The gif on the wiki for the saddle riding animation is so small so I was wondering if Klei had a official trailer for Through the Ages? I heard that was where Slipstor also showed up as well.
Where can I find the Through the Ages teaser ad?
Who is the next character?
Does anyone know about the new character?
The future of Gestalts?
So I've been pondering on three different things yesterday.
First of all, Gestalts seem to have semblance of light being the opposite of THEM. White eldritch entities.
I was wondering if the Polar lights and Dwarf Stars will be expanded on in the future?
[Woodie Rework] Hooman Woodie & Fully Lunar Lucy: A tale of Canadian Sham.
Ever since I began playing Woodie, I was suspicious chopping with Lucy wasn't all it purported to be. Sure, you can chop faster and cut through more trees in the same time period than any other character wielding an axe only, but you have to eat a significant quantity of your harvest along the way to stay human. Seemed like it was more of a sham/ruse than what you'd expect a magical cursed axe to be able to execute. I soon learned that the real deal lay with werebeaver, as short and spectacularly perilous a chopping experience as that can be. Lucy was just the gateway (drug? lol) to trigger the werebeaver curse, where the real power (was supposed) to be unleashed.
So, in light of the Woodie rework, I decided to put Lucy to a race in a sustained human Woodie vs. any other character tree chop-athon to test just how true that impression was. I wrangled a friend to help, and we planted two lanes of pine cones (each 2 cones wide) off into the sunset. Wicker got 20 cones planted, and Woodie 40 cones. Wicker used some scholarly sorcery and fully matured the trees. We didn't bother stumping them as this was all about proving Lucy's tree-cutting prowess, so each tree harvested dropped 3 logs and the usual 2 pine cones.
The race was to determine how many logs Woodie had chopped and had remaining, by the time Wicker reached the end of her 20 tree (60 logs) lane. Our first outcome pretty much confirmed my suspicions, as unpracticed Woodie had only managed to gather 50 logs to Wicker's 60 (Woodie chopped 26 trees to Wicker's 20)... even worse than I had expected (which was a roughly on par log count, with maybe a handful or two more logs on Woodie). Yikes! We realized this would take some practice if we wanted to maximize Woodie's results so off a plantin', readin', and choppin' we went. All these tests were carried out in the first few days before treeguards were capable of spawning in a world (We wanted to leif them behind, so to speak).
Fast forward through a number of attempts, and 70 logs to Wicker's 60 (Woodie chopped 15 more trees than Wicker, so 35 to her 20) seems to be the consistent result that emerged. Woodie had to do close to twice the work (chopped 1.75 times the number of trees Wicker chopped) to end up with 1.167 times (117%) the amount of logs at the end (not even 20% more). 175% more effort as far as number of trees chopped - plus the focus required to try to get as close to werebeaver mode as possible in order to not waste any more time than necessary on stopping and eating logs, nor eating any more logs than were required, so that you were as close to werebeaver mode as possible when Wicker finished her lane. In fact, the last chop in this scenario always results in werebeaver, so if that were disallowed the results would be even worse. Arguably, a lot of effort for such a measly reward (116.7% more logs). Only 10 more logs in this case... ya, lame. Really lame. What a letdown. Poor la Luce.
So we tried Honey Crystals next. Lets see what's up with that. Well, it doesn't change the number of trees Woodie has to chop down (still 35 trees to her 20). What it did do was slow the log metre loss per chop, so it spared Woodie a little over half of the time that he required to stop and eat logs before. Woodie had to stop and eat 5 times (7 logs each time) without Honey Crystals. 35 trees * 3 logs = 105 logs chopped. 105 logs harvested - 35 logs eaten = 70 logs remaining. WITH Honey Crystals, he only had to eat twice (2*7), so 105 - 14 logs eaten = 91 logs left to Woodie was the consistent result for our Honey Crystal runs. You get to keep more of the harvest, although you still have to work 1.75+ times harder (number of trees PLUS focused effort) to get 1.516 times (152%); just 1 log more than 1.5 times Wicker's harvest. Toss in 1.75 times more opportunities for Tree Guards to spawn for Woodie than Wicker and you have an even worse return on investment. For 1.75+ times the work you get just over 1.5 times the harvest. Much better numbers than base, but still not on par compared to the how little effort is required by any other character (press and hold space bar with a handful of flint axes) to achieve 100%.
