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How to cool down Nightmare Fuel?

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I finally got to kill one of those shadow monsters and got some Nightmare Fuel. But I could not use it, it kept telling me that it was still warm (?).
I ended up dying of insanity before I could use it.

How to go about it?

Thanks in advance guys!

DPC


Best Character for Lunar Island?

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Been loving Willow. No bernie really lowers her value. Werebeaver is very good however. Who Is the best for enlightenment?

Unused Wendy Artwork

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Does anyone have a non-distorted version of Wendy from one of the loading screens?

 

32.png

zoom

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any ways to disable zoom after landing on land from the boat pls ? it's sooo uncomfortable

Would these computers run DS & DST well?

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As of late I've been looking into buying a new computer as my current laptop is getting to be on its last legs. I didn't really want to have to put together my own computer as I'm not very hardware savvy at all, and so I've been looking into prebuilds. My criteria was pretty much that it had to have an SSD, built in WiFi, at least 8 GB of ram, and be under $1000 USD. I've thus far found these two computers that seem to fit my criteria and have good reviews, so what I'd like to know is if one of these would be capable of running Don't Starve and Don't Starve Together at or around consistent 60 FPS or more without issue?

Links:

https://www.walmart.com/ip/NVIDIA-3GB-GTX-Windows-1060-GeForce-240GB-CYBERPOWERPC-8GB-Fortnite-w-AMD-2700-Home-1TB-10-Ryzen-Memory-64-bit-Bundle-GMA2088W-SSD-Master-HD-PC-Game-/384759293?athcpid=384759293&athpgid=athenaItemPage&athcgid=null&athznid=PWVUB&athieid=v0&athstid=CS020&athguid=46872665-267-16cc52ae21b158&athena=true

https://www.amazon.com/CyberpowerPC-Xtreme-i5-9400F-GeForce-GXiVR8060A7/dp/B07PKXQBHN/ref=sr_1_9?keywords=gaming+desktop+ssd+wifi&qid=1566676084&s=gateway&sr=8-9

Sorry if this does all sound stupid as this is my first time buying a "gaming computer", and so just want to be sure due to this being a pretty big purchase for me. I do plan on playing other games on it, but DS and DST are my main concern as I'd love to finally get to play them with consistently smooth performence rather then the somewhat inconsistent 30 FPS I'm forced to play DST with. Confirmation would be much appreciated. :wilson_dorky:

Woodie review and ideas for rework.

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Intro:

Hey guys, this is gonna be my first big post that I've made in the forums, so don't be too picky, eh? I was just wanting to get my two-cents in on how Woodie is played as a character and what can possibly be done to him to help him out in a rework.

TLDR:

For those who don't like to read too awful much (non Wicker/Maxwell mains), Woodie is a character who harvests woods quickly with small downsides, but not the most quickly (by a longshot), and probably wouldn't be unbalanced by a few buffs (especially lategame).

About me:

I'm a Woodie main that has played around 2000 hours of DST. Most of it has been Woodie, but I have taken time to look into other characters over my time in DST. I have played through pretty much the entire game killed every boss at least once (except enraged Klaus). I personally would like to see a buff in my favorite lumberjack, but reverting him to his DS incarnation to me feels like it would make him kinda bland (though technically he would be better).

About Woodie(skip this if you know how Woodie works):

Woodie is a half-step into Maxwell's role as gatherer supreme. He has double the health of Maxwell, which lets him take more risks and take more hits. He also has active sanity abilities (cone planting) as apposed to passive regen. Woodie spawns with an axe named Lucy. Lucy chops trees faster than a normal axe, never breaks, returns to Woodie through the right methods, and does half the damage of a regular axe. Woodie also comes with a new bar/meter called beaverness/log meter. When it gets low, he turns into a werebeaver and can chop much faster, but do everything else much slower. He also loses sanity at a rapid pace while in form and cannot regen hp without assistance from another (wortox). Also note that he gets a large portion of water resistance, insulation, 25% damage reduction, and night vision in this form. He is also believed to have more follower time (Though I have not used this perk effectively in my 2000 hours of DST).

How to effectively play Woodie(skip this if you know how to do the lumberjack boi):

In order to effectively play Woodie (meaning making the most out of his perks). I've found that you have to be able to abuse the faster gnaw speed of the beaver and know how to speedclick with lucy. You also must know when to turn into werebeaver; if there are not that many trees nearby, then its a bad idea to turn. Eating logs is often a last resort and should be looked down upon if you want to effectively produce it. Taking advantage of events like full moon will also help boost the amount of wood that you can output. Make sure to watch the meter because when it hits 25 you are gonna go beaver mode and it is not ideal to be a beaver in a combat situation. Know how to deal with insanity creatures because you will most likely have to deal with them all the time if you maximize wood output. On a side note, Woodie is actually pretty decent at something I like to call beaver-scouting. Meaning exploring the whole map as beaver and taking advantage of his speed as soon as you spawn. Note that doing a strat like this is unadvised without a minimap mod as beaver can't look at his own map for some reason.

