Using c_regenerateshard() on the surface regenerates both, and there's no world hopping, so I don't know what I can do. I don't want to just start a new world because I've put a lot of time into this one.
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Using c_regenerateshard() on the surface regenerates both, and there's no world hopping, so I don't know what I can do. I don't want to just start a new world because I've put a lot of time into this one.