So, in conclusion, human Woodie plus magical cursed axe Lucy's base effort achieves just 1.167 times the harvest of any other character with a flint axe while simultaneously requiring 1.75 times the number of fully mature trees. What a scam! With the benefit of Honey Crystals, Woodie & Lucy can reach 1.516 times the harvest for 1.75 times more fully mature trees. Character exclusive sugar-spice ain't all that nice when it can't even equal the effort. Keep in mind that in a practical setting, the lack of fully mature trees available and distance between trees, plus the 1.75 times more potential for Tree Guards will only complicate the process, increase the time involved, and diminish the results that much further. Kinda stinks, doesn't it? I think Lucy smells a farce. No wonder she so vehemently protests being stuck in Woodie's backpack!
My concept for a Wilson update
I took myself a week to look at the perhaps most known character in Don't Starve Together: Wilson
He's considered as the starting character because of the fact that he doesn't have any penalties, and he's the 1st character on the character list.
But comparing his gameplay with the gameplay other characters make doubt about whether he should be considered as a good starting character:
In my first DST games, I noticed that Wigfrid was actually a pretty good character.
Sticking on veggies or fruits is pretty bad because they become unavailable as soon as winter starts. Wigfrid has access to an advanced spear & easily craftable armor which is way tougher than the Log Suit or Football Helmet. Killing spiders was thanks to her increased damage piece of cake, they provided alot of health & sanity but also dropped Monster Meat, which could be used to restore your hunger by making meatballs or eating it cooked. The lost health & sanity could be restored by fighting more spiders. She had free access to Health, Hunger and Sanity and could deal way easier with hound waves or seasonal bosses.
Of course Wigfrid has penalties like low sanity or low hunger, but if you keep fighting, you'll never be able to reach low sanity as Wigfrid. The low hunger wouldn't be such a big problem if she would be able to eat veggies, but she's forced to mix her veggies with meat or to have enough meat to go. Meatballs are perhaps the best crockpot recipe for her. Her penalties are way bigger in DS: Shipwrecked (can't use coffee) or in DS: Hamlet (more veggies, less meat; can't use nettles or other foods boosting your speed).
Wilson, on the other hand, does not suffer from the incapability to eat veggies. He has a 25% bigger stomach and 66.67% more max sanity.
But then again his fighting abilities are way lower than Wigfrid's, making gathering food harder for him. And even if he has more sanity, he has way more problems in handling his sanity. More sanity doesn't mean less insanity: You'll be able to stay not insane for longer, but once you become insane, you'll have a hard time in restoring your sanity, because of the huge gap between min and max sanity.
Right now, Wilson doesn't do his job as a starting character: Restoring health and sanity is hard as newcomers don't know how to deal with these statistics.
If we take a look at his Timeline, we'll see that he had to suffer alot in the many days since he had been implemented:
-
Don't Starve:
- Wilson is the only character being able to gather beard hairs which makes him the only character who's able to craft Meat Effigies (1)
- Wilson's special ability allows him to survive the hardest season ingame (2)
-
Introduction of the Insanity! update:
-
Beard Hair drops by certain creatures while being insane, making Meat Effigies available to everyone
(1)
-
Beard Hair drops by certain creatures while being insane, making Meat Effigies available to everyone
-
Reign of Giants:
- Overheating has been introduced which grants Wilson a penalty if he doesn't shave his beard (Con)
-
Shipwrecked:
-
Winter is not available in this DLC, removing the insulation advantage of Wilson's beard
(2) - Overheating is also available in this DLC (Con)
-
Winter is not available in this DLC, removing the insulation advantage of Wilson's beard
-
Don't Starve Together:
-
Having a beard during summer won't make you overheat faster
(Con) -
You aren't forced to do everything by your own & the character can be changed easily: Being balanced doesn't grant that many benefits anymore
- There's always a character having special abilities & doing certain tasks better than Wilson
-
Meat Effigies can be attuned, hammered or burned by other players, making them a risky way to revive yourself
- Dying without a Meat Effigy won't force your world to reset since other players can revive you easily with Telltale Hearts or other sources
- Life Giving Amulets don't need to be equipped seconds before death and can be used any time, giving you an easy way to revive yourself next to your dead body
-
Having a beard during summer won't make you overheat faster
-
(Hamlet:)
- Wilba can gather beard hairs faster than Wilson by turning herself into a Werepig and returning back to her normal state
-
Wilson's beard has no effects in this DLC besides gathering beard hairs and a very small sanity boost
(Con)
I asked a few Wilson players for their reason playing Wilson in Don't Starve Together, and what's their reason for not swapping to any other character:
- Some of them were just newcomers who were playing DST for the very first time. But still they decided to join a public server without any friends, hoping that the community will teach them everything they know about the game.
- Other said that they already tried to play other characters but couldn't handle their disadvantages, and that's why they're sticking to Wilson.
But I'm also sure that some of the Wilsons out there did only pick Wilson because they wanted to enjoy the game by sitting in the base and contributing nothing to their team.