What is wrong with the wood-man(lets cut to the chase):

Woodie is not the best at his only job. The later the game gets; the more easily he can be replaced by other characters. Maxwell will outchop him and bearger will also beat both of them. For evidence of this I did a simple test and got each to chop 40 trees and pick up the wood. You can see the results yourself below. Also, beaver is very, very, very, squishy. While Maxwell may not have 150 health, at least he can wear armor. Beaver's attack is also equivalent to the damage of an axe meaning it takes forever to kill nightmare creatures and move on with your life. Finally the log meter constantly eating at you will be a problem throughout the entire game to the point that it feels like a downside on its own. Whenever a Woodie rushes the ruins, he also has to make sure to pack materials to fill up the log meter so he doesn't go beaver while fighting a damaged bishop. See what I mean? BUT despite all of this he still is my favorite character, and I will probably keep on playing him even if he doesn't get reworked. Which brings us to our last topic.

How can we make Woodie better?:

Well to be honest, it depends on what you want him to be better at. Do you want him to be a better lumberjack? Then he'll have to compete with bearger in the lategame. Do you want him to be a better combat based character? Then you will need to give beaver better stats. Although, either way, I would make it to where the beaverness meter regenerated over time rather than decreased. No need for two hunger bars man.

 

Woodie- the lumberjack:

If you are gonna make Woodie a better lumberjack then here are some suggestions.

The simplest would be to make him take one gnaw to dig up stumps. In order to compete with Maxwell, at least make it easier to dig up stumps.

Give him some other perks to woodgathering that are unique. Examples that I thought up are: produce an additional log per tree. Make lucy chop on her own once Woodie drops her. Make lucy return to Woodie after Woodie turns back from werebeaver.

Make picking wood up easy. Examples are: Wood directly goes into Woodies inventory whenever possible when felling a tree. Whenever Lucy is on the ground, she hops and tosses wood into piles for easy collection.

Make it easy to keep chopping: Probably remove sanity from pinecones and let the beaver gain sanity whenever it gnaws.

Finally note that in order to make Woodie the BEST at woodchopping than he would have to be better than a giant such as bearger. IF this is to be the case, then I would suggest nerfing the giants to drop less wood when chopping trees as most of it would be crushed. (Note that this is an extreme scenario, but if Woodie is going to be the best at harvesting wood, then please understand that he must topple bearger for this to be true.)

 

Woodie- the fighter:

If you are gonna make Woodie better at combat (especially in beaver mode) then here are some suggestions.

Give beaver back tentacle spike damage at least.

Increase defense to 80% while in beaver mode.

Allow Beaver to regen when eating wood or by some other method.

Make damage partially affect the log meter if the above is used.

Let the beaver wear some hats if you don't increase damage resistance.

Full reversion would be alright, but it would make Woodie as a lumberjack less viable I personally feel.

 

Conclusion:

So that's it, that's pretty much all I have to say about Woodie and the possible ways to rework him guys. Let me know if you have any other ideas / contradictions to what I have said below, and feel free to use any of my arguments/videos below Klei in your rework. Though if you have something else in mind, I'm right there with ya!

 

trees_woodie.mp4

trees_maxwell.mp4

trees_wilson(bearger).mp4

[Poll] Oh no, it's another poll

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sorry poll-haters but I like to create polls, deal with it, XoXo

Why is F is not doing anything, especially Attacking?!

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I do click on the Crawling Horrors to attack them, and also hit F. But it doesn't seem that F is doing a thing.

Am I missing something?

Thanks

 

DPC


because you wont stop posting poltics in the meme page I made this

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Since the politics were annoying and inappropriate for Maxwell memes I shall debate you in a socially preferable place @Mack Swell

Facts.png

A Rework Idea Compilation

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So instead of making a bunch of threads for each individual character, I decided just to make a long one to not spam. Note that some of these are not my ideas, and will credit in the section used and in a separate "Credit" when using these. Also note that these ideas are my opinions, and thus it can, and maybe should be, debated. Finally, the sections will be segmented by character and then by perk to reduce scrolling if you revisit, quickly find parts to debate, and to just take in each one of these individually. I also apologize for any misspellings or something not clearly explained as I will eventually get tired and not catch them when writing. So without further ado, lets start.

Wilson:

Spoiler

 

Wilson is bland. He is a perfect for new players but besides that, he is pretty boring. However, the dilemma is to find the perfect balance between being interesting and being simple for new players, and I have a idea of how to do it, maybe, hopefully. 

-Beard:

Spoiler

 

-Add 2 additional stages, occurring on days 25 and 32 if it hasn't been shaven since day one.

