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Wormwood... Please go to a DOCTOR.

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Another day another glitchy Wormwood Victorian legs.

Thing is when you wear Wormwood's Victorian legs his defult body look changes (you can see the changes in first two pictures) BUT when you got into blooming stage (first and second blooming stage) the body look is changes to defult look... Then he reaches to third (last) blooming stage his body changes to look like second picture again.

Ekran Görüntüsü (87).png

Ekran Görüntüsü (88).png

Ekran Görüntüsü (89).png

Ekran Görüntüsü (90).png

Ekran Görüntüsü (91).png


I cannot click on items in the game!

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Hey! I cannot click on items in the game. Sometimes it comes, sometimes when I come with a mouse, I can't see anything and it is very annoying. And i cannot click anything

 

Pls Help

Questions that don't deserve their own thread.

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Ever feel that you had a question about DST but felt it didn't deserve it's own thread? Well then ask it here.

How to make a dedicated server?

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So, I wanna create a community server for my discord group, but I don't know how to make a dedicated server. How do I make one?

Mods not showing in split screen

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After the recent update the mods are not showing for me in split screen offline. anyone else or nah? 

Dragonfly not re-spawning after 20+ days

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I and my brother already on day 220+ and attempt to kill Dragonfly. We manage to kill her right before winter comes. We planned to kill her again on Spring because we know that her spawn days is about 20 days. But now, we already on days 286 and she STILL NOT RE-SPAWNING.
 
We manage to try to summon her via command on day 260 and try to see, "will she spawning on day 280?" and nope, even we already on day 280, she still not re-spawning anymore. Is there anyone knows what happened?
 
A small note: We manage to kill her when we still on "Year of Beefalo" event. We kill her on day 100+ and she still be able to spawn 20 days later. Next, we kill her again right before the update and then when we are going to try to kill her for the 3rd time, this is happened.
 

World Gen changes

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In regard to the following change in the March QoL update:

  • Setting world generation options to “More” will no longer generate more of that object in every biome, it will now only generate more of that object in biomes where that object already exists.

This is a good option to have but I'm disappointed to find it seems to apply when you set world generation options to "lots" and "tons" as well. There doesn't seem to be any way to get objects to spawn all over the map or outside of their respective biomes at all anymore. I'm not sure if this is by design or not as I haven't gotten a response from Klei in the discussion topics for the update and hotfixes. I'm thinking the world gen options might be a bit bugged because, even within their respective biomes, setting the generation options for an object to "ton" doesn't seem to add THAT much of that object.

The attached screenshot shows the swamp biome from a recently generated world in which leaky shacks (merm houses) were set to "tons." I mean...sure, there are more than the default but I would expect more from the "tons" setting and they're absent from the West and most of the Northern area of the biome. By contrast, the "lots" option prior to the QoL update would have spawned these shacks all over the map with more even distribution. In another game, I tried setting MacTusk Camps to "tons" and it spawned...3 of them, all right next to each other. 

Prior to this update, a friend and I were trying to survive in "lights out" world with leaky shacks, spider dens, and other hostile creature spawners all over the world, making the map extremely dangerous to traverse. Now we can no longer recreate this scenario or anything similar where dangerous creatures are all over the world and difficult to avoid. If this isn't how the new world gen options are supposed to work, I don't mind waiting on a hotfix but, if objects remaining confined to their own biomes even with the "lots" or "tons" settings enabled is an intentional feature and not a bug, it would be nice to be given an option similar to the old world gen settings that would spawn objects all over the map. At the very least, it'd be nice to get a response from Klei on this matter so I know whether I can look forward to being able to play the challenge scenario my friend and I came up with again at some point.

 

Screenshot 2021-03-13 18.29.38.png

New seasons, a more dangerous Constant after two years.

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I think that after 2 seasonal cycles (autumn-winter-spring-summer) there should be new, more dangerous seasons.
I have some DST themed ideas:

Season of the Moon: 

Predominant color: Blue.
Global climate: Temperate (as in autumn).
Clock: Long nights (like in winter).
Duration: 11 days (from new moon to full moon).
Effects on the player: Sanity replaced by the Enlightenment.
As we approach the full moon, more and more gestalt manifestations in the world. Hordes of dead dogs every 2 days. Dead penguins spawn if you approach the ocean. All spiders become crystal spiders.
Pigs are permanently petrified and can be pickaxed for moon rock.
During the height of the full moon, a special meteor spawns in the meteor field - it's a new crystal boss. (Below example image).

