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New update is very buggy and unwieldy on Wurt.

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I know some of these probably should have been put on the bug tracker, but for what it's worth I did put one of these on there and it didn't get fixed anyway so uh idk lol
 

  • First up, Lunar merms (and im assuming shadow merms as well) go :crushed: when you kill a fish, but then just keep following you anyway? I don't know if it's a bug, but can we please not turn Wurt into bootleg Webber where you can't dimiss your own minions and just have to keep them around forever? Feels kinda bad.
  • Second up - the hiring function of the kelp dish persists nonstop, even if all the merms you have nearby are hired. When you dismiss them near the kelp dish, they all immediately re-hire themselves. Pretty silly.
  • Third of all - Non-wurt survivors can still hire merm guards when wearing the disguise because the AOE hiring function doesn't do the proper checks that the initial hiring function does.

I'm also not sure if this is a bug, but the duration of the new wand is pretty ridiculously short - I mean 2 minutes on an 8 minute cooldown isn't really great if this is meant to be some sort of arena. At that point just remove the whole marsh turf thing entirely and just make it focus on the transformation aspect.


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