Before recording this video, I hesitated about whether to post it on the forums. According to my group members, if you share certain so-called "game mechanics" on the forums, the developers may treat them as bugs and fix them. This is because they have a relatively shallow understanding of the game and are unlikely to consider how interesting these mechanics might be. Instead, they adjust things based on their instincts and difficulty levels, without realizing how much joy we felt when discovering these mechanics—how many hours we spent testing, how much original code we combed through. To them, this is just work...
And after these so-called "fixes," part of the forum community will defend the developers, insisting that these changes are "reasonable." They won't consider how much time and effort Chinese players spent discovering these mechanics, how much code they read, or how happy they were when they found something new...
I think this argument makes sense to some extent, but I believe that communication can resolve 99% of problems. I think the developers simply have a limited understanding of the game, and due to language barriers, they are unaware that certain mechanics have already become habits in the Chinese player community. However, I believe that communication is possible.
Let me introduce myself first—I am a long-term save file player who enjoys building various "factories." These so-called factories are constructed by selecting useful mechanics from the game and using them to create setups that benefit players. I love the game's diverse and colorful mechanics and do not want to see them "fixed."
So, rather than waiting for some uninformed player to report these mechanics as "bugs" in the future—leading the developers to remove them due to their limited understanding—or waiting for some inexplicable future update to gradually destroy unknown mechanics, I might as well release my videos and articles now to communicate with the developers. I suspect that many interesting game mechanics are still unknown to the developers.
Please note: Some of the discoveries in the video were made by deep-dive players who understand the game’s code. They tested extensively and spent a lot of time uncovering these mechanics, which brought them joy. However, due to the unfriendly environment on the forums, they hesitate to share their findings and only post them within Chinese communities...
I will use videos and written explanations to introduce you to some mechanics that you may not be aware of.
Additional Note: Everything shown in the video is achievable in the base game. Since these saves are no longer actively played, I enabled creative mode to construct certain things and make the save file flawless. I believe people can learn a lot from these videos, and I will explain everything one by one.
How to create a safe, bee-free honey harvesting environment:
As I demonstrated in my video, you can exile the bees to a place that no one will ever visit, and then bring the boat back to shore (here’s a little trick: if you throw Bootleg Getaway along a diagonal, you’ll instantly reach your destination). Then, plant a flower by the shore, and these Bee Boxes will start producing honey naturally. The principle behind this is:
The Bee Box will enter a 300-second honey production countdown when the following conditions are met:
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It is not winter.
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There is at least one Flower or Evil Flower within a 30-tile radius of the Bee Box.
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There is at least one bee belonging to that Bee Box, whether inside or outside the Bee Box.
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When the countdown ends, 1 honey will be added to the Bee Box.
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The honey production countdown will pause when the player loads the Bee Box or leaves during the day.
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The countdown will resume when the player leaves the Bee Box or enters the daytime.
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When honey production is paused, the previous progress will be saved, and when the Bee Box starts producing honey again, it will continue accumulating from where it left off.
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If honey production is triggered twice in a row, the countdown will be reset.
This principle is taken from the Chinese wiki. By the way, honey production occurs naturally over time, so I used time-jumping codes in my video to speed it up, which is why it didn't appear in real time.
Source: Don't Starve Wiki (Chinese)
Here’s the translation of your new text:
How to obtain a large amount of Foliage, Lesser Glow Berry, and Light Bulb:
By rotating the boat, you can provide more plant survival space. Then, use Maxwell's Shadow Servant to collect them like crazy. Of course, you can also use the Shadow Reaper to help (though it's generally not used). The amount you can gather depends on how much time it is dark (this is relatively simple to understand).
Source: Don't Starve Factory 58. Ancient Worm Factory - Bilibili
How to obtain a large amount of ice:
I believe the basic principle should be easy to understand. By using the Ice Flingomatic to offset snowball freezing and utilizing pillows with zero attack power (this is an item from the Rabbit Year event; if you don't want to use it, you can use Walter's non-damaging bullets, but you may need someone else to help mine the ice), you can reset Frostjaw’s skill and place ice walls infinitely. Then, use Maxwell’s Shadow Servant to collect the ice blocks.
How to bring Frostjaw to the shore (don’t worry, it will respawn normally at the Ice Fishing Hole after being killed,"Of course, if you’d like, you could also keep it as a cute pet!"):
How to obtain a large gathering of sea fish:
This Hound is summoned by Varg (the Hound on the shore prevents the dogs from getting onto the shore). It keeps walking in a specific direction because that’s where Varg is located. Why choose Varg’s Hound? That’s because the Hound from the Dog King won’t target you if you’re too far away—it won’t attack you unless it’s close enough. The Hound only wants to return to Varg. By using the Hound to drive the fish, you can gather the summoned fish schools in one spot. Using the Strident Trident to blast the fish onto the shore will gather them at the same point, making it easier to collect. Of course, you can also use a Cannon or Winona's Catapult (before the Cannon was modified, you could rely on the Powder Monkey; this is from an old save of mine. The Powder Monkey's Cannon would shoot very precisely, and with the right angle, it could pass through the gap between two walls without damaging the walls. Unfortunately, that’s been changed now...).
How to obtain a large amount of Cut Grass and Twigs:
(The growth direction and location of the Lureplant's Eye Plant are related to the world's initial orientation, so you will need a Compass.) You can restrict the growth of the Eye Plant using Turfs, and you can limit the growth of other Deadly Brightshades by planting the initial Grass's Deadly Brightshade. Additionally, by using four Moonblind Crows, you can prevent natural bird drops (yes, the Moonblind Crows can occupy the space around the player where natural birds would normally spawn, and with four of them, no natural birds will spawn at all). Without natural bird drops, the Eye Plant will have more to eat. A single Carnivorous Plant can consume up to 560 items in total. You can calculate the specifics yourself, as I haven’t used this setup in a while. The unusable slot is Leafy Meat.
How to obtain a large amount of Stone Fruit:
By using a Mini Sign to restrict the growth location of the Eye Plant (please refer to the previous paragraph), and using Moonblind Crows to prevent natural bird drops from occupying the internal space of the Eye Plant, you can achieve this. Place four Bookcases with the Horticulture and Expanded books, and 15 Lureplants along with 15 Stone Fruit Bushes. Read all the Horticulture and Expanded books in the four Bookcases, which will take about a full day to fill up all the Lureplants. The total yield will be 7,794 Stone Fruits.(By the way, broken Wood Walls can also restrict the growth of the Eye Plant and the placement of structures. Just adding this as a supplement.)
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