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Gift Showcase/Brag Thread

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Have you ever been blessed by the drop system? Have you ever started the game with the Daily Gift being an Elegant tier gift and wanted to show it off somewhere? Feel free to post it here.

I'll start first.

Spoiler

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Spoiler

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5ADD60653908ABC98BF56CF0BDDEAF9AAF4397E0 (980×552)

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Farming 101 - Grow Like Never Before

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You know I've never really written many guides to apologies before hand, but let's just dive right into it!
Due Note: This is based on my experience and not code. Data-divers may correct or tweak what is stated here!

How to Get Started - Basics

Farmplots are no more! First thing you need to make is a Garden Rigamajig for 3 Boards, 2 Rope, & 2 Flint found in the Food Tab. This object can be placed along a grid to create a spot of farmland after a couple of seconds. It has 4 uses, and each square can hold 9 crops. Make sure to dig up any Garden Debris with a shovel to make room.

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Next you're going to need a Hoe (or several) for 2 Twigs & 2 Flint from in the Food Tab. Each Hoe has 25 uses, and is used for creating spots for planting seeds on your existing farmland. Both mechanics play out very much like they did in the Gorge.

Take this time to also craft a Watering Can for 2 Boards & 1 Rope in the Food Tab. This will be used later to water an entire farmland tile.

Knowing Your Plants - Research

If you've already researched the plants or are using the (not yet updated) wiki, you can skip this step. Otherwise go ahead and craft yourself a Gardeneer Hat for a Bucket of Poop, 3 Seeds, & an Electric Doodad. This hat has no durability and is primarily used to view and update your "Plant Registry" much like the recipe book. The hat has two primary functions:

  • Research - With the hat equipped, you can research a crop's current stage. There are 5 basic stages: Seed, Sprout, Small, Medium, & Grown, as well as 2 hidden stages: Giant & Rotting. You only need the basic stages to unlock information on the crop.
    Due Note - You can only get the Seed stage from specific seeds. Normal seeds will grow into a random Sprout.
  • Inspect - After a plant has been Tended (will be discussed later) you will be given the option to Inspect. This will prompt your character to comment on the current status of the plant. If there is something making the plant unhappy, it will be said here. Otherwise they will state the plant is doing well. This is what we're aiming for!

There are three main components to a plants needs as seen in the Plant Registry: Season, Water Consumption, Nutrients.

  • Season - Self explanatory, the best season for the plant to grow happy.
  • Water Consumption - Self explanatory, the level of moisture a plant needs to grow happy.
  • Nutrients - There are three types of Nutrients: Manure, Compost, & Growth Formula. Different plants will consume as well as produce nutrients. This is the most important detail to understand, as it'll form the basis of what plants you pair together when farming. Nutrients are visible while looking at a farmland tile, but are made much easier to discern with the Premier Gardeneer Hat from the Ancients Tab.

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Beyond these three there are three others:

  • Happiness - Talking to a plant (right-click), or playing music to it (via Conch, Flute, Band, or a new item) will satisfy a plants' happiness. You need to tend to your plants once per growth stage.
  • Family - Plants will need to be next to (4) plants of the same kind to meet this criteria. Keep this in mind when planting.
  • Killjoys - Plants must NOT be next to any "Killjoys" also known as Weeds. There are 4 different kinds of weeds: Fire Nettles, Forget-Me-Lots, Spiny Bindweed, and Tillweed. Make sure to keep these out of your garden (or at least seperated)!

The Actual Process - Farming

The example listed is OUTDATED. The logic stands, but the nutrient consumption/production rates of the plants have changed.

Let's start with a simple example: Onion & Pepper. Onion & Pepper are both able to be grown in Autumn, and have directly opposite Nutrient usage, and rate. (One consumes Manure at a rate of 3, while producing Growth Formula at a rate of 3 while the other consumes Growth Formula at a rate of 3 while producing Manure at a rate of 3.)