According to them, Wilson should stay as the vanilla character, having no disadvantages and no special abilities besides his beard. Note that in this case I don't count having new crafting recipes as a special ability, they're more like considered as character exclusive items.
Changing this will ruin the mood of other players, newcomers will be confused why other characters don't have the same ability as Wilson, and others will dislike it that there's no fully vanilla character available.
New abilities:
If we take a closer look into his beard: Beard Hair is some sort of dark magic which keeps other dark magic away from others.
It's not visible to the normal character. Only the crazies have the ability to see that Rabbits and Bunnyman use Beard Hairs to keep the shadows away from them. Willow's Bernie is capable of keeping shadows away from her or any other character, if you have a closer look you'll see that he's made out of Beard Hairs too.
But down in the ruins, there are way other powers available, which makes nightmares visible to everyone.
- Undecided: The amount of sanity Wilson gains from shaving his beard depends on the size of his beard
Wilson uses his beard to keep the nightmares away from him, but only if he shaves his beard, he'll be freed from his insanity. It can be utilized in emergencies if he's in need of sanity.
- Wilson's Beard will grow twice as fast if his sanity drops down to 40%
This ability can be seen as an improvement from two points of view:
- Players who are about to die from insanity will get a 2nd chance as their beard starts to grow faster, giving them easier access to Wilson's improved items.
- Players who are up for a bit more hardcore will become more rewarded, as they'll be able to grow more beard hairs than the average Wilson.
40% sanity equals 80 sanity: When Rabbits & Bunnyman start to transform into their dark variant.
You can get up to 1.2x Beard Hair per day (9x Beard Hair after 7.5 days) if you keep your sanity low & shave only your tier 3 beard. Many players can't stay 24/7 in a server to handle the state of their beard, during winter you'll have a way to speed up the growth of your beard.
But right now, his beard has almost no uses, except:
- Granting protection against freezing, which is only useful during Winter and Early Spring
- Refueling a Fire Pit or Ice Flingomatic
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To grant a resource which is required to craft:
- Meat Effigy
- Bernie (Willow exclusive)
To make his beard more useful, he could get more recipes which require Beard Hairs:
- Wilson starts with 3x Beard Hair in his inventory
- Wilson gets his own crafting tab which contains items being improved with Beard Hair
New Items:
"Bearded Heart": 3x Beard Hair, 1x Cooked Meat, ?
It can be used to revive dead players. The living player receives 80 Sanity, and the ghost is revived without having any of their maximum health removed, but they still keep their previous resurrection penalties.
When it's about Wilson's rework, I hear many players say to give Wilson the ability to revive players like in The Forge, if they die close to Wilson for not more than 15 seconds. But that might break the game mechanics a bit:
- An alternative way to revive yourself quickly is to use the Life Giving Amulet, but having a Wilson nearby will prevent options like these.
- Players would be able to rely 100% on Wilson reviving them during fights, making Life Giving Amulets, Healing Sources, or even Armors not a requirement during fights.
-
In most cases it's not the expert who goes down first, they're capable to dodge attacks and avoid most damage due to their experience. The newcomer on the other hand needs to learn the enemy's attack pattern and he's most commonly the one who goes down first. Forcing experts to pick Wilson just to aid newcomers is something nobody wants to see.
- Back in The Forge I had some games where players were told to pick Wilson to watch out for their teammates & to revive fallen allies. But a few of them didn't do their jobs: They either didn't know that their allies just died, didn't know how to revive them, or just didn't care about it. Even after telling them 5-10 times about it, they still didn't manage to revive anyone.
Giving Wilson a unique item for reviving his allies without penalties is a replacement for that ability.
This item acts like an alternative to the DS Meat Effigy. In DS, the Meat Effigy was a structure which kept you away from dying, in DST it's not that expensive anymore, but you do have many alternative ways to revive yourself (Telltale Heart, Touch Stone, Life Giving Amulet), and the effigy can be attuned, hammered or burned by other players.
The fact that crafting this item does not take any health is because Wilson does not have any penalties in general.
Undecided: You'll revive yourself if you haunt the Heart as Wilson (without the sleeping effect of the Life Giving Amulet), making this item more useful for Wilson only. Newcomers are used to do alot of mistakes (Eating Red Caps, Making Monster Lasagna, Moving next to Bunnyman while carrying meat in the inventory, Stealing a Tallbird's egg, Dying from fire during winter, etc). With this ability they'll get a 2nd chance without causing any troubles to their team.
Beard Hair Roll: 3x Beard Hair, 1x Straw Roll (Keeps the psychotherapist away)
The Beard Hair Roll can be used 3 times and while using it, it restores 2 Sanity/second, 1 Health/second, at the cost of 1 Hunger/second.