Spoiler

image.thumb.png.d95d04236035684ab3bad7183606802b.png

 

If you fail to kill the boss, the dead season begins:

Predominant color: Yellow.
Clock: No day, only dusk and night.
Duration: 11 days (from full moon to new moon).
Effect on the player: Hunger is reduced twice as fast. If sanity drops below 50%, hunger drops three times faster.
During the dead season, vegetables wilt almost instantly.
Plants dry out (as in summer).
Food spoils twice as fast. Wild animals have a 33% chance each day of random death, leaving an infected carcass on the ground. If touched, an infected carcass poisons the player.
Every two days, hordes of poisonous mosquitoes attack the player (dogs do not spawn).
Food left on the ground (or collected from the ground) becomes rancid: if eaten, it poisons the player.
Bees do not produce honey.
Each night there is a 20% chance that a nightmare knight, nightmare bishop or nightmare rook will spawn, which will haunt the player until they are killed.

Summoning a reanimated skeleton to the surface will start a new boss fight with a special reward.

Spoiler

 

image.thumb.png.29fe55e56658b72b0d196fec7064b683.png

(Example)

 

 


Things i wish were included in the new QoL

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First and foremost, an option to disable roads..

Second, reworking the way land/water is distributed across the map, giving us more options such as islands/archipelagos/ more/less rivers, etc..

Third, a game mode that disables console, rollbacks and the newly added feature that allows to edit world generation settings post world generation

 

Did the update bug Merm follower A.I?

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It seems if two merms are chopping the same tree, once the tree falls only one merm continues to work and the other stops.

image.png.600a9688fcf8b386dab0365054588e21.png

image.png.42fcc6df734bd959110ed644d67cdf5d.png\

 

As far as I know this wasn't the case before, and Merms would continue to work together.

Is it just me or the new mod update via steam suck?

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Game wont launch until all mod are updated. You will stuck in image.png.ce51862b7a2be13fc2f4ef4162502d69.png

I prefer the old mod update, pls revert.

Don't Starve Together Roadmap 2021

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dst_roadmap_2021.jpg

Hey everybody. I know many of you have been waiting for this so let’s get right to it.

NOTE: Please remember that the roadmap is provided to give the community a sense of what we are working on and what is driving our decisions and what we are focused on in the coming year. None of this is a promise or a guarantee. We always prioritize quality over deadlines and all dates and timelines are estimated to the best of our current ability. Many long-time fans will know that we often add new things to these plans which often shifts things around a bit, so it is recommended that you avoid scheduling your vacation plans around our dates.

This roadmap is subject to change at any time, but as we have done in the past, we will let you know if any of these plans change significantly. 

2020 Recap. 
As we began the year staring down the barrel of a global pandemic we set our sights on a roadmap that was more structured and potentially even more ambitious than years before. We set a goal of attempting to “have something being launched at least once a month”.  Despite moving the entire studio to work from home we managed to do that pretty much without missing a beat. 

We released four substantial content updates, two character refreshes(and Wes), a new character, we introduced two QOL updates to the schedule, and of course our holiday events. The QOL updates turned out to be a pretty big hit. They let the team smooth out some rough edges and work on some things that fall outside of the normal content schedule. These updates also allow the team to split tasks allowing some of the team to begin working on the next big update sooner allowing more time to be spent on them before release. 

Console support has been in relative lockstep with PC releases other than the odd hiccups here and there inherent to console certification.

All of this while also putting out some super cool shorts that just keep getting better and better in my opinion. 

We don’t like to brag, but we kind of nailed it. 2020 was definitely the strongest year for DST ever, and we’re looking forward to keeping that momentum going. 

That being said - We do think there are some things that need some more love, and we’re going to be incorporating these things in the upcoming content schedule. More on that later.

What’s coming?
We’re sticking with it. A great benefit to how well last year went is that now that we’ve got some experience with this doing things this way, we can really hit the ground running for 2021 and we have a much clearer schedule than we probably have ever had. So, what you are going to see now is probably the most information we have ever put out for a roadmap. 

This is the current plan for 2021. 

  • Year of the Beefalo
  • Three Character Refreshes
  • Three Content Updates 
  • One new DLC character
  • One new summer event (Summer Solstice, like Winter’s Feast)
  • Two QOL updates
  • Holiday events

Once again we are aiming to have something interesting for you every month and we’ll also be doing more Streaming drops and Klei Rewards as well.  

Also
We’re taking additional steps to improve the quality of life for players throughout the regular updates as well. We have noticed some things that can be done to help a lot of players in different ways and we have a few changes we would like to try. From main menu changes to new world generation options, we’ve also been experimenting with ways to help new players to familiarize themselves with the game.

One of the newer things coming up we think many of you will be pretty interested in. We’ll get into more details at a later date, but for now, you can check out this work-in-progress image from the QOL update coming in March and speculate away.

world_options.png

(This uses some placeholder text and is all subject to change)

And finally…. 
This isn’t directly related to Don’t Starve Together, but we thought it would be a good time to mention that we are taking a look at the Original Don’t Starve ports. We’re collecting feedback and will be working with our porting partners to address lingering issues that have been hanging around on various platforms. 