-Stage 4 Beard: 240 insulation (same as a Beefalo hat), -5% speed, 12 beard hair from shaving

-Stage 5 Beard: 300 insulation (Beefalo hat and breezy vest), -10% speed, 15 beard hair from shaving

-Add the ability to trim your beard. You hover the razor over Wilson, and you will lose a beard tier but you will gain beard hair equal to the beard level before the trimming (trimming at stage 5=5 bead hair, trimming at stage 3=3 beard hair, etc.). You can't trim at stage 1.

-Add a item called "Beard Grower". Using one will instantly grow your beard one stage. Can also be used by Webber for his beard and can be used on shave Beefalo to regrow their fur. Crafted at an Alchemy Engine for 3x Slurtle Slime, 1x Beard Hair, 1x Gold.

You see, the beard had to be improved. It would just feel weird to add new stuff to Wilson without improving his current and only perk. It also made it little better and adds some more beard control. 

 

Excels at Medicine and Science:

Spoiler

 

-Doubles the healing by Mosquito Sacks, Spider Glands, Healing Salve, and Honey Poultices. Can be applied to other characters for the same benefit.

-Increases range of research stations. Will also have all players be able to gain knowledge from multiple research stations, as well as having the multiple crafting menu at the bottom from single player.

-Double Sanity regain by using blueprints or prototyping stuff.

Not the most interesting but still helps new players at the game.

 

Can Summon Shadow Wilson:

Spoiler

 

-Can use one Nightmare Fuel to summon Shadow Wilson for a day.

-S. Wilson will mimic you to the way you dot your T's and I's. Will mimic your equipment and stats. Will so the exact actions that you do. Will closely follow you.

-Can be interacted with to be able to put 4 items in him, as well as a unique slot for nightmare fuel so you can keep him for multiple days.

-When He dies, He will drop his stuff into a shadow wrap, like a bundled supplies package, but you can't pick it up and will have spoilage in it. 

-Can give the puppet to any other character and will be theirs until it dies. Maxwell will not accept the puppet due to it not really being his. 

-When summoned, Wilson can't use his left arm. Which means you can't hold something with your cursor without a empty hand slot. Will not stop you from immediately swapping a item from your inventory into something.

Long ago, in the days of no dlc and no together, there would be a shadow Wilson which would tell you when the next update would be. I thought "why don't we implement them into the game?" and thus I did. Besides that, I added him so that Wilson can have a late game but simple perk. This would give you a perk that helps you in every season that is not winter. The arm thing was made from deviantart user ZombiDJ. Will make a link to a their tumbler page at the end.

 

I reworked Wilson like I did because I wanted to see him as less boring but to also make him still easy for new players.

New Perk List:

-Can Grow a Magnificent, Luxurious Beard

-Excels at Medicine and Science

-Can summon a Shadow Copy

 

Wolfgang:
 

Spoiler

 

His Mightiness:

Spoiler

 

-Restrict his damage boost to only 2x so we can't have 600 damage per blow dart.

-Removes Speed Boost, but will remove up to 50% of a speed reduction.

-Reduces Max. Max. Hp to 250, instead of 300

-Even Higher Hunger Drain

While it maybe simple, it reduces the mighty form as at straight up upgrade for every occasion to a form where you activate for damage only and statue moving. This maybe horrendous in some eyes, but the strength of Wolfgang must get a Nerf.

 

His Wimpyness:

Spoiler

 

-Restricts the damage reduction to 75% to match Wes and Wendy.

-Adds a 10% speed reduction to all armors and backpacks.

-Increases Min. Max. Hp to 150

-Even lower hunger drain

Just making it less potent so you will be screwed over less by not having food.

 

-Is Simple Mined, Scared of Scary Things

Spoiler

 

-Regains Sanity 1.5x faster from all sources

-Loses Sanity 2x faster from all sources

-Loses even more Sanity from simple creatures like spiders and darkness. 

-Has less Sanity drain from darkness when in light

-Less Sanity drain from unsimple creatures like shadow creatures and slurpers

You see from his quotes, he isn't very....smart. Thus it should be accepted that if he should be simple minded. With simple mindedness means he doesn't really know what his opponent is if it isn't very common like spiders, and thus he doesn't know he is suppose to fear it. This is dismissed when something is clearly bigger then him as bigger=stronger.

 

-Can Carry Buildings While Mighty

Spoiler

 

-While Mighty, Wolfgang can carry any craftable building on his back with the same weight slowdown as a marble sculpture.

-Wolfgang must tie a rope around storage containers to carry them.

-Wolfgang can offer to carry other players. If they go up to him and right click on him, he will piggyback them. Will slowdown -1% for each item in their inventory. Will also slowdown for backpacks and armor.

-Can carry Chester and Hutch.

-Can't carry the Werebeaver, Pigs, and Bunnymen.

This is to make him less of a single player character only, as well as giving his some potential for non-fighting tasks. 