Restoring Sanity is something where many newcomers suffer from: They don't know how to restore Sanity and in most cases they end up being chased down and killed by Terrorbeaks. This item will help them to deal with their sanity at the cost of hunger, until they find an alternate way to restore their sanity or till they manage to defeat the shadows chasing them.
The reason why the Beard Hair Roll restores sanity more quickly than a Tent is again because of the magical powers of the Beard Hair, which keeps you safe from shadows.
"Beard Aid Kit": 3x Beard Hair, ?
It shares a similar function to that of the Healing Salve and Honey Poultice in that it is used for Health restoration, but this item heals a total of 40 health.
The fact that it restores that much health is to give Wilson at least one ability which makes him better than other characters.
"Beardach": 3x Beard Hair, ?
Works like a headgear which restores sanity, but instead of restoring sanity it restores 1.25 Health every 30s (2.5 Health/minute) for a total of 6 days.
You'll restore 20 health per day while wearing this hat, resulting in a total of +120 Health in 6 days. The Life Giving Amulet restores 80 health per day, lasts for a total of 1.25 days but it also drains your hunger while being used.
This item is used to cure minor wounds with almost no cost: One Healing Salve per day.
[Any word combination of nightmare treatment + Armor/Suit]: 4x Beard Hair, 1x Grass Suit, 3x Nightmare Fuel (Grants extra protection against Shadows)
Acts like a Grass Suit with 225 durability which absorbs 65% of incoming damage. Against shadow creatures, it will act like an armor with X durability which absorbs 90% of incoming damage. Charlie counts as a shadow creature.
Possible values for X:
-
315 durability against shadow creatures (Same durability as Log Suit but more protection):
- Combined with a head slot item with 80% protection, it will break after taking 595.00 damage (59.50 damage to the user)
- Without any head slot item, it will break after taking 350.00 damage (35.00 damage to the user)
-
450 durability against shadow creatures (armor ignores 50% of shadow creature damage):
- Combined with a head slot item with 80% protection, it will break after taking 850.00 damage (85.00 damage to the user)
- Without any head slot item, it will break after taking 500.00 damage (50.00 damage to the user)
-
525 durability against shadow creatures (Same durability as Night Armor but you'll take more damage):
- Combined with a head slot item with 80% protection, it will break after taking 991.67 damage (99.17 damage to the user)
- Without any head slot item, it will break after taking 583.33 damage (58.33 damage to the user)
This item takes 4x Beard Hair because it's not as useful for beginners as the other items, and you get only 3x Beard Hair by shaving your tier 2 beard. One of the reasons why it requires Nightmare Fuel is to make it more understandable what to use Nightmare Fuel for.
Other Ideas:
Multitool: 2x Beard Hair, 2x Twigs, 2x Flint [alternative: 3x Twigs, 3x Flint] (To experiment with or to stay compact)
The Multitool can be used as an Axe, a Pickaxe and a Shovel.
According to this Topic:
Some players do suffer from not to know how to use most of the starter tools. Using this item, they'll be able to experiment way faster, without switching between Axe, Pickaxe and Shovel.
A pickaxe has 33 uses, a shovel has 25 uses, an axe has 100 uses but requires only half of the ressources. So according to this data, I would recommend to give this tool 200 durability but everytime it's used as
- an axe, it will loose 1 (0.5%) durability on use.
- a pickaxe, it will loose 6 (3%) durability on use (unlike the normal pickaxe, you'll have 34 uses).
- a shovel, it willl loose 8 (4%) durability on use.
Making this tool a tool with three different functions, but it costs Beard Hair [alternative: 50% increased cost] to prevent players from spamming this item.
About the graphics: It should look like an axe on the left side, a shovel on the upper side and a pickaxe on the right side.
But remember: A hammer which can be also used as a calculator is neither a good hammer nor a good calculator.
[...]: 3x Beard Hair, 1x Breezy West
A wearable Dress Item which restores sanity and provides protection against Freezing, Overheating, and Wetness. It can be considered as an upgrade of the Breezy West which has more & better function. Using it together with a Rain Hat should provide 100% protection against wetness.
"Beardage": 1x Beard Hair, [Silk, Cut Grass, Beefalo Wool]
An easy to craft non-spoiling item which restores 10-15 health on use.
Similar to Winona's Trusty Tape, it's a simple item which can be stacked & used in emergencies.
Adding silk to it's recipe would make spiders to an easy healing source, but they already drop Spider Glands, making this item less useful. My first DST friends stated that we should make our base near Beefalos because they're a nice source of manure which is a must-have for plants & farms. In most cases there are also rabbits close which can be used as a free meat source. Settling near Beefalos will allow Wilson to make some healing for everyone.
