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Regarding future Wormwood skill rebalancing

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I am so incredibly happy with what I saw in the stream! 

There is one thing that I felt wasn't touched on the stream: carrats.

They were left completely unchanged and given I feel the devs want to promote versatility based on the comments on the growth spurt changes (now everyone has a reason to use them!); I hope we can open a discussion on the carrats. 

They pick up food on the ground and that's it. They require an intensive amount of skill points to get to and are locked behind one of the "final bosses" in the game. I think it's fair to think that the left side of the skill tree isn't just for farming (moon shrooms changes for combat/moon shrooms hat/saladmander). 

If carrats are intentionally added to make the subsequent skills more costly than I understand (though I still think swapping them with light bugs is the easiest solution). However, they aren't incredibly versatile in their current state and many will find the point wasted. While they can be used to some extent mid battle to collect the loot, it tends to no be worth carrying the carrots around for just that one interaction.

If they are anything like the vermin they are based off then they should be very intelligent creatures, with lil hands!

(Wouldn't it be reasonable to let them hand us some manure? Don't they, like wormwood, see it as a consumable? Or just let them harvest food perhaps, and solidify them as a base type pet and promote off farming plot massive farming!)


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