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Trees set on "few" = vegetation overgrown?!

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Do you remember when setting earthquakes to less actually increased the "default" of it - like A LOT? I think this is happening now with vegetation. Story short: I made a server with all things set on "few" as a challenge, picked Wig and set out to conquer the dark forests supposed to be glades or something. To my surprise a couple of seasons later I encountered the growth best illustrated in print screen below:

weird_overgrown

 

That's happening in inner Ruins, Military biome close to Ancient Pseudoscience Station (the complete one). So now growth happens - aka evergreens, lumpy, mushtrees, birchnuts - in all the wrong places resulting in Ruins, Swamps etc being overrun by dense forests of said tree variants. And this happening, again, when setting trees on "few". My question: is this normal?

 

If it's a bug, pls an admin move present topic in the bug threads. Thanks in advance!

 

PS: all 4 seasons are set on "very long", in case it counts.


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