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Essentially, so long as you have an equal amount of onions to peppers within a single plot the crops will maintain the nutrients themselves.

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As you can see here, within each tile I use 8/9 of the spots with an equal distribution of Onion & Pepper. Plus I try to make sure that each crop is next a couple of their own (4) to hit that Family criteria. So long as these are being grown in Autumn all I need to worry about is Watering & Happiness—and possibly weeds due to the unused spots.

What's The Next Step?

Not all crops have a convenient opposite, and even if they do you may end up wasting space to maintain the nutrients. The trick is finding what plant combinations work for the best result. You don't need a perfect ratio, but then you'll have to periodically Fertilize the plot which is an added step you can avoid with some proper planning.

Fertilizer

Fertilizer can be used to instantly add a specific type (or types) of Nutrients to your plots. To my understanding, each plot tile starts with a random amount between 20 to 40 of each nutrient and can hold a total of 100. This means you are allowed to use crop combinations that result in a net loss, so long as there's enough nutrients for the growing stages (sprout, small, medium). Just make sure you bring the nutrients back up with Fertilizer before planting your next batch!

Spoiler

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F&Q

How do I get Giant Crops?
As far as I can tell, if you meet all the plants needs (& don't let it drop) you are guaranteed a Giant Crop (running out of nutrients ruins this)!
Tip - Make sure to pre-water & pre-fertilize (if the soil is off) before planting the seeds. This way you don't stress the plants out while planting.

What's the deal with Fruitflys?
After 35 days the Lord of the Fruit Flies can spawn if there's a harvest/rot of 10 or more plants together. After which he will spawn in the next 20 days if the same criteria is met. Also, I believe the timer is reduced by half a day when a crop rots. So take care of your plants!

Is Wormwood trash now?
Unfortunately, Wormwood doesn't excel at gardening (via the new system) more than anyone else. In fact, I would avoid planting without a hoe, as the crop placement is incredibly finnicky right now and crops may not be considered "on the tile" even if they appear to be.


Combinations

There's a handy thread right here for some top-notch combinations:

Final Notes

I might go into weeds & some other specifics/details at a later point. I've got other things to do today, but just wanted to get the basics out for those who are confused. Questions/Corrections are of course welcome. Happy farming!

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Holiday Cheer renewability after WF ends?

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I wonder if it's possible to get more holiday cheer after the winter's feast ends, the recipes are cool and great for megabasing.
Without cheating.

Webber origin

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Is it just me, or does Webber need a short animation for his origin. ,the same goes for wx-78

Introducing, Klei Rewards

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We are introducing a system that will allow players to collect "points" on their accounts by doing various things like subscribing to our Youtube or following us on Twitter and then use those points to get items. Currently we will be using this to distribute our out of cycle Twitch items rather than selling them as we had previously suggested. This allows players to get what they missed before or just get them without going through Twitch.

The first version of this can be found on our accounts page here: https://accounts.klei.com/account/rewards

In the future we will update the rewards program with new ways to earn more points and pick up cool rewards they may have missed, or even possibly entirely new stuff. Let us know what you think!

 

Please let us open the chests in game

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There's a button to use now, I want to open them ingame please!

On Electric Damage (and beefalo)

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When a Charged volt goat hits a player with electric insulation who's mounted on a beefalo, the damage is still passed to the player. The damage from this is 25, the damage of a normal volt goat, so the electric damage modifier is negated by the electric insulation but still passed on to the player instead of the beefalo. This damage is still affected by armor, and also procs the affects from bramble husks, scalemail, and bonearmor. 

So my question is - Why does this happen? My theory is the electric damage from the attack is passed on after, similar to how when Wagstaff eats butterfly wings and the healing doesn't outright negate the damage from eating raw foods, because the damage is added on after. But shouldn't the beefalo still absorb the physical damage if the player has insulation from the electric damage? Is this some awkward culmination of game mechanics and actually a glitch?

