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Would like a "teacher" to play with

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Hello guys,

I have some hours in this game (30) but i dont really know how to play this game. 

Yes, i know how to survive (more less). I can survive Autumn, Winter and Spring pretty easy (I havent trained that much in summer) but i dont know what to do appart from getting food and survive temperature. I dont really know the game mechanics and the steps i need to follow (Caves, bosses, farming...)

English is not my native language but i can defend myself.

I would like someone to play with, who could teach me next steeps to do. When i join a multiplayer server im always the one who dont know what to do or what we need.

Thank you very much!


Klei Weekly Art Stream!

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Hey everyone, as you may have heard, we now host two weekly livestreams on the official Klei Twitch channel

Tuesdays - Klei Art Stream 3:30 PM Pacific / 10:30 PM UTC

Thursdays - Klei Dev Casts 3:30 PM Pacific / 10:30 AM UTC

Just after each art stream, we will be posting the finished pieces on this thread. If you drew along with us, or if you are taking part in the weekly art challenges, be sure to submit your drawings here. We'd love to see them!

Check out the week 1 and week 2 art pieces below.

Week 1: Snortoise

Spoiler

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Week 2: Antlion

Spoiler

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Check out the weekly Tuesday and Thursday streams on Twitch: https://www.twitch.tv/kleientertainment

World Seeds Teaser.

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coming soon to a dst near you:

 

Potential Next Rework

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I am quite curious as to who will be reworked now that they made Woodie a lot better, we got anything to go off of yet?

I'm really hoping that it's Wendy as i feel she isn't in the best state right now with the ghost being a bit too fragile and sometimes going blindly into dumb fights it can't win

and i may be being a bit harsh but like there are other characters with similar things that help them fight in their own kit that i feel are better than abigail so why not buff her and wendy a bit...?

idk for sure tho

Ok so hear me out...

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It's another one of those ideas/thoughts that don't let me sleep at night untill I post them.

The new update chain is called "Return of Them" which means They will somehow appear in the game.

So I thought:

After defeating the Fuealweaver the whole underground shakes as Gateway explodes. Later you find out that one of the pillars in Ancient Guardian's liar has fallen over and created a bridge. That bridge leads to a forgetten, more darker and creepy part of the ruins.

When some terrible creatures are killing your kind some people will start to praise them in hopes of being spared.

In that new area you find remains of the cult of Them. Churches, sacrefice altars etc, etc.

In one of those cult churches you actually find some ancients praising a statue/idol of Them. They're alive but are only a shell of what they one were. Coming closer to them a text appears above their heads but in their language. You cannot interact with them, only examine. You can however hammer the idol. 

After doing so the Ancients let out a terrible screech and start deforming- their bodies twisting and turning and snapping. Their mouths gaping open, eyes going black, nightmare fuel starts flowing from them. After that horror of a sight all that's left are Ancient Thulecite Statues showing those cultists in their agony.

And ofc breaking the idol would put you on a timer for a boss fight.

How is everlasting rain in Summer possible?

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Hi, I don't like clogging general discussion with questions but I had to ask this. Yesterday I joined one of the official Klei Servers (I think Hounds and Huggies but could also have been Spiders and Such or Scratch that Splumonkey) on summer and it was constantly raining, whenever rain would feel like ending, it would reset. It felt like players in the server were somehow forcing it. Couldn't investigate any further since status anouncements crashed my game (don't anounce wetness as Woodie, learned the hard way) so I'd like to ask if anyone knows how it would be possible without mods and such- was a setpiece being exploited?

 

Sir Victor of the forums was also present and seemed to know how but he liked to reserve the information to himself so here goes his shoutout.

How to make a mini World

NEW Streaming Drops Available Now! (The Radiant Star and Prismatic Moon Caller's Staff)

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Hey Everybody. 

We are adding the Radiant Star Caller's Staff and Prismatic Moon Caller's Staff to the Crystaline collection.

Radiant Star Caller's Staff Icon (30 Minutes)

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Radiant Star Caller's Staff Portrait (2 Hours)

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Radiant Star Caller's Staff (6 Hours)

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If you haven't set up your account for twitch drops yet, check out the spoiler below:

Spoiler

 

Simply head on over to https://accounts.klei.com

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After that just watch a streamer who has also linked their account and get those drops!

In this campaign we are offering 3 items. You can only receive one of each and once you have them all, you cannot get more until the next round of items. 


Revealing Map as Player

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Every player, including those without admin rights, can reveal the map. They can then have an easy way to find lunar island, ruin, or base.

