets will only engage in activities Maxwell first does.

The Codex Umbra can be upgraded with nightmare fuel, to increase the base values of the puppets by 0.5% for each one. This caps at twenty fuel.

For every puppet present Maxwell's sanity drains, but he is also capable of banishing them at will. A maximum of four puppets can exist at a time, and their sanity drain scales slightly as the Codex Umbra is upgraded.

 

Maxwell uses his puppets to compensate for his weakness. Additionally, Maxwell is significantly resilient to sanity drain so that he may consume his sanity to summon puppets. But, he also gains less sanity from performing restorative acts and so massively consuming sanity for puppets will make it harder to recover. Maxwell can use the puppets in mass to become even stronger in both combat and gathering then the average character, but this is offset by the sanity cost it will incur which is more difficult to recover from.

Rhymes with Play 128 - Don't Starve Together: Heart of the Ruins BETA

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Join the Klei team this Thursday, March 2nd at 3:30 PM PST (11:30 PM UTC), as we take a look at some of the new features included in the upcoming A New Reign: Heart of the Ruins update (currently in BETA) for Don't Starve Together, only on the Rhymes with Play Dev Cast on Twitch.

Where is it?
On our official Twitch channel here:
http://www.twitch.tv/kleientertainment
 
Times:
11:30 PM UTC (Coordinated Universal Time)
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain)
 
When is it?
Thursday, March 2nd at 3:30 PM PST (11:30 PM UTC). Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com

How do people have different Floral Postern?

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How do people have different Floral Postern? Iv'e seen in many videos people have this one portal that looks like maxwell's portal (same style but different) 

Fireflies are renewable

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I watched this video and found it to be useful. I don´t know if the author is he same @jantonio of this forum.

It is not that easy to renew them since you will only get 3 every year, but useful anyway ;)

Question about Set Pieces

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Without changing the codes and only increasing boons how many "Major" set pieces can spawn in a world? By Major i mean Reed Traps/Tallbird Fort/Hound Fortress etc. I ask because for around three days now I've been trying to get a good world for a megabase and I've noticed that if i get one of the Major set pieces to spawn i seem to never get one of the other two, is that how it works? i'd like to know what other more older experienced players have seen because if it is indeed the case it would save me a whole lot of trouble trying to get for example a Reed Trap and Tallbird fort to spawn in the same world without using the console(i consider it cheating lol) 

 

Thanks!

Should DST have more game modes for challenge?

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Do you think there should be more game modes to challange or compete?

I agree with DST is better with cooperative teamplay and trying to survive as long as possible. Nevertheless, I think there should be more game modes beyond and different from current modes.(endless, survival, wilderness)

They should be more like time limited, objective-focused, should have individual or team purposes. As a  example, I can give a user mod "Battle Royale" which isn't active currently. I didn't play that mod but it seems like "PvP Arena" where weapons are dropped and players trying pvp and survive. The next I can suggest is "Hunger Games" which I watched on a streamer. Group of players trying to survive in very hard conditons, minimized all resources. 
As you guess last survivors  win game. Examples are clear, these type of modes are also suitable for play publicly. Making these kind of modes official can expand variety too.

What are your opinions about these? Should these kinds of should to be or not? 
Do you have other suggestions for game modes?


We still have time to throw our own ideas!

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Hello everyone,

Game is still in Beta which means that the devs are probably still open to some fixes, improves and maybe even ideas. I've started a topic here in the forum so we can all throw in our 2 cents while it's still time. 

Ps. The ruins content being added is fantastic and i can't wait to know what is being hold for last!

 

What is the best prank you've ever pulled on a new player (evil, yes..)?

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Got this idea today when I cooked up some cactus flower (not knowing what it does) and the player began to overheat.   

 

Are you stuck in a rocky biome broiling and need help?   Have this delicious cactus flower salad (you know, cactus has aloe in it) and it will cool, soothe you and you'll live for another day!    hehehe

[Game Update] - (BETA) 211689

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  • Updated Ancient Fuelweaver’s death sequence, which no longer snaps nearby players’ cameras.
  • Retuned Ancient Fuelweaver slightly and fixed issues where some abilities would fail to trigger even after their cooldown.
  • The Atrium room can no longer be terraformed.

 

View full update

 

Steam VS Klei entertainment

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Which forums are better for more experienced/advance players?

server reset

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game crashes and then my server is reset to a "brand new world",this is the 2nd time on 200days+ server :c

Who is Metheus? (Lore theory)

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Spoiler

cough GAME THEORY!

So I got a peek at the fuelweaver's quotes and one of them really stood out to me in the STALKER_ATRIUM_USEGATE table...

"Metheus"

So I got to thinking... Who is Metheus? What is Metheus? etc.
So I hit up Google and found out about Prometheus and Epimetheus which were titans from the greek mythology.

"Epimetheus was one of the Titans, son of Iapetus and Clymene. He was the brother of Prometheus, Atlas and Menoetius. His name is derived from the Greek word meaning 'afterthought', which is the antonym of his brother's name, Prometheus, meaning 'forethought'. In this context, Epimetheus appeared as a foolish character, while Prometheus was the clever one.

Prometheus and Epimetheus were told to distribute characteristics to the newly created animals. Epimetheus started giving a positive trait to every animal, but lacking foresight, he realised that he had distributed all traits without having any left to give to man. So, Prometheus gave mankind the civilizing arts and fire."

