How could I change meteor frequency after generating the world
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How could I change meteor frequency after generating the world
help
Willow is based on novels about young people related to pyrokinesis, mainly “Firestarter” (or “Charlie” in some editions) by Stephen king:
https://en.wikipedia.org/wiki/Firestarter_(novel)
During her childhood, Charlene ("Charlie") McGee had a teddy bear which she ignited on fire by simply looking at it, through the power of her mind.
Bernie is not only based on Firestarter, he´s inspired by the classic haunted dolls, animated by magic or spirits, who will harm or protect certain persons.
One of the big traits of Charlie is having a strong (but fiery) temper and little patience, always manifesting in her behavior.
Willow acts in this way too:
-"You jerk! Let me in!" (Pig House occupied, lights off)
-"A cone full of jerks." (Killer Bee Hive)
-"Jerks that slither." (Snake)
-"Jerks that swim." (Sea Hound)
-"Stay back, you big jerk!" (Krampus)
-"Hurry up, dirtpile. Feed me!" (Farm, growing)
-"But I want more berries!" (Berry Bush, picked)
-"Stupid rabbits. Come out so I can eat you." (Rabbit Hole)
While Telekinesis is the ability to influence actions in objects with the mind, Pyrokinesis is the ability of creating and controlling fire by thought:
https://en.wikipedia.org/wiki/Pyrokinesis
The name Willow is related to magic, witchcraft, to be more exact.
For example the willow tree is know as "witchs´s tree" due to its parts being used as ingredients for potions, and rituals in old times by witches and warlocks.
Interestingly Willow was also portrayed as a witch in her Funko Pops and Halloween art.
"A symbol of stake-burnt sisterhood." (Fiery Witch's Hat description)
In old times, people accused of witchcraft were burned in stakes.
Between 1920 & 1930, Japan started to produce lighters under the brand “Willow”, with different models and decorations.
One of the most popular models. (Looks familiar, right?)
So im playing the game from a steam account that doesnt own the game but can use it via family sharing. Now recently when I decided to play the game again after a break I havent gotten a single gift pop up in the top left corner. Before I used to get them at least once an hour or so. I know that I cant get those login gifts on a shared account and to get those I have to log on the account that actually owns the game on steam. So can I only get gifts while using the account that owns the game?
Are family shared accounts excluded from the drop system now or what? Also dont tell me to just use the account that owns the game. I have all of my skins and stuff on the family shared account since I own most of my games on that account as well.
With a list of unused characters, Wagstaff on his way to Hamlet, and a want for all new characters, I want this to be a discussion of character ideas, guesses, and what you personally like to see in a character!
I’m pretty sure everyone likes extra details.
I personally like that Wortox’s ghost has variations, and that certain things drop more and less souls, like how Webber drops two souls (proving that he and the spider are alive), and that WX leaves no soul (Oh how heartless!).
But I would personally love to see Wilton or something like them in the game just because of the possibilities!
Hi, I have quick question about the skins drops in game while playing Don't starve together.
Is it possible to get loyal skins, such as bottomless fire pit?
heres some interesting things from the now banned user sudura :
Interesting stuff!
Post your findings on this thread
Edit : more stuff :
-He has quotes for gorge!
I plan to run a personal DST sever for my friend,but I don't know what kind of computer can run it.
Are E5-2670 and 8gX2 memories can run the sever without lags?
Hope somebody would answer my question,thank you guys.
So I've taken some time to enjoy the recent updates we've been getting with both the new character, Wortox, as well as Winona. However, there has been one thing that's been on my mind since the updates began which has bothered me, something which progressively is a growing concern. That thing is... Moon Rock Idols. No seriously, hear me out on this one.
To clarify, the majority of Winona's buff (to my understanding) is construed in a massive buff to her item/structure creation. I understand that there are perks around her character itself, however for the sake of this we'll be focusing primarily on her new structures, as well as the one issue I've noticed developing in relation to the usage of moon rock idols. After the calming down of her hype, a significant portion of players I encountered have started using her solely to build her structures and then immediately switch back to their (usually) meta characters, making her "buff" really more a buff to the farms which can be used by any character (ironically buffing the meta even more). She became what I half-jokingly like to call a "swap" character, which is a term I coined for a character who's only useful for their items/structures, but isn't actually played because they're still not Wolfgang or Wickerbottom. While I agree that being a "swap" character is better than not being played at all I don't think it's necessarily the game design DST should have, at least in my opinion. Characters should be buffed so that they're played, not used merely as construction tools for another, more powerful character.
This issue stems from moonrock idols themselves, which degrade the importance of character choice as a whole (you can be anyone on essentially a whim with no realistic limits) however the purpose of this discussion isn't really so much about these items themselves (although they need some sort of fix in my opinion) as it is the upcoming rebalance for this month: Willow.
