Title. There's just been a bizarre number of threads recently advocating for random old mechanics that are perfectly fine in the context of the DST gameplay loop to be outright reworked just because the OP feels like they have a couple flaws. Some crock pot dishes like pumpkin cookies feel rather pointless? What do you mean buff them? Nah, rework cooking entirely and make it more like the Gorge! Toadstool's drops are only really useful as decoration, and the RNG of the mushcaps is annoying? Rework the fight (somehow this will solve those issues)!
I'm not saying there's anything wrong with pointing out the flaws in old context, I'm just saying that suggesting that said content be reworked should never be brought up unless said content is fundamentally flawed (like the old farming system, which had virtually no room for improvement with its mechanics at the time). Similarly, this should also be obvious already, but some people don't seem to understand that reworking something doesn't even necessarily mean said thing will end up being better than the content it replaced or even that it will be good. I assume this is why Klei generally doesn't rework old mechanics; Crab King was a rare example of old content being reworked, and while I think most people would consider it an improvement purely because of how flawed the original fight was, there's still been a lot of people explaining why it failed at being a straight upgrade to the original fight; this is one of those cases where I would've much rather the original fight be directly improved as opposed to being reworked, and at the moment I don't think there are any mechanics that would necessitate a rework in order to be improved.