Quantcast
Channel: [Don't Starve Together] General Discussion Latest Topics
Viewing all articles
Browse latest Browse all 26948

[Game Update] - 660872

$
0
0

Changes

  • Wortox may now place Souls into a Soul Jar when they are in a Soul Echo timer if there are at least 2 Souls in the inventory. This will act like you opened the Soul Jar first and expire the timer.

Bug Fixes

  • Fixed Luminous Wrath’s planar damage sometimes persisting after the Elixir effects are over.
  • Fixed Gestalt Abigail “Attack At” command’s diminishing damage not affecting planar damage.
  • Fixed Gestalt Abigail sometimes deviating from her target position during the “Attack At” command.
  • Fixed being able to interrupt Abigail’s unsummoning state by using a command.
  • Fixed Wortox's skill icons that add crafting recipes to have the corner crafting symbols used in other skill trees.
  • Fixed being able to mutate Abigail in the caves.
  • Fixed Blessed Sisturn I skill effects not being properly disabled when the skill is disabled.
  • Fixed new Masquerader skins not having quotation marks on their quotes.
  • Fixed Lurking Nightmare sounds not having their volume adjusted based on distance.
  • Fixed Spirit Vessel’s placer not being accurate to the stored Headstone visuals.
  • Fixed a crash when deconstructing a burnt Chest.
  • Fixed Warly's Masquerader, Moonbound, and Candy Man skins lacking the beard sprite art when facing up.
  • Fixed Wortox's Knabsack picking up items that are on fire.
  • Fixed Bigspook scrapbook image looking like a regular ghost.
  • Fixed Headstone placer not showing the grave visuals.
  • Added missing Gilded Depths Worm Figure and Sketch crafting recipe descriptions.
  • Fixed occasional crash when using Abigail’s attack at command.
  • Fixed Hound and Depths Worm attack waves sometimes happening twice for a player that entered or exited the caves, or rolled back the server, during the warning period.
  • Fixed being able to plant on the following turfs: Ancient Stonework, Ancient Flooring, Ancient Tilework and Ancient Brickwork (and imitations). This also makes world regrowth not happen on them.
  • Tweaked Inthralled Corpse death to look more like the player death and also fixed the Skeleton not having the proper player information.
  • Fixed ice tile’s “save players” logic causing players to actually drown most of the time by trying to put them in an unexisting ice floe.
  • Fixed misplaced and duplicated minimap icons on clients, caused by map revealing objects like Ocuvigils.
  • Fixed being unable to catch fish in the ocean in some situations with distances being too far.

View full update


Viewing all articles
Browse latest Browse all 26948

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>