Now why would I be concerned about this? Because Bernie and the lighter both exist, and the same concept can be applied to them. Make no mistake, buffing a character's items as opposed to the character themselves is not by any means a bad thing, it's still a buff, however it's also indirectly a buff to everyone else in addition, which is arguably not the intention of "character-specific" items. To sum up what I'm saying is I'm concerned with the rebalance Klei is going to use up a lot of their assets working on Bernie instead of working on Willow as a character herself, which is going to realistically have one of two outcomes. Either Bernie will be useful enough to matter, resulting in people swapping to Willow solely to craft him and then swapping back (similar to Winona now) or he's still not going to matter, either of which at it's core isn't a good thing. I find it extremely unlikely that the buff if focused heavily on Willow's items will garner enough for people to be interested in actually playing her so much as it will cause people to just have yet another set of tools to acquire when they switch characters.
There's multiple solutions to this issue, and I'm completely aware it may not be an issue at all in practice, as Klei may focus solely on Willow herself for the rebalance (we obviously have no idea). Foremost, (unfortunately) nerfing moonrock idols in some way may be a solution. Since I'm not a fan of nerfing stuff (it usually makes the game less fun) I'm not exactly thrilled at this thought, however perhaps a tentative cooldown could be considered as a simple solution that doesn't ruin their purpose and yet makes them not spammable (making character choice at least slightly more important as a result). Another solution is if the future rebalances focus solely on the characters themselves moreso over their items/structures. Obviously Winona is a fringe case where her items and structures being her main thing is thematically appropriate, however future character reworks should be more focused on the character over their items (unless their items are genuinely character specific, ie can't be transferred and used by another).
Honestly I'm probably just paranoid and this may not even end up being an issue, and I recognize that. I just want Klei to focus more on the characters themselves and consider the implications of buffing character items when moonrock idols exist and are relatively easily to acquire/use.
TL;DR
I don't want the primary direction Klei takes with reworking Willow to go towards buffing her items, specifically Bernie, which would encourage her to become an item "swap" character. I think the focus should be on mechanically buffing Willow herself before attempting to buff the items is considered.
He is an imp afterall
Hi hi! So daily gift should reset every 1:30 PM PT, I log in in to game and I dont have daily gift. Any change? I cant find any new news. Someone have similar problem or know more?
Greetings!
Hello everyone,
I never change World settings, except to disable disease (thank you @V2C ) and part of the reason is that most of the World settings kind destroy the world itself.
If you put Mobs or Resources to More or Lots they will appear all over the world instead of the biomes they belong too.
A nice change would be to actually have the Resources spawn in the biomes they belong, like, if you Increase Reeds there will be more in the Swamp if it's cactus we will have more in the desert, same as goats, More beef means we have more of them in the Savanah and so on.
I would really love to see some changes in this since now that I've been doing a 16 player Server and might even go bigger for the new content this would be a nice touch.
Feel free to give your ideas,
Best Regards,
Glermz.
What if you are spawned as him in one of your worlds, exit unravel him and then reload the world? What happens? This is just a dumb question i'm asking for no reason.
I'm curious to hear what all people think Woodie might get in his update (I can't wait to see his video). I feel like the Werebeaver will be getting some serious buffs, though I'm not sure what else. Maybe he'll be able to create a special trap for rabbits/animals? Maybe the werebeaver will be able to wear a saddle or pull a sled? Werebeaver armor? XD Not sure, but looking forward to finding out.
What are your thoughts? What would you add to him, and why?
I came up with sparkling idea of some items quite related to Quality of Life.
1. Item can let us know other teammates' HP
after launching Wortox, as I worried Wortox can waste his souls while busy boss fight, because he can't know other players HP before they tell it to Wortox.
Thus It's hard to use souls to heal teammates efficiently. So how about this item: an item that let you see other players HP? We could do this in the Forge, then why we can't in the vanila survival?
For example, in my opinion : Red moonlens or kinda thing?
2. Item can make flammable structures fireproof
We've suffered from Wildfires and Fire hounds(They appears even in autumn!) for infinite time. We couldn't get any hope about happy small base that has lovely campfire in the middle.. instead of ugly flingomatic. If we can make some structures fireproof, then the possibility and freedom of building a base will be greatly increased.
For example) Fireproof coating solution?
With everyone's favorite pyromaniac confirmed to be next in line for a character refresh, I'd like to hear what everyone would like to see with the new and (hopefully) improved Willow! Here are a few things that have been on my mind as of late. I have no idea if they're any good or not, I'm far from an expert on this game. I do love brainstorming though, so I'd love to hear some other people's ideas!