[Any word combination of Dog Toy, or Mob Toy and distract]: 3x Beard Hair, ?, ?
Similar to the Silly Monkey Ball or Willow's BERNIE!, it is used to distract mobs for a short amount of time: Throw it away from you and any mob who was chasing you before will become distracted by this item. Hounds, Treeguards, etc. will easily loose interest in you. Does not work against Shadows or Bosses.
Beard Hair Rug: 1x Beard Hair, 1x Boards
A turf which works quite the opposide of the Cobblestones: It slows shadows only down by 30%, making you 42.86% faster compared to shadows.
Helpful if you need to keep shadows away from you while having a small light source. Compared to Cobblestones you'll get more speed against shadows, but Cobblestones on the other hand make you 30% faster compared to any sort of creature (or slows them down by 23.08% compared to your speed) & allows you to dodge Shadow Bishop's & Rook's attack more easily.
Healing Dart: 2x Reeds, 1x Spider Gland, 1x Beard Hair (Spit assistance at your "enemies".)
The Healing Dart is a craftable ranged "weapon". When used, it will heal its target by 20 health (50 health to mobs and others).
I also took some time to invent some more sciency items which could be crafted by Wilson, but I would not recommend them because Wilson is supposed to be a character for beginners:
Molebomb: 1x Moleworm, 1x Gunpowder
When placed on the ground and lit on fire, the Molebomb will explode after 3–6 seconds, causing a shockwave similar to Bearger's charge attack which uproots anything nearby (Grass Tufts, Saplings, Tree Stumps) & reveals Moleworms & Depths Worms hiding in the ground.
The design is similar to the Anti-runway penetration bomb which is used to make Airfields unuseable.
Another use for this item is to add another use to Gunpowder, besides wasting it for easy enemies: We were fighting as 3 with Dark Swords against Deerclops when suddenly a wild Wilson appeared & watched us fighting:
- Wilson: "Stop fighting, I need to use this stack of 1x Gunpowder against him!"
- Me: "Why? We're all using Dark Sword, dealing more than 200 damage per second."
- Wilson: "But I made this Gunpowder, and it needs to be used for something!"
Portable Portal: ?
Similar to the Telebrella from DS, it allows you to teleport yourself easily between two not too distant portals or with the use of an item to it's marked portal (only if it's not too far away).
As we know from a short & a comic, Wilson was the only character who managed to build 2 different portals: One which brought him to the constant, and another which gathered all together. The first one was made with Maxwell's or Wagstaff's assistance, the second one with Maxwell's assistance. Yet it's still questionable if Wilson will be able to build a portal the 3rd time.
[...]: ? (Prevents Amputations.)
If equipped, it will show you the health of your teammates & mobs, allowing you to help your teammates in case of need or to target the mob with the least health.
Does not work on mobs with more than 1000 health.
Wilson is not a scientist in sort of an inventor who invents new items or has the ability to prototype items with a lower tier crafting station. He's a scientist who has been sucked into the constant to explore the world.
Or in other words: An (in most cases inexperienced) Adventurer who came to check out the world and to learn the game mechanics.
Giving Wilson only the ability to craft items could make him a pick-and-swap character: Use all the beard hairs you have for useful items and swap back to your old character, but there are many players out there who don't want to change from Wilson to another character, even if Wilson has nothing besides his crafting abilities.
I thought about adding some other abilities to him like:
- Effect of healing items is increased by 25% cause he's considered as the healer by many players (actually, he's the reviver, not the healer)
- Gains extra sanity, health and hunger when prototyping items, because he's a scientist
- Other special effects for his beard (protection against rain, reduced damage from nightmare creatures, ...)
But after hearing some feedback & reasons why other players play Wilson, I decided to keep these stats just like they are.
I want to make Wilson better and more useful without giving him too many abilities or giving him any new cons. The abilities right now are supposed to help newcomers and to make it easier for them to survive until they learn other ways how to stay alive.
I need to admit that since I discovered DST, I never ever picked Wilson as my character, except in The Forge, The Gorge (When I had to do Stone Soup 24/7 for an accomplishment), in DS (because he's the only character who can be chosen at the beginning), or when I had to make pictures for memes or anything else in a temporary server.
Any ideas and suggestions are welcome.
Who would you like to see refreshed or added as DLC?
I'm just curious to see what people would think of this. As we know, existing characters are viable to be added into the game via DLC, or reworks. This also applies to unused characters, seemingly.
With the newest major update, Turn of Tides, Walani and Woodlegs are now completely viable characters.
Who do you think should be ported? An unimpressive character put into a new light, like Walani? An unused character getting another shot, like Wilton (and obviously Wortox)?
The big return of Warbucks?
Who knows?
I'm waiting for that one guy to vote Warbucks.