The console command is:

local _x,_y,_z = ConsoleCommandPlayer().Transform:GetWorldPosition(); local size, step, x, z; size = 800; step = 40; x,z = -size,-size;
local function tp() if x <= size + step then if z <= size + step then z = z + step else x = x + step; z = -size; end else return true end end; 
local function dotp() ConsoleCommandPlayer().Physics:Teleport(x,0,z) if not tp() then TheWorld:DoTaskInTime( 0.033, dotp ) else ConsoleCommandPlayer().Physics:Teleport(_x,_y,_z) end end dotp()

source: https://www.bilibili.com/video/av67732595?from=search&seid=7094755697685542771

A Don’t Starve Together Story Written by the DST Forum Community.

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Okay so with no exciting news about the game since Woodies Refresh and the Salty Dog Beta the forums are pretty quite, I recall not to long ago that Klei was looking to hire people for Story Narrative and Art Direction.

So I have decided that who better to write a story for Don’t Starve Together then the DST Community themselves! Here is how it works- every forum member (including the actual game dev’s if they wanna get in on the fun and have the time) get to write an actual DST story.. but TOGETHER, to do this and to make it fun for everyone- your only allowed to post one sentence and then before you can post again 3-5 other forum members (depending on how much activity this thread gets) have to add to the story first.

I want to take the time here to say that this is meant to be FUN so please don’t be a jerk and post things that derail the entire story with stuff like Wilbur decided to stick a Banana in his Butt because he is a Monkey.

To participate you copy the story up to its current point & then post your sentence.

I’ll go first-

Wilson awakens after being drug into a strange new world full of mystery Magic & Science!

[Announcement] Uncompromising Mode

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Hi everyone, today's a great day for all your amazing suggestions you have to offer to the Don't Starve Together community !

 

Cause we're opening a project that will sure please you :

uncompromisingmode.png.80db0c35c8aba39faa435eebba24f80b.pngUncompromising Mode - https://discord.gg/UF7FKpn uncompromisingmode.png.80db0c35c8aba39faa435eebba24f80b.png

 

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What is this all about ?

- Uncompromising Mode will be a bit more than a simple mod collab, since everyone can be part of it. (Also started by Canis and me)

- You can see most of the informations on the server at the #where_am_i channel, but here is what you need to know :

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  1. We have a "Fresh to Hot" system : You must start a new concept from the #mod_scrap channel and wait for feedbacks, corrections or improvements of your idea, everyone can help by submitting or reacting more stuff.
  2. Since we use the Klei's Forum emotes too, you can show your impressions over what is in #mod_scrap, if something have mostly positive results, you should rewrite it with a detailed version of your idea in #mod_submissions.
  3. We read all the submissions, and if you have been approved from the scrap, there is lot of chance we place it in a poll.
  4. The #mod_polls channel is the last step, the final vote and if your result are positive here, you're in. We will recreate your concept as original as we can from the details you give. And there you are, you improved the game experience.
  5. Everything that is added from your ideas will be compiled at the #mod_updates channel every week or so.

- The mod will be updated monthly (or so, once again) depending of the quantity and kind of submitted ideas, every features can be enabled/disabled from configurations : This have to be a uncompromising experience.

 

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What kind of content ?

Just like before, #where_am_i channel is your friend ! But we're looking for everything, mostly what can make the game entertaining for a longer time and fix what the game is lacking on, so if it is mobs, biomes, events, minigames, bosses, equipements, ressources, weathers, effects, game modes...

anything, go for it !

The only avoided stuff is characters and tweaking what already exist in statistics, since there is mostly all what you can looks for on the workshop.

 

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Talking about Workshop ...

We're not only a space for discussing over your ideas but we also offer you dedicated space (channel) for your creations if you are a modder or an artist.

It can helps you advertising your content, and ask for commissions, this is your place, do what you want, as long it's Don't Starve related and in #rules.

Also, we'll open a dedicated server running the U.M after the mod release this month (hopefully), you will have all the informations of the server on the Discord.

 

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Can I help ?

Yeees ! Modders, artists, animators, or anything that sounds useful to you can join the team, we don't ask you to do the stuff we're adding unless you want to help on your free time. Your contribution is always appreciated.

 

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Is there a meme channel ?

Come and see : https://discord.gg/UF7FKpn

 

We're looking for you to improve the game experience, anything hardcore or more fun can be toggled depending of what you're looking for ! :wilson_vforvictory:

Screenshot showcase

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A thread like this existed before but I'm afraid it fell deep into the archive, so here is a new one. You can post funny, odd and terrible pictures that you made while playing DST.