Bring back fire immunity: Pretty straightforward, I think that this is probably the one thing that I've seen everyone agree on.
Immunity to overheating: I think I once heard that this was something that was originally intended for Willow, but it was a while ago so I don't remember the details. I'm not sure if it'd be too strong or not, but I hope that Klei has at least considered it at some point. Plus from a lore stand point, it's awfully weird that she'd be immune or resistant to fire but not especially hot weather.
Lighter buffs: As of right now, Willow's lighter is mostly just a longer lasting free torch that's not really worth keeping around or crafting again once lanterns are available, right? Being her signature item, I'm really hoping that the lighter will receive some upgrades. One way we could do this would be to simply bring back the infinite durability, and I think that would certainly be a step in the right direction. I don't think that it'd be too strong if the radius could be increased to match that of a torch either. One idea that I came up with would be that her lighter could have a durability, but it would gradually "refuel" itself when not in use. If that were the case, what if her lighter was given the ability to simply create a fire anywhere similar to the ones that spawn when red hounds are kill. These flames could burn for about a minute or so and It would use up some durability, like around 15-20%, so you wouldn't be able to simply spam fires all the time. I was thinking that this way, her lighter could function as a sort of pseudo-lantern of sorts. Oh and something like this were to be implemented, she would probably lose the ability to craft multiple lighters to be given to other players. Oh, and please keep the ability to cook food with it, I really like that feature for some reason ha ha.
Control over how her fires spread: This is something I shared in the suggestions and feedback section but I heard that not very many people go there? I hope no one minds me sharing it again but I came up with the idea that any fires started by a Willow wouldn't actually spread on their own. Instead, any objects within spreadable distance while the fire is still burning would show a "spread" prompt when you hover the cursor over them, causing that object to immediately combust, the new fire following the same burning rules. This would extend to mobs set on fire by a Willow, and if they would die to the flames their loot wouldn't turn to ashes. Willow would only have control over fires started be her though, any other fire would behave normally. I was thinking that this way, Willow can take advantage of all kinds of fire related shenanigans without the massive risk of collateral damage, like making the fire darts and fire staff safer to use. As for exactly how she's able to do this, well the best explanation that I can come up with is that she has so much experience starting fires that she knows how to light them in such a way that she can predict how and where it spreads. That or pyrokinesis, that one's a popular theory right?
Bernie: Actually, I didn't have anything in mind for the teddy bear. Considering he was only added as compensation for her original nerfs, I honestly don't think I'd mind it too much if they just removed him in favor of other useful fire related perks. (Though at the same time that would feel like a bit of a shame wouldn't it?)
Downsides: I don't have anything in mind for this either. Isn't it generally agreed that no one really likes Willow's current downside of freezing when insane outside of using it to help survive summer though?
Yeah, everyone's talking about how the under-rated characters (Willow, Woodie) are getting their reworks done very soon and talking about that, but let's flip the board around and talk about one of the OP characters, WX-78, and how it can be reworked.
What are your thoughts on possible revamps that can make our favorite narc of a robot fun to play? I personally can't wait for an excuse to main WX again.
One of the ideas I had for a rework is to allow WX to truly customize *all* of his stats, in the sense that you can raise a certain stat, costing another stat to be lowered. Of course it'd cost items to raise and lower stats. You could possibly:
-Raise your basic 3 stats (at the cost of lowering a different stat)
-Give yourself a natural insulation bonus (at the cost of increased hunger drain)
-Increase your movement speed (at the cost of max health)
-Increase your natural damage resistance (at the cost of movement speed)
For decent downsides for WX, I think of something along these lines:
-WX gains a small amount of sanity when killing organic creatures. (It becomes an obstacle if you're trying to be insane.)
-WX loses a large amount of sanity when killing clockwork creatures (It basically ensures that you are insane when you are in the ruins, which is practically the only place in the game where you do not want to be constantly insane.)
I'd love to hear thoughts about a possible WX rework, so don't be afraid to share below.
(Also, yes, I'm aware of the "WX Upgrade Overhaul" mod, said mod was the inspiration for this.)
Wonder why Wortox has 6 souls when he starts ?
1- Krampis
2- Wilson
3- Wes
4- Beefalo
5- Baby Beefalo
6- Butterfly :>
See even Devs knew butterflies were going to be essential for Wortox.
Watching others companies, I been thinking would be nice if Klei start publishing short tales about the world of DS & DST.
I'll explain more:
Games like Overwatch, Endless Space 2 and Minion Masters has started to release small stories or comics in pdf format since a while, pleasing the communities and expanding the lore as result.
People enjoy read chronicles involving some minor characters, protagonists, antagonists and supporting characters in different adventures.
By example, a story explaining what happened with Wortox after the events of Possessions trailer. That sounds interesting, right?