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I Need Help Brainstorming Ideas for a New Character: Wallace

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No not this guy:Image result for don't starve wallace

There are two general playstyles that I think could use some representation in the DST world. These playstyles are the nomad playstyle (can pack up camp and relocate, does this frequently), and the ranged combat playstyle (self explanatory). Also whether it is intentional or not, all the new characters were born in the constant, and not from the real world. Just for added fun, I decided to make this new character follow that pattern as well.

Then it dawned on me. There IS a species from the constant that are perfect for both of these playstyles. While it might not be a great idea to merge them into one character, I think that it at least makes for a very interesting character idea.

Enter Wallace:

Spoiler

5d83f2b88ff32_DontStarveTogetherWallace.thumb.png.b73dac33d0c8a7790df23ec3426901ab.png

Wallace (derived from "walrus" and is a subtle nod to William Wallace)

Vocal Instrument: Bagpipes

Stats: To Be Determined

Nomad Playstyle:

Spoiler

When having built a crafting station, it unlocks a recipe for a portable version of that station. While able to be used by anyone, these can only be built by him and can only be dismantled by him (can be carried in the inventories of others, but not placed). Along with the stations he also can make a portable firepit (normal and endothermic) a portable tent (could resemble a miniature Walrus Camp) and a portable bee box. For the other typical camp structures, he also has a bonus when using a hammer, which gives back at least 75% of the ingredients used to craft structures (rather than at least 50% which is what they yield when destroyed by any other character)

As an added bonus, Chester means a LOT more to this guy than any other player. Not having portable chests is the biggest downside to this playstyle which makes Chester very important. For this reason, it is not wise to have multiple groups of Wallaces who aren't travelling as a herd as there is one chester.

Has great synergy with Warly and Wormwood. They supply portable crock pots and portable farms. Wallace ideally would go out and hunt for food while Warly prepares it with what Wormwood grows.

I also want there to be a downside to not obeying the laws of the nomad and basing in one place for too long, but I can't think of how to implement anything like that. If you have any ideas for this, please mention below

Ranged Combat Playstyle:

Spoiler

Wallace comes equipped with his own personal blow darts that have a unique mechanic, making them more available in early game for him. Rather than crafting the darts individually, Wallace can craft the blowpipe as well as a dart ammo belt worn over his shoulder (body item slot). The pipe adds different effects to the darts while the ammo is entirely reliant on the belt. Both have durability based on percentages.

He is not good at melee combat at all and very much prefers to stay out of the fray. Any mob with aggro on him has a negative sanity aura when up close (stacks with existing auras). On top of this, Wallace has a .5x damage modifier with melee weapons.

Ammo Belt- 5 stingers, 5 twigs, 2 rope

Blow Pipe - 2 papyrus, 2 grass (does 35 damage)

Fire Pipe - 2 papyrus, 2 grass, 1 red feather (does fire damage)

Ice Pipe - 2 papyrus, 2 grass, 1 azure feather (freeze enemies)

Nightmare Pipe - 2 papyrus, 2 grass, 2 nightmare fuel (deals 35 damage, slows target)

 

Obviously these ideas will not be ideal when put to practice, and even on paper they are iffy. What would you add, remove, or change about this character?


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