 

Overall, Wolfgang is a bit to powerful as is, even further with a Warly, so I think its only reasonable to nerf him, but to keep his original intention alive. I believe that he is should be less powerful and I think this maybe put his down a peg but also makes him a bit more involved.

Wolfgang's New Perk List:

-Gets Mighty with Food

-Can Carry a Structure while Mighty

-Is Simple Minded

 

Wendy:
 

Spoiler

 

Wendy is a little girl with the amount of edge that would make a double edged sword jealous. Wendy relies on Abigail to both protect her and thus the majority of her rework should be focused on her. There will be a few more things, but Abigail will be the main focus.

Abigail:

Spoiler

 

-Increases Hp to 900 from 600

-Wendy will gain a new structure to the magic tab, a sacrificial alter. By placing Abigail's flower on the pedestal and inserting a gem into the pedestal, you will be prepared for a sacrifice. By killing something near the alter, or by having Wortox give a soul to the alter, the power of the gem will be inserted into the flower. There can only be 6 upgrades given to the flower before it becomes overloaded and burns away. The effects will also only be applied to the flower until Abigail dies again. The following will be the effects from the gems inserted.

-Red Gem: Further increases Hp by 100 Hp per gem.

-Blue Gem: Reduces time between attacks by 0.5 seconds per gem.

-Purple Gem: Increases Damage by 5 per gem. Gives a sanity drain of 1.5 per gem. The drain range will always be applied to Wendy.

-Yellow Gem: Increases Light Range. Abigail will still somewhat avoid Wendy but the range might be enough to avoid death by darkness.

-Green Gem: Increases Drop Chance by 5% for each non-boss drop for each enemy. If it goes over 100%, it will give a chance to drop a additional one of the item. The Krampus Sack will only gain 1% drop chance for each gem.

-Orange Gem: Increase Range of the Attack. 

-Iridescent Gem: Gains Damage boost based on the moon. +200% during a full moon, -95% during a new moon, waxing and waning will be gaining and draining between the two, respectively. Only one be applied.

Abigail needs some sort of upgrade to her, and adding a upgrade system seems like a decent way to do it.

 

Wendy:

Spoiler

 

-Wendy gains 2 different commands for Abigail, Banish and Retreat

-Banish: Abigail goes back into her flower, this won't get rid of the upgrades. Will remove the sanity drain from the purple gems. Must kill something else to resummon Abigail.

-Retreat: Abigail will go back to Wendy immediately.

-Wendy will be neutral to ghosts

-Wendy will not lose sanity from dead players

-Wendy will now apathetic to everything. Shes will only lose and drain sanity at 65%.

-Wendy will not regain sanity from resurrecting someone .

 

Wendy isn't someone who needs a bunch of attention when it comes to reworking, so I didn't spend that much time on her. I do think that these quality of life changes could work but its up for you to decide.

Wendy's New Perk List:

-Can summon her twin sister, Abigail

-Has the arms of a child, because she is one

-Is apethetic to everything

 

Wx-78:

Spoiler

 

Wx is a character that is very simple to play with, but the problem is that his upgrading makes him a bit too boring as having 400 health makes bosses a bit too easy. His gear munching makes him a sort of a pariah in pubs, so why don't we fix it?

-Repaired by Gears
 

Spoiler

 

-Can not eat gears anymore, instead he will be repaired.

-Repairing recovers 120 Hp

-Repairing takes 5 seconds per gear.

This stops gear munching by making it so that you can only healed by it, not filled with hunger and sanity. This might give you a chance for ice box!

 

-Can be Upgraded with Kits
 

Spoiler

 

-Wx will get a new tab called "Robotics", this will be the tab for all of our new craftables. The tab will show up near a alchemy engine to be prototyped.

-Wx will have his stats turned back to 100 in each stat initially.

-Wx can make kits with 1x Gear, 10x Gold, and a specific material for the upgrade. Wx can only take 8 upgrades before becoming too full to add more. Following will be the kits along with their materials. 

-Interior Protection Kit: +67 Hp per kit. Requires 5x Glands.

-Motherboard Expansion Kit: +67 Sanity per kit. Requires 15x flowers.

-Energy Storage Expansion Kit: +67 Hunger per kit. Requires 5x cooked meat.

-Leg Output Kit: +5% speed per kit. Requires 10x of any man made turf.

-Energy Efficiency Kit: -10% hunger drain per kit. Requires 5x Slurtle Slime.

-Plating Replacement Kit: +10% damage reduction and wetness resistance. Requires 3x Cut Stone. Can't gain the effect from Warly's garlic powder with a single upgrade.

-Electrical Surge Kit: +10% damage at -3 Hp per hit. Further Boosts the power of electrical weapons (1.2 with electrical weapons, still maxes at 2x). Surge adds the electrical bonus to all other weapons. Makes you unable to gain benefits of chili powder and goat jelly. Damage also increases with each kit. Requires 1x Volt Goat Horn.