We know who you are.
On Examination Quotes
Hi all!
Out of curiousity, I would wish to ask questions about and discuss the exam quotes of each character.
Which character's got the best set of quotes? Which one provides the most stoic, informational, or humorous quotes? Are there any changes one would wish upon a particular set of quotes?
Introducing, Klei Rewards
We are introducing a system that will allow players to collect "points" on their accounts by doing various things like subscribing to our Youtube or following us on Twitter and then use those points to get items. Currently we will be using this to distribute our out of cycle Twitch items rather than selling them as we had previously suggested. This allows players to get what they missed before or just get them without going through Twitch.
The first version of this can be found on our accounts page here: https://accounts.klei.com/account/rewards
In the future we will update the rewards program with new ways to earn more points and pick up cool rewards they may have missed, or even possibly entirely new stuff. Let us know what you think!
From the lore, what should be the most dangerous and catastrophic characters?
In the game we all know, well or badly, the hierarchies of power and versatility among the various characters.
But if we were to create a sort of "ranking" based on lore, instead?
I believe that all those who have had the opportunity to sit on the throne are literally a step above the very concept of "human". Their mind has probed parallel and inaccessible realities to our inadequate senses, through time and space, investigating the primeval mysteries of the universe.
So Maxwell and Wilson should be at the top of the pyramid.
Then the otherworldly beings follow: Wormwood seems to be able to control the growth of plants, a power that in reality would be immense! Wortox can even teleport and assimilate "the souls" of the creatures it touches, to say the least terrifying!
In the small world of real humans and their small machines (WX-78) I believe that only Wagstaff emerges, thanks to his absolutely exceptional genius and his willingness to access the throne and its secrets. Follow Wickerbottom and Wendy, for their predisposition to the occult arts, but then no one else seems to emerge... Warbucks has a rifle, Wolfgang an exceptional force and Webber rudimentary scientific knowledge and a faint symbiosis with the giant spiders. Yes, probably Webber would be the best of the worst :'D
Return of them - Turn of Tides now available on Steam!
Turn of Tides:
Something ancient stirs in the night sky, and the world below will never be the same. A strange new island teeming with life has appeared, and with it, a whole new slew of challenges for our Survivors to face.
Keep a wary eye out. They’re almost here.
Key Features:
New Boat Mechanics: Don’t sink together! Build and deck out a boat large enough to carry you and your fellow Survivors across the sea.
New Seafaring Crafting Menu: Craft everything you’ll need to hit the high seas.
The Lunar Island: Explore a strange lunar landscape filled with bizarre creatures.
New Lunar Island Biomes: Discover 3 new biomes loaded with valuable new resources, craftables, and fearsome enemies.
Enlightenment: See the world from a new perspective as your Sanity is replaced by an all-new Enlightenment meter.
Console Players:
As noted in a previous post, we need extra time to get this update out to console. We expect this to take an additional 3-4 weeks (hopefully less), and we will update you with the expected date as soon as we submit to cert and have a better handle on what the date will be.
I don't think it's going to make it in for Turn of Tides but we also wanted to let console players know that we will soon be introducing something new just for you.
Currently console skin offerings are very limited because each time we put new skins on console we have to go through the entire certification process as well as the process for setting up DLC, which in the past has proven to be more time consuming than we'd hoped. However, if we instead put everything up as one package and allow them to be paid for with virtual currency, we're no longer so limited. This also brings us another step closer to providing better support for console. Consider it like being able to buy Spool to weave your items. This takes a lot of coordination with the platform and is not a main priority, so it's going to be a while. But we want console players to know a solution is coming; likely in an update following Turn of Tides.
Everybody:
Finally, we wanted to do something a bit special for all of you; just for fun. So for the next two weeks if you log into Don't Starve Together, all players on PC will receive the "Roseate Sail" so you can deck out your new boat with a little bit of style. We will offer the item for console when it goes live there as well.
We'll be updating the game with hotfixes for the issues that are most pressing, but with this update the team will now moving on to developing new content.
Now that we have this first big chunk of content out, a lot of work has been done to prepare for future updates, which should allow us a much shorter update schedule from this point forward. We expect the next content update will hit the beta branch 4 weeks from now, and after 2 weeks of testing will be live in a total of 6 weeks from today; give or take a few days (probably give). We'll have more details about the content and date in a couple weeks.
Warly is Now Available in DST!
A ship has dashed upon the shores of the island and our survivors have recovered a new member to add to their team; Warly! Armed with a variety of rare ingredients and fancy cookware, Warly can't wait to spice up the lives of his newfound taste testers... er, friends, with a full-course dinner of brand new meals and invigorating spices.
