Hello. I wanted to ask why it was impossible to add a Traitor branch to the Wormwood character in the skill tree.(that is, development on the dark side) Because as I understand it, Wormwood is presented as a great gardener. However, his skills do not provide any countermeasures against, for example, Moonflowers that infect the garden and are very infuriating. And it also seems to me that Wormwood could have cool dialogues with the shadow scythe. The traitor's branch could well remain forever on the call of helpers, or for example, what about when Wormwood cuts down trees with a shadow axe, he does not lose his mind. I like the current development of the plant, (Except for some small problems) but still I would like it to be able to receive buffs from the shadow side, because I like the shadow side more.(I usually use shadow uniforms more often) Well, or even if you leave everything as it is, then why not at least add some dialogues from a scythe or an axe to the moon farmer. For example, dialogues in which they will reproach him during their use and try to convince him to join the dark side or just some jokes.
As a variant of the traitor branch skills. Banal shadow spiked armor, perhaps a new version of a healing ointment that, for example, will increase Wormwood's damage to creatures of light. For the place of the summoned creatures, Wormwood can be allowed to create shadow golems, (Based on mechanical chess) for which it will be possible to create parts (or anything) out of Pure horror and, for example, living wood. You can also add a skill that enhances the effect of glowing berries on Wormwood. You can also add a skill in which wormwood loses speed at 100 humidity, but gets extra hp and, for example, does not lose weapons from his hands when attacking. It is banal to repaint some existing skills in a dark palette and get the skills of the shadow side. I really think it would be interesting to see an a wormwood traitor >:3