One issue we find is a lot of players tend to accept these issues as “known”, and we don’t necessarily always know specifically what kind of issues need to be prioritized because they might not be getting represented in such a way that we fully see them. So if you have specific issues you are frustrated about and feel need to be resolved, now is a good idea to make sure we know about it. We’ll be making posts in the appropriate forums as we shift focus to each port.   

We will not likely ever get to a place where Don’t Starve and the DLC have zero bugs but we would like to get the Don’t Starve ports in a better place. This isn’t going to happen overnight as we need to organize and we can’t do everything all at once, but we thought it was worth mentioning that this is something we are working on. 

And that’s it!
Another roadmap down. I do have one last thing to share though. This is a work in progress image of something we have coming in a future update likely to hit beta in April.

silhouette_5guys.png

[Game Update] - 455818

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Bug Fixes

  • Fixed a crash when loading mod assets on mac or linux.
  • Fixed infinite worldgen if you set Sea Weeds to none
  • Fixed the download mods button not updating when you click it.

 

Changes from 455744
Changes

  • Further optimizations to mod asset loading, this should decrease load times when lots of mods are enabled by a significant amount.
  • Replaced the restriction to purchase chests with a warning when the contains skins for an unowned character.

Bug Fixes

  • Fixed texture issue with Wormwood’s Cabriole Legs.
  • Fixed a bug causing starting inventory to not work if you have no inventory slots(like in the forge mod)
  • Fixed a crash when meteor showers were set to never
  • Fixed a crash when editing or deleting presets in the linked preset mode.
  • Fixed a crash when worldgenoverride.lua contained an invalid preset id.
  • Fixed season settings not working properly.
  • Fixed file reading/writing not always working.
  • Fixed a bug causing mod assets to load with a lower priority than game assets.
  • Setting rain to “more”, “less”, or “default” after setting rain to “never” or “always” will work properly now.
     

View full update

What's the deal with Klei's European Survival Servers?

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During the last couple of weeks, Hound Huggles, Slurtle Slime and Spiders and Such servers have been on a rather poor state. Lag spikes that last around 30-60 minutes are frequent and, when these lag spikes occur, the servers tend to shut down for quite a while shortly after. When they return online they might even turn forest-only as the caves aren't working and they will stay as such for days. Even now, at the time of writing this, Slurtle Slime and Hound Huggles have suffered lag spikes and are currently down. So what's the deal with these servers? Why are they performing so bad?

Screenshot showcase

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A thread like this existed before but I'm afraid it fell deep into the archive, so here is a new one. You can post funny, odd and terrible pictures that you made while playing DST.

 

Here are some from my collection:

Love this one because it looks like as if the third bunny from the right (not counting the bunny behind the hut) is throwing the small bunny.

20171216225824_1.thumb.jpg.d0136ffcea92bae40c458a614aca4ef9.jpg

 

My dear Wolfgang managed to trap himself while being sane and of course I mocked him by taking a screenshot and weeks later finding myself trapped in this too while being sane.

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Wigfrid is able to fish in carpet. Who would have guessed.

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About the new skins I am about to buy...

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I really want to know if there are any Abigail skins for Victorian Wendy and Lureplant Wendy (That's what i call her because I don't remember the actual name of the skin).

Whats up with lunar island being connected to main land

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I had this kind of world gen several times before the QoL, and now after QoL. Anyone else encountered such world gen? Pretty sure it isn't intended... (Seed: 1615651667)

Снимок экрана 2021-03-14 в 15.20.42.png

When did spiders start eating tentacle spikes?

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So at first I thought I was just confused, but now I’ve seen spiders eat several tentacle spikes, the spike drops, they chew, no more spike.

Did they always do this? There used to be spikes all over their three nests but now they’re just absent.

On PS4, but what a weird change.

DS(T) Lore Chat

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I'm assuming there are already a bunch of threads regarding the lore of this game, but I'm not about to look through 483 pages of topics in General Discussion for one (I'm actually really new to this site and don't know where the search feature is.... or much of anything... so if anyone knows anything on that, I'd appreciate some of that knowledge). 

Anyway, I know I am 8 years late to the whole topic on the lore and storyline and everything, however... here's a fresh thread to discuss such things, to catch us newbies up to date, and to explore the new content and character refreshes that Klei Entertainment is going to release this year.

Now, for those who are even newer to the lore than I am, before you ask questions, I recommend reading this first: https://dontstarve.fandom.com/wiki/Story_Line (synopsis on the canonical information in the story thus far). It helped catch me up on a lot of information I would have missed, such as from the William Carter Puzzles and the Cyclum Puzzles.

Anyway, have fun!

Snaggletooth

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So recently klei have release the 4 wormhole skins and among them is the snaggletooth. 

But what is a snaggletooth? Is it an unimplemented mob or is it something that is in the works for the future summer event cause it has summer colours. 

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