With people talking about reworks, I've realized that there was actually just one Wolfgang rework thread, which struck me as weird, because Wolfgang is one of the most powerful characters and there's only one thread about his rework? I had to change that, so here are my ideas for his rework:
New things
- Wolfgang would get an item that allows him to grab and throw enemies alway, if it hits an enemie they will be both stunned, I made this addition for a more varied combat style.
- If Wolfgang has hammer in his hand, he would have the habilty to slam it to the ground dealing a low amount of damage in a medium radius (this does not affect flying creatures), stunning every mob in the radius, I made this change for the same reason stated above
- Wolfgang would be able to get "enraged", in this state Wolfgang will attack and move 50% faster but you will receive double damge and losing 6 sanity per minute and double the hunger, this will be activated when you're below 25% health and will last for an 1/8 of a day but will get extended the more you attack.
Why?
Additions 1 and 2 were made to give variation to combat, addition 3 was made for a more high risk and high reward play style
Changes
- When Wolfgang is mighty he will lose even more hunger and he will receive 50% less hunger from food, but his max damage multiplier will be raised to 2.50 and his eating aninimation will be 50% faster
- At his normal form Wolfgang will get 12.5% less hunger from food, but his damage will be multiplied by 1.25/1.50
- At his wimpy form, he will deal 50% less damage,receive 50% more damage and his eating animation will be 50% slower, but he will receive 50% more hunger from food
Why?
These changes were made so that you have the option to risk losing food for more food, in essence risk and reward
And these are my ideas for Wolfgang's rework, I tried to make him more fun and rewarding to play, if you have any ideas or changes you would make, please leave a comment below!