The game is increasingly moving away from late game survival mode and focusing more on killing bosses. My opinion is that this is not correct. Why don't the developers make a DLS (maybe paid), in which the world will change every year. For example, new mechanics will be added in the first 3 years of survival. For example, in the first autumn nothing happens, in the second we already meet with a badger, and the third autumn brings us a disease for the plants, or rodents appear that will eat food in the refrigerators and garden if traps are not installed. You can also come up with other seasons. The second winter will be snowy, with areas with a lot of snow appearing. You have to use snowshoes.
This option for the development of the world will be interesting to players who have been playing for a long time, who like to build their base and overcome difficulties with friends, and not kill more and more monsters.