-Surge Efficiency Kit: +1 min. per lightning strike. Requires 5x gold.

-Insulation Interior Kit: +30 Insulation per kit. Requires 5 Beefalo Fur.

-Ventilation Kit: +30 Coolness per kit. Requires 1 Twirly Fan

I tried to make these upgrades balanced. With only 6 upgrades, this means that you can't get all of these benefits to their max, only a bunch with small benefits or one with a big benefit.

 

-Can have a Gem Docketed in him

Spoiler

 

This idea was siphoned from @DarkPulse91

-Wx can dock a gem into his chest and will gain benefits based on the gem.

-Each Gem will make a meter underneath your Hp to represent how long you have left of the gem. Each Gem lasts 4 min. 

-One Gem at a time.

-Red Gem: Gives +2 Hp per second. Increases regen of Life Giving Amulet and Bat Bat

-Blue Gem: Turns his Inventory into a Ice Box. Adds the chance to freeze non-boss enemies.

-Purple Gem: +40% Damage. Prevents you from gaining sanity from any source.

-Yellow Gem: +30% Speed. Gives 2.2 sanity regen.

-Green Gem: +1 to all harvested resources. Picking and Picking up speed increased by 15%.

-Orange Gem: Allows to Teleport for 10 damage per port. Allows for the first 15 items you come across to be instantly teleported into your inventory. Allows you to teleport to the closest Lazy Deserter with a Desert Stone.

-Iridescent Gem: Swaps Sanity and Enlightenment. Shows the stage of the moon at all times.

This idea was good, and I fleshed it out.

 

-Has No Soul

Spoiler

 

-Can't be revived via normal means.

-Can make a Robot Gurney. A structure to make a duplicate of Wx. You use gears on the structure and make the duplicate. You can use it to swap out the duplicates for a new Wx. They will have no memory of prototyping and your map. They will also have new upgrade slots.

-When you die, your control will immediately be transferred to the next available Wx.

-When you die, your gears from the kits will be dropped with no skeleton.

-When you die with no spare Wx, you will be forced to the character screen if with other people, if alone, the you will be forced to roll back or regenerate the world.

I though Rain wasn't a good downside, so I made this for the Soulless Automaton.

 

-Rain:

Spoiler

 

Swiped from @Canis

-At 25% wetness, your UI will start glitching

-At 50% Wetness, Your stats can't be seen, except wetness.

-At 75% You will start rusting, slowly slowing you down.

-At 100% You rust solid. If with other people, you will stay in place or have the option to go to a spare Wx if they exist. If you are alone and no other Wx's are around you will not fully rust solid, but you will still move soooooooooooooo sssssssllllllllllooooooowwwllllllllyyyy. You can remove rust with Slurtle Slime,

It makes it interesting.

 

Overall, my ideas makes Wx one of the most complex characters in the game, and he should. Robotics isn't easy you know? Besides that, I consider this one my favorite because of the customization potential with the other characters. Also my soulless punishment may seem tough, but I think that these should both make sense and makes you have a different mindset while playing, both of which applys. 

Wx's New Perk List:

-Can be Upgraded with Gems and Kits

-Can Charged with Lightning, Ignores Spoilage

-Despises Rain, Has No Soul

 

Wickerbottom:
 

Spoiler

 

Time to make the Empress into a peasant. Maybe a princess, she still can be powerful but not as powerful/

Books:

Spoiler

 

-Applied Horticulture: Only grows 30 plants on screen.

-Birds of the World: Lessen Bird spawns. Returns to "normal" when near a scarecrow.

-On Tentacles: Grows 5 baby tentacles. The baby tentacles will have 100 Hp, lasts until killed, and have a 40% tentacle spot drop chance. Besides that, their identical to the baby tentacles spawned by the tentapiller.

-Sleepytime Stories: Increase the Nightmare Fuel cost, from 2 to 5.

-End of the World: Starts a aporkylpse like event for 5 days. Every day, hound attacks and depth worms attack. Everyday, metors fall. Constant full moon. The ruins are stuck on high (the gateway won't be blocked). During this event, bosses will deal but also take 1.5x damage. This is not advised to be made if not prepared.

 

Her books needed to be nerfed.

Spoilage:

Spoiler

 

-She can't eat spoiled foods.

That's it.

 

Knowledge:

Spoiler

 

-Knows what animal will be spawned when hunting when examining tracks.

-Can tell when a hound, depths worm, or boss attack is going to happen a day early (will announce it). Also works with sinkholes.

-Can tell what Crock pot dish is going to be made.

-Doesn't Consume Blueprints, but instead will learn them and keep them for someone else. Will still consume exotic/boss blueprints.

-Knows how long until a plant spoils.

-Knows how long until grass turns alive.

A bunch of knowledge that Wicker should have known about with reading so much.

