I think @inferjus4 said it best:
Maxwell is a very interesting concept, yet isn't utilized to his highest potential.
And so, I spent a couple of hours thinking and reading through different ideas people have had; and here is what I, and others in the community, have come up with.
I apologise if this is a headache to read, I've tried to format it in the most pleasant way possible but apologies if it still sucks.
Shadow Duelists
I think most people can agree, the Shadow Duelists aren't exactly the most useful. Aside from an exploit you could do, there wasn't much point to ever use them. Fortunately, a bunch of people have thought about this problem and here are some of the best solutions I found:
(Credit to @ShadowDuelist ironic)
- Shadow Duelist
- Cost increased to 3 fuel
- 40% basic damage resistance against non-player enemies
- Shadow Boomeranger
- Slow attack rate
- Stands still when throwing a boomerang and waiting to return
This is a fairly simple yet elegant solution. It makes the original shadow duelist a bit beefier which helps as well as introducing another versatile troop which could be used. Imo, 40% may be too low, but that may just be because I can be biased towards making Maxwell OP, so this could be a balanced solution to the problem while making Maxwell more fun to play.
(Credit to @StarvedKasad and @Diaboliko)
- Shadow Duelist
- Copies users movement and attacks, literally a shadow
- Reduced Damage
- Costs a percentage of maximum health (30%?) instead of sanity to make
While more difficult to implement, this seems like a more fun and potentially more strategic approach to the Duelist. Having almost like another player attacking with you in unison at the cost of maximum health would benefit the more experienced players and add another layer of depth to combat. Knowing that an AoE attack could wipe out all your duelists (and potentially you) would make battles more interesting.
Any other good ideas posted under this thread I shall add here as an edit:
Other Shadow Workers
I think we can agree, Maxwell shouldn't be better at collecting Wood than Woodie, however resource gathering is a key feature of Maxwell so if the rework of Woodie re-establishes him as the prime wood collector, there needs to be something for Maxwell to fall back on.
(Credit to @S19TealPenguin)
S19 suggested that Maxwell be more a stay-at-home resource collector while Woodie be more of an adventurer resource collector.
- Efficiency of Workers increases in the presence of magic
- +10% Chopping/Mining Speed during Night
- +25% Speed during Full Moon
- +15% for every level of nearby Night Light (Very good idea)
- +75% in Ruins
His idea also extended the boost to Shadow Duelists, with the percentage being applied as additional damage. Which could also be a good idea. This would give Woodie a stronger early game, while benefitting Maxwell more late game.
Something I noticed when playing as Maxwell:
- Shadow Diggers often target the same tree stump when clearing out a large
deforested area, have them always target different ones to increase efficiency.
(Credit to @Frashaw27)
- When wearing a Nightmare Amulet/Bone Helm, increase the efficiency of the workers by 25%
- Also suggested this to go up to 50% when wearing both. (Potentially overpowered in combination with S19's suggestion)
- A way to control how they act. When you summon a puppet, there will be a new command center of 3 buttons that are near the equipment slots.
- "Free", the way they behave currently, doing whatever they please as long as they are near Maxwell,
- "Close", Puppets follow you more closely and only perform their action when you perform it yourself
- "Codex", Puppets will perform their actions within 3 tiles of a Codex Umbra that is laying on the ground
Codex Umbra
Maxwell's exclusive item, the device trapped him in the Constant to begin with, could be improved upon and be made more interesting.
(Inspiration from @Canis)
- When performing a task (e.g. Chopping down a tree, Mining a rock, killing a mob or digging up a stump/grave),
have small chance (1% - 5%) to learn a random magic recipe (like a blueprint) that will be available from the
Codex. I think a lot of people want to see something more creative done with the Codex Umbra, and this could be
an interesting idea.
(Credit to @ALotOfPeople)
- Give Maxwell all the Tier 1 Magic recipes similar to how Wickerbottom has all the Tier 1 Science recipes.
This is an interesting idea, but could be a bit overpowered considering it would enable him to many strong items such as the life giving amulet, meat effigy etc...
(Credit to @Frashaw27)
- Have Maxwell be more adept at using Magic Items.
- For staves, armor, and weapons, using them for 1/2 the durability and only uses 1/2 of the sanity loss (exception is Dark Sword and Night Armor). For amulets and wearables, all of them will lose durability at 1/2 of the rate of other character (life giving amulet will still break upon using a revive). Finally, if you refuel a item with Nightmare fuel, it will be refueled with 2x efficiency.
As for skins, I think a lot of us want too Maxwell with that coat from Adventure Mode mostly.
Talk about dapper!
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Anyways,
Thanks for reading through some of these ideas, if you have any other good ideas, comment them here and I will add them to the thread.
Hope your day goes (Max)well. (I'm not sorry)