Quantcast
Channel: [Don't Starve Together] General Discussion Latest Topics
Viewing all articles
Browse latest Browse all 27090

Why We Need Fire Immunity

$
0
0
So, this forum is chaos at the moment, to the point where it's practically war against Pro-Immunity and Anti-Immunity. However, whenever I try and argue against someone who is Anti-Immunity, they don't really give a coherent counterargument, ever. So here I am, putting all of my reasons why we need Fire Immunity, along with popular counter-arguments and why they are not valid. Be prepared to see me be a little heated. (ha get it)
 
Also, the post is segmented into spoiler tabs so they're easier to read.
 
Perks Of Immunity:
Spoiler

Combat:

This is the point I'm most vocal about, and if Immunity was added (which it should) it would be the primary reason why I'd play Willow more than I already do. Anyways, I have tested the following strat in-game as Willow with Scaled Armor (which gives fire Immunity) and it works perfectly.
How to kill just about anything with Fire:

Step 1: Set the thing on fire (best option is Willow's Lighter, but a torch can work)
Step 2: Hold F until it dies
Step 3: There's no step 3 you did it
 
The reason why this works so well is because of the mob AI. When on fire, mobs don't attack and instead run around, aka panicking. However, if you are constantly attacking a panicking mob, they won't run around (because they're flinching to player attacks) and instead be STUNNED until they either die or get extinguished. No other character in the game fills the niche of being able to stun mobs. Yeah, it disallows others to help you kill it or else they'll take damage from fire, but honestly, you won't really need the help.
 
If Klei reads this, and I hope they do, I'd recommend adding the ability for mobs that are slain whilst on fire (specifically set alight by Willow) to not drop ashes. This is practically the only reason why this strat isn't being used already. If it were added, it would boost Willow's viability by a long shot.
 
I'd also like to point out the fact that bosses don't panic when on fire, so they're able to attack you. So no, it's not as OP as it sounds. Furthermore, I am NOT supportive of being able to light things on fire in your inventory, because THAT is when it would go into OP territory. However, if there was a DPS cap at maybe around 25-40 damage per second, I'd be all for it.

 

Sanity:

At the moment, Willow can't really capitalize on her sanity regen when near fire because said sanity regen gives the max amount of sanity when she's in fire, which is something she can't do efficiently without Immunity. So imo, either raise the amount of sanity gained from fire sources, or tick this off as another reason why we need Immunity.
Also yes, dropping 20 items on the floor and setting them on fire gains a stupid amount of sanity and I agree that it needs to be nerfed.

 

Misc:

Being able to mitigate some damage taken from Dfly and Klaus is, okay I guess. It's not a main focus and mostly just a side effect. Being able to use lava pools for stuff like lighting yourself on fire is really cool, and could be used for some creative strategies. You can also freely cook food on it, so that's a plus.

 

Fire Immunity Counter-Arguments, and why they are not valid:
Spoiler

 

"Immunity is useless, you never take fire damage at all"
The reason why we want fire Immunity is NOT to have safe-guards so we don't take fire damage in general situations. Instead, we want it so we can use fire to our advantage, and use strats that are otherwise not possible without full immunity (aka not possible with temporary immunity without taking damage). See "Perks of Immunity" to see how you could use Fire Immunity to it's full potential.
 

"Immunity is too OP!"
This is the same game that has:
-Someone that does double damage when having a full belly.
-Someone that can generate a near-infinite amount of food with one use of a book.
-Someone that can make an infinite amount of catapults and completely shred any boss.
-Someone that can heal a large amount of the team's HP by killing small insects.
-Someone that can upgrade to 400 HP and becomes invincible during a thunderstorm.
 
Now, tell me again how being Immune to Fire would be better than every single one of these examples?
Also, lets not even mention the fact that Winona and Wortox (two of the post-rework characters) are pretty up there in the "powerful" category. Why should Willow be any different?
 
Also, here's a quote from @Mr.Mulk that accurately sums it up.
Quote

"And yeah, I support [Fire Immunity] being re-added, not because fire immunity is some sort of insane OP perk (like so many people are claiming, but suspiciously can't give a good example of how), but because it already existed and was removed for reasons (griefing) that it didn't help satisfy in the slightest, so there's no reason to not bring it back. It's an integral part in my opinion of what made DS Willow so much fun, and since its purpose in DST was a flop (its removal didn't help griefing at all) it should be brought back."

 

"It encourages Griefing!"
How. Just.... How. Anyone can make a torch (which is dirt easy to craft), not to mention the fact that Wickerbottom is the best "griefer" character with her books. Griefers dont just stand in the middle of fire and let themselves die. This is a very bottom-of-the-barrel argument.
 
 
"It's not realistic! She is a human!"
Again, no. This is the same game where:
-Someone can instantly gain 40 pounds when his hunger is satiated
-Someone that can grow a beard in 5 days
-Anyone can heal from ANY TYPE OF WOUND by eating food.
-Magic exists.
-Basically the entire game throws logic out the window whenever it has the chance.

 

For those that want to argue in this thread, go ahead, in fact I encourage it, that is, if your argument actually has any merit to it. Also, stay on topic I guess.

Also if you want to raise points, whether it is pro or anti immunity, I'll add them to this post.
 
 

Viewing all articles
Browse latest Browse all 27090

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>