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Welcome to our DST megabase. The base was built by me (Willow), @plizeee (Maxwell) and @Splorange (Wolfgang), with the occasional help of @Sketched_Philo (Wendy), @AnonymousKoala (Wickerbottom), @Michi01 (Wilson) and @Maslak (WX-78). The base covers the whole oasis biome, so that during summer the sandstorm protects it from wildfires. Not only that, the desert biome barely has anything unremovable and world regrowth doesn’t really happen here.
This is the crafting area, which is where we prototype stuff, even if at this point there isn’t much left to prototype. Fun fact: the trinkets around the potter’s wheel were the last thing missing to finish the base and they took us more than a hundred days to get.
This is the storage area, where we keep most of our resources. Chests are marked with mini signs to find the items we need easily. The houndius guards the more valuable resources, but it’s there just for decoration.
This is where we temporarily keep tamed beefalos. Their pens are going to be built in our secondary base later on. So far we only have a rider beefalo with the glossamer saddle to carry heavy items, but we’ll probably tame 2 more.
This is where we cook food. We don’t really use the crock pots, our main food source is honey.
Here is where we keep our 2 volt goat herds. Volt goats are a good source of meat, but what is really useful for us is the horns, to craft weather pains or the occasional morning star.
This is our source of sanity. Thanks to the bee queen crown, the negative sanity aura from the evil flowers is turned positive, but only half as effective. It’s an incredibly fast way of gaining sanity and after gathering all resources needed to build it, it doesn’t cost anything to use. You need a Wendy to be able to get the evil flowers so close to each other though. The werepig statues were made by teleporting a werepig from the moon stone event after the event ends.
This is where the antlion spawns every summer, exactly in the center. The area is empty so that his attacks won’t break anything while we fight him. We kill him every summer, to prevent sinkholes and cave-ins from ruining our base.
These are our drying racks. We never use them, but the option is there.
Here are our pigmen and bunnymen villages, in case we need meat, carrots or pig skin. The animals are attracted to the food on the ground, making it so they’ll stay out of their homes during any time of the day and werepigs won’t attack the walls.
Berry bushes. We got those 4 juicy berry bushes from the caves and we won't be able to get more since we're playing survival, which means they don't regrow. The powdercake in the center is for attracting gobblers, but we never harvest berries anyway.
Farms. We don't use these either.
Mushroom planters. We use these sometimes, only for blue caps for health though.
Twigs farm. Yes, disease is disabled. By planting a lureplant in the center, eyeplants will grow and automatically harvest the saplings, storing them in the lureplant. We then use Applied Horticulture to instantly regrow the saplings so that the eyeplants can harvest them again. After a few books we kill the lureplant to get our twigs. With 2 books we usually get about 12 stacks of twigs.
Grass farm. Same as the twigs farm. It should be noted that only players can spawn gekkos from harvesting grass, so using a lureplant will make it so you never get gekkos.
Some scarecrows to get canaries. We let the canaries get poisoned in a bird cage in the caves, then we release them on the surface to get 5-6 feathers. We sometimes use electric darts to kill the big tentacles to get to the Atrium, since the tentacles are always wet. A character with a default damage multiplier only needs 5 darts to kill one.
This is where our Maxwell plants pinecones and farms wood.
We didn't know what to do with this empty space, so we made a beach.
We had to get rid of most cacti to be able to build all over the desert, so we decided to keep some in an area.
This is where we keep armor/clothing and where we refuel our lanters/miner hats/moggles.
This is our main food source. We harvest the bee boxes during summer, because thanks to the longer days, bees gather honey better. We didn’t have enough honeycombs for this at first, so we had to kill the bee queen many, many times. This was also built on top of a clockwork set piece, as can be seen from the maxwell statue and marble trees.
Here are some additional chests, exclusively for turf. Most turfs are non-renewable, so I don’t want to burn it to get rid of it.
More turf chests. This time all turfs in the game (except cobblestones) in order of priority (from left to right, starting at the bottom).
The stone walls show where the sandstorm stops, so that we don’t go outside during summer. The wormhole is where we go when hounds attack. Since wormholes can never spawn inside the oasis biome, the area past the grass walls isn’t actually protected, but thanks to the flingomatic and the lureplants, since they have wildfire priority, the wormhole is also safe.
This is our protection against hound attacks. The hounds will spawn outside, they’ll be blocked by the statues and the houndius shootius will take care of them. The fossils work as unbreakable doors. We'll probably keep adding more houndius, but we have to kill the ancient fuelweaver each time we want another one, so that the ruins reset and the ancient guardian respawns.
Lastly, this is where we kill the bee queen. We cheese her with tentacles, since fighting her normally isn’t fun and we needed a way to kill her as often as possible at any time. The walls make it so tentacles don't spawn on them when using On Tentacles.
That's it for now, we're planning to build more stuff in the other desert. I'll post more pictures as soon it's all done.