I know Wormwood already has a skill tree, but I had a cool idea better than "butteflies don't flee" I wanted to share.
Fairly concise
- Grow a spare body or a new unique vine plant in farmland, making it as challenging to create as a Meat Effigy or Life Giving Amulet?
- On death drops his core gem.
- Other survivors can revive him by bring the core to the spare body, add benefit like full restoration, bloom even (otherwise, it seems more bothersome than a Telltale Heart).
- The coolest part: Wormwood’s Carrat could be haunted to take control of it and carry the gem to the new body.
- Haunting a carrot could turn it into a Carrat."
This can't sound crazy strong in game where Wanda self revives as she does.
Less concise other idea
If the above was implemented then consider follow up idea: Depends what lore path about wormwood's mine we take. Wormwood’s consciousness could reside in the gem, the body, or both, with the gem as the main backup.
In case of last type of residence this idea could be possible for him: suppose Wormwood is in place A (the base) and place B (where Wormwood and a spare body are). Wormwood could leave his gem in the spare body while the old body, carrying items to be delivered, withers away but is anyway only intended to reach place A and die there to deliver items or tend to garden. The player then gains control over the new body, and the items are already in the target area. This mechanism works like teleportation, allowing the player to either return normally or send the old body to deliver items and then “teleport” back.
Maybe even this animation from hamlet for magic flower could be reused. Timestamp 5:29