 

This rework is a nerf for Wicker, and that's what I wanted. Wicker is so broken that any fun that can be driven from her books just ignoring problems like food or putting enemies asleep. I just don't like her, hate me if you want but I believe that my rework makes her a all around better character. Also the nerfing of the books.

Wick's New Perk List:

-Can Make her own Books

-Knows many things

-Can't Sleep or eat stale food.

 

Woodie:
 

Spoiler

 

Thanks @Canis for a majority of these ideas.

Woodie currently is honestly very bad. His perk can be ignored when not chopping and his downside makes him loses more logs then he gains. So with his rework coming up, it's about time I threw my ring into the hat (no I didn't mix that up).

General:

Spoiler

 

-More Lucy Quotes

-Werebeaver skin compatibility

-The ability to choose Lucy's color at the start of the game. This will extend to other character to allow them to change their starting items if they have skins for the items.

-175 Max. Hp

-Can't craft any axes

-Beaverness will act like it does in DS and have the same penalties, except for dropping everything upon turning.

-Ability to make a Lucy holster, a slot to have Lucy on you constantly and doesn't get in the way of any other slots.

-Wood can be eaten to gain beaverness when not near trees.

-Boards give more beaverness.

-Living logs reduce Sanity but will heal 50 Hp

-Wormwood will lose sanity near the Werebeaver.

-Lucy is immortal

 

Lucy:

Spoiler

 

Lucy is almost useless. It leaves much to be desired. So weak, so single focused, it leaves a hollow version of what it could be. Also she sucks. The main problem with Lucy is that she is a axe, and that's it. She excels at chopping, but she is entirely useless besides that. So my idea is to make her a multi tool. If she were made into a multi tool, that would solve the problems of her being useful for a single task. Tools can be replaced by putting the attachment over Lucy and putting it on her. Swapping works the same way. Woodie can craft the parts by being near a alchemy engine for additional tool heads. Axe Blades replace actual Axes. Tool Handles just have the the parts with no middle man. Additional Heads will have infinite durability but not the efficiency bonus.

Axe Blades:

Flint Blade: Standard Blade.

Golden Blade: Reduces Beaverness per Chop.

Thulucite Blade: Lucy's main head now can mine, Lucy's other heads gain a 25% efficiency boost. Can instantly complete a Task by consuming 5 Nightmare Fuel.

Moon Glass Blade: Even Further Increased Chopping Efficiency. Breaks after 100 chops.

Additional Heads:

Pickaxe Head

Shovel Head

Depthed Pickaxe Head: Shovel+Pickaxe

Hamaxe Head: Hammer

Pitchfork Head

Waraxe Blade. Increase Lucy's damage to 45 damage. Made with a spear, axe blade, and living log. Doesn't increase axe efficiency

Tool Handles:

Walking Cane: 25% speed

Living Log Handle: Heavy sanity drain, increased treeguard chance, increased beaverness per chop, doubles drops when harvesting.

I think upgrading Lucy would the best course of action because it would make her interesting and useful and would make more then a axe.

 

Werebeaver:

Spoiler

 

The beaver is kinda of bland and doesn't give many benefits, do lets fix that.

-Increasing damage to 45, increases damage by 300% for fighting treeguards (135 damage per hit).

-Reducing beaverness faster when biting rocks.

-Increased speed from 1.1 to 1.35

-Damage reduction of 80%

-Beaver retains health from Woodie.

-Beaverness was going to perpetually grow until the beaver turns back.

-The Beaver slams down his tail to uproot stumps and scares mobs away. Can only happen every 15 sec.

Yeah this was mostly @Canis's ideas.

 

I think Woodie should be less of a supreme gatherer and more of a mix of a gatherer and fighter, a contrast of Maxwell who excels at gathering but sucks at fighting. I hope that at least some of my ideas and Canis's ideas are made into fruition in some form.

Woodies Perk List stays the same.

 

Maxwell:

Spoiler

 

The man, the myth, the puppetmaster, ladies and gentlemen welcome, William Maxwell Carter. Maxwell currently is the second best gatherer in the entire game (Bearger is actually absurd if used correctly) and he fills his role quite nicely. I think he may need a little bit more fire but he doesn't really need a rework.

Puppets:

Spoiler

 

-Maxwell can use gold version of tools to satisfy the summoning requirement. Wigfrid's battle spear counts as the gold version of the spear.

-Wearing a nightmare amulet or Bone Helm will boost puppet efficiency by 25% each. 50% when wearing both. Damage puppets gain damage then efficiency.

-Puppets have 3 new commands (available above equipment). Free, Close, and Codex.

-Free: How they act now

Close: Will stick to your sides and won't do their actions without you also preforming them.

Codex: Puppets will go to the nearest Codex Umbra and will stay there and preform their actions within 3 tiles of the Codex.

-Duelists reduces damage by 60%

-Workers have 40 Hp.