 

Here are some from my collection:

Love this one because it looks like as if the third bunny from the right (not counting the bunny behind the hut) is throwing the small bunny.

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My dear Wolfgang managed to trap himself while being sane and of course I mocked him by taking a screenshot and weeks later finding myself trapped in this too while being sane.

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Wigfrid is able to fish in carpet. Who would have guessed.

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So, about farms and foods in general...

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If you're anything like me, each time starting up a DST server you often change your base setup. As in, you do not base the same location/way you have on another server obviously due to resources, set pieces, etc. I am well aware of the top strats for food generation such as Bunnyman farms, but I like to experiment and try out different methods due to the fact there is an innate sense of satisfaction in the process of setting up a large berry bush farm, or generalized food crafting tab farms. It is quite zen to tend to it, and work through the cycle of gathering beefalo so you can fertilize them. 

If you've also played this game for any length of time, you'll also quickly realize that farms kinda suck. The basic ones are completely useless, and the advance tier while nice, pales in comparison to many other methods of getting food. Their only huge claim to fame being the fact they allow you to farm dragon pies or the like once you've gotten a bird cage to feed seeds to. With this topic however, I would like to suggest my set of changes to the farms and how I'd like to see them improved to be a viable method of food production. These will not be perfect by any means so consider it a more general set of changes. Less about the exact execution, and more about the direction of them! So with that, let me begin with the first big change I'd like to see;

#1. Carrots are no longer the only veggie to be found in the world.

This is pretty straight forward. I would like the current over abundance of carrots growing in the world to be randomized with different selections of veggies from the pool. With some seasons favoring others more often due to seasonal changes. With this change the current rate of random growth would be tweaked, so that with every seasonal change the veggies in the world would star to regrow at the start of the season to show what new food items would start spawning that season. My suggestion for veggies across seasons would be thus;

All year round--Potatoes, Carrots, Onions

Winter--Sweet potato, Radish (Slower rate than the others!)

Spring--Tomato's, Asparagus, Garlic

Summer--Pepper, Corn

My reasoning being, it would make the current static world growth feel much more alive and varied than it currently is. And allow characters such as Warly to have more leeway in terms of being produce their crock pot meals. Most importantly, it would allow more varied crock pot dishes to actually see some usage without relying solely on farms. 

#2. Both tier's of farms now produce their own unique set of crops from the pool.

My thought process for this is pretty simple. It's really hard to justify building a basic farm, and the fact the veggie pool is so wide and connected makes it hard to get a single fruit, veggie you want without a birdcage. So, my changes for it would be thus;

Basic farms--Carrots, Corn, Potato's, Onions, Tomato, Radish, Sweet potato, Pomegranate 

Advanced farms--Pumpkins, Watermelon, Pepper, Garlic, Asparagus, Eggplant, Dragon fruit, Durian 

This would require more space and resources if you're solely going for both types, but this where the typical birdcage methods would come in. You could tweak it to make it so the rarer veggies from T2 have a low chance to spawn from the basic ones, but that's the finer details. Additionally, I would appreciate it if farms as a whole took roughly 4 days to grow their crops without help. With spring decreasing that, and winter increasing the timer. But over all, farms should not have their growth stunted in winter solely. Perhaps a firepit by them to decrease freezing...? That way they have to be maintained by someone at base such as Warly who has become the base's chief and maid. (<-This is a joke, but I genuinely like this style of play but I'm in a minority I am sure.)

#3. Rebalance crockpot meals as a whole, to buff up weaker ones and lightly bring down the stronger ones.

Straight forward. I would appreciate it if the crockpot meal selection was BROUGHT UP, rather than solely brought down. You could say this makes it even easier to survive or the like, but I'm speaking from a place where if you were to make these changes, I would like to see Bunnyman farms be nerfed as compensation. Either removing carrots from their drops, or the meat. That way one would be forced to build more farms/actually use them in order to have a steady, non meat food supply. 

#4. Give everyone a Warly-lite passive where eating a single crockpot meal repeatedly lessens it's impact to a set amount, but not prevent one from eating it.

This is the one I think would be most in need of fine tuning, but the changes are as stated. I would like if, and that's the if you gotta focus on, that farms/crock pots meals were to be changed in a similar manner, that a new mechanic to be introduced where eating the same meal would reduce its benefits the more you ate it. Let's say, by 2/3rd's as a spitballing estimate? After eating meatballs 4 times in a row, it would halve off 5 of the hunger or something similar each time. Stopping at only 40 hunger per meatballs once you've eaten enough of it. This would encourage more varied crockpot usage, but also with the hopefully decent buff to other foods and farms, etc allow one to actually have a reason in cooking various foods! 

