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how would ya feel if insight was limited, but there was be more ways to get it?

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the only aspect i'm bothered by when skill trees are in play, is that once you get the insight once... you just kinda get unlimited right power outta the gate

so, i've been experimenting stuff myself, starting out with only a set amount of skills and then unlocking stuff once enough time has passed/i achieve one "goal" i've set myself. and honestly? it's been way more fun than starting with all 15 points

what i had in mind, mainly, is that you start with 5 insight

that's enough to get some gameplay altering skills, such as one of woodie's curse masteries, a handful of lighter skills for willow, energy-saving + whatever you want for winona, for wurt... um... i dunno what's good on wurt (i don't like playing as her), etc.

and to get more insight, you either sit on your butt waiting for them, or you go out of your way to get them faster! such as: findin' the ruins, findin' the archives, turnin' on the archives, goin' to lunar island, visitin' pearl, etc. although, each insight wouldn't reset the timer for points, so you'd still get stuff from waiting! (or they'd increase it by a small amount, so as to not be too fast)

and to not undervalue the shadow alignments, maybe they could be unlockable from the start? since they're mostly aimed at early-game

so. thoughts?


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