-All puppets have uniqe hats (cosmetic).

-Can make 5 new puppets

-Picker: Picks up a material you want within 2 tiles and will pick them up and give them to you. Requires 2 berries.

-Porter: Has 4 more Inventory Slots. Requires 2 Rope.

-Archer: Shoots out 50 damage arrow every 6 seconds. Requires 3 blow darts.

-Knight: Deals 68 damage and 95% damage reduction. Requires a Dark Sword.

Rower: Rows in the same direction you set. Requires 1 Oar.

Mostly just simple tweakings and QoL.

 

Dapperness:
 

Spoiler

 

Maxwell's suit starts off ripped, giving 6.67 sanity per min. He can repair the suit for 20 sanity per min. for 3 days. This timer drains faster when wet. Maxwell can't repair his suit with tape.

This part is meant to help him have even more sanity escapades and to put his original sanity regen back in the game some way and this was good way to do it.

 

Magic:

Spoiler

 

While everyone may say that having him having all 1 tier magic recipes unlocked may be good, it is also a tad bit broken. You have access to things like ice staffs, fire staffs, pan flutes, and meat effigies right off the bat. My solution is too instead increase his magic abilities then to have him know about them.

-All sanity drain from using magic is cut 1/2'd

-All equipment drains 1/2 as fast (doesn't apply to Dark Sword and Night Armor).

-Refueling something with Nightmare Fuel refuels it 1.5 times faster

-Amulets drain slower

This change may seems somewhat unnecessary but this adds character to this character and adds a brand character that specializes in something that nobody else does.

 

While Maxwell maybe fine already, he should have a bit more to it just to have more. All the character are suppose to be reworked but Maxwell is can really only go up from where he is because you can't really make him worse.

 

And that's all of my ideas. While I do believe that this collection maybe too long and maybe some parts need a bit more fleshing out or explaining, I'm too tired to say anything else and thus I will answer/fix anything that is requested. If you want to argue about my ideas, please do, criticism is the breaker of spirits but is also the way to figure out what you suck at. And to everybody out there, thank you for reading, have a good morning, good afternoon, and good night. I'm going to bed.

Credit:

Spoiler


 

https://darktwinteekoart.tumblr.com/ (ZombiDJ's Tumbler)

 

 

Woodie rework

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Good day everyone.

Klei were saying, that Woodie is coming early September, means it is not much time until he will be actually released. Can't wait to see anouncement of his new features. And for the time of waiting, what are YOUR thoughts about Woodie? What would you like to change in him? Should he be only gatherer? Or also a bit fighter or having another special abilities? Let us discuss it here!

P.S. If I messed up and didn't saw some Klei Anouncement (I searched!), would be nice to have a link :D

How to use the shovel?

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I click on the ground but it won't dig :(

 

Thanks

Wes rework

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Hi guys , maybe you ask yourself sometimes why wes is the worst character , well because in almost every game there is a ALMOST worst character , wes isnt the worst willow is . Thats why we should change Wes life by a rework , you can comment your ideas maybe klei will saw our ideas and make Wes better so we can give him a chance . My ideas are :

The first time i saw wes i thinked he was magical , i think it will be great for us that he could  make like clones with  balloons and nightmare  fuel , and like he would make spiders for one fuel and a  balloon and the spider to be like maked of  balloons and more clones .

Growing his sanity and life and even food will be great

having a normal food and sanity drowing

and more things hope you like  it

 

Klei Weekly Art Stream!

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Hey everyone, as you may have heard, we now host two weekly livestreams on the official Klei Twitch channel

Tuesdays - Klei Art Stream 3:30 PM Pacific / 10:30 PM UTC

Thursdays - Klei Dev Casts 3:30 PM Pacific / 10:30 AM UTC

Just after each art stream, we will be posting the finished pieces on this thread. If you drew along with us, or if you are taking part in the weekly art challenges, be sure to submit your drawings here. We'd love to see them!

Check out the week 1 and week 2 art pieces below.

Week 1: Snortoise

Spoiler

thunk.png

Week 2: Antlion

Spoiler

rawr.png

Check out the weekly Tuesday and Thursday streams on Twitch: https://www.twitch.tv/kleientertainment

Safety Memes: The Temporal Sequel

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Every single soul of the forums know that the DST sub-forums "had" a fantastic thread for memes, a place that has over a million views and +8 000 posts, most of them are certified memes of quality and all of them (most) should be blessed.

 

Of course I'm talking about the Maxwell Memes: The Sequel of @Unsound Mind.