I would appreciate it if all characters had a mechanic where they would have a 'favorite foods' to eat as well, and eating them would provide a minor bonus. Such an additional 5 hunger or sanity. They would take longer to get tired of eating them as a bonus too, mayhaps?

Regardless, if you got down this far and actually enjoyed the thought play here, thank you. Keep in mind, these could be heavily tweaked to be more balanced or even nerfed depending on how you feel. But this is the general direction I would like to see farms and other type of non-meat resources to go, as I find the current balance of them to be all over the place. As it feels farms, something being so basic in this type of game, are so weak or pointless depending on situation. 

That, and I just would really like to play farming simulator while feeling elation at cooking varied foods at base for my non-grateful teammates to eat. But once again, I am a minority there. :wilson_cry: 
EDIT: Very quick edit here as I forgot, but a few of these ideas were inspired by others. I cannot for the life of me remember their names, but if you see an idea similar to yours here this was spurred on by you, you brilliant fellows! 

Weremoose vs Abigail: Spider Farming

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It's time to settle the debate once and for all.

My idea for a Wendy rework

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Hello all, Im back with another little rework idea. This time its for Wendy and Abigail.

Now I dont consider this a full idea, as in, its not an idea that would be the only thing in a rework, at least I dont think it would.

My main Idea is that abigail would be able to be controlled by wendy. And that Abigail could be able to pick up items off of the ground and carry them to Wendy. She would'nt simply give the item to Wendy, rather she would drop it near Wendy's feet. And since this would require right-clicking on an item, you would not be able to do this while holding an item in your off-hand.

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Here is an example of how I think it would work.

Now you might say, "but how is this useful at all". Well to that, I say that she would be able to grab items from across gaps and water. As well as out of the water!

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Now like I said, I dont think of this idea as a FULL rework, I more think of it as something that would be added INTO the rework. So that she has the ability to collect distant items quickly and efficiently.

Do you guys have any ideas that you would want to be added? Or do you think this idea is bad? What could be Improved?

 


Showing off your outfits [2]

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Hi all. The old topic was archived in early 2017, but I thought it'd be a good idea to bring it back. There have been a ton of content since and quite a bit of skins. Personally I really enjoyed the Victorian collection but others were good as well. Well, if you got any cool outfit sets you wish to share - post it here!

I'll start

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Colonel Woodie of The Royal Canadian Regiment

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Shadow smith Winona

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XIX century colonial governor Wilhelm P. Higgsenburgh

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Severely beaten yet still dapper Wilson

Rhymes with Play - Woodie Animated Short (Behind The Scenes)

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Episode 256 - Join our animation team this Thursday, September 19th, as we take a behind-the-scenes look at the recently released "Tree's a crowd" animated short for Don't Starve Together's Woodie, live on Twitch.tv!

If you haven't seen the animated short yet, check it out on the Klei YouTube channel now:

Be sure to click the follow button on the Klei Twitch channel to get alerted whenever we go live. As always, the Rhymes with Play Dev Cast is live every Thursday at 3:30 PM Pacific (10:30 PM UTC)

Where is it?
https://www.twitch.tv/kleientertainment

Use our handy widget below to see when the Dev Cast goes live in your area:

Showcase for tidy bases [3]

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Since the previous threads got archived, and there haven't been any threads like these for a time, I decided to make a new one because I feel that in the coming days and the new updates we may see more innovative and nice base designs (like seabases for example) and I also feel that the previous threads have lots of good base/megabase/world designs we can all appreciate. Original idea of course goes to the wonderful @disies.

My bases aren't so tidy as of now, but here's the general idea:

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Just a central oasis settlement surrounded by farms. Pretty simple. I'll post more recent photos when i have the time :)

Do feel free to share your base designs too :D

 

Your most dumb deaths on Don't Starve?

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My most dumb death on DST, was when i tried to battle hounds, but i though i had a armor on, so when i was fighthing the hounds i got killed because i didn't equip the armor, another dumb death was when i threw a obsidian coconade at a Prime Ape (On Shipwrecked) and the Prime Ape went directly running into me and since the obsidian coconade explosion is a area attack, i died. I also died by a dragoon egg when i was cooling down in a endothermic fire.

Any unknown mechanic to share?

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Do you know any game mechanic that could not be very popular, you use for your advantage and could let us know?

For example: If you feed a pig x4 monster meat and kill it, you get 2x meat and 1x pig skin; two out of three ingredients to prototype hambat, also, you can repeat the process to get pig skin without destroying pig houses.

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