Here are his details:
- Warly can craft a Chef Pouch, which is a small backpack that also helps to preserve food items a little bit longer.
- Warly can craft a Portable Crock Pot, Portable Grinding Mill, and Portable Seasoning Station, usable only by him.
- The Portable Crock Pot cooks 25% faster and includes new exclusive dishes with unique bonuses and effects.
- The Portable Grinding Mill can be used to craft a variety of seasoning powders.
- The Portable Seasoning Station combines a prepared dish with seasoning powder to add bonus effects to the food.
- Warly has an increased max hunger of 250, but it decreases 20% faster than other characters.
- Warly can only eat prepared dishes from a Crock Pot.
- Warly remembers the dishes he ate for up to two days and will enjoy them less every time they are repeated.
- Added new vegetables, available to all characters: Toma Root, Potato, Asparagus, Pepper, Onion, and Garlic.
- Added several new Crock Pot recipes, available to all characters.
Warly is available for free for all DST players.
The Warly Deluxe Wardrobe is $7.99 and includes Warly's Roseate, Victorian and Trawler skin sets.
What's next?
Next on the list of Character Refreshes is somebody we think many of you are going to be excited about. We are having a bunch of fun with this one and we hope you enjoy Woodie when his refresh comes to DST early September.
NOTE: The update is currently live on PS4, but slightly delayed by Microsoft due to an issue on their end that they are working on. It shouldn't take too long to resolve.
UPDATE: Xbox has the update now!
Offline Skins
Why can't I use my hard-earned (spool and bought) skins in offline mode?
I don't have internet every time so playing offline is the go-to for me.
I need advice for next step
Hi there!
So I chose Winona.
I've got the Science Machine and the Alchemy Engine.
I'm still in Autumn.
I know I should prepare for Winter, and that I should wear warmer clothes.
But in a more specific way, what should I be crafting/making/getting next?
Thanks guys
Is there a way to report players from Klei Official DST Servers?
This is my first time posting on here. I guess it's just the heat of the moment getting to me and I need to rant. And I am wondering if someone's offensive and bothersome behaviors that caused trouble for other players in these Klei Official Servers for DST would get them punished or not (maybe something like a strike/warning).
So, I was playing in a Klei Official Server for DST called Slurtle Slime. I was starting up my own base while the others in the game had set up their base (mainly because I prefer to have a base closer to the beefalo herds in case of hound attacks). So, I think by day 10-11, someone texted into the game saying they want to rollback because they had a birch monster. I found it really ridiculous and stupid because they basically had at least 3-4 people using that base and I felt like they should be able to handle one birch monster on their own. And if they cannot, then they shouldn't had chopped down any birch trees to begin with (I try to only cut down pine trees for that reason - I find tree guards a lot more easier to take care of). And then, apparently, someone was smart enough to set the birch monster on fire (?) so they burnt down their base. At least that's what I think happened because the conversation was everywhere and I wasn't physically at their base at that moment.
Finding the entire situation absurd, I rejected the idea of rolling back because I already found chester and I didn't want to rebuild my base. We voted and I think it was 2-3. I don't really remember the exact numbers of votes, but in the end, we didn't roll back. Another person who found my base earlier was staying with me and we invited them to our base instead so they don't have to start from zero. Everything was going fine for the next few days. Then after a night of shaving beefalos, I came back to the base and found everything torched to the ground. Asking someone, apparently the player who requested to rollback earlier was using a firestaff and had purposefully set everything off on fire.
The culprit came back holding the firestaff and was trying to justify his actions by saying something along the line of "now you both know how it feels for us when our base burned down and you guys were mean and didn't want to roll back."
I found his/her actions really childish and stupid. In the end, I'd just left the game because I was getting hungry and didn't want to deal with the situation. In the beginning, I thought I was being nice enough to let them join me so they don't have to build everything from scratch. However, apparently, that person really only joined our base to take revenge (?) even though it wasn't even my fault that they burnt down their own base.
Relatively, I usually have a fairly good experience from these Klei servers (well, this time is an exception). I don't wish this to become something too common because it can really be a turn off for everyone else who have a habits of joining such servers. I wonder if there is anything that can be done about these situations? Or if anyone wanna share about similar experiences, feel free to reply to this thread.
July 25th new Twitch Drops! (The Crystaline Icebox)
Hey Everybody.
With the introduction of Warly to Don't Starve Together on July 25th, we are also adding to the "The Crystaline Collection" with the Crystaline Icebox.
The Crystaline Icebox Icon (30 Minutes)
The Crystaline Icebox Portrait (2 Hours)
The Crystaline Icebox (6 Hours)
If you haven't set up your account for twitch drops yet, check out the spoiler below:
Simply head on over to https://accounts.klei.com -
After that just watch a streamer who has also linked their account and get those drops!
