I'm not the only one to have asked for this in the past here, or secretly want it but not to the point to make a topic about it... yet I no longer see it being asked for anymore these days while it used to be a bigger thing... so here we are today to revive the infamous request of fixing interacting animations based on target height !
Don't Starve is in a comfortable spot when it comes to the player animations, there's lots, and sometimes context driven for what's actually the same things but with different items or targets. Well, this is mostly the case when absolutely necessary but we've had small bonuses at times that are only there for the fancies. And we love that !
... but, if it's for the most part when necessary... how comes we have THIS :
... instead of THIS (which are all vanilla animations) :
I'm showing this example with the Mossy Vines as it's the most obvious example. It looks considerably better to have your character looking and interacting at where the thing is over collecting your lost thoughts on the floor, but there's actually a lot of other things that would look better with high interaction animations, for example the cave Banana Trees, Gloomthorns, Lureplants or Stone Fruit Bushes.
And there's others that aren't plants. Like the Drying Rack, both when collecting from it but also placing the stuff it. If you call this placing in the first place, to me it's dropping something in the grass :
We could have this (+ high picking once it's dry) :
So yes while those are a few demonstrations, there's much more, and I would love animations to better match actions ! It's not, like... unplayable, but for the fig vines especially... it could be so much better
Oh and sometimes, it's the other way around. Like seriously what's going on here :
(anyway there's better to use than the generic loop interaction for such a moment in the game progression !)