But the only problem on this topic is that some seem to be lacking on community policy/guidelines/standards, so it been closed, for an indefinite time

 

So after that set in mind, AND an average sense of companionship with users, which means :

  1. Your posts have to be SFW (safe for work)
  2. Credit the artists and memers if you share something that it not your
  3. It's a DON'T STARVE topic, no one cares about your 3am memes from reddit

You can go back on the memes and stay on topic.:wilson_love:

Spoiler

stayontopic.thumb.png.eac83fb043e7fd0a44009f7ef617ada2.png

Do this even needs credi- YEAH ! @minespatch

 

One more thing, it's not a taunt, I just want the community to keeps traditions alive.


Maxwell memes: The Threecule

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oh noes, Maxwell memes: the sequel is closed, here use this to topic to post whatever memes you can find

Return of them - Turn of Tides now available on Steam!

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Turn of Tides:
Something ancient stirs in the night sky, and the world below will never be the same. A strange new island teeming with life has appeared, and with it, a whole new slew of challenges for our Survivors to face.

Keep a wary eye out. They’re almost here.

Key Features:

New Boat Mechanics: Don’t sink together! Build and deck out a boat large enough to carry you and your fellow Survivors across the sea.

New Seafaring Crafting Menu: Craft everything you’ll need to hit the high seas.

The Lunar Island: Explore a strange lunar landscape filled with bizarre creatures.

New Lunar Island Biomes: Discover 3 new biomes loaded with valuable new resources, craftables, and fearsome enemies.

Enlightenment: See the world from a new perspective as your Sanity is replaced by an all-new Enlightenment meter.

Console Players:

As noted in a previous post, we need extra time to get this update out to console. We expect this to take an additional 3-4 weeks (hopefully less), and we will update you with the expected date as soon as we submit to cert and have a better handle on what the date will be.

I don't think it's going to make it in for Turn of Tides but we also wanted to let console players know that we will soon be introducing something new just for you. 

Currently console skin offerings are very limited because each time we put new skins on console we have to go through the entire certification process as well as the process for setting up DLC, which in the past has proven to be more time consuming than we'd hoped. However, if we instead put everything up as one package and allow them to be paid for with virtual currency, we're no longer so limited. This also brings us another step closer to providing better support for console. Consider it like being able to buy Spool to weave your items. This takes a lot of coordination with the platform and is not a main priority, so it's going to be a while. But we want console players to know a solution is coming; likely in an update following Turn of Tides. 

Everybody:

Finally, we wanted to do something a bit special for all of you; just for fun. So for the next two weeks if you log into Don't Starve Together, all players on PC will receive the "Roseate Sail" so you can deck out your new boat with a little bit of style. We will offer the item for console when it goes live there as well. 

boat_mast_skin1.png

We'll be updating the game with hotfixes for the issues that are most pressing, but with this update the team will now moving on to developing new content.

Now that we have this first big chunk of content out, a lot of work has been done to prepare for future updates, which should allow us a much shorter update schedule from this point forward. We expect the next content update will hit the beta branch 4 weeks from now, and after 2 weeks of testing will be live in a total of 6 weeks from today; give or take a few days (probably give). We'll have more details about the content and date in a couple weeks.

 

Introducing, Klei Rewards

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We are introducing a system that will allow players to collect "points" on their accounts by doing various things like subscribing to our Youtube or following us on Twitter and then use those points to get items. Currently we will be using this to distribute our out of cycle Twitch items rather than selling them as we had previously suggested. This allows players to get what they missed before or just get them without going through Twitch.

The first version of this can be found on our accounts page here: https://accounts.klei.com/account/rewards

In the future we will update the rewards program with new ways to earn more points and pick up cool rewards they may have missed, or even possibly entirely new stuff. Let us know what you think!

 

Deflect blow darts?

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Hi everyone, 1st of all sorry for my english, isnt my main language.

I have notice something weird when I fight Mactusk, rarely when he blows his dart and im chasing him pressing F, the character makes an atack animation and the dart gets deflected to other direction in 90º and no damage receive. 

 

Did someone notice this or its my imagination? if its possible, how can i do it on purpose?

 

edit. i have found a record 

 

Make-Your-Own DST Character Tier-List!

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I stole this idea from someone else, and just threw on a coat of paint.

SO, everyone has their list of characters that they love playing, and a list of characters that they don't like playing as much.

Now you have the chance to put it in visual form!

 

Step 1:

Take this image.

MainChart.thumb.png.ce00f03f4f6f95a26bb02e0db8d55de1.png

 

Step 2: Arrange these character heads in order from "Played most often" to "Played least often" (Including Singleplayer characters are optional)

DScharacterfaces.thumb.png.c72f86e698fc19ea9097aa3c5f1efc77.png

(NOTE: The wiki didn't have Wortox's DST sprite. the X signifies that the sprite shown isn't his actual sprite.)

 

For an example, here is my Character Tier list:

image.thumb.png.f4a9fc82f3139a5704e49de7c6b9ca0e.png

(I desperately need to be more diverse...)

 

Well, have at it. Let's see yalls' Tier lists.

( im sorry @GetNerfedOn for basically stealing your sustenance.)

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