So... Wait a second... What's Klei doing messing around with Greek mythology instead of hiding things in Latin translations?? Well... There's an excuse for that! Have you seen Charlie's creations and style? What if the Latin stuff was just because of Maxwell? And now it's all going to be Greek?

Spoiler

Charlie.png

Look how greek-y that looks o_o

 

So back to the main subject of Prometheus and Epimetheus.... What if Maxwell (in Charlie's mind) represents Epimetheus or the fool? Because back when Maxwell ruled over the island he was mainly adding creatures and structures and items for the creatures and now that Charlie is head of the island the survivors are getting all kinds of civilized stuff! Art, decorations, skins, GATES, etc.

Also, when Maxwell is in the ruins and examining ATRIUM_RUBBLE, LINE_4 and LINE_5 quotes said "I know why you led me back here." and  "But it won't work.". Is Charlie trying to fool Maxwell? Because he is after all, Charlie's Epimetheus is he not?

 

However, this could be looked at differently! What if Charlie is Pandora? the explorer

"Epimetheus received Pandora as a gift from the gods; a human created by the gods specifically to punish the humans. The marriage of Epimetheus and Pandora is not explicit in any source, but only implied; from their union, Pyrrha, their daughter, was born. Pandora was given a jar which contained all evils of humanity; curious to see what was inside, she opened it and all evils were released into the world. Shocked, she closed it as soon as she could, but only Hope remained trapped inside."

Marriage of Epimetheus and Pandora? We do ship Charlie and Maxwell... ( ͡° ͜ʖ ͡°)
What if the Atrium gate represents the jar containing all of the evils?

 

But who knows? Maybe I'm digging WAY too deep into this >~>

Do Domesticated Beefalo show when they are hungry?

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I played this game quite a bit but I a have a question to domesticated beefalo since I am not so familiar with them! I think you have to still feed your beefalo after it's domesticated but does it still show when it's hungry? Like opening his mouth like he does when you don't feed it? I have my beefalo domesticated for a while now but it never wanted me to feed it and I'm worried I'm doing something wrong and I will lose the domestication status. If you know the answer to my question please tell me :wilson_dorky:


Any Plans to Merge Shipwrecked with Together?

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As far as I know, the original Giants content was added to Together. Ever since I learned that Shipwrecked has not I have questioned if it ever will be. Wondering if there have ever been any kind of references to it becoming a thing.

 

It would be so amazing if they made it so, islands are generated inbetween gaps of land and past the edges of the wilderness. Adding more bodies of water in the game to put the content in as well, and potentially rivers which you could build bridges over and use your boat to travel along. Actually integrating Shipwrecked with the base build of the game so that voyaging on water is not just its own mode its actually a part of the system. Seems really squandering to make it its own separated thing instead of just adding it onto the main game.

Would be a huge endeavor for sure but would add an entire new element to the experience, really is just irritating to know such a huge opportunity is being missed. it is great new content is still being made, but why not put existing content to greater use. Even just having Shipwrecked Together as well would be great.

New Players Should NOT Be Allowed To Vote Server Regen..

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Extremely. Extremely. Extremely. Tired of getting a server to spring or summer, and when new players start joining because the season is easier to survive in and they get their arses plastered all over the walls; because the server is already in progress and thus starting is not easy. And guess what happens, they vote for a regeneration. Because they want to play in a new game.

So the two or three players that have been in said server for twenty to fifty days, hours of gameplay, are pretty much always outnumbered by the slew of new players that show up. And so the server gets reset. Flawless system. Why bother progressing at all. Just spent an entire day getting to late spring, had it all erased because all the new players got whiny over frog rain. The fact this is possible is absurd and it has now happened three times in as many days.

 

New players should not be able to start or vote for a server regeneration unless they have been playing for a week. Or two. That is just it really, this problem makes it borderline impossible to get a public server into summer. Because you literally have to hope the new players will not have a tantrum and want to erase everybodies progress so they can play instead of just finding a new server. You literally have to roll the dice, and beg and plead to the stars that the players who join you will behave or the players who stay through winter outnumber them. But you will almost always be outnumbered, because most players die or quit in winter anyways. Leaving maybe two at maximum usually still there.

Not to mention the fact that if you leave a server while you are on vote to be kicked, it negates the vote and forces players to vote again when you come back. Making kicking impossible to perform on players that want to avoid it. Endless griefing potential.

 

Fantastic system. Seriously. Want to play on a public server for better connection and more community openness, might as well just stand and talk really because if you actually make it through winter you will have fresh garbage slump through the portal and take it all away from you because they do not care.

Missing File Privilages

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When I opened up DST there was a disc error. Uninstalled DST. Tried to reinstall it. "Missing file privilages". Please help

Need player to train me in PVP

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I have a lot of experience in DST cooperative model but none in PVP and want to understand the dynamics of it.   Will be available to play over the few days and weekend.   PM me, my ID is aep039.

Griefers on official Klei servers

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Is there any rules or moderation being done about griefers on Klei official servers?

 

Today I had 2 incidents of griefing on Pengull parade server, first was hackers using names of player accounts joining the server and spamming kick votes. They would login using my name then commence kicking myself any many others from the server.

 

Another incident same server 4 players initiated kick votes on newly joining players without any reason, I assumed they were all friends and were just kicking players for the hell of it, they then tried to regenerate the world but the vote failed,  Instead they decided to destroy the base I was building.

 

There names are ****, Bunnyash, Mimimimyku, and frostbolt, the one responsible for burning the base was **** as he had said he hated the base destroying all the work done till that point.

Need a griefing report button added so players can get some support while playing on official servers.

 

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