Intro:
Hey guys, this is gonna be my first big post that I've made in the forums, so don't be too picky, eh? I was just wanting to get my two-cents in on how Woodie is played as a character and what can possibly be done to him to help him out in a rework.
TLDR:
For those who don't like to read too awful much (non Wicker/Maxwell mains), Woodie is a character who harvests woods quickly with small downsides, but not the most quickly (by a longshot), and probably wouldn't be unbalanced by a few buffs (especially lategame).
About me:
I'm a Woodie main that has played around 2000 hours of DST. Most of it has been Woodie, but I have taken time to look into other characters over my time in DST. I have played through pretty much the entire game killed every boss at least once (except enraged Klaus). I personally would like to see a buff in my favorite lumberjack, but reverting him to his DS incarnation to me feels like it would make him kinda bland (though technically he would be better).
About Woodie(skip this if you know how Woodie works):
Woodie is a half-step into Maxwell's role as gatherer supreme. He has double the health of Maxwell, which lets him take more risks and take more hits. He also has active sanity abilities (cone planting) as apposed to passive regen. Woodie spawns with an axe named Lucy. Lucy chops trees faster than a normal axe, never breaks, returns to Woodie through the right methods, and does half the damage of a regular axe. Woodie also comes with a new bar/meter called beaverness/log meter. When it gets low, he turns into a werebeaver and can chop much faster, but do everything else much slower. He also loses sanity at a rapid pace while in form and cannot regen hp without assistance from another (wortox). Also note that he gets a large portion of water resistance, insulation, 25% damage reduction, and night vision in this form. He is also believed to have more follower time (Though I have not used this perk effectively in my 2000 hours of DST).
How to effectively play Woodie(skip this if you know how to do the lumberjack boi):
In order to effectively play Woodie (meaning making the most out of his perks). I've found that you have to be able to abuse the faster gnaw speed of the beaver and know how to speedclick with lucy. You also must know when to turn into werebeaver; if there are not that many trees nearby, then its a bad idea to turn. Eating logs is often a last resort and should be looked down upon if you want to effectively produce it. Taking advantage of events like full moon will also help boost the amount of wood that you can output. Make sure to watch the meter because when it hits 25 you are gonna go beaver mode and it is not ideal to be a beaver in a combat situation. Know how to deal with insanity creatures because you will most likely have to deal with them all the time if you maximize wood output. On a side note, Woodie is actually pretty decent at something I like to call beaver-scouting. Meaning exploring the whole map as beaver and taking advantage of his speed as soon as you spawn. Note that doing a strat like this is unadvised without a minimap mod as beaver can't look at his own map for some reason.
What is wrong with the wood-man(lets cut to the chase):
Woodie is not the best at his only job. The later the game gets; the more easily he can be replaced by other characters. Maxwell will outchop him and bearger will also beat both of them. For evidence of this I did a simple test and got each to chop 40 trees and pick up the wood. You can see the results yourself below. Also, beaver is very, very, very, squishy. While Maxwell may not have 150 health, at least he can wear armor. Beaver's attack is also equivalent to the damage of an axe meaning it takes forever to kill nightmare creatures and move on with your life. Finally the log meter constantly eating at you will be a problem throughout the entire game to the point that it feels like a downside on its own. Whenever a Woodie rushes the ruins, he also has to make sure to pack materials to fill up the log meter so he doesn't go beaver while fighting a damaged bishop. See what I mean? BUT despite all of this he still is my favorite character, and I will probably keep on playing him even if he doesn't get reworked. Which brings us to our last topic.
How can we make Woodie better?:
Well to be honest, it depends on what you want him to be better at. Do you want him to be a better lumberjack? Then he'll have to compete with bearger in the lategame. Do you want him to be a better combat based character? Then you will need to give beaver better stats. Although, either way, I would make it to where the beaverness meter regenerated over time rather than decreased. No need for two hunger bars man.
Woodie- the lumberjack:
If you are gonna make Woodie a better lumberjack then here are some suggestions.
The simplest would be to make him take one gnaw to dig up stumps. In order to compete with Maxwell, at least make it easier to dig up stumps.
Give him some other perks to woodgathering that are unique. Examples that I thought up are: produce an additional log per tree. Make lucy chop on her own once Woodie drops her. Make lucy return to Woodie after Woodie turns back from werebeaver.
Make picking wood up easy. Examples are: Wood directly goes into Woodies inventory whenever possible when felling a tree. Whenever Lucy is on the ground, she hops and tosses wood into piles for easy collection.
Make it easy to keep chopping: Probably remove sanity from pinecones and let the beaver gain sanity whenever it gnaws.
Finally note that in order to make Woodie the BEST at woodchopping than he would have to be better than a giant such as bearger. IF this is to be the case, then I would suggest nerfing the giants to drop less wood when chopping trees as most of it would be crushed. (Note that this is an extreme scenario, but if Woodie is going to be the best at harvesting wood, then please understand that he must topple bearger for this to be true.)
Woodie- the fighter:
If you are gonna make Woodie better at combat (especially in beaver mode) then here are some suggestions.
Give beaver back tentacle spike damage at least.
Increase defense to 80% while in beaver mode.
Allow Beaver to regen when eating wood or by some other method.
Make damage partially affect the log meter if the above is used.
Let the beaver wear some hats if you don't increase damage resistance.
Full reversion would be alright, but it would make Woodie as a lumberjack less viable I personally feel.
Conclusion:
So that's it, that's pretty much all I have to say about Woodie and the possible ways to rework him guys. Let me know if you have any other ideas / contradictions to what I have said below, and feel free to use any of my arguments/videos below Klei in your rework. Though if you have something else in mind, I'm right there with ya!
trees_woodie.mp4
trees_maxwell.mp4
trees_wilson(bearger).mp4