Any help/explanation would be greatly appreciated!

 

[Game Update] - 443927

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  • Adjusted Snowfallen WX-78’s hair to be more translucent.
  • The Carol Emote Reward is now granted for the new Snowfallen skin sets.
  • Fixed issues with Snowfallen Warly.
  • Fixed Winter’s Feast Chests so they can no longer contain Winter’s Feast Chests.
  • Fixed issues with WX-78s Sub-Zero Containment Unit.
     

View full update


Out of these, which would you prefer?

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DISCLAIMER: I'm not a developer so these choices wont affect future updates, so don't be misled by that.

Vote Dont starve together for Labour of Love Award!!!

"Bountiful Harvests"

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On Woodies perks list, it has always said that he is "Thankful for bountiful harvests". Back in solo DS i always thought it was just a cheeky little hint as to how his curse worked, but after the rework in DST that no longer explains it. 

I know Woodie has a couple hidden perks, (Slight natural insulation due to his beard, followers last longer) is this something i just missed, or does it truly mean nothing?

Now Gardens, Next Houses!

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Hello everyone! I was just wanting to see the general consensus on what everyone feels about houses being added into DST. They first made there appearance in Hamlet and another appearance in the Don't Starve: Homecoming trailer. 

I believe it is more than possible given we now have "community projects" within the game (things like the Celestial Gateway and Merm Kings mat), and I believe this would be a hearty resource sink for those players looking to make one, possibly making it challenging to speedrun due to the amount of wood/gold needed to craft. I know there would be a lot of work going into the balancing and designs needed to implement these, but a few years ago we never imagined having the sea to explore and here we are! 

What does everyone else think about houses being in DST? :wilson_laugh:

Interactive emotes

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It seems like the game could use some new emotes, so why not add some interactive ones? I was bored so I designed a hgih five one

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Or in this case, a high two

Year of the beefalo ideas

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In my opinion I think that they should add these ideas to the year of the beefalo update to make it more realistic

  • They should add different genders like male or female which can be distinguished easily like the males are bigger give more drops and have longer horns
  • they should make the females neutral but the males aggressive if you come too close to the females
  • you should be able to milk the females to make cheese and butter
  • 1 male should have a pack of about 4-6 females
  • territory clashes with males by smashing into each other with horns until one gives up and walks a different way
  • different colors and different coats for different males
  • females have small horns and do not drop beefalo horn
  • males only drop beefalo horn and deal more damage as well as faster
  • males are like guardians and naturally aggressive to hostile mobs 

Let me hear your ideas and thoughts about this post

Enjoy!

Why are ponds respawning?

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So, the situation is that I'm doing a solo run in DST and there are like 4-5 ponds that are in really uncomfortable places so I decided that I will remove them using console commands, which worked, however when I leave the area then go back the ponds are there again. Is it because of a mod I'm using or the server just respawns ponds that are deleted?


Can we talk about Wormwood

What's your favorite skin collection?

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Is it Guest of Honor? Magmatic? Verdant? Tell me about your favorite collection!

Loot Stash Question

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If it spawns normally at the beginning of every winter how often does it spawn during Winters Feast?

The Starver's Guide to Self-Feeding Farms

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This guide is now fully up to date and, hopefully, finalized.

Guess who had a ton of free time on his hands and decided to compile a list of all the "major" crop combinations that require a grand total of zero nutrients to grow, meaning you only need to take care of tending and watering.

Note, the combinations listed here must exist within each individual soil tile for this to work; crops in one tile cannot feed crops in an adjacent tile.

But first, have a free table of farm plant stats as of the latest patch. (The wiki's page had not been properly updated when this was made, so I had to make my own table to figure things out.)

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Now, on to the possible configurations of a self-feeding farm...