In this campaign we are offering 3 items. You can only receive one of each and once you have them all, you cannot get more until the next round of items.
Ideas for Maxwell rework in DST
First of all, I personally really like the concept of this character. he and his ability seem pretty cool. However, when I play as this character, I feel like his ability isn't represented the best. The shadow duelists are too weak to be practical and the shadow workers sometimes chop down trees or mine rocks that you don't want them to. So, here is my ideas.
Let there be 3 shadow puppets like in DS.(no sub classes)
Each have 200 hp(Maxwell's max sanity number) and regen 1 hp per second just like Abigail.
Shadow puppets do work based on the tools you(Maxwell) equip(s). For example, if you are holding an axe, shadow puppets will start to chop all the trees in range. If you are holding a pickaxe, they will start mining rocks. If you are holding a shovel, they will dig stumps, graves, etc. Other than that, they will act as a shadow duelists who won't engage in a battle unless you hit something or are hit by something. Moreover, If they do battle, they will kite enemies. (just like the way they do in DST) This way you kinda can order them what to do instead of having them mindlessly destroying everything.
If you think this is too op, my further ideas for the nerf are:
Reduce their damage. Maybe make each puppet deal only 20-30 damage, so if you want to maximize the dps you have to have 3 of them.
Increase the cost of summoning the puppets. Maybe 4-5 nightmare fuel and 20 hp. Is this too much, or still too cheap? I don't know.
Other than these changes, I think he is fine as he is right now. His low hp makes the player be more careful about combat, and his +6.75/min sanity makes it easier to manage his sanity. (unlike in DS where he gains too much and too fast anity making it almost impossible to farm nightmare fuel) If you guys have any ideas, feel free to share them here.
Ps. I am not a native speaker. Just to let you know if my English sounds ridiculous.
Ideas for Maxwell rework in DST
I personally really like the concept of this character. he and his ability seem pretty cool. However, when I play as this character, I feel like his ability isn't represented the best. The shadow duelists are too weak to be practical and the shadow workers sometimes chop down trees or mine rocks that you don't want them to. So, here is my ideas.
Let there be 3 shadow puppets like in DS.(no sub classes)
Each have 200 hp(Maxwell's max sanity number) and regen 1 hp per second just like Abigail.
Shadow puppets do work based on the tools you(Maxwell) equip(s). For example, if you are holding an axe, shadow puppets will start to chop all the trees in range. If you are holding a pickaxe, they will start mining rocks. If you are holding a shovel, they will dig stumps, graves, etc. Other than that, they will act as a shadow duelists who won't engage in a battle unless you hit something or are hit by something. Moreover, If they do battle, they will kite enemies. (just like the way they do in DST) This way you kinda can order them what to do instead of having them mindlessly destroying everything.
If you think this is too op, my further ideas for the nerf are:
Reduce their damage. Maybe make each puppet deal only 20-30 damage, so if you want to maximize the dps you have to have 3 of them.
Increase the cost of summoning the puppets. Maybe 4-5 nightmare fuel and 20 hp. Is this too much, or still too cheap? I don't know.
Other than these changes, I think he is fine as he is right now. His low hp makes the player be more careful about combat, and his +6.75/min sanity makes it easier to manage his sanity. (unlike in DS where he gains too much and too fast anity making it almost impossible to farm nightmare fuel) If you guys have any ideas, feel free to share them here.
Ps. I am not a native speaker. Just to let you know if my English sounds ridiculous.
Less Mactusk on the Klei official servers
Is it my bad luck or are there only 1 Mactusk on the Klei servers? I am only finding the one by the moonbase?
Less Gears in Klei Worlds?
Half dozen games with only two gears available that usually vanish, teams are having issues getting iceboxes. Yes, they can raid ruins, just an observation though, there used to be 3-4 clockworks set pieces, lately I only see one.
[Game Update] - 363698
- Players can no longer craft or perform other actions while hopping on and off boats
- Wortox will no longer drown when acquiring too many souls while hopping on or off of a boat
- Boats can no longer be placed overhanging the waterfalls
- Fixed a flicker when opening the map for the first time (and after using the Pitchfork)
- One more save/load fix for masts built on land
- The Suspicious Marble will no longer be trapped inside the Sculpture’s physics when mined. For worlds where this was a problem, the Suspicious Marble piece will be moved beside the Marble Sculpture.
- Added sounds for the Flare
- Added Anchor art for to represent how deep the Anchor was dropped.
- Fixed a rowing controller bug
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Notes for Modders:
- Fixed Story:_FindStartingTask default return value
- storygen.lua now returns the Story class
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GetPlatformAtPoint now accepts the parameters (x, z) and (x, y, z)