 

Type A: Three Different Crops in Equal Amounts (1:1:1 Ratio)

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Note: Apparently, using the snapping till mod allows you to place the plants close enough that they all meet the family criteria, but I am not sure whether this is possible without that mod. Theoretically, it should be, but it would take some insane precision. Also, I replaced my original column design with the one proposed by @kuroite a few comments below.

This is by far the most common configuration. Unfortunately, it's also got a tiny imperfection: the 4 plants at the corner of this layout will always fail to meet the family requirement, meaning they will grow slower and will not become oversized. However, the imperfection does not scale with the size of the farm, so a 10x10 farm plot will produce a max of 900 plants, of which only 4 will be non-giant.

Combinations that can be done with this layout:

Spoiler

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Type B: Two Crops in Equal Amounts

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The minimalist of the bunch, contained entirely in a single tile, with 4 of each plant. I've arranged the plants in L shapes to ensure the family requirement is met. It goes without saying that you can copy-paste that same tile to make this farm as big or as small as you want.

Combinations that can be done with this layout:

Spoiler

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Type C: Two Crops at a 2:1 Ratio

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This one requires a 1x2 farm plot (and multiple of that, of course). The minority plants must be facing others of their kind to meet the family requirement and grow giant.

Combinations that can be done with this layout:

Spoiler

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Type D: Three Crops at a 2:1:1 Ratio

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This one is a tad more complicated than the previous three, but I figured it was worth adding just because of the amount of combinations it brings to the table.

Speaking of which, the combinations you can do with this layout:

Spoiler

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All the above combinations in concise plain text, for those who want to Ctrl+F their way to them:

Spoiler

AUTUMN:

  • Corn + Carrot/Pumpkin + Potato/Eggplant
  • Garlic + Onion + Pepper
  • Toma Root + Potato/Eggplant
  • 2x Toma Root + Pepper
  • 2x Carrot/Pumpkin + Garlic + Pepper
  • 2x Corn + Onion + Pepper
  • 2x Toma Root + Potato + Eggplant
  • 2x Potato/Eggplant + Garlic + Onion

 

WINTER:

  • Asparagus + Potato + Carrot/Pumpkin

 

SPRING:

  • Carrot + Corn/Asparagus + Potato/Eggplant
  • Dragon Fruit + Durian/Garlic + Onion/Pomegranate
  • Toma Root + Potato/Eggplant
  • Watermelon + Carrot
  • 2x Watermelon + Pomegranate/Onion
  • 2x Toma Root + Dragon Fruit
  • 2x Carrot + Dragon Fruit + Durian/Garlic
  • 2x Potato/Eggplant + Durian/Garlic + Onion/Pomegranate
  • 2x Asparagus + Dragon Fruit + Onion/Pomegranate
  • 2x Toma Root + Potato + Eggplant

 

SUMMER:

  • Garlic + Onion/Pomegranate + Dragon Fruit/Pepper
  • 2x Toma Root + Dragon Fruit/Pepper
  • 2x Watermelon + Onion/Pomegranate
  • 2x Corn + Dragon Fruit/Pepper + Onion/Pomegranate

 

But what about all these other combinations?

I had considered throwing a bunch more layouts into this guide, but all it would have achieved is create a ton of bloat. The above 4 combinations will probably cover all your farming needs anyway. And if they do not, you can find most of the more complicated combinations (that will still give you giant crops) simply by partially replacing one crop with another that has the same stats.

For example, if you got 3 carrots in your setup, you can easily replace 1 or 2 of them with a Pumpkin, provided those are in season. And just like that you have a 3:3:2:1 combination. Which is a bad example, cause I don't think it's actually possible for that to give you all giant crops. :P

 

That's all, folks!

Game screen randomly freezing

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Hi my name is Filipe,after the update the return of them,my game started to screen freezing randomly and then the following menssage appeared: "the vídeo drive stopped responding and recovered succefully". My video card is Intel (R)HD graphics,there is any way to fix it?if not you could do some optimizations because im not the only who suffers from this problem. Pls reply and